#ifndef slic3r_GLGizmoMmuSegmentation_hpp_ #define slic3r_GLGizmoMmuSegmentation_hpp_ #include "GLGizmoPainterBase.hpp" namespace Slic3r::GUI { class TriangleSelectorMmuGui : public TriangleSelectorGUI { public: explicit TriangleSelectorMmuGui(const TriangleMesh& mesh, const std::vector> &colors, const std::array &default_volume_color) : TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color) { // Plus 1 is because the first position is allocated for non-painted triangles. m_iva_colors = std::vector(colors.size() + 1); } ~TriangleSelectorMmuGui() override = default; // Render current selection. Transformation matrices are supposed // to be already set. void render(ImGuiWrapper* imgui) override; private: const std::vector> &m_colors; std::vector m_iva_colors; const std::array m_default_volume_color; GLIndexedVertexArray m_iva_seed_fill; }; class GLGizmoMmuSegmentation : public GLGizmoPainterBase { public: GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoPainterBase(parent, icon_filename, sprite_id) {} ~GLGizmoMmuSegmentation() override = default; void render_painter_gizmo() const override; void set_painter_gizmo_data(const Selection& selection) override; // TriangleSelector::serialization/deserialization has a limit to store 19 different states. // EXTRUDER_LIMIT + 1 states are used to storing the painting because also uncolored triangles are stored. // When increasing EXTRUDER_LIMIT, it needs to ensure that TriangleSelector::serialization/deserialization // will be also extended to support additional states, requiring at least one state to remain free out of 19 states. static const constexpr size_t EXTRUDERS_LIMIT = 16; protected: std::array get_cursor_sphere_left_button_color() const override; std::array get_cursor_sphere_right_button_color() const override; EnforcerBlockerType get_left_button_state_type() const override { return EnforcerBlockerType(m_first_selected_extruder_idx + 1); } EnforcerBlockerType get_right_button_state_type() const override { return EnforcerBlockerType(m_second_selected_extruder_idx + 1); } void on_render_input_window(float x, float y, float bottom_limit) override; std::string on_get_name() const override; bool on_is_selectable() const override; wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override; size_t m_first_selected_extruder_idx = 0; size_t m_second_selected_extruder_idx = 1; std::vector m_original_extruders_names; std::vector> m_original_extruders_colors; std::vector> m_modified_extruders_colors; std::vector m_original_volumes_extruder_idxs; private: bool on_init() override; void update_model_object() const override; void update_from_model_object() override; void on_opening() override; void on_shutdown() override; PainterGizmoType get_painter_type() const override; void init_model_triangle_selectors(); void init_extruders_data(); // This map holds all translated description texts, so they can be easily referenced during layout calculations // etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect. std::map m_desc; }; } // namespace Slic3r #endif // slic3r_GLGizmoMmuSegmentation_hpp_