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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "line_segment_in_rectangle.h"
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IGL_INLINE bool igl::line_segment_in_rectangle(
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const Eigen::Vector2d & s,
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const Eigen::Vector2d & d,
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const Eigen::Vector2d & A,
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const Eigen::Vector2d & B)
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{
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using namespace std;
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using namespace Eigen;
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// http://stackoverflow.com/a/100165/148668
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const auto SegmentIntersectRectangle = [](double a_rectangleMinX,
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double a_rectangleMinY,
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double a_rectangleMaxX,
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double a_rectangleMaxY,
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double a_p1x,
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double a_p1y,
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double a_p2x,
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double a_p2y)->bool
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{
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// Find min and max X for the segment
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double minX = a_p1x;
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double maxX = a_p2x;
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if(a_p1x > a_p2x)
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{
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minX = a_p2x;
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maxX = a_p1x;
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}
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// Find the intersection of the segment's and rectangle's x-projections
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if(maxX > a_rectangleMaxX)
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{
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maxX = a_rectangleMaxX;
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}
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if(minX < a_rectangleMinX)
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{
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minX = a_rectangleMinX;
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}
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if(minX > maxX) // If their projections do not intersect return false
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{
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return false;
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}
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// Find corresponding min and max Y for min and max X we found before
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double minY = a_p1y;
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double maxY = a_p2y;
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double dx = a_p2x - a_p1x;
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if(fabs(dx) > 0.0000001)
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{
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double a = (a_p2y - a_p1y) / dx;
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double b = a_p1y - a * a_p1x;
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minY = a * minX + b;
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maxY = a * maxX + b;
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}
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if(minY > maxY)
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{
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double tmp = maxY;
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maxY = minY;
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minY = tmp;
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}
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// Find the intersection of the segment's and rectangle's y-projections
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if(maxY > a_rectangleMaxY)
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{
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maxY = a_rectangleMaxY;
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}
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if(minY < a_rectangleMinY)
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{
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minY = a_rectangleMinY;
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}
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if(minY > maxY) // If Y-projections do not intersect return false
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{
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return false;
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}
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return true;
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};
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const double minX = std::min(A(0),B(0));
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const double minY = std::min(A(1),B(1));
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const double maxX = std::max(A(0),B(0));
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const double maxY = std::max(A(1),B(1));
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bool ret = SegmentIntersectRectangle(minX,minY,maxX,maxY,s(0),s(1),d(0),d(1));
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return ret;
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}
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