mirror of
https://git.mirrors.martin98.com/https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-26 08:04:25 +08:00
866 lines
30 KiB
C++
866 lines
30 KiB
C++
#include "SLAPad.hpp"
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#include "SLABoilerPlate.hpp"
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#include "SLASpatIndex.hpp"
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#include "boost/log/trivial.hpp"
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#include "SLABoostAdapter.hpp"
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#include "ClipperUtils.hpp"
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#include "Tesselate.hpp"
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#include "MTUtils.hpp"
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// For debugging:
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// #include <fstream>
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// #include <libnest2d/tools/benchmark.h>
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#include "SVG.hpp"
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#include "I18N.hpp"
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#include <boost/log/trivial.hpp>
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//! macro used to mark string used at localization,
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//! return same string
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#define L(s) Slic3r::I18N::translate(s)
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namespace Slic3r { namespace sla {
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namespace {
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/// This function will return a triangulation of a sheet connecting an upper
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/// and a lower plate given as input polygons. It will not triangulate the
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/// plates themselves only the sheet. The caller has to specify the lower and
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/// upper z levels in world coordinates as well as the offset difference
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/// between the sheets. If the lower_z_mm is higher than upper_z_mm or the
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/// offset difference is negative, the resulting triangle orientation will be
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/// reversed.
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///
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/// IMPORTANT: This is not a universal triangulation algorithm. It assumes
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/// that the lower and upper polygons are offsetted versions of the same
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/// original polygon. In general, it assumes that one of the polygons is
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/// completely inside the other. The offset difference is the reference
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/// distance from the inner polygon's perimeter to the outer polygon's
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/// perimeter. The real distance will be variable as the clipper offset has
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/// different strategies (rounding, etc...). This algorithm should have
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/// O(2n + 3m) complexity where n is the number of upper vertices and m is the
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/// number of lower vertices.
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Contour3D walls(
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const Polygon &lower,
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const Polygon &upper,
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double lower_z_mm,
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double upper_z_mm,
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double offset_difference_mm,
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ThrowOnCancel thr = [] {})
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{
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Contour3D ret;
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if(upper.points.size() < 3 || lower.size() < 3) return ret;
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// The concept of the algorithm is relatively simple. It will try to find
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// the closest vertices from the upper and the lower polygon and use those
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// as starting points. Then it will create the triangles sequentially using
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// an edge from the upper polygon and a vertex from the lower or vice versa,
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// depending on the resulting triangle's quality.
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// The quality is measured by a scalar value. So far it looks like it is
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// enough to derive it from the slope of the triangle's two edges connecting
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// the upper and the lower part. A reference slope is calculated from the
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// height and the offset difference.
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// Offset in the index array for the ceiling
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const auto offs = upper.points.size();
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// Shorthand for the vertex arrays
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auto& upts = upper.points, &lpts = lower.points;
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auto& rpts = ret.points; auto& ind = ret.indices;
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// If the Z levels are flipped, or the offset difference is negative, we
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// will interpret that as the triangles normals should be inverted.
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bool inverted = upper_z_mm < lower_z_mm || offset_difference_mm < 0;
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// Copy the points into the mesh, convert them from 2D to 3D
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rpts.reserve(upts.size() + lpts.size());
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ind.reserve(2 * upts.size() + 2 * lpts.size());
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for (auto &p : upts)
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rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
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for (auto &p : lpts)
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rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
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// Create pointing indices into vertex arrays. u-upper, l-lower
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size_t uidx = 0, lidx = offs, unextidx = 1, lnextidx = offs + 1;
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// Simple squared distance calculation.
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auto distfn = [](const Vec3d& p1, const Vec3d& p2) {
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auto p = p1 - p2; return p.transpose() * p;
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};
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// We need to find the closest point on lower polygon to the first point on
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// the upper polygon. These will be our starting points.
