OrcaSlicer/src/libigl/igl/writeSTL.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

53 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITESTL_H
#define IGL_WRITESTL_H
#include "igl_inline.h"
#ifndef IGL_NO_EIGEN
# include <Eigen/Core>
#endif
#include <string>
#include <vector>
namespace igl
{
// Write a mesh to an stl file.
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Inputs:
// filename path to .obj file
// V double matrix of vertex positions #F*3 by 3
// F index matrix of triangle indices #F by 3
// N double matrix of vertex positions #F by 3
// asci write ascii file {true}
// Returns true on success, false on errors
//
template <typename DerivedV, typename DerivedF, typename DerivedN>
IGL_INLINE bool writeSTL(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedN> & N,
const bool ascii=true);
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool writeSTL(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const bool ascii=true);
}
#ifndef IGL_STATIC_LIBRARY
# include "writeSTL.cpp"
#endif
#endif