#ifndef slic3r_GLGizmoMove_hpp_ #define slic3r_GLGizmoMove_hpp_ #include "GLGizmoBase.hpp" //BBS: add size adjust related #include "GizmoObjectManipulation.hpp" namespace Slic3r { namespace GUI { //BBS: GUI refactor: add object manipulation class GizmoObjectManipulation; class GLGizmoMove3D : public GLGizmoBase { static const double Offset; Vec3d m_displacement{ Vec3d::Zero() }; Vec3d m_center{ Vec3d::Zero() }; BoundingBoxf3 m_bounding_box; double m_snap_step{ 1.0 }; Vec3d m_starting_drag_position{ Vec3d::Zero() }; Vec3d m_starting_box_center{ Vec3d::Zero() }; Vec3d m_starting_box_bottom_center{ Vec3d::Zero() }; struct GrabberConnection { GLModel model; Vec3d old_center{ Vec3d::Zero() }; }; std::array m_grabber_connections; //BBS: add size adjust related GizmoObjectManipulation* m_object_manipulation; public: //BBS: add obj manipulation logic //GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation); virtual ~GLGizmoMove3D() = default; double get_snap_step(double step) const { return m_snap_step; } void set_snap_step(double step) { m_snap_step = step; } std::string get_tooltip() const override; /// /// Postpone to Grabber for move /// /// Keep information about mouse click /// Return True when use the information otherwise False. bool on_mouse(const wxMouseEvent &mouse_event) override; /// /// Detect reduction of move for wipetover on selection change /// void data_changed(bool is_serializing) override; protected: bool on_init() override; std::string on_get_name() const override; bool on_is_activable() const override; virtual void on_set_state() override; void on_start_dragging() override; void on_stop_dragging() override; void on_dragging(const UpdateData& data) override; void on_render() override; void on_register_raycasters_for_picking() override; void on_unregister_raycasters_for_picking() override; //BBS: GUI refactor: add object manipulation virtual void on_render_input_window(float x, float y, float bottom_limit); private: double calc_projection(const UpdateData& data) const; void change_cs_by_selection(); //cs mean Coordinate System private: int m_last_selected_obejct_idx, m_last_selected_volume_idx; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoMove_hpp_