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double distmin = std::numeric_limits<double>::max();
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for(size_t l = lidx; l < rpts.size(); ++l) {
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thr();
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double d = distfn(rpts[l], rpts[uidx]);
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if(d < distmin) { lidx = l; distmin = d; }
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}
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// Set up lnextidx to be ahead of lidx in cyclic mode
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lnextidx = lidx + 1;
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if(lnextidx == rpts.size()) lnextidx = offs;
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// This will be the flip switch to toggle between upper and lower triangle
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// creation mode
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enum class Proceed {
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UPPER, // A segment from the upper polygon and one vertex from the lower
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LOWER // A segment from the lower polygon and one vertex from the upper
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} proceed = Proceed::UPPER;
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// Flags to help evaluating loop termination.
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bool ustarted = false, lstarted = false;
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// The variables for the fitness values, one for the actual and one for the
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// previous.
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double current_fit = 0, prev_fit = 0;
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// Every triangle of the wall has two edges connecting the upper plate with
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// the lower plate. From the length of these two edges and the zdiff we
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// can calculate the momentary squared offset distance at a particular
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// position on the wall. The average of the differences from the reference
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// (squared) offset distance will give us the driving fitness value.
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const double offsdiff2 = std::pow(offset_difference_mm, 2);
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const double zdiff2 = std::pow(upper_z_mm - lower_z_mm, 2);
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// Mark the current vertex iterator positions. If the iterators return to
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// the same position, the loop can be terminated.
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size_t uendidx = uidx, lendidx = lidx;
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do { thr(); // check throw if canceled
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prev_fit = current_fit;
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switch(proceed) { // proceed depending on the current state
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case Proceed::UPPER:
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if(!ustarted || uidx != uendidx) { // there are vertices remaining
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// Get the 3D vertices in order
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const Vec3d& p_up1 = rpts[uidx];
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const Vec3d& p_low = rpts[lidx];
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const Vec3d& p_up2 = rpts[unextidx];
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// Calculate fitness: the average of the two connecting edges
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double a = offsdiff2 - (distfn(p_up1, p_low) - zdiff2);
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double b = offsdiff2 - (distfn(p_up2, p_low) - zdiff2);
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current_fit = (std::abs(a) + std::abs(b)) / 2;
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if(current_fit > prev_fit) { // fit is worse than previously
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proceed = Proceed::LOWER;
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} else { // good to go, create the triangle
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inverted
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? ind.emplace_back(int(unextidx), int(lidx), int(uidx))
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: ind.emplace_back(int(uidx), int(lidx), int(unextidx));
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// Increment the iterators, rotate if necessary
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++uidx; ++unextidx;
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if(unextidx == offs) unextidx = 0;
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if(uidx == offs) uidx = 0;
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ustarted = true; // mark the movement of the iterators
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// so that the comparison to uendidx can be made correctly
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}
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} else proceed = Proceed::LOWER;
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break;
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case Proceed::LOWER:
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// Mode with lower segment, upper vertex. Same structure:
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if(!lstarted || lidx != lendidx) {
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const Vec3d& p_low1 = rpts[lidx];
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const Vec3d& p_low2 = rpts[lnextidx];
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const Vec3d& p_up = rpts[uidx];
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double a = offsdiff2 - (distfn(p_up, p_low1) - zdiff2);
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double b = offsdiff2 - (distfn(p_up, p_low2) - zdiff2);
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current_fit = (std::abs(a) + std::abs(b)) / 2;
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if(current_fit > prev_fit) {
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proceed = Proceed::UPPER;
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} else {
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inverted
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? ind.emplace_back(int(uidx), int(lnextidx), int(lidx))
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: ind.emplace_back(int(lidx), int(lnextidx), int(uidx));
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++lidx; ++lnextidx;
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if(lnextidx == rpts.size()) lnextidx = offs;
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if(lidx == rpts.size()) lidx = offs;
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lstarted = true;
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}
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} else proceed = Proceed::UPPER;
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break;
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} // end of switch
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} while(!ustarted || !lstarted || uidx != uendidx || lidx != lendidx);
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return ret;
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}
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// Same as walls() but with identical higher and lower polygons.
