mirror of
https://git.mirrors.martin98.com/https://github.com/SoftFever/OrcaSlicer.git
synced 2025-06-04 11:25:39 +08:00

1. add specific shader for thumbnail 2. do not render the negative-z part 3. fix the sinking related issue under cli Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
17 lines
350 B
GLSL
17 lines
350 B
GLSL
#version 110
|
|
|
|
uniform vec4 uniform_color;
|
|
uniform float emission_factor;
|
|
|
|
// x = tainted, y = specular;
|
|
varying vec2 intensity;
|
|
//varying float drop;
|
|
varying vec4 world_pos;
|
|
|
|
void main()
|
|
{
|
|
if (world_pos.z < 0.0)
|
|
discard;
|
|
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
|
|
}
|