OrcaSlicer/src/slic3r/GUI/ImGuiWrapper.cpp
SoftFever 9b2c2bff1d Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes.

Co-authored-by: Merill <merill@free.fr>
2024-05-10 23:47:08 +08:00

3171 lines
133 KiB
C++

///|/ Copyright (c) Prusa Research 2018 - 2023 Oleksandra Iushchenko @YuSanka, Lukáš Matěna @lukasmatena, Enrico Turri @enricoturri1966, David Kocík @kocikdav, Vojtěch Bubník @bubnikv, Tomáš Mészáros @tamasmeszaros, Filip Sykala @Jony01, Lukáš Hejl @hejllukas, Vojtěch Král @vojtechkral
///|/ Copyright (c) 2019 Jason Tibbitts @jasontibbitts
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#include "ImGuiWrapper.hpp"
#include <cstdio>
#include <vector>
#include <cmath>
#include <stdexcept>
#include <boost/format.hpp>
#include <boost/log/trivial.hpp>
#include <boost/filesystem.hpp>
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
#include <boost/algorithm/string/predicate.hpp>
#include <boost/nowide/convert.hpp>
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
#include <wx/string.h>
#include <wx/event.h>
#include <wx/clipbrd.h>
#include <wx/debug.h>
#include <GL/glew.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <imgui/imgui_internal.h>
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Color.hpp"
#include "libslic3r/Shape/TextShape.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "Search.hpp"
#include "BitmapCache.hpp"
#include "GUI_App.hpp"
#include "../Utils/MacDarkMode.hpp"
#include <nanosvg/nanosvg.h>
#include <nanosvg/nanosvgrast.h>
#include "OpenGLManager.hpp"
#include "GUI_App.hpp"
namespace Slic3r {
namespace GUI {
static const std::map<const wchar_t, std::string> font_icons = {
{ImGui::PrintIconMarker , "cog" },
{ImGui::PrinterIconMarker , "printer" },
// remove sla_printer
//{ImGui::PrinterSlaIconMarker , "sla_printer" },
{ImGui::FilamentIconMarker , "spool" },
{ImGui::MaterialIconMarker , "blank_16" },
{ImGui::MinimalizeButton , "notification_minimalize" },
{ImGui::MinimalizeHoverButton , "notification_minimalize_hover" },
{ImGui::RightArrowButton , "notification_right" },
{ImGui::RightArrowHoverButton , "notification_right_hover" },
//{ImGui::PreferencesButton , "notification_preferences" },
//{ImGui::PreferencesHoverButton , "notification_preferences_hover"},
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
{ImGui::SliderFloatEditBtnIcon, "edit_button" },
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
{ImGui::ClipboardBtnIcon , "copy_menu" },
{ImGui::CircleButtonIcon , "circle_paint" },
{ImGui::TriangleButtonIcon , "triangle_paint" },
{ImGui::FillButtonIcon , "fill_paint" },
{ImGui::HeightRangeIcon , "height_range" },
{ImGui::ConfirmIcon , "confirm" },
{ImGui::GapFillIcon , "gap_fill" },
{ImGui::FoldButtonIcon , "im_fold" },
{ImGui::UnfoldButtonIcon , "im_unfold" },
{ImGui::SphereButtonIcon , "toolbar_modifier_sphere" },
// dark mode icon
{ImGui::MinimalizeDarkButton , "notification_minimalize_dark" },
{ImGui::MinimalizeHoverDarkButton , "notification_minimalize_hover_dark" },
{ImGui::RightArrowDarkButton , "notification_right_dark" },
{ImGui::RightArrowHoverDarkButton , "notification_right_hover_dark" },
//{ImGui::PreferencesDarkButton , "notification_preferences_dark" },
//{ImGui::PreferencesHoverDarkButton , "notification_preferences_hover_dark"},
{ImGui::ClipboardBtnDarkIcon , "copy_menu_dark" },
{ImGui::CircleButtonDarkIcon , "circle_paint_dark" },
{ImGui::TriangleButtonDarkIcon , "triangle_paint_dark" },
{ImGui::FillButtonDarkIcon , "fill_paint_dark" },
{ImGui::HeightRangeDarkIcon , "height_range_dark" },
{ImGui::ConfirmDarkIcon , "confirm_dark" },
{ImGui::GapFillDarkIcon , "gap_fill_dark" },
{ImGui::SphereButtonDarkIcon , "toolbar_modifier_sphere_dark" },
{ImGui::TextSearchIcon , "im_text_search" },
{ImGui::TextSearchCloseIcon , "im_text_search_close" },
{ImGui::ExpandBtn , "expand_btn" },
{ImGui::CollapseBtn , "collapse_btn" },
{ImGui::RevertBtn , "revert_btn" },
{ImGui::CloseBlockNotifButton , "block_notification_close" },
{ImGui::CloseBlockNotifHoverButton , "block_notification_close_hover" },
{ImGui::CollapseArrowIcon, "notification_collapse" },
{ImGui::ExpandArrowIcon, "notification_expand" },
{ImGui::OpenArrowIcon, "notification_arrow_open" },
};
static const std::map<const wchar_t, std::string> font_icons_large = {
{ImGui::CloseNotifButton , "notification_close" },
{ImGui::CloseNotifHoverButton , "notification_close_hover" },
//BBS removed
{ImGui::EjectButton , "notification_eject_sd" },
{ImGui::EjectHoverButton , "notification_eject_sd_hover" },
//{ImGui::WarningMarker , "notification_warning" },
//{ImGui::ErrorMarker , "notification_error" },
{ImGui::CancelButton , "notification_cancel" },
{ImGui::CancelHoverButton , "notification_cancel_hover" },
// {ImGui::SinkingObjectMarker , "move" },
// {ImGui::CustomSupportsMarker , "toolbar_support" },
// {ImGui::CustomSeamMarker , "seam" },
// {ImGui::MmuSegmentationMarker , "mmu_segmentation" },
// {ImGui::VarLayerHeightMarker , "layers" },
//{ImGui::DocumentationButton , "notification_documentation" },
//{ImGui::DocumentationHoverButton, "notification_documentation_hover"},
//{ImGui::InfoMarker , "notification_info" },
// dark mode icon
{ImGui::CloseNotifDarkButton , "notification_close_dark" },
{ImGui::CloseNotifHoverDarkButton , "notification_close_hover_dark" },
//{ImGui::DocumentationDarkButton , "notification_documentation_dark" },
//{ImGui::DocumentationHoverDarkButton, "notification_documentation_hover_dark"},
{ImGui::BlockNotifErrorIcon, "block_notification_error" },
{ImGui::PrevArrowBtnIcon, "notification_arrow_left" },
{ImGui::NextArrowBtnIcon, "notification_arrow_right" },
{ImGui::CompleteIcon, "notification_slicing_complete" },
};
static const std::map<const wchar_t, std::string> font_icons_extra_large = {
//BBS do not use notification_clippy
//{ImGui::ClippyMarker , "notification_clippy" },
};
const ImVec4 ImGuiWrapper::COL_GREY_DARK = { 0.333f, 0.333f, 0.333f, 1.0f };
const ImVec4 ImGuiWrapper::COL_GREY_LIGHT = { 0.4f, 0.4f, 0.4f, 1.0f };
const ImVec4 ImGuiWrapper::COL_ORANGE_DARK = { 0.757f, 0.404f, 0.216f, 1.0f };
const ImVec4 ImGuiWrapper::COL_ORANGE_LIGHT = to_ImVec4(ColorRGBA::ORANGE());
const ImVec4 ImGuiWrapper::COL_WINDOW_BACKGROUND = { 0.1f, 0.1f, 0.1f, 0.8f };
const ImVec4 ImGuiWrapper::COL_BUTTON_BACKGROUND = COL_ORANGE_DARK;
const ImVec4 ImGuiWrapper::COL_BUTTON_HOVERED = COL_ORANGE_LIGHT;
const ImVec4 ImGuiWrapper::COL_BUTTON_ACTIVE = COL_BUTTON_HOVERED;
//BBS
const ImVec4 ImGuiWrapper::COL_BLUE_LIGHT = ImVec4(0.122f, 0.557f, 0.918f, 1.0f);
const ImVec4 ImGuiWrapper::COL_GREEN_LIGHT = ImVec4(0.86f, 0.99f, 0.91f, 1.0f);
const ImVec4 ImGuiWrapper::COL_HOVER = { 0.933f, 0.933f, 0.933f, 1.0f };
const ImVec4 ImGuiWrapper::COL_ACTIVE = { 0.675f, 0.675f, 0.675f, 1.0f };
const ImVec4 ImGuiWrapper::COL_SEPARATOR = { 0.93f, 0.93f, 0.93f, 1.0f };
const ImVec4 ImGuiWrapper::COL_SEPARATOR_DARK = { 0.24f, 0.24f, 0.27f, 1.0f };
const ImVec4 ImGuiWrapper::COL_TITLE_BG = { 0.745f, 0.745f, 0.745f, 1.0f };
const ImVec4 ImGuiWrapper::COL_WINDOW_BG = { 1.000f, 1.000f, 1.000f, 1.0f };
const ImVec4 ImGuiWrapper::COL_WINDOW_BG_DARK = { 45 / 255.f, 45 / 255.f, 49 / 255.f, 1.f };
const ImVec4 ImGuiWrapper::COL_ORCA = to_ImVec4(ColorRGBA::ORCA());
int ImGuiWrapper::TOOLBAR_WINDOW_FLAGS = ImGuiWindowFlags_AlwaysAutoResize
| ImGuiWindowFlags_NoMove
| ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoCollapse
| ImGuiWindowFlags_NoTitleBar;
bool get_data_from_svg(const std::string &filename, unsigned int max_size_px, ThumbnailData &thumbnail_data)
{
bool compression_enabled = false;
NSVGimage *image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr) { return false; }
float scale = (float) max_size_px / std::max(image->width, image->height);
thumbnail_data.width = (int) (scale * image->width);
thumbnail_data.height = (int) (scale * image->height);
int n_pixels = thumbnail_data.width * thumbnail_data.height;
if (n_pixels <= 0) {
nsvgDelete(image);
return false;
}
NSVGrasterizer *rast = nsvgCreateRasterizer();
if (rast == nullptr) {
nsvgDelete(image);
return false;
}
// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
std::vector<unsigned char> data(n_pixels * 4, 0);
thumbnail_data.pixels = data;
nsvgRasterize(rast, image, 0, 0, scale, thumbnail_data.pixels.data(), thumbnail_data.width, thumbnail_data.height, thumbnail_data.width * 4);
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
int lod_w = thumbnail_data.width;
int lod_h = thumbnail_data.height;
GLint level = 0;
while (lod_w > 1 || lod_h > 1) {
++level;
lod_w = std::max(lod_w / 2, 1);
lod_h = std::max(lod_h / 2, 1);
scale /= 2.0f;
data.resize(lod_w * lod_h * 4);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
}
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
return true;
}
bool slider_behavior(ImGuiID id, const ImRect& region, const ImS32 v_min, const ImS32 v_max, ImS32* out_value, ImRect* out_handle, ImGuiSliderFlags flags/* = 0*/, const int fixed_value/* = -1*/, const ImVec4& fixed_rect/* = ImRect()*/)
{
ImGuiContext& context = *GImGui;
ImGuiIO& io = ImGui::GetIO();
const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
const ImVec2 handle_sz = out_handle->GetSize();
ImS32 v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
const float region_usable_sz = (region.Max[axis] - region.Min[axis]);
const float region_usable_pos_min = region.Min[axis];
const float region_usable_pos_max = region.Max[axis];
// Process interacting with the slider
ImS32 v_new = *out_value;
bool value_changed = false;
// drag behavior
if (context.ActiveId == id)
{
float mouse_pos_ratio = 0.0f;
if (context.ActiveIdSource == ImGuiInputSource_Mouse)
{
if (context.IO.MouseReleased[0])
{
ImGui::ClearActiveID();
}
if (context.IO.MouseDown[0])
{
const float mouse_abs_pos = context.IO.MousePos[axis];
mouse_pos_ratio = (region_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - region_usable_pos_min) / region_usable_sz, 0.0f, 1.0f) : 0.0f;
if (axis == ImGuiAxis_Y)
mouse_pos_ratio = 1.0f - mouse_pos_ratio;
v_new = v_min + (ImS32)(v_range * mouse_pos_ratio + 0.5f);
}
}
}
// click in fixed_rect behavior
if (ImGui::ItemHoverable(fixed_rect, id) && context.IO.MouseReleased[0])
{
v_new = fixed_value;
}
// apply result, output value
if (*out_value != v_new)
{
*out_value = v_new;
value_changed = true;
}
// Output handle position so it can be displayed by the caller
const ImS32 v_clamped = (v_min < v_max) ? ImClamp(*out_value, v_min, v_max) : ImClamp(*out_value, v_max, v_min);
float handle_pos_ratio = v_range != 0 ? ((float)(v_clamped - v_min) / (float)v_range) : 0.0f;
handle_pos_ratio = axis == ImGuiAxis_Y ? 1.0f - handle_pos_ratio : handle_pos_ratio;
const float handle_pos = region_usable_pos_min + (region_usable_pos_max - region_usable_pos_min) * handle_pos_ratio;
ImVec2 new_handle_center = axis == ImGuiAxis_Y ? ImVec2(out_handle->GetCenter().x, handle_pos) : ImVec2(handle_pos, out_handle->GetCenter().y);
*out_handle = ImRect(new_handle_center - handle_sz * 0.5f, new_handle_center + handle_sz * 0.5f);
return value_changed;
}
bool button_with_pos(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &pos, const ImVec2 &uv0, const ImVec2 &uv1, int frame_padding, const ImVec4 &bg_col, const ImVec4 &tint_col, const ImVec2 &margin)
{
ImGuiContext &g = *GImGui;
ImGuiWindow * window = g.CurrentWindow;
if (window->SkipItems) return false;
// Default to using texture ID as ID. User can still push string/integer prefixes.