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Contour3D inline straight_walls(const Polygon &plate,
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double lo_z,
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double hi_z,
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ThrowOnCancel thr)
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{
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return walls(plate, plate, lo_z, hi_z, .0 /*offset_diff*/, thr);
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}
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// As it shows, the current offset_ex in ClipperUtils hangs if used in jtRound
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// mode
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ClipperLib::Paths fast_offset(const ClipperLib::Paths &paths,
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coord_t delta,
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ClipperLib::JoinType jointype)
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{
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using ClipperLib::ClipperOffset;
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using ClipperLib::etClosedPolygon;
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using ClipperLib::Paths;
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using ClipperLib::Path;
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ClipperOffset offs;
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offs.ArcTolerance = scaled<double>(0.01);
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for (auto &p : paths)
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// If the input is not at least a triangle, we can not do this algorithm
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if(p.size() < 3) {
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BOOST_LOG_TRIVIAL(error) << "Invalid geometry for offsetting!";
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return {};
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}
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offs.AddPaths(paths, jointype, etClosedPolygon);
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Paths result;
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offs.Execute(result, static_cast<double>(delta));
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return result;
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}
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// Function to cut tiny connector cavities for a given polygon. The input poly
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// will be offsetted by "padding" and small rectangle shaped cavities will be
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// inserted along the perimeter in every "stride" distance. The stick rectangles
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// will have a with about "stick_width". The input dimensions are in world
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// measure, not the scaled clipper units.
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void breakstick_holes(Points& pts,
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double padding,
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double stride,
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double stick_width,
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double penetration)
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{
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if(stride <= EPSILON || stick_width <= EPSILON || padding <= EPSILON)
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return;
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// SVG svg("bridgestick_plate.svg");
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// svg.draw(poly);
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// The connector stick will be a small rectangle with dimensions
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// stick_width x (penetration + padding) to have some penetration
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// into the input polygon.
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Points out;
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out.reserve(2 * pts.size()); // output polygon points
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// stick bottom and right edge dimensions
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double sbottom = scaled(stick_width);
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double sright = scaled(penetration + padding);
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// scaled stride distance
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double sstride = scaled(stride);
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double t = 0;
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// process pairs of vertices as an edge, start with the last and
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// first point
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for (size_t i = pts.size() - 1, j = 0; j < pts.size(); i = j, ++j) {
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// Get vertices and the direction vectors
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const Point &a = pts[i], &b = pts[j];
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Vec2d dir = b.cast<double>() - a.cast<double>();
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double nrm = dir.norm();
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dir /= nrm;
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Vec2d dirp(-dir(Y), dir(X));
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// Insert start point
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out.emplace_back(a);
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// dodge the start point, do not make sticks on the joins
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while (t < sbottom) t += sbottom;
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double tend = nrm - sbottom;
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while (t < tend) { // insert the stick on the polygon perimeter
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// calculate the stick rectangle vertices and insert them
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// into the output.
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Point p1 = a + (t * dir).cast<coord_t>();
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Point p2 = p1 + (sright * dirp).cast<coord_t>();
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Point p3 = p2 + (sbottom * dir).cast<coord_t>();
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Point p4 = p3 + (sright * -dirp).cast<coord_t>();
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out.insert(out.end(), {p1, p2, p3, p4});
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// continue along the perimeter
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t += sstride;
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}
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t = t - nrm;
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// Insert edge endpoint
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out.emplace_back(b);
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}
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// move the new points
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out.shrink_to_fit();
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pts.swap(out);
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}
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void breakstick_holes(Points &pts, const PadConfig::EmbedObject &c)
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{
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breakstick_holes(pts, c.object_gap_mm, c.stick_stride_mm,
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c.stick_width_mm, c.stick_penetration_mm);
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}
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ExPolygons breakstick_holes(const ExPolygons &input,
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const PadConfig::EmbedObject &cfg)
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{
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ExPolygons ret = offset_ex(input, scaled(cfg.object_gap_mm), ClipperLib::jtMiter, 1);
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for (ExPolygon &p : ret) {
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breakstick_holes(p.contour.points, cfg);
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for (auto &h : p.holes) breakstick_holes(h.points, cfg);
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}
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return ret;
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}
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/// A fake concave hull that is constructed by connecting separate shapes
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/// with explicit bridges. Bridges are generated from each shape's centroid
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/// to the center of the "scene" which is the centroid calculated from the shape
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/// centroids (a star is created...)
