#ifndef FILLBEDJOB_HPP #define FILLBEDJOB_HPP #include "ArrangeJob.hpp" namespace Slic3r { namespace GUI { class Plater; class FillBedJob : public Job { Plater *m_plater; int m_object_idx = -1; using ArrangePolygon = arrangement::ArrangePolygon; using ArrangePolygons = arrangement::ArrangePolygons; ArrangePolygons m_selected; ArrangePolygons m_unselected; Points m_bedpts; int m_status_range = 0; protected: void prepare() override; public: FillBedJob(std::shared_ptr pri, Plater *plater) : Job{std::move(pri)}, m_plater{plater} {} int status_range() const override { return m_status_range; } void process() override; void finalize() override; }; }} // namespace Slic3r::GUI #endif // FILLBEDJOB_HPP