ImGui::PushID((void *) (intptr_t) user_texture_id);
const ImGuiID id = window->GetID("#image");
ImGui::PopID();
const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float) frame_padding, (float) frame_padding) : g.Style.FramePadding;
const ImRect bb(pos, pos + size + padding * 2 + margin * 2);
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
// Render
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
ImGui::RenderNavHighlight(bb, id);
const float border_size = g.Style.FrameBorderSize;
if (border_size > 0.0f) {
window->DrawList->AddRect(bb.Min + ImVec2(1, 1), bb.Max + ImVec2(1, 1), col, g.Style.FrameRounding, 0, border_size);
window->DrawList->AddRect(bb.Min, bb.Max, col, g.Style.FrameRounding, 0, border_size);
}
if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui::GetColorU32(bg_col));
window->DrawList->AddImage(user_texture_id, bb.Min + padding + margin, bb.Max - padding - margin, uv0, uv1, ImGui::GetColorU32(tint_col));
return pressed;
}
ImGuiWrapper::ImGuiWrapper()
{
ImGui::CreateContext();
init_input();
init_style();
ImGui::GetIO().IniFilename = nullptr;
}
ImGuiWrapper::~ImGuiWrapper()
{
//destroy_fonts_texture();
destroy_font();
ImGui::DestroyContext();
}
void ImGuiWrapper::set_language(const std::string &language)
{
if (m_new_frame_open) {
// ImGUI internally locks the font between NewFrame() and EndFrame()
// NewFrame() might've been called here because of input from the 3D scene;
// call EndFrame()
ImGui::EndFrame();
m_new_frame_open = false;
}
const ImWchar *ranges = nullptr;
size_t idx = language.find('_');
std::string lang = (idx == std::string::npos) ? language : language.substr(0, idx);
static const ImWchar ranges_latin2[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0100, 0x017F, // Latin Extended-A
0,
};
static const ImWchar ranges_turkish[] = {
0x0020, 0x01FF, // Basic Latin + Latin Supplement
0x0100, 0x017F, // Latin Extended-A
0x0180, 0x01FF, // Turkish
0,
};
static const ImWchar ranges_vietnamese[] =
{
0x0020, 0x00FF, // Basic Latin
0x0102, 0x0103,
0x0110, 0x0111,
0x0128, 0x0129,
0x0168, 0x0169,
0x01A0, 0x01A1,
0x01AF, 0x01B0,
0x1EA0, 0x1EF9,
0,
};
m_font_cjk = false;
if (lang == "cs" || lang == "pl") {
ranges = ranges_latin2;
} else if (lang == "ru" || lang == "uk") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
} else if (lang == "tr") {
ranges = ranges_turkish;
} else if (lang == "vi") {
ranges = ranges_vietnamese;
} else if (lang == "ja") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
m_font_cjk = true;
} else if (lang == "ko") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesKorean(); // Default + Korean characters
m_font_cjk = true;
m_is_korean = true;
} else if (lang == "zh") {
ranges = (language == "zh_TW") ?
// Traditional Chinese
// Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs
ImGui::GetIO().Fonts->GetGlyphRangesChineseFull() :
// Simplified Chinese
// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
ImGui::GetIO().Fonts->GetGlyphRangesChineseSimplifiedCommon();
m_font_cjk = true;
} else if (lang == "th") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesThai(); // Default + Thai characters
}
else if (lang == "en") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesEnglish(); // Basic Latin
}
else{
ranges = ImGui::GetIO().Fonts->GetGlyphRangesOthers();
}
if (ranges != m_glyph_ranges) {
m_glyph_ranges = ranges;
//destroy_fonts_texture();
destroy_font();
}
m_glyph_basic_ranges = ImGui::GetIO().Fonts->GetGlyphRangesBasic();
}
void ImGuiWrapper::set_display_size(float w, float h)
{
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(w, h);
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
}
void ImGuiWrapper::set_scaling(float font_size, float scale_style, float scale_both)
{
font_size *= scale_both;
scale_style *= scale_both;
if (m_font_size == font_size && m_style_scaling == scale_style) {
return;
}
m_font_size = font_size;
ImGui::GetStyle().ScaleAllSizes(scale_style / m_style_scaling);
m_style_scaling = scale_style;
//destroy_fonts_texture();
destroy_font();
}
bool ImGuiWrapper::update_mouse_data(wxMouseEvent& evt)
{
if (! display_initialized()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2((float)evt.GetX(), (float)evt.GetY());
io.MouseDown[0] = evt.LeftIsDown();
io.MouseDown[1] = evt.RightIsDown();
io.MouseDown[2] = evt.MiddleIsDown();
float wheel_delta = static_cast<float>(evt.GetWheelDelta());
if (wheel_delta != 0.0f) {
io.MouseWheel = evt.GetWheelRotation() > 0 ? 1.f : -1.f;
}
unsigned buttons = (evt.LeftIsDown() ? 1 : 0) | (evt.RightIsDown() ? 2 : 0) | (evt.MiddleIsDown() ? 4 : 0);
m_mouse_buttons = buttons;
if (want_mouse())
new_frame();
return want_mouse();
}
bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
{
if (! display_initialized()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
if (evt.GetEventType() == wxEVT_CHAR) {
// Char event
const auto key = evt.GetUnicodeKey();
if (key != 0) {
io.AddInputCharacter(key);
}
} else {
// Key up/down event
int key = evt.GetKeyCode();
wxCHECK_MSG(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown), false, "Received invalid key code");
io.KeysDown[key] = evt.GetEventType() == wxEVT_KEY_DOWN;
io.KeyShift = evt.ShiftDown();
io.KeyCtrl = evt.ControlDown();
io.KeyAlt = evt.AltDown();
io.KeySuper = evt.MetaDown();
}
bool ret = want_keyboard() || want_text_input();
if (ret)
new_frame();
return ret;
}
void ImGuiWrapper::new_frame()
{
if (m_new_frame_open) {
return;
}
if (m_font_texture == 0) {
init_font(true);
}
ImGui::NewFrame();
m_new_frame_open = true;
}
void ImGuiWrapper::render()
{
ImGui::Render();
render_draw_data(ImGui::GetDrawData());
m_new_frame_open = false;
}
ImVec2 ImGuiWrapper::calc_text_size(std::string_view text,
bool hide_text_after_double_hash,
float wrap_width)
{
return ImGui::CalcTextSize(text.data(), text.data() + text.length(),
hide_text_after_double_hash, wrap_width);
}
ImVec2 ImGuiWrapper::calc_text_size(const std::string& text,
bool hide_text_after_double_hash,
float wrap_width)
{
return ImGui::CalcTextSize(text.c_str(), NULL, hide_text_after_double_hash, wrap_width);
}
ImVec2 ImGuiWrapper::calc_text_size(const wxString &text,
bool hide_text_after_double_hash,
float wrap_width)
{
auto text_utf8 = into_u8(text);
ImVec2 size = ImGui::CalcTextSize(text_utf8.c_str(), NULL, hide_text_after_double_hash, wrap_width);
/*#ifdef __linux__
size.x *= m_style_scaling;
size.y *= m_style_scaling;
#endif*/
return size;
}
ImVec2 ImGuiWrapper::calc_button_size(const wxString &text, const ImVec2 &button_size) const
{
const ImVec2 text_size = this->calc_text_size(text);
const ImGuiContext &g = *GImGui;
const ImGuiStyle &style = g.Style;
return ImGui::CalcItemSize(button_size, text_size.x + style.FramePadding.x * 2.0f, text_size.y + style.FramePadding.y * 2.0f);
}
ImVec2 ImGuiWrapper::get_item_spacing() const
{
const ImGuiContext &g = *GImGui;
const ImGuiStyle &style = g.Style;
return style.ItemSpacing;
}
float ImGuiWrapper::get_slider_float_height() const
{
const ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
return g.FontSize + style.FramePadding.y * 2.0f + style.ItemSpacing.y;
}
void ImGuiWrapper::set_next_window_pos(float x, float y, int flag, float pivot_x, float pivot_y)
{
ImGui::SetNextWindowPos(ImVec2(x, y), (ImGuiCond)flag, ImVec2(pivot_x, pivot_y));
ImGui::SetNextWindowSize(ImVec2(0.0, 0.0));
}
void ImGuiWrapper::set_next_window_bg_alpha(float alpha)
{
ImGui::SetNextWindowBgAlpha(alpha);
}
void ImGuiWrapper::set_next_window_size(float x, float y, ImGuiCond cond)
{
ImGui::SetNextWindowSize(ImVec2(x, y), cond);
}
/* BBL style widgets */
bool ImGuiWrapper::bbl_combo_with_filter(const char* label, const std::string& preview_value, const std::vector<std::string>& all_items, std::vector<int>* filtered_items_idx, bool* is_filtered, float item_height)
{
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
static char pattern_buffer[256] = { 0 };
auto simple_match = [](const char* pattern, const char* str) {
wxString sub_str = wxString::FromUTF8(pattern).Lower();
wxString main_str = wxString::FromUTF8(str).Lower();
return main_str.Find(sub_str);
};
bool is_filtering = false;
bool is_new_open = false;
float sz = ImGui::GetFrameHeight();
ImVec2 arrow_size(sz, sz);
ImVec2 CursorPos = window->DC.CursorPos;
const ImRect arrow_bb(CursorPos, CursorPos + arrow_size);
float ButtonTextAlignX = g.Style.ButtonTextAlign.x;
g.Style.ButtonTextAlign.x = 0;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { sz, style.FramePadding.y});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered));
if (button(preview_value + label, ImGui::CalcItemWidth(), 0))
{
ImGui::OpenPopup(label);
is_new_open = true;
}
g.Style.ButtonTextAlign.x = ButtonTextAlignX;
ImGui::PopStyleVar();
ImGui::PopStyleColor();
ImGui::BBLRenderArrow(window->DrawList, arrow_bb.Min + ImVec2(ImMax(0.0f, (arrow_size.x - g.FontSize) * 0.5f), ImMax(0.0f, (arrow_size.y - g.FontSize) * 0.5f)), ImGui::GetColorU32(ImGuiCol_Text), ImGuiDir_Down);
if (is_new_open)
memset(pattern_buffer, 0, IM_ARRAYSIZE(pattern_buffer));
float item_rect_width = ImGui::GetItemRectSize().x;
float item_rect_height = item_height ? item_height : ImGui::GetItemRectSize().y;
ImGui::SetNextWindowPos({ CursorPos.x, ImGui::GetItemRectMax().y + 4 * m_style_scaling });
ImGui::SetNextWindowSize({ item_rect_width, 0 });
if (ImGui::BeginPopup(label))
{
ImGuiWindow* popup_window = ImGui::GetCurrentWindow();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8.0f * m_style_scaling, item_rect_height - g.FontSize) * 0.5f);
wchar_t ICON_SEARCH = *pattern_buffer != '\0' ? ImGui::TextSearchCloseIcon : ImGui::TextSearchIcon;
const ImVec2 label_size = ImGui::CalcTextSize(into_u8(ICON_SEARCH).c_str(), nullptr, true);
const ImVec2 search_icon_pos(ImGui::GetItemRectMax().x - label_size.x, popup_window->DC.CursorPos.y + style.FramePadding.y);
ImGui::RenderText(search_icon_pos, into_u8(ICON_SEARCH).c_str());
auto temp = popup_window->DC.CursorPos;
popup_window->DC.CursorPos = search_icon_pos;
ImGui::PushStyleColor(ImGuiCol_Button, {0, 0, 0, 0});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetStyleColorVec4(ImGuiCol_Button));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyleColorVec4(ImGuiCol_Button));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyleColorVec4(ImGuiCol_Button));
ImGui::PushStyleColor(ImGuiCol_Border, { 0, 0, 0, 0 });
if (button("##invisible_clear_button", label_size.x, label_size.y))
{
if (*pattern_buffer != '\0')
memset(pattern_buffer, 0, IM_ARRAYSIZE(pattern_buffer));
}
ImGui::PopStyleColor(5);
popup_window->DC.CursorPos = temp;
ImGui::PushItemWidth(item_rect_width);
if (is_new_open)
ImGui::SetKeyboardFocusHere();
ImGui::InputText("##bbl_combo_with_filter_inputText", pattern_buffer, sizeof(pattern_buffer));
ImGui::PopItemWidth();
ImGui::PopStyleVar();
if (*pattern_buffer != '\0')
is_filtering = true;
if (is_filtering)
{
std::vector<std::pair<int, int> > filtered_items_with_priority;// std::pair<index, priority>
for (int i = 0; i < all_items.size(); i++)
{
int priority = simple_match(pattern_buffer, all_items[i].c_str());
if (priority != wxNOT_FOUND)
filtered_items_with_priority.push_back({ i, priority });
}
std::sort(filtered_items_with_priority.begin(), filtered_items_with_priority.end(), [](const std::pair<int, int>& a, const std::pair<int, int>& b) {return (b.second > a.second); });
for (auto item : filtered_items_with_priority)
{
filtered_items_idx->push_back(item.first);
}
}
*is_filtered = is_filtering;
popup_window->DC.CursorPos.y -= 1 * m_style_scaling;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1.0f, 1.0f) * m_style_scaling);
if (ImGui::BeginListBox("##bbl_combo_with_filter_listBox", { item_rect_width, item_rect_height * 7.75f})) {
ImGui::PopStyleVar(2);
return true;
}
else
{