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class ConcaveHull {
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Polygons m_polys;
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Point centroid(const Points& pp) const
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{
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Point c;
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switch(pp.size()) {
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case 0: break;
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case 1: c = pp.front(); break;
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case 2: c = (pp[0] + pp[1]) / 2; break;
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default: {
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auto MAX = std::numeric_limits<Point::coord_type>::max();
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auto MIN = std::numeric_limits<Point::coord_type>::min();
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Point min = {MAX, MAX}, max = {MIN, MIN};
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for(auto& p : pp) {
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if(p(0) < min(0)) min(0) = p(0);
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if(p(1) < min(1)) min(1) = p(1);
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if(p(0) > max(0)) max(0) = p(0);
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if(p(1) > max(1)) max(1) = p(1);
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}
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c(0) = min(0) + (max(0) - min(0)) / 2;
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c(1) = min(1) + (max(1) - min(1)) / 2;
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break;
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}
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}
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return c;
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}
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inline Point centroid(const Polygon &poly) const { return poly.centroid(); }
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Points calculate_centroids() const
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{
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// We get the centroids of all the islands in the 2D slice
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Points centroids = reserve_vector<Point>(m_polys.size());
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std::transform(m_polys.begin(), m_polys.end(),
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std::back_inserter(centroids),
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[this](const Polygon &poly) { return centroid(poly); });
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return centroids;
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}
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void merge_polygons() { m_polys = union_(m_polys); }
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void add_connector_rectangles(const Points ¢roids,
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coord_t max_dist,
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ThrowOnCancel thr)
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{
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namespace bgi = boost::geometry::index;
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using PointIndexElement = std::pair<Point, unsigned>;
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using PointIndex = bgi::rtree<PointIndexElement, bgi::rstar<16, 4>>;
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// Centroid of the centroids of islands. This is where the additional
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// connector sticks are routed.
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Point cc = centroid(centroids);
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PointIndex ctrindex;
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unsigned idx = 0;
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for(const Point &ct : centroids)
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ctrindex.insert(std::make_pair(ct, idx++));
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m_polys.reserve(m_polys.size() + centroids.size());
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idx = 0;
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for (const Point &c : centroids) {
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thr();
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double dx = c.x() - cc.x(), dy = c.y() - cc.y();
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double l = std::sqrt(dx * dx + dy * dy);
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double nx = dx / l, ny = dy / l;
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const Point &ct = centroids[idx];
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std::vector<PointIndexElement> result;
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ctrindex.query(bgi::nearest(ct, 2), std::back_inserter(result));
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double dist = max_dist;
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for (const PointIndexElement &el : result)
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if (el.second != idx) {
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dist = Line(el.first, ct).length();
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break;
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}
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idx++;
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if (dist >= max_dist) return;
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Polygon r;
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r.points.reserve(3);
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r.points.emplace_back(cc);
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Point d(scaled(nx), scaled(ny));
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r.points.emplace_back(c + Point(-d.y(), d.x()));
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r.points.emplace_back(c + Point(d.y(), -d.x()));
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offset(r, scaled(1.));
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m_polys.emplace_back(r);
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}
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}
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public:
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ConcaveHull(const ExPolygons& polys, double merge_dist, ThrowOnCancel thr)
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: ConcaveHull{to_polygons(polys), merge_dist, thr} {}
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ConcaveHull(const Polygons& polys, double mergedist, ThrowOnCancel thr)
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{
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if(polys.empty()) return;
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m_polys = polys;
