bubnikv d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
..
2015-07-02 14:29:20 +02:00
2014-11-15 23:06:15 +01:00
2017-02-26 21:54:42 +01:00
2015-01-15 18:49:07 +01:00
2017-03-13 16:02:17 +01:00