ImGui::PopStyleVar(2);
ImGui::EndPopup();
return false;
}
}
else
return false;
}
bool ImGuiWrapper::bbl_input_double(const wxString& label, const double& value, const std::string& format)
{
//return ImGui::InputDouble(label.c_str(), const_cast<double *>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
return ImGui::InputDouble(label.c_str(), const_cast<double *>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
}
bool ImGuiWrapper::bbl_slider_float_style(const std::string &label, float *v, float v_min, float v_max, const char *format, float power, bool clamp, const wxString &tooltip)
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.81f, 0.81f, 0.81f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
bool ret = bbl_slider_float(label, v, v_min,v_max, format, power, clamp,tooltip);
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(1);
return ret;
}
bool ImGuiWrapper::bbl_slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format, float power, bool clamp, const wxString& tooltip)
{
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
// let the label string start with "##" to hide the automatic label from ImGui::SliderFloat()
bool label_visible = !boost::algorithm::istarts_with(label, "##");
std::string str_label = label_visible ? std::string("##") + std::string(label) : std::string(label);
// removes 2nd evenience of "##", if present
std::string::size_type pos = str_label.find("##", 2);
if (pos != std::string::npos)
str_label = str_label.substr(0, pos) + str_label.substr(pos + 2);
bool ret = ImGui::BBLSliderFloat(str_label.c_str(), v, v_min, v_max, format, power);
m_last_slider_status.hovered = ImGui::IsItemHovered();
m_last_slider_status.clicked = ImGui::IsItemClicked();
m_last_slider_status.deactivated_after_edit = ImGui::IsItemDeactivatedAfterEdit();
if (!tooltip.empty() && ImGui::IsItemHovered())
this->tooltip(into_u8(tooltip).c_str(), max_tooltip_width);
if (clamp)
*v = std::clamp(*v, v_min, v_max);
const ImGuiStyle& style = ImGui::GetStyle();
if (label_visible) {
// if the label is visible, hide the part of it that should be hidden
std::string out_label = std::string(label);
std::string::size_type pos = out_label.find("##");
if (pos != std::string::npos)
out_label = out_label.substr(0, pos);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine();
this->text(out_label.c_str());
ImGui::PopStyleVar();
}
return ret;
}
bool ImGuiWrapper::begin(const std::string &name, int flags)
{
return ImGui::Begin(name.c_str(), nullptr, (ImGuiWindowFlags)flags);
}
bool ImGuiWrapper::begin(const wxString &name, int flags)
{
return begin(into_u8(name), flags);
}
bool ImGuiWrapper::begin(const std::string& name, bool* close, int flags)
{
return ImGui::Begin(name.c_str(), close, (ImGuiWindowFlags)flags);
}
bool ImGuiWrapper::begin(const wxString& name, bool* close, int flags)
{
return begin(into_u8(name), close, flags);
}
void ImGuiWrapper::end()
{
ImGui::End();
}
bool ImGuiWrapper::button(const wxString &label, const wxString& tooltip)
{
auto label_utf8 = into_u8(label);
const bool ret = ImGui::Button(label_utf8.c_str());
if (!tooltip.IsEmpty() && ImGui::IsItemHovered()) {
auto tooltip_utf8 = into_u8(tooltip);
ImGui::SetTooltip(tooltip_utf8.c_str(), nullptr);
}
return ret;
}
bool ImGuiWrapper::bbl_button(const wxString &label, const wxString& tooltip)
{
auto label_utf8 = into_u8(label);
const bool ret = ImGui::BBLButton(label_utf8.c_str());
if (!tooltip.IsEmpty() && ImGui::IsItemHovered()) {
auto tooltip_utf8 = into_u8(tooltip);
ImGui::SetTooltip(tooltip_utf8.c_str(), nullptr);
}
return ret;
}
bool ImGuiWrapper::button(const wxString& label, float width, float height)
{
auto label_utf8 = into_u8(label);
return ImGui::Button(label_utf8.c_str(), ImVec2(width, height));
}
bool ImGuiWrapper::button(const wxString& label, const ImVec2 &size, bool enable)
{
disabled_begin(!enable);
auto label_utf8 = into_u8(label);
bool res = ImGui::Button(label_utf8.c_str(), size);
disabled_end();
return (enable) ? res : false;
}
bool ImGuiWrapper::radio_button(const wxString &label, bool active)
{
auto label_utf8 = into_u8(label);
return ImGui::RadioButton(label_utf8.c_str(), active);
}
bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
{
return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
}
bool ImGuiWrapper::input_double(const wxString &label, const double &value, const std::string &format)
{
auto label_utf8 = into_u8(label);
return input_double(label_utf8, value, format);
}
bool ImGuiWrapper::input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format)
{
bool value_changed = false;
ImGui::BeginGroup();
for (int i = 0; i < 3; ++i)
{
std::string item_label = (i == 0) ? "X" : ((i == 1) ? "Y" : "Z");
ImGui::PushID(i);
ImGui::PushItemWidth(width);
value_changed |= ImGui::InputDouble(item_label.c_str(), const_cast<double*>(&value(i)), 0.0f, 0.0f, format.c_str());
ImGui::PopID();
}
ImGui::EndGroup();
return value_changed;
}
bool ImGuiWrapper::checkbox(const wxString &label, bool &value)
{
auto label_utf8 = into_u8(label);
return ImGui::Checkbox(label_utf8.c_str(), &value);
}
bool ImGuiWrapper::bbl_checkbox(const wxString &label, bool &value)
{
bool result;
bool b_value = value;
if (b_value) {
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
}
auto label_utf8 = into_u8(label);
result = ImGui::BBLCheckbox(label_utf8.c_str(), &value);
if (b_value) { ImGui::PopStyleColor(3);}
return result;
}
bool ImGuiWrapper::bbl_radio_button(const char *label, bool active)
{
bool result;
bool b_value = active;
if (b_value) {
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
}
result = ImGui::BBLRadioButton(label,active);
if (b_value) { ImGui::PopStyleColor(3); }
return result;
}
bool ImGuiWrapper::bbl_sliderin(const char *label, int *v, int v_min, int v_max, const char *format, ImGuiSliderFlags flags)
{
return ImGui::BBLSliderScalarIn(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags);
}
void ImGuiWrapper::text(const char *label)
{
ImGui::Text("%s", label);
}
void ImGuiWrapper::text(const std::string &label)
{
ImGuiWrapper::text(label.c_str());
}
void ImGuiWrapper::text(const wxString &label)
{
auto label_utf8 = into_u8(label);
ImGuiWrapper::text(label_utf8.c_str());
}
void ImGuiWrapper::text_colored(const ImVec4& color, const char* label)
{
ImGui::TextColored(color, "%s", label);
}
void ImGuiWrapper::text_colored(const ImVec4& color, const std::string& label)
{
ImGuiWrapper::text_colored(color, label.c_str());
}
void ImGuiWrapper::text_colored(const ImVec4& color, const wxString& label)
{
auto label_utf8 = into_u8(label);
ImGuiWrapper::text_colored(color, label_utf8.c_str());
}
void ImGuiWrapper::text_wrapped(const char *label, float wrap_width)
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
this->text(label);
ImGui::PopTextWrapPos();
}
void ImGuiWrapper::text_wrapped(const std::string &label, float wrap_width)
{
this->text_wrapped(label.c_str(), wrap_width);
}
void ImGuiWrapper::text_wrapped(const wxString &label, float wrap_width)
{
auto label_utf8 = into_u8(label);
this->text_wrapped(label_utf8.c_str(), wrap_width);
}
void ImGuiWrapper::tooltip(const char *label, float wrap_width)
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(wrap_width);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
ImGui::TextUnformatted(label);
ImGui::PopStyleColor(1);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
void ImGuiWrapper::tooltip(const wxString &label, float wrap_width)
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(wrap_width);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
ImGui::TextUnformatted(label.ToUTF8().data());
ImGui::PopStyleColor(1);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
ImVec2 ImGuiWrapper::get_slider_icon_size() const
{
return this->calc_button_size(std::wstring(&ImGui::SliderFloatEditBtnIcon, 1));
}
bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/, const wxString& tooltip /*= ""*/, bool show_edit_btn /*= true*/)
{
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
// let the label string start with "##" to hide the automatic label from ImGui::SliderFloat()
bool label_visible = !boost::algorithm::istarts_with(label, "##");
std::string str_label = label_visible ? std::string("##") + std::string(label) : std::string(label);
// removes 2nd evenience of "##", if present
std::string::size_type pos = str_label.find("##", 2);
if (pos != std::string::npos)
str_label = str_label.substr(0, pos) + str_label.substr(pos + 2);
bool ret = ImGui::SliderFloat(str_label.c_str(), v, v_min, v_max, format, power);
m_last_slider_status.hovered = ImGui::IsItemHovered();
m_last_slider_status.edited = ImGui::IsItemEdited();
m_last_slider_status.clicked = ImGui::IsItemClicked();
m_last_slider_status.deactivated_after_edit = ImGui::IsItemDeactivatedAfterEdit();
if (!m_last_slider_status.can_take_snapshot)
m_last_slider_status.can_take_snapshot = ImGui::IsItemClicked();
if (!tooltip.empty() && ImGui::IsItemHovered())
this->tooltip(into_u8(tooltip).c_str(), max_tooltip_width);
if (clamp)
*v = std::clamp(*v, v_min, v_max);
const ImGuiStyle& style = ImGui::GetStyle();
if (show_edit_btn) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine();
std::wstring btn_name = ImGui::SliderFloatEditBtnIcon + boost::nowide::widen(str_label);
ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.5f, 0.5f, 0.5f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.5f, 0.5f, 0.5f, 1.0f });
if (ImGui::Button(into_u8(btn_name).c_str())) {
ImGui::SetKeyboardFocusHere(-1);
this->set_requires_extra_frame();
}
ImGui::PopStyleColor(3);
if (ImGui::IsItemHovered())
this->tooltip(into_u8(_L("Edit")).c_str(), max_tooltip_width);
ImGui::PopStyleVar();
}
if (label_visible) {
// if the label is visible, hide the part of it that should be hidden
std::string out_label = std::string(label);
std::string::size_type pos = out_label.find("##");
if (pos != std::string::npos)
out_label = out_label.substr(0, pos);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine();
this->text(out_label.c_str());
ImGui::PopStyleVar();
}
return ret;
}
bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/, const wxString& tooltip /*= ""*/, bool show_edit_btn /*= true*/)
{
return this->slider_float(label.c_str(), v, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
}
bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/, const wxString& tooltip /*= ""*/, bool show_edit_btn /*= true*/)
{
auto label_utf8 = into_u8(label);
return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
}
#else
bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
{
bool ret = ImGui::SliderFloat(label, v, v_min, v_max, format, power);
if (clamp)
*v = std::clamp(*v, v_min, v_max);
return ret;
}
bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
{
return this->slider_float(label.c_str(), v, v_min, v_max, format, power, clamp);
}
bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
{
auto label_utf8 = into_u8(label);
return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power, clamp);
}
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
static bool image_button_ex(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2);
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, flags);
// Render
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
ImGui::RenderNavHighlight(bb, id);
ImGui::RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
if (bg_col.w > 0.0f)
window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui::GetColorU32(bg_col));
window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui::GetColorU32(tint_col));
return pressed;
}
bool ImGuiWrapper::image_button(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return false;
// Default to using texture ID as ID. User can still push string/integer prefixes.
ImGui::PushID((void*)(intptr_t)user_texture_id);
const ImGuiID id = window->GetID("#image");
ImGui::PopID();
const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding;
return image_button_ex(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col, flags);
}
bool ImGuiWrapper::image_button(const wchar_t icon, const wxString& tooltip)
{
const ImGuiIO& io = ImGui::GetIO();
const ImTextureID tex_id = io.Fonts->TexID;
assert(io.Fonts->TexWidth > 0 && io.Fonts->TexHeight > 0);
const float inv_tex_w = 1.0f / float(io.Fonts->TexWidth);
const float inv_tex_h = 1.0f / float(io.Fonts->TexHeight);
const ImFontAtlasCustomRect* const rect = GetTextureCustomRect(icon);
const ImVec2 size = { float(rect->Width), float(rect->Height) };
const ImVec2 uv0 = ImVec2(float(rect->X) * inv_tex_w, float(rect->Y) * inv_tex_h);
const ImVec2 uv1 = ImVec2(float(rect->X + rect->Width) * inv_tex_w, float(rect->Y + rect->Height) * inv_tex_h);
ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.4f, 0.4f, 0.4f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.25f, 0.25f, 0.25f, 1.0f });
const bool res = image_button(tex_id, size, uv0, uv1);
ImGui::PopStyleColor(3);
if (!tooltip.empty() && ImGui::IsItemHovered())
this->tooltip(tooltip, ImGui::GetFontSize() * 20.0f);
return res;
}
bool ImGuiWrapper::combo(const wxString& label, const std::vector<std::string>& options, int& selection, ImGuiComboFlags flags/* = 0*/, float label_width/* = 0.0f*/, float item_width/* = 0.0f*/)
{
return combo(into_u8(label), options, selection, flags, label_width, item_width);
}
bool ImGuiWrapper::combo(const std::string& label, const std::vector<std::string>& options, int& selection, ImGuiComboFlags flags/* = 0*/, float label_width/* = 0.0f*/, float item_width/* = 0.0f*/)
{
// this is to force the label to the left of the widget:
const bool hidden_label = boost::starts_with(label, "##");
if (!label.empty() && !hidden_label) {
text(label);
ImGui::SameLine(label_width);
}
ImGui::PushItemWidth(item_width);
int selection_out = selection;
bool res = false;
const char *selection_str = selection < int(options.size()) && selection >= 0 ? options[selection].c_str() : "";
if (ImGui::BeginCombo(hidden_label ? label.c_str() : ("##" + label).c_str(), selection_str, flags)) {
for (int i = 0; i < (int)options.size(); i++) {
if (ImGui::Selectable(options[i].c_str(), i == selection)) {
selection_out = i;
res = true;
}
}
ImGui::EndCombo();
}
selection = selection_out;
return res;
}
// Scroll up for one item
static void scroll_up()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
float win_top = window->Scroll.y;
ImGui::SetScrollY(win_top - item_size_y);
}
// Scroll down for one item
static void scroll_down()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
float win_top = window->Scroll.y;
ImGui::SetScrollY(win_top + item_size_y);
}
static void process_mouse_wheel(int& mouse_wheel)
{
if (mouse_wheel > 0)
scroll_up();
else if (mouse_wheel < 0)
scroll_down();
mouse_wheel = 0;
}
bool ImGuiWrapper::undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool , int , const char**), int& hovered, int& selected, int& mouse_wheel)
{
bool is_hovered = false;
ImGui::ListBoxHeader("", size);
int i=0;
const char* item_text;
while (items_getter(is_undo, i, &item_text)) {
ImGui::Selectable(item_text, i < hovered);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", item_text);
hovered = i;
is_hovered = true;
}
if (ImGui::IsItemClicked())
selected = i;
i++;
}
if (is_hovered)
process_mouse_wheel(mouse_wheel);
ImGui::ListBoxFooter();
return is_hovered;
}
// It's a copy of IMGui::Selactable function.
// But a little beat modified to change a label text.
// If item is hovered we should use another color for highlighted letters.
// To do that we push a ColorMarkerHovered symbol at the very beginning of the label
// This symbol will be used to a color selection for the highlighted letters.
// see imgui_draw.cpp, void ImFont::RenderText()
static bool selectable(const char* label, bool selected, ImGuiSelectableFlags flags = 0, const ImVec2& size_arg = ImVec2(0, 0), bool* out_hovered = nullptr)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
ImGuiID id = window->GetID(label);
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
ImVec2 pos = window->DC.CursorPos;
pos.y += window->DC.CurrLineTextBaseOffset;
ImGui::ItemSize(size, 0.0f);
// Fill horizontal space
// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets.
const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
size.x = ImMax(label_size.x, max_x - min_x);
// Text stays at the submission position, but bounding box may be extended on both sides
const ImVec2 text_min = pos;
const ImVec2 text_max(min_x + size.x, pos.y + size.y);
// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
ImRect bb(min_x, pos.y, text_max.x, text_max.y);
if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0)
{
const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x;
const float spacing_y = style.ItemSpacing.y;
const float spacing_L = IM_FLOOR(spacing_x * 0.50f);
const float spacing_U = IM_FLOOR(spacing_y * 0.50f);
bb.Min.x -= spacing_L;
bb.Min.y -= spacing_U;
bb.Max.x += (spacing_x - spacing_L);
bb.Max.y += (spacing_y - spacing_U);
}
//if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); }
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable..
const float backup_clip_rect_min_x = window->ClipRect.Min.x;
const float backup_clip_rect_max_x = window->ClipRect.Max.x;
if (span_all_columns)
{
window->ClipRect.Min.x = window->ParentWorkRect.Min.x;
window->ClipRect.Max.x = window->ParentWorkRect.Max.x;
}
bool item_add;
if (flags & ImGuiSelectableFlags_Disabled)
{
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
g.CurrentItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
item_add = ImGui::ItemAdd(bb, id);
g.CurrentItemFlags = backup_item_flags;
}
else
{
item_add = ImGui::ItemAdd(bb, id);
}
if (span_all_columns)
{
window->ClipRect.Min.x = backup_clip_rect_min_x;
window->ClipRect.Max.x = backup_clip_rect_max_x;
}
if (!item_add)
return false;
// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
// which would be advantageous since most selectable are not selected.
if (span_all_columns && window->DC.CurrentColumns)
ImGui::PushColumnsBackground();
else if (span_all_columns && g.CurrentTable)
ImGui::TablePushBackgroundChannel();
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
ImGuiButtonFlags button_flags = 0;
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; }
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; }
if (flags & ImGuiSelectableFlags_Disabled)
selected = false;
const bool was_selected = selected;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, button_flags);
// Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard
if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover)))
{
if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
{
ImGui::SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos));
g.NavDisableHighlight = true;
}
}
if (pressed)
ImGui::MarkItemEdited(id);
if (flags & ImGuiSelectableFlags_AllowItemOverlap)
ImGui::SetItemAllowOverlap();
// In this branch, Selectable() cannot toggle the selection so this will never trigger.
if (selected != was_selected) //-V547
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
// Render
if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
hovered = true;
if (hovered || selected)
{
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
ImGui::RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
ImGui::RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
}
if (span_all_columns && window->DC.CurrentColumns)
ImGui::PopColumnsBackground();
else if (span_all_columns && g.CurrentTable)
ImGui::TablePopBackgroundChannel();
// mark a label with a ColorMarkerHovered, if item is hovered
char marked_label[512]; //255 symbols is not enough for translated string (e.t. to Russian)
if (hovered || selected) {
sprintf(marked_label, "%c%s", ImGui::ColorMarkerHovered, label);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
}
else
strcpy(marked_label, label);
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
ImGui::RenderTextClipped(text_min, text_max, marked_label, NULL, &label_size, style.SelectableTextAlign, &bb);
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
if (hovered || selected) ImGui::PopStyleColor();
if (out_hovered) *out_hovered = hovered;
// Automatically close popups
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
ImGui::CloseCurrentPopup();
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
return pressed;
}
bool begin_menu(const char *label, bool enabled)
{
ImGuiWindow *window = ImGui::GetCurrentWindow();
if (window->SkipItems) return false;
ImGuiContext & g = *GImGui;
const ImGuiStyle &style = g.Style;
const ImGuiID id = window->GetID(label);
bool menu_is_open = ImGui::IsPopupOpen(id, ImGuiPopupFlags_None);
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) flags |= ImGuiWindowFlags_ChildWindow;
// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
// We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame.
// If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used.
if (g.MenusIdSubmittedThisFrame.contains(id)) {
if (menu_is_open)
menu_is_open = ImGui::BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
else
g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values
return menu_is_open;
}
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
g.MenusIdSubmittedThisFrame.push_back(id);
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
bool pressed;
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) &&
(g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
ImGuiWindow *backed_nav_window = g.NavWindow;
if (menuset_is_open) g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
// e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering.
ImVec2 popup_pos, pos = window->DC.CursorPos;
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) {
// Menu inside an horizontal menu bar
// Selectable extend their highlight by half ItemSpacing in each direction.
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
float w = label_size.x;
pressed = selectable(label, menu_is_open,
ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups |
(!enabled ? ImGuiSelectableFlags_Disabled : 0),
ImVec2(w, 0.0f));
ImGui::PopStyleVar();
window->DC.CursorPos.x += IM_FLOOR(
style.ItemSpacing.x *
(-1.0f +
0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
} else {
// Menu inside a menu
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame
float extra_w = ImMax(0.0f, ImGui::GetContentRegionAvail().x - min_w);
pressed = selectable(label, menu_is_open,
ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups |
ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0),
ImVec2(min_w, 0.0f));
ImU32 text_col = ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
ImGui::RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
}
const bool hovered = enabled && ImGui::ItemHoverable(window->DC.LastItemRect, id);
if (menuset_is_open) g.NavWindow = backed_nav_window;
bool want_open = false;
bool want_close = false;
if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
{
// Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
bool moving_toward_other_child_menu = false;
ImGuiWindow *child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ?
g.OpenPopupStack[g.BeginPopupStack.Size].Window :
NULL;
if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) {
// FIXME-DPI: Values should be derived from a master "scale" factor.