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merge_polygons();
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if(m_polys.size() == 1) return;
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Points centroids = calculate_centroids();
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add_connector_rectangles(centroids, scaled(mergedist), thr);
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merge_polygons();
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}
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// const Polygons & polygons() const { return m_polys; }
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ExPolygons to_expolygons() const
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{
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auto ret = reserve_vector<ExPolygon>(m_polys.size());
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for (const Polygon &p : m_polys) ret.emplace_back(ExPolygon(p));
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return ret;
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}
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void offset_waffle_style(coord_t delta) {
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ClipperLib::Paths paths = Slic3rMultiPoints_to_ClipperPaths(m_polys);
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paths = fast_offset(paths, 2 * delta, ClipperLib::jtRound);
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paths = fast_offset(paths, -delta, ClipperLib::jtRound);
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m_polys = ClipperPaths_to_Slic3rPolygons(paths);
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}
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static inline coord_t get_waffle_offset(const PadConfig &c)
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{
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return scaled(c.brim_size_mm + c.wing_distance() + c.wall_thickness_mm);
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}
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static inline double get_merge_distance(const PadConfig &c)
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{
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return 2. * (1.8 * c.wall_thickness_mm) + c.max_merge_dist_mm;
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}
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};
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// Part of the pad configuration that is used for 3D geometry generation
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struct PadConfig3D {
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double thickness, height, wing_height, slope;
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explicit PadConfig3D(const PadConfig &cfg2d)
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: thickness{cfg2d.wall_thickness_mm}
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, height{cfg2d.full_height()}
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, wing_height{cfg2d.wall_height_mm}
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, slope{cfg2d.wall_slope}
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{}
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inline double bottom_offset() const
|
|
{
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return (thickness + wing_height) / std::tan(slope);
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}
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};
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// Outer part of the skeleton is used to generate the waffled edges of the pad.
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// Inner parts will not be waffled or offsetted. Inner parts are only used if
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// pad is generated around the object and correspond to holes and inner polygons
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// in the model blueprint.
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struct PadSkeleton { ExPolygons inner, outer; };
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PadSkeleton divide_blueprint(const ExPolygons &bp)
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{
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ClipperLib::PolyTree ptree = union_pt(bp);
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PadSkeleton ret;
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ret.inner.reserve(size_t(ptree.Total()));
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ret.outer.reserve(size_t(ptree.Total()));
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for (ClipperLib::PolyTree::PolyNode *node : ptree.Childs) {
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ExPolygon poly(ClipperPath_to_Slic3rPolygon(node->Contour));
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for (ClipperLib::PolyTree::PolyNode *child : node->Childs) {
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if (child->IsHole()) {
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poly.holes.emplace_back(
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ClipperPath_to_Slic3rPolygon(child->Contour));
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traverse_pt_unordered(child->Childs, &ret.inner);
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}
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else traverse_pt_unordered(child, &ret.inner);
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}
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ret.outer.emplace_back(poly);
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}
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return ret;
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}
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// A helper class for storing polygons and maintaining a spatial index of their
|
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// bounding boxes.
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class Intersector {
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BoxIndex m_index;
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ExPolygons m_polys;
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|
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public:
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|
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// Add a new polygon to the index
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void add(const ExPolygon &ep)
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{
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m_polys.emplace_back(ep);
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m_index.insert(BoundingBox{ep}, unsigned(m_index.size()));
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}
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|
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// Check an arbitrary polygon for intersection with the indexed polygons
|
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bool intersects(const ExPolygon &poly)
|
|
{
|
|
// Create a suitable query bounding box.
