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As title. Thanks @Prusa Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I2fa177e27ac53211952ea9b6c62e98182b8f05ce
17 lines
735 B
C++
17 lines
735 B
C++
#ifndef SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_
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#define SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_
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#include "libslic3r/TriangleMesh.hpp"
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namespace Slic3r{
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// Decimates the model by collapsing short edges. It starts with very small edges and gradually increases the collapsible length,
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// until the target triangle count is reached (the algorithm will certainly undershoot the target count, result will have less triangles than target count)
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// The algorithm does not check for triangle flipping, disconnections, self intersections or any other degeneration that can appear during mesh processing.
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void its_short_edge_collpase(indexed_triangle_set &mesh, size_t target_triangle_count);
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}
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#endif /* SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_ */
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