ImRect next_window_rect = child_menu_window->Rect();
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
tb.y = ta.y +
ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
// GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
}
if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
want_close = true;
if (!menu_is_open && hovered && pressed) // Click to open
want_open = true;
else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open
want_open = true;
if (g.NavActivateId == id) {
want_close = menu_is_open;
want_open = !menu_is_open;
}
if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
{
want_open = true;
ImGui::NavMoveRequestCancel();
}
} else {
// Menu bar
if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it
{
want_close = true;
want_open = menu_is_open = false;
} else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others
{
want_open = true;
} else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open
{
want_open = true;
ImGui::NavMoveRequestCancel();
}
}
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
want_close = true;
if (want_close && ImGui::IsPopupOpen(id, ImGuiPopupFlags_None)) ImGui::ClosePopupToLevel(g.BeginPopupStack.Size, true);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) {
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
ImGui::OpenPopup(label);
return false;
}
menu_is_open |= want_open;
if (want_open) ImGui::OpenPopup(label);
if (menu_is_open) {
ImGui::SetNextWindowPos(popup_pos,
ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
menu_is_open = ImGui::BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
} else {
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
}
return menu_is_open;
}
void end_menu()
{
ImGui::EndMenu();
}
bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_size /* = ImVec2(0, 0)*/, ImU32 icon_color /* = 0*/, bool selected /* = false*/, bool enabled /* = true*/, bool* hovered/* = nullptr*/)
{
ImGuiWindow *window = ImGui::GetCurrentWindow();
if (window->SkipItems) return false;
ImGuiContext &g = *GImGui;
ImGuiStyle & style = g.Style;
ImVec2 pos = window->DC.CursorPos;
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
bool pressed;
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) {
// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
// Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
float w = label_size.x;
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
pressed = ImGui::Selectable(label, selected, flags, ImVec2(w, 0.0f));
ImGui::PopStyleVar();
window->DC.CursorPos.x += IM_FLOOR(
style.ItemSpacing.x *
(-1.0f +
0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
} else {
// Menu item inside a vertical menu
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
float shortcut_w = shortcut ? ImGui::CalcTextSize(shortcut, NULL).x : 0.0f;
float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = std::max(0.0f, ImGui::GetContentRegionAvail().x - min_w);
pressed = selectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f), hovered);
if (icon_size.x != 0 && icon_size.y != 0) {
float selectable_pos_y = pos.y + -0.5f * style.ItemSpacing.y;
float icon_pos_y = selectable_pos_y + (label_size.y + style.ItemSpacing.y - icon_size.y) / 2;
float icon_pos_x = pos.x + window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f;
ImVec2 icon_pos = ImVec2(icon_pos_x, icon_pos_y);
if (icon_color != 0)
ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
else {
static ImTextureID transparent;
IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y, transparent);
window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
}
}
if (shortcut_w > 0.0f) {
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
ImGui::RenderText(pos + ImVec2(window->DC.MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
ImGui::PopStyleColor();
}
if (selected) {
//ImGui::RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f),
// ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
}
}
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
return pressed;
}
// Scroll so that the hovered item is at the top of the window
static void scroll_y(int hover_id)
{
if (hover_id < 0)
return;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
float item_delta = 0.5 * item_size_y;
float item_top = item_size_y * hover_id;
float item_bottom = item_top + item_size_y;
float win_top = window->Scroll.y;
float win_bottom = window->Scroll.y + window->Size.y;
if (item_bottom + item_delta >= win_bottom)
ImGui::SetScrollY(win_top + item_size_y);
else if (item_top - item_delta <= win_top)
ImGui::SetScrollY(win_top - item_size_y);
}
// Use this function instead of ImGui::IsKeyPressed.
// ImGui::IsKeyPressed is related for *GImGui.IO.KeysDownDuration[user_key_index]
// And after first key pressing IsKeyPressed() return "true" always even if key wasn't pressed
static void process_key_down(ImGuiKey imgui_key, std::function<void()> f)
{
if (ImGui::IsKeyDown(ImGui::GetKeyIndex(imgui_key)))
{
f();
// set KeysDown to false to avoid redundant key down processing
ImGuiContext& g = *GImGui;
g.IO.KeysDown[ImGui::GetKeyIndex(imgui_key)] = false;
}
}
void ImGuiWrapper::search_list(const ImVec2& size_, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str,
Search::OptionViewParameters& view_params, int& selected, bool& edited, int& mouse_wheel, bool is_localized)
{
int& hovered_id = view_params.hovered_id;
// ImGui::ListBoxHeader("", size);
{
// rewrote part of function to add a TextInput instead of label Text
ImGuiContext& g = *GImGui;
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return ;
const ImGuiStyle& style = g.Style;
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
ImVec2 size = ImGui::CalcItemSize(size_, ImGui::CalcItemWidth(), ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
ImRect frame_bb(window->DC.CursorPos, ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y + size.y));
ImRect bb(frame_bb.Min, frame_bb.Max);
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
g.NextItemData.ClearFlags();
if (!ImGui::IsRectVisible(bb.Min, bb.Max))
{
ImGui::ItemSize(bb.GetSize(), style.FramePadding.y);
ImGui::ItemAdd(bb, 0, &frame_bb);
return ;
}
ImGui::BeginGroup();
const ImGuiID id = ImGui::GetID(search_str);
ImVec2 search_size = ImVec2(size.x, ImGui::GetTextLineHeightWithSpacing() + style.ItemSpacing.y);
if (!ImGui::IsAnyItemFocused() && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0))
ImGui::SetKeyboardFocusHere(0);
// The press on Esc key invokes editing of InputText (removes last changes)
// So we should save previous value...
std::string str = search_str;
ImGui::InputTextEx("", NULL, search_str, 40, search_size, ImGuiInputTextFlags_AutoSelectAll, NULL, NULL);
edited = ImGui::IsItemEdited();
if (edited)
hovered_id = 0;
process_key_down(ImGuiKey_Escape, [&selected, search_str, str]() {
// use 9999 to mark selection as a Esc key
selected = 9999;
// ... and when Esc key was pressed, than revert search_str value
strcpy(search_str, str.c_str());
});
ImGui::BeginChildFrame(id, frame_bb.GetSize());
}
int i = 0;
const char* item_text;
const char* tooltip;
int mouse_hovered = -1;
while (items_getter(i, &item_text, &tooltip))
{
selectable(item_text, i == hovered_id);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", /*item_text*/tooltip);
hovered_id = -1;
mouse_hovered = i;
}
if (ImGui::IsItemClicked())
selected = i;
i++;
}
// Process mouse wheel
if (mouse_hovered > 0)
process_mouse_wheel(mouse_wheel);
// process Up/DownArrows and Enter
process_key_down(ImGuiKey_UpArrow, [&hovered_id, mouse_hovered]() {
if (mouse_hovered > 0)
scroll_up();
else {
if (hovered_id > 0)
--hovered_id;
scroll_y(hovered_id);
}
});
process_key_down(ImGuiKey_DownArrow, [&hovered_id, mouse_hovered, i]() {
if (mouse_hovered > 0)
scroll_down();
else {
if (hovered_id < 0)
hovered_id = 0;
else if (hovered_id < i - 1)
++hovered_id;
scroll_y(hovered_id);
}
});
process_key_down(ImGuiKey_Enter, [&selected, hovered_id]() {
selected = hovered_id;
});
ImGui::ListBoxFooter();
auto check_box = [&edited, this](const wxString& label, bool& check) {
ImGui::SameLine();
bool ch = check;
checkbox(label, ch);
if (ImGui::IsItemClicked()) {
check = !check;
edited = true;
}
};
ImGui::AlignTextToFramePadding();
// add checkboxes for show/hide Categories and Groups
//text(_L("Use for search")+":");
//check_box(_L("Category"), view_params.category);
//if (is_localized)
// check_box(_L("Search in English"), view_params.english);
}
void ImGuiWrapper::bold_text(const std::string& str)
{
if (bold_font){
ImGui::PushFont(bold_font);
text(str);
ImGui::PopFont();
} else {
text(str);
}
}
bool ImGuiWrapper::push_bold_font() {
if (bold_font) {
ImGui::PushFont(bold_font);
return true;
}
else {
return false;
}
}
bool ImGuiWrapper::pop_bold_font() {
if (bold_font) {
ImGui::PopFont();
return true;
}
else {
return false;
}
}
bool ImGuiWrapper::push_font_by_name(std::string font_name)
{
auto sys_font = im_fonts_map.find(font_name);
if (sys_font != im_fonts_map.end()) {
ImFont* font = sys_font->second;
if (font && font->ContainerAtlas && font->Glyphs.Size > 4)
ImGui::PushFont(font);
else {
ImGui::PushFont(default_font);
}
return true;
}
return false;
}
bool ImGuiWrapper::pop_font_by_name(std::string font_name)
{
auto sys_font = im_fonts_map.find(font_name);
if (sys_font != im_fonts_map.end()) {
ImGui::PopFont();
return true;
}
return false;
}
void ImGuiWrapper::title(const std::string& str)
{
if (bold_font){
ImGui::PushFont(bold_font);
text(str);
ImGui::PopFont();
} else {
text(str);
}
ImGui::Separator();
}
void ImGuiWrapper::title(const std::string &str, bool suppress_seperator)
{
if (bold_font) {
ImGui::PushFont(bold_font);
text(str);
ImGui::PopFont();
} else {
text(str);
}
if (!suppress_seperator) {
ImGui::Separator();
}
}
void ImGuiWrapper::disabled_begin(bool disabled)
{
wxCHECK_RET(!m_disabled, "ImGUI: Unbalanced disabled_begin() call");
if (disabled) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
m_disabled = true;
}
}
void ImGuiWrapper::disabled_end()
{
if (m_disabled) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
m_disabled = false;
}
}
bool ImGuiWrapper::want_mouse() const
{
return ImGui::GetIO().WantCaptureMouse;
}
bool ImGuiWrapper::want_keyboard() const
{
return ImGui::GetIO().WantCaptureKeyboard;
}
bool ImGuiWrapper::want_text_input() const
{
return ImGui::GetIO().WantTextInput;
}
bool ImGuiWrapper::want_any_input() const
{
const auto io = ImGui::GetIO();
return io.WantCaptureMouse || io.WantCaptureKeyboard || io.WantTextInput;
}
ImFontAtlasCustomRect* ImGuiWrapper::GetTextureCustomRect(const wchar_t& tex_id)
{
auto item = m_custom_glyph_rects_ids.find(tex_id);
return (item != m_custom_glyph_rects_ids.end()) ? ImGui::GetIO().Fonts->GetCustomRectByIndex(m_custom_glyph_rects_ids[tex_id]) : nullptr;
}
void ImGuiWrapper::disable_background_fadeout_animation()
{
GImGui->DimBgRatio = 1.0f;
}
ImU32 ImGuiWrapper::to_ImU32(const ColorRGBA& color)
{
return ImGui::GetColorU32({ color.r(), color.g(), color.b(), color.a() });
}
ImVec4 ImGuiWrapper::to_ImVec4(const ColorRGBA& color)
{
return { color.r(), color.g(), color.b(), color.a() };
}
ColorRGBA ImGuiWrapper::from_ImU32(const ImU32& color)
{
return from_ImVec4(ImGui::ColorConvertU32ToFloat4(color));
}
ColorRGBA ImGuiWrapper::from_ImVec4(const ImVec4& color)
{
return { color.x, color.y, color.z, color.w };
}
template <typename T, typename Func>
static bool input_optional(std::optional<T> &v, Func& f, std::function<bool(const T&)> is_default, const T& def_val)
{
if (v.has_value()) {
if (f(*v)) {
if (is_default(*v)) v.reset();
return true;
}
} else {
T val = def_val;
if (f(val)) {
if (!is_default(val)) v = val;
return true;
}
}
return false;
}
bool ImGuiWrapper::input_optional_int(const char * label,
std::optional<int>& v,
int step,
int step_fast,
ImGuiInputTextFlags flags,
int def_val)
{
auto func = [&](int &value) {
return ImGui::InputInt(label, &value, step, step_fast, flags);
};
std::function<bool(const int &)> is_default =
[def_val](const int &value) -> bool { return value == def_val; };
return input_optional(v, func, is_default, def_val);
}
bool ImGuiWrapper::input_optional_float(const char * label,
std::optional<float> &v,
float step,
float step_fast,
const char * format,
ImGuiInputTextFlags flags,
float def_val)
{
auto func = [&](float &value) {
return ImGui::InputFloat(label, &value, step, step_fast, format, flags);
};
std::function<bool(const float &)> is_default =
[def_val](const float &value) -> bool {
return std::fabs(value-def_val) <= std::numeric_limits<float>::epsilon();
};
return input_optional(v, func, is_default, def_val);
}
bool ImGuiWrapper::drag_optional_float(const char * label,
std::optional<float> &v,
float v_speed,
float v_min,
float v_max,
const char * format,
float power,
float def_val)
{
auto func = [&](float &value) {
return ImGui::DragFloat(label, &value, v_speed, v_min, v_max, format, power);
};
std::function<bool(const float &)> is_default =
[def_val](const float &value) -> bool {
return std::fabs(value-def_val) <= std::numeric_limits<float>::epsilon();
};
return input_optional(v, func, is_default, def_val);
}
bool ImGuiWrapper::slider_optional_float(const char *label,
std::optional<float> &v,
float v_min,
float v_max,
const char *format,
float power,
bool clamp,
const wxString &tooltip,
bool show_edit_btn,
float def_val)
{
auto func = [&](float &value) {
return slider_float(label, &value, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
};
std::function<bool(const float &)> is_default =
[def_val](const float &value) -> bool {
return std::fabs(value - def_val) <= std::numeric_limits<float>::epsilon();
};
return input_optional(v, func, is_default, def_val);
}
bool ImGuiWrapper::slider_optional_int(const char *label,
std::optional<int> &v,
int v_min,
int v_max,
const char *format,
float power,
bool clamp,
const wxString &tooltip,
bool show_edit_btn,
int def_val)
{
std::optional<float> val;
if (v.has_value()) val = static_cast<float>(*v);
auto func = [&](float &value) {
return slider_float(label, &value, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
};
std::function<bool(const float &)> is_default =
[def_val](const float &value) -> bool {
return std::fabs(value - def_val) < 0.9f;
};
float default_value = static_cast<float>(def_val);
if (input_optional(val, func, is_default, default_value)) {
if (val.has_value())
v = static_cast<int>(std::round(*val));
else
v.reset();
return true;
} else return false;
}
std::optional<ImVec2> ImGuiWrapper::change_window_position(const char *window_name, bool try_to_fix) {
ImGuiWindow *window = ImGui::FindWindowByName(window_name);
// is window just created
if (window == NULL)
return {};
// position of window on screen
ImVec2 position = window->Pos;
ImVec2 size = window->SizeFull;
// screen size
ImVec2 screen = ImGui::GetMainViewport()->Size;
std::optional<ImVec2> output_window_offset;
if (position.x < 0) {
if (position.y < 0)
// top left
output_window_offset = ImVec2(0, 0);
else
// only left
output_window_offset = ImVec2(0, position.y);
} else if (position.y < 0) {
// only top
output_window_offset = ImVec2(position.x, 0);
} else if (screen.x < (position.x + size.x)) {
if (screen.y < (position.y + size.y))
// right bottom
output_window_offset = ImVec2(screen.x - size.x, screen.y - size.y);
else
// only right
output_window_offset = ImVec2(screen.x - size.x, position.y);
} else if (screen.y < (position.y + size.y)) {
// only bottom
output_window_offset = ImVec2(position.x, screen.y - size.y);
}
if (!try_to_fix && output_window_offset.has_value())
output_window_offset = ImVec2(-1, -1); // Put on default position
return output_window_offset;
}
void ImGuiWrapper::left_inputs() {
ImGui::ClearActiveID();
}
std::string ImGuiWrapper::trunc(const std::string &text,
float width,
const char * tail)
{
float text_width = ImGui::CalcTextSize(text.c_str()).x;
if (text_width < width) return text;
float tail_width = ImGui::CalcTextSize(tail).x;
assert(width > tail_width);
if (width <= tail_width) return "Error: Can't add tail and not be under wanted width.";
float allowed_width = width - tail_width;
// guess approx count of letter
float average_letter_width = calc_text_size(std::string_view("n")).x; // average letter width
unsigned count_letter = static_cast<unsigned>(allowed_width / average_letter_width);
std::string_view text_ = text;
std::string_view result_text = text_.substr(0, count_letter);
text_width = calc_text_size(result_text).x;
if (text_width < allowed_width) {
// increase letter count
while (count_letter < text.length()) {
++count_letter;
std::string_view act_text = text_.substr(0, count_letter);
text_width = calc_text_size(act_text).x;
if (text_width > allowed_width) break;
result_text = act_text;
}
} else {
// decrease letter count
while (count_letter > 1) {
--count_letter;
result_text = text_.substr(0, count_letter);
text_width = calc_text_size(result_text).x;
if (text_width < allowed_width) break;
}
}
return std::string(result_text) + tail;
}
void ImGuiWrapper::escape_double_hash(std::string &text)
{
// add space between hashes
const std::string search = "##";
const std::string replace = "# #";
size_t pos = 0;
while ((pos = text.find(search, pos)) != std::string::npos)
text.replace(pos, search.length(), replace);
}
ImVec2 ImGuiWrapper::suggest_location(const ImVec2 &dialog_size,
const Slic3r::Polygon &interest,
const ImVec2 &canvas_size)
{
// IMPROVE 1: do not select place over menu
// BoundingBox top_menu;
// GLGizmosManager &gizmo_mng = canvas->get_gizmos_manager();
// BoundingBox side_menu; // gizmo_mng.get_size();
// BoundingBox left_bottom_menu; // is permanent?
// NotificationManager *notify_mng = plater->get_notification_manager();
// BoundingBox notifications; // notify_mng->get_size();
// m_window_width, m_window_height + position
// IMPROVE 2: use polygon of interest not only bounding box
BoundingBox bb(interest.points);
Point center = bb.center(); // interest.centroid();
// area size
Point window_center(canvas_size.x / 2, canvas_size.y / 2);
// mov on side
Point bb_half_size = (bb.max - bb.min) / 2 + Point(1,1);
Point diff_center = window_center - center;
Vec2d diff_norm(diff_center.x() / (double) bb_half_size.x(),
diff_center.y() / (double) bb_half_size.y());
if (diff_norm.x() > 1.) diff_norm.x() = 1.;
if (diff_norm.x() < -1.) diff_norm.x() = -1.;
if (diff_norm.y() > 1.) diff_norm.y() = 1.;
if (diff_norm.y() < -1.) diff_norm.y() = -1.;
Vec2d abs_diff(abs(diff_norm.x()), abs(diff_norm.y()));
if (abs_diff.x() < 1. && abs_diff.y() < 1.) {
if (abs_diff.x() > abs_diff.y())
diff_norm.x() = (diff_norm.x() < 0.) ? (-1.) : 1.;
else
diff_norm.y() = (diff_norm.y() < 0.) ? (-1.) : 1.;
}
Point half_dialog_size(dialog_size.x / 2., dialog_size.y / 2.);
Point move_size = bb_half_size + half_dialog_size;
Point offseted_center = center - half_dialog_size;
Vec2d offset(offseted_center.x() + diff_norm.x() * move_size.x(),
offseted_center.y() + diff_norm.y() * move_size.y());
// move offset close to center
Points window_polygon = {offset.cast<coord_t>(),
Point(offset.x(), offset.y() + dialog_size.y),
Point(offset.x() + dialog_size.x,
offset.y() + dialog_size.y),
Point(offset.x() + dialog_size.x, offset.y())};
// check that position by Bounding box is not intersecting
assert(Slic3r::intersection(interest, Polygon(window_polygon)).empty());
double allowed_space = 10; // in px
double allowed_space_sq = allowed_space * allowed_space;
Vec2d move_vec = (center - (offset.cast<coord_t>() + half_dialog_size))
.cast<double>();
Vec2d result_move(0, 0);
do {
move_vec = move_vec / 2.;
Point move_point = (move_vec + result_move).cast<coord_t>();
Points moved_polygon = window_polygon; // copy
for (Point &p : moved_polygon) p += move_point;
if (Slic3r::intersection(interest, Polygon(moved_polygon)).empty())
result_move += move_vec;
} while (move_vec.squaredNorm() >= allowed_space_sq);
offset += result_move;
return ImVec2(offset.x(), offset.y());
}
void ImGuiWrapper::draw(
const Polygon &polygon,
ImDrawList * draw_list /* = ImGui::GetOverlayDrawList()*/,
ImU32 color /* = ImGui::GetColorU32(COL_ORANGE_LIGHT)*/,
float thickness /* = 3.f*/)
{
// minimal one line consist of 2 points
if (polygon.size() < 2) return;
// need a place to draw
if (draw_list == nullptr) return;
const Point *prev_point = &polygon.points.back();
for (const Point &point : polygon.points) {
ImVec2 p1(prev_point->x(), prev_point->y());
ImVec2 p2(point.x(), point.y());
draw_list->AddLine(p1, p2, color, thickness);
prev_point = &point;
}
}
void ImGuiWrapper::draw_cross_hair(const ImVec2 &position, float radius, ImU32 color, int num_segments, float thickness) {
auto draw_list = ImGui::GetOverlayDrawList();
draw_list->AddCircle(position, radius, color, num_segments, thickness);
auto dirs = {ImVec2{0, 1}, ImVec2{1, 0}, ImVec2{0, -1}, ImVec2{-1, 0}};
for (const ImVec2 &dir : dirs) {
ImVec2 start(position.x + dir.x * 0.5 * radius, position.y + dir.y * 0.5 * radius);
ImVec2 end(position.x + dir.x * 1.5 * radius, position.y + dir.y * 1.5 * radius);
draw_list->AddLine(start, end, color, thickness);
}
}
bool ImGuiWrapper::contain_all_glyphs(const ImFont *font,
const std::string &text)
{
if (font == nullptr) return false;
if (!font->IsLoaded()) return false;
const ImFontConfig *fc = font->ConfigData;
if (fc == nullptr) return false;
if (text.empty()) return true;
return is_chars_in_ranges(fc->GlyphRanges, text.c_str());
}
bool ImGuiWrapper::is_char_in_ranges(const ImWchar *ranges,
unsigned int letter)
{
for (const ImWchar *range = ranges; range[0] && range[1]; range += 2) {
ImWchar from = range[0];
ImWchar to = range[1];
if (from <= letter && letter <= to) return true;
if (letter < to) return false; // ranges should be sorted
}
return false;
};
bool ImGuiWrapper::is_chars_in_ranges(const ImWchar *ranges,
const char *chars_ptr)
{
while (*chars_ptr) {
unsigned int c = 0;
// UTF-8 to 32-bit character need imgui_internal
int c_len = ImTextCharFromUtf8(&c, chars_ptr, NULL);
chars_ptr += c_len;
if (c_len == 0) break;
if (!is_char_in_ranges(ranges, c)) return false;
}
return true;
}
#ifdef __APPLE__
static const ImWchar ranges_keyboard_shortcuts[] =
{
0x21E7, 0x21E7, // OSX Shift Key symbol
0x2318, 0x2318, // OSX Command Key symbol
0x2325, 0x2325, // OSX Option Key symbol
0,
};
#endif // __APPLE__
std::vector<unsigned char> ImGuiWrapper::load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height, unsigned *outwidth, unsigned *outheight)
{
std::vector<unsigned char> empty_vector;
NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f, { { "\"#808080\"", "\"#FFFFFF\"" } });
if (image == nullptr)
return empty_vector;
float svg_scale = target_height != 0 ?
(float)target_height / image->height : target_width != 0 ?