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auto bb = poly.contour.bounding_box();
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|
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std::vector<BoxIndexEl> qres = m_index.query(bb, BoxIndex::qtIntersects);
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|
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// Now check intersections on the actual polygons (not just the boxes)
|
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bool is_overlap = false;
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auto qit = qres.begin();
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while (!is_overlap && qit != qres.end())
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is_overlap = is_overlap || poly.overlaps(m_polys[(qit++)->second]);
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return is_overlap;
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}
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};
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|
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// This dummy intersector to implement the "force pad everywhere" feature
|
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struct DummyIntersector
|
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{
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inline void add(const ExPolygon &) {}
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inline bool intersects(const ExPolygon &) { return true; }
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};
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|
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template<class _Intersector>
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class _AroundPadSkeleton : public PadSkeleton
|
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{
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// A spatial index used to be able to efficiently find intersections of
|
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// support polygons with the model polygons.
|
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_Intersector m_intersector;
|
|
|
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public:
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_AroundPadSkeleton(const ExPolygons &support_blueprint,
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const ExPolygons &model_blueprint,
|
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const PadConfig & cfg,
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ThrowOnCancel thr)
|
|
{
|
|
// We need to merge the support and the model contours in a special
|
|
// way in which the model contours have to be substracted from the
|
|
// support contours. The pad has to have a hole in which the model can
|
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// fit perfectly (thus the substraction -- diff_ex). Also, the pad has
|
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// to be eliminated from areas where there is no need for a pad, due
|
|
// to missing supports.
|
|
|
|
add_supports_to_index(support_blueprint);
|
|
|
|
ConcaveHull fullcvh =
|
|
wafflized_concave_hull(support_blueprint, model_blueprint, cfg, thr);
|
|
|
|
auto model_bp_sticks =
|
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breakstick_holes(model_blueprint, cfg.embed_object);
|
|
|
|
ExPolygons fullpad = diff_ex(fullcvh.to_expolygons(), model_bp_sticks);
|
|
|
|
remove_redundant_parts(fullpad);
|
|
|
|
PadSkeleton divided = divide_blueprint(fullpad);
|
|
outer = std::move(divided.outer);
|
|
inner = std::move(divided.inner);
|
|
}
|
|
|
|
private:
|
|
|
|
// Add the support blueprint to the search index to be queried later
|
|
void add_supports_to_index(const ExPolygons &supp_bp)
|
|
{
|
|
for (auto &ep : supp_bp) m_intersector.add(ep);
|
|
}
|
|
|
|
// Create the wafflized pad around all object in the scene. This pad doesnt
|
|
// have any holes yet.
|
|
ConcaveHull wafflized_concave_hull(const ExPolygons &supp_bp,
|
|
const ExPolygons &model_bp,
|
|
const PadConfig &cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
auto allin = reserve_vector<ExPolygon>(supp_bp.size() + model_bp.size());
|
|
|
|
for (auto &ep : supp_bp) allin.emplace_back(ep.contour);
|
|
for (auto &ep : model_bp) allin.emplace_back(ep.contour);
|
|
|
|
ConcaveHull ret{allin, ConcaveHull::get_merge_distance(cfg), thr};
|
|
ret.offset_waffle_style(ConcaveHull::get_waffle_offset(cfg));
|
|
|
|
return ret;
|
|
}
|
|
|
|
// To remove parts of the pad skeleton which do not host any supports
|
|
void remove_redundant_parts(ExPolygons &parts)
|
|
{
|
|
auto endit = std::remove_if(parts.begin(), parts.end(),
|
|
[this](const ExPolygon &p) {
|
|
return !m_intersector.intersects(p);
|
|
});
|
|
|
|
parts.erase(endit, parts.end());
|
|
}
|
|
};
|
|
|
|
using AroundPadSkeleton = _AroundPadSkeleton<Intersector>;
|
|
using BrimPadSkeleton = _AroundPadSkeleton<DummyIntersector>;
|
|
|
|
class BelowPadSkeleton : public PadSkeleton
|
|
{
|
|
public:
|
|
BelowPadSkeleton(const ExPolygons &support_blueprint,
|