(float)target_width / image->width : 1;
int width = (int)(svg_scale * image->width + 0.5f);
int height = (int)(svg_scale * image->height + 0.5f);
int n_pixels = width * height;
if (n_pixels <= 0) {
::nsvgDelete(image);
return empty_vector;
}
NSVGrasterizer* rast = ::nsvgCreateRasterizer();
if (rast == nullptr) {
::nsvgDelete(image);
return empty_vector;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
::nsvgRasterize(rast, image, 0, 0, svg_scale, data.data(), width, height, width * 4);
::nsvgDeleteRasterizer(rast);
::nsvgDelete(image);
*outwidth = width;
*outheight = height;
return data;
}
//BBS
static bool m_is_dark_mode = false;
void ImGuiWrapper::on_change_color_mode(bool is_dark)
{
m_is_dark_mode = is_dark;
}
void ImGuiWrapper::push_toolbar_style(const float scale)
{
if (m_is_dark_mode) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 0.88f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGuiWrapper::COL_WINDOW_BG_DARK); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImGuiWrapper::COL_TITLE_BG); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImGuiWrapper::COL_TITLE_BG); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR_DARK); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(62 / 255.0f, 62 / 255.0f, 69 / 255.0f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(73 / 255.0f, 73 / 255.0f, 78 / 255.0f, 1.00f)); // 7
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(73 / 255.0f, 73 / 255.0f, 78 / 255.0f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(84 / 255.0f, 84 / 255.0f, 90 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(62 / 255.0f, 62 / 255.0f, 69 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f)); // 12
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 13
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f)); // 14
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f)); // 15
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f)); // 16
}
else {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(50 / 255.0f, 58 / 255.0f, 61 / 255.0f, 1.00f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGuiWrapper::COL_WINDOW_BG); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImGuiWrapper::COL_TITLE_BG); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImGuiWrapper::COL_TITLE_BG); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGuiWrapper::COL_HOVER); // 7
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(172 / 255.0f, 172 / 255.0f, 172 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));//13
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
}
}
void ImGuiWrapper::pop_toolbar_style()
{
// size in push toolbar style
ImGui::PopStyleColor(16);
ImGui::PopStyleVar(6);
}
void ImGuiWrapper::push_menu_style(const float scale)
{
if (m_is_dark_mode) {
ImGuiWrapper::push_toolbar_style(scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, 4.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
}
else {
ImGuiWrapper::push_toolbar_style(scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, 4.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
}
}
void ImGuiWrapper::pop_menu_style()
{
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGuiWrapper::pop_toolbar_style();
}
void ImGuiWrapper::push_common_window_style(const float scale) {
if (m_is_dark_mode) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowTitleAlign, ImVec2(0.05f, 0.50f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 0.88f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGuiWrapper::COL_WINDOW_BG_DARK); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(54 / 255.0f, 54 / 255.0f, 60 / 255.0f, 1.00f)); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImVec4(54 / 255.0f, 54 / 255.0f, 60 / 255.0f, 1.00f)); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR_DARK); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.00f, 0.59f, 0.53f, 1.00f)); // 7
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(84 / 255.0f, 84 / 255.0f, 90 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(62 / 255.0f, 62 / 255.0f, 69 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 12
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f)); // 13
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.00f, 0.59f, 0.53f, 1.00f)); // 14
}
else {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowTitleAlign, ImVec2(0.05f, 0.50f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(38 / 255.0f, 46 / 255.0f, 48 / 255.0f, 1.00f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(245 / 255.0f, 245 / 255.0f, 245 / 255.0f, 1.00f)); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImVec4(245 / 255.0f, 245 / 255.0f, 245 / 255.0f, 1.00f)); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.00f, 0.59f, 0.53f, 1.00f)); // 7
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 12
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImGuiWrapper::COL_GREEN_LIGHT); // 13
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.00f, 0.59f, 0.53f, 1.00f)); // 14
}
}
void ImGuiWrapper::pop_common_window_style() {
ImGui::PopStyleColor(14);
ImGui::PopStyleVar(5);
}
void ImGuiWrapper::push_confirm_button_style() {
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f / 255.f, 150.f / 255.f, 136.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f / 255.f, 150.f / 255.f, 136.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, to_ImVec4(decode_color_to_float_array("#267E73")));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(27.f / 255.f, 136.f / 255.f, 68.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.f, 1.f, 1.f, 0.88f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 0.88f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f / 255.f, 150.f / 255.f, 136.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f / 255.f, 150.f / 255.f, 136.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, to_ImVec4(decode_color_to_float_array("#26A69A")));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(27.f / 255.f, 136.f / 255.f, 68.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.f, 1.f, 1.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 1.f));
}
}
void ImGuiWrapper::pop_confirm_button_style() {
ImGui::PopStyleColor(6);
}
void ImGuiWrapper::push_cancel_button_style() {
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f, 0.f, 0.f, 0.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.f, 1.f, 1.f, 0.64f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(73 / 255.f, 73 / 255.f, 78 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(129 / 255.f, 129 / 255.f, 131 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.f, 1.f, 1.f, 0.64f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 0.64f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 1.f, 1.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(38 / 255.f, 46 / 255.f, 48 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(238.f / 255.f, 238.f / 255.f, 238.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(206.f / 255.f, 206.f / 255.f, 206.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.f, 0.f, 0.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(38.f / 255.0f, 46.f / 255.0f, 48.f / 255.0f, 1.00f));
}
}
void ImGuiWrapper::pop_cancel_button_style() {
ImGui::PopStyleColor(6);
}
void ImGuiWrapper::push_button_disable_style() {
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(54 / 255.f, 54 / 255.f, 60 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(54 / 255.f, 54 / 255.f, 60 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 0.4f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(206.f / 255.f, 206.f / 255.f, 206.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(206.f / 255.f, 206.f / 255.f, 206.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 1.f));
}
}
void ImGuiWrapper::pop_button_disable_style() {
ImGui::PopStyleColor(3);
}
void ImGuiWrapper::push_combo_style(const float scale)
{
if (m_is_dark_mode) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_BorderActive, COL_ORCA);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, to_ImVec4(to_rgba(ColorRGB::ORCA(), 0.5f)));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, COL_ORCA);
ImGui::PushStyleColor(ImGuiCol_Header, COL_ORCA);
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_Button, {1.00f, 1.00f, 1.00f, 0.0f});
} else {
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_BorderActive, COL_ORCA);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, to_ImVec4(to_rgba(ColorRGB::ORCA(), 0.5f)));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, COL_ORCA);
ImGui::PushStyleColor(ImGuiCol_Header, COL_ORCA);
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_Button, {1.00f, 1.00f, 1.00f, 0.0f});
}
}
void ImGuiWrapper::pop_combo_style()
{
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(7);
}
void ImGuiWrapper::push_radio_style()
{
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_CheckMark, to_ImVec4(decode_color_to_float_array("#00675b"))); // ORCA use orca color for radio buttons
} else {
ImGui::PushStyleColor(ImGuiCol_CheckMark, to_ImVec4(decode_color_to_float_array("#009688"))); // ORCA use orca color for radio buttons
}
}
void ImGuiWrapper::pop_radio_style()
{
ImGui::PopStyleColor(1);
}
void ImGuiWrapper::init_font(bool compress)
{
destroy_font();
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
// Create ranges of characters from m_glyph_ranges, possibly adding some OS specific special characters.
ImVector<ImWchar> ranges;
ImVector<ImWchar> basic_ranges;
ImFontAtlas::GlyphRangesBuilder builder;
builder.AddRanges(m_glyph_ranges);
builder.AddRanges(ImGui::GetIO().Fonts->GetGlyphRangesDefault());
#ifdef __APPLE__
if (m_font_cjk)
// Apple keyboard shortcuts are only contained in the CJK fonts.
builder.AddRanges(ranges_keyboard_shortcuts);
#endif
builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
io.Fonts->Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;
ImFontConfig cfg = ImFontConfig();
cfg.OversampleH = cfg.OversampleV = 1;
//FIXME replace with io.Fonts->AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, m_font_size, nullptr, ranges.Data);
//https://github.com/ocornut/imgui/issues/220
// Orca: temp fix for Korean font
auto font_name_regular = "HarmonyOS_Sans_SC_Regular.ttf";
auto font_name_bold = "HarmonyOS_Sans_SC_Bold.ttf";
if(m_glyph_ranges == ImGui::GetIO().Fonts->GetGlyphRangesKorean()) {
font_name_regular = "NanumGothic-Regular.ttf";
font_name_bold = "NanumGothic-Bold.ttf";
}
default_font = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/" + font_name_regular).c_str(), m_font_size, &cfg, ranges.Data);
if (default_font == nullptr) {
default_font = io.Fonts->AddFontDefault();
if (default_font == nullptr) {
throw Slic3r::RuntimeError("ImGui: Could not load deafult font");
}
}
bold_font = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/" + font_name_bold).c_str(), m_font_size, &cfg, ranges.Data);
if (bold_font == nullptr) {
bold_font = io.Fonts->AddFontDefault();
if (bold_font == nullptr) { throw Slic3r::RuntimeError("ImGui: Could not load deafult font"); }
}
#ifdef _WIN32
// Render the text a bit larger (see GLCanvas3D::_resize() and issue #3401), but only if the scale factor
// for the Display is greater than 300%.
if (wxGetApp().em_unit() > 30) {
default_font->Scale = 1.5f;
bold_font->Scale = 1.5f;
}
#endif
#ifdef __APPLE__
ImFontConfig config;
config.MergeMode = true;
if (! m_font_cjk) {
// Apple keyboard shortcuts are only contained in the CJK fonts.
[[maybe_unused]]ImFont *font_cjk = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/HarmonyOS_Sans_SC_Regular.ttf").c_str(), m_font_size, &config, ranges_keyboard_shortcuts);
assert(font_cjk != nullptr);
}
#endif
float font_scale = m_font_size/15;
int icon_sz = lround(16 * font_scale); // default size of icon is 16 px
int rect_id = io.Fonts->CustomRects.Size; // id of the rectangle added next
// add rectangles for the icons to the font atlas
for (auto& icon : font_icons) {
m_custom_glyph_rects_ids[icon.first] =
io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz, icon_sz, 3.0 * font_scale + icon_sz);
}
for (auto& icon : font_icons_large) {
m_custom_glyph_rects_ids[icon.first] =
io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz * 2, icon_sz * 2, 3.0 * font_scale + icon_sz * 2);
}
for (auto& icon : font_icons_extra_large) {
m_custom_glyph_rects_ids[icon.first] =
io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz * 4, icon_sz * 4, 3.0 * font_scale + icon_sz * 4);
}
// Build texture atlas
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
BOOST_LOG_TRIVIAL(trace) << "Build default font texture done. width: " << width << ", height: " << height;
auto load_icon_from_svg = [this, &io, pixels, width, &rect_id](const std::pair<const wchar_t, std::string> icon, int icon_sz) {
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
assert(rect->Width == icon_sz);
assert(rect->Height == icon_sz);
unsigned outwidth, outheight;
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
if (!raw_data.empty()) {
const ImU32* pIn = (ImU32*)raw_data.data();
for (unsigned y = 0; y < outheight; y++) {
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
for (unsigned x = 0; x < outwidth; x++)
*pOut++ = *pIn++;
}
}
}
rect_id++;
};
// Fill rectangles from the SVG-icons
for (auto icon : font_icons) {
load_icon_from_svg(icon, icon_sz);
}
icon_sz *= 2; // default size of large icon is 32 px
for (auto icon : font_icons_large) {
load_icon_from_svg(icon, icon_sz);
}
icon_sz *= 2; // default size of extra large icon is 64 px
for (auto icon : font_icons_extra_large) {
load_icon_from_svg(icon, icon_sz);
}
// Upload texture to graphics system
GLint last_texture;
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
glsafe(::glGenTextures(1, &m_font_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_font_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
if (compress && GLEW_EXT_texture_compression_s3tc)
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_texture;
// Restore state
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
}
void ImGuiWrapper::load_fonts_texture()
{
//if (m_font_another_texture == 0) {
// ImGuiIO& io = ImGui::GetIO();
// io.Fonts->Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;
// ImFontConfig cfg = ImFontConfig();
// cfg.OversampleH = cfg.OversampleV = 1;
// std::map<std::string, std::string> sys_fonts_map = get_occt_fonts_maps(); // map<font name, font path>
// im_fonts_map.clear(); // map<font name, ImFont*>
// BOOST_LOG_TRIVIAL(info) << "init_im_font start";
// for (auto sys_font : sys_fonts_map) {
// boost::filesystem::path font_path(sys_font.second);
// if (!boost::filesystem::exists(font_path)) {
// BOOST_LOG_TRIVIAL(trace) << "load font = " << sys_font.first << ", path = " << font_path << " is not exists";
// continue;
// }
// ImFont* im_font = io.Fonts->AddFontFromFileTTF(sys_font.second.c_str(), m_font_size, &cfg, ImGui::GetIO().Fonts->GetGlyphRangesBasic());
// if (im_font == nullptr) {
// BOOST_LOG_TRIVIAL(trace) << "load font = " << sys_font.first << " failed, path = " << font_path << " is not exists";
// continue;
// }
// im_fonts_map.insert({ sys_font.first, im_font });
// }
// BOOST_LOG_TRIVIAL(info) << "init_im_font end";
// unsigned char* pixels;
// int width, height;
// io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// BOOST_LOG_TRIVIAL(trace) << "Build system fonts texture done. width: " << width << ", height: " << height;
// if (m_fonts_names.size() == 0) {
// std::vector<std::string> to_delete_fonts;
// for (auto im_font : im_fonts_map) {
// if (im_font.second->Glyphs.Size < 4) { to_delete_fonts.push_back(im_font.first); }
// }
// for (auto to_delete_font : to_delete_fonts) {
// sys_fonts_map.erase(to_delete_font);
// im_fonts_map.erase(to_delete_font);
// }
// for (auto im_font : im_fonts_map) m_fonts_names.push_back(im_font.first);
// }
// GLint last_texture;
// glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
// glsafe(::glGenTextures(1, &(m_font_another_texture)));
// glsafe(::glBindTexture(GL_TEXTURE_2D, m_font_another_texture));
// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
// glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
// glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// // Store our identifier
// io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_another_texture;
// // Restore state
// glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
//}
}
void ImGuiWrapper::init_input()
{
ImGuiIO& io = ImGui::GetIO();
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
io.KeyMap[ImGuiKey_Tab] = WXK_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = WXK_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = WXK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = WXK_UP;
io.KeyMap[ImGuiKey_DownArrow] = WXK_DOWN;
io.KeyMap[ImGuiKey_PageUp] = WXK_PAGEUP;
io.KeyMap[ImGuiKey_PageDown] = WXK_PAGEDOWN;
io.KeyMap[ImGuiKey_Home] = WXK_HOME;
io.KeyMap[ImGuiKey_End] = WXK_END;
io.KeyMap[ImGuiKey_Insert] = WXK_INSERT;
io.KeyMap[ImGuiKey_Delete] = WXK_DELETE;
io.KeyMap[ImGuiKey_Backspace] = WXK_BACK;
io.KeyMap[ImGuiKey_Space] = WXK_SPACE;
io.KeyMap[ImGuiKey_Enter] = WXK_RETURN;
io.KeyMap[ImGuiKey_KeyPadEnter] = WXK_NUMPAD_ENTER;
io.KeyMap[ImGuiKey_Escape] = WXK_ESCAPE;
io.KeyMap[ImGuiKey_A] = 'A';
io.KeyMap[ImGuiKey_C] = 'C';
io.KeyMap[ImGuiKey_V] = 'V';
io.KeyMap[ImGuiKey_X] = 'X';
io.KeyMap[ImGuiKey_Y] = 'Y';
io.KeyMap[ImGuiKey_Z] = 'Z';
// Don't let imgui special-case Mac, wxWidgets already do that
io.ConfigMacOSXBehaviors = false;
// Setup clipboard interaction callbacks
io.SetClipboardTextFn = clipboard_set;
io.GetClipboardTextFn = clipboard_get;
io.ClipboardUserData = this;
}
void ImGuiWrapper::init_style()
{
ImGuiStyle &style = ImGui::GetStyle();
auto set_color = [&](ImGuiCol_ entity, ImVec4 color) {
style.Colors[entity] = color;
};
//BBS modify style
// Window
style.WindowRounding = 0.0f;
set_color(ImGuiCol_WindowBg, COL_WINDOW_BACKGROUND);
set_color(ImGuiCol_TitleBgActive, COL_WINDOW_BACKGROUND);
// Generics
set_color(ImGuiCol_FrameBg, COL_GREY_DARK);
set_color(ImGuiCol_FrameBgHovered, COL_GREY_LIGHT);
set_color(ImGuiCol_FrameBgActive, COL_GREY_LIGHT);
// Text selection
set_color(ImGuiCol_TextSelectedBg, COL_ORANGE_DARK);
// Buttons
set_color(ImGuiCol_Button, COL_BUTTON_BACKGROUND);
set_color(ImGuiCol_ButtonHovered, COL_HOVER);
set_color(ImGuiCol_ButtonActive, COL_ACTIVE);
// Checkbox
set_color(ImGuiCol_CheckMark, COL_BLUE_LIGHT);
// ComboBox items
set_color(ImGuiCol_Header, COL_ORANGE_DARK);
set_color(ImGuiCol_HeaderHovered, to_ImVec4(to_rgba(ColorRGB::ORCA(), 0.50f))); // ORCA Use orca color for headers
set_color(ImGuiCol_HeaderActive, to_ImVec4(to_rgba(ColorRGB::ORCA(), 0.75f))); // ORCA Use orca color for headers
// Slider
set_color(ImGuiCol_SliderGrab, to_ImVec4(to_rgba(ColorRGB::ORCA(), 0.50f))); // ORCA Use orca color for slider thumbs
set_color(ImGuiCol_SliderGrabActive, to_ImVec4(to_rgba(ColorRGB::ORCA(), 0.75f))); // ORCA Use orca color for slider thumbs
// Separator
set_color(ImGuiCol_Separator, COL_BLUE_LIGHT);
// Tabs
set_color(ImGuiCol_Tab, COL_ORANGE_DARK);
set_color(ImGuiCol_TabHovered, COL_BLUE_LIGHT);
set_color(ImGuiCol_TabActive, COL_BLUE_LIGHT);
set_color(ImGuiCol_TabUnfocused, COL_GREY_DARK);
set_color(ImGuiCol_TabUnfocusedActive, COL_GREY_LIGHT);
// Scrollbars
set_color(ImGuiCol_ScrollbarGrab, COL_ORANGE_DARK);
set_color(ImGuiCol_ScrollbarGrabHovered, COL_ORANGE_LIGHT);
set_color(ImGuiCol_ScrollbarGrabActive, COL_ORANGE_LIGHT);
}
void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
{
if (draw_data == nullptr || draw_data->CmdListsCount == 0)
return;
GLShaderProgram* shader = wxGetApp().get_shader("imgui");
if (shader == nullptr)
return;
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
ImGuiIO& io = ImGui::GetIO();
const int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
const int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width == 0 || fb_height == 0)
return;
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
shader->start_using();
// We are using the OpenGL fixed pipeline to make the example code simpler to read!
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill.
GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
GLint last_polygon_mode[2]; glsafe(::glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode));
GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport));
GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box));
GLint last_texture_env_mode; glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &last_texture_env_mode));
glsafe(::glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_SCISSOR_TEST));
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
const float L = draw_data->DisplayPos.x;
const float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
const float T = draw_data->DisplayPos.y;
const float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
Matrix4f ortho_projection;
ortho_projection <<
2.0f / (R - L), 0.0f, 0.0f, (R + L) / (L - R),
0.0f, 2.0f / (T - B), 0.0f, (T + B) / (B - T),
0.0f, 0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f;
shader->set_uniform("Texture", 0);
shader->set_uniform("ProjMtx", ortho_projection);
// Will project scissor/clipping rectangles into framebuffer space
const ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
const ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
// Render command lists
for (int n = 0; n < draw_data->CmdListsCount; ++n) {
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
GLuint vbo_id;
glsafe(::glGenBuffers(1, &vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, vtx_buffer, GL_STATIC_DRAW));
GLuint ibo_id;
glsafe(::glGenBuffers(1, &ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, idx_buffer, GL_STATIC_DRAW));
const int position_id = shader->get_attrib_location("Position");
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (const void*)IM_OFFSETOF(ImDrawVert, pos)));
glsafe(::glEnableVertexAttribArray(position_id));
}
const int uv_id = shader->get_attrib_location("UV");
if (uv_id != -1) {
glsafe(::glVertexAttribPointer(uv_id, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (const void*)IM_OFFSETOF(ImDrawVert, uv)));
glsafe(::glEnableVertexAttribArray(uv_id));
}
const int color_id = shader->get_attrib_location("Color");
if (color_id != -1) {
glsafe(::glVertexAttribPointer(color_id, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (const void*)IM_OFFSETOF(ImDrawVert, col)));
glsafe(::glEnableVertexAttribArray(color_id));
}
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; ++cmd_i) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
// User callback (registered via ImDrawList::AddCallback)
pcmd->UserCallback(cmd_list, pcmd);
else {
// Project scissor/clipping rectangles into framebuffer space
const ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
const ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
continue;
// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
glsafe(::glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)));
// Bind texture, Draw
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))));
}
}
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
if (uv_id != -1)
glsafe(::glDisableVertexAttribArray(uv_id));
if (color_id != -1)
glsafe(::glDisableVertexAttribArray(color_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glDeleteBuffers(1, &ibo_id));
glsafe(::glDeleteBuffers(1, &vbo_id));
}
// Restore modified state
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, last_texture_env_mode));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
glsafe(::glPopAttrib());
glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]);
glsafe(::glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1])));
glsafe(::glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]));
glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]));
shader->stop_using();
if (curr_shader != nullptr)
curr_shader->start_using();
}
bool ImGuiWrapper::display_initialized() const
{
const ImGuiIO& io = ImGui::GetIO();
return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
}
void ImGuiWrapper::destroy_font()
{
if (m_font_texture != 0) {
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexID = 0;
glsafe(::glDeleteTextures(1, &m_font_texture));
m_font_texture = 0;
}
}
void ImGuiWrapper::destroy_fonts_texture() {
//if (m_font_another_texture != 0) {
// if (m_new_frame_open) {
// render();
// }
// init_font(true);
// glsafe(::glDeleteTextures(1, &m_font_another_texture));
// m_font_another_texture = 0;
// if (!m_new_frame_open) {
// new_frame();
// }
//}
}
const char* ImGuiWrapper::clipboard_get(void* user_data)
{
ImGuiWrapper* self = reinterpret_cast<ImGuiWrapper*>(user_data);
const char* res = "";
if (wxTheClipboard->Open()) {
if (wxTheClipboard->IsSupported(wxDF_TEXT) || wxTheClipboard->IsSupported(wxDF_UNICODETEXT)) {
wxTextDataObject data;
wxTheClipboard->GetData(data);
if (data.GetTextLength() > 0) {
self->m_clipboard_text = into_u8(data.GetText());
res = self->m_clipboard_text.c_str();
}
}
wxTheClipboard->Close();
}
return res;
}
void ImGuiWrapper::clipboard_set(void* /* user_data */, const char* text)
{
if (wxTheClipboard->Open()) {
wxTheClipboard->SetData(new wxTextDataObject(wxString::FromUTF8(text))); // object owned by the clipboard
wxTheClipboard->Close();
}
}
bool IMTexture::load_from_svg_file(const std::string& filename, unsigned width, unsigned height, ImTextureID& texture_id)
{
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr) {
return false;
}
float scale = (float)width / std::max(image->width, image->height);
int n_pixels = width * height;
if (n_pixels <= 0) {
nsvgDelete(image);
return false;
}
NSVGrasterizer* rast = nsvgCreateRasterizer();
if (rast == nullptr) {
nsvgDelete(image);
return false;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), width, height, width * 4);
bool compress = false;
GLint last_texture;
unsigned m_image_texture{ 0 };
unsigned char* pixels = (unsigned char*)(&data[0]);
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
glsafe(::glGenTextures(1, &m_image_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_image_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
texture_id = (ImTextureID)(intptr_t)m_image_texture;
// Restore state
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
return true;
}
} // namespace GUI
} // namespace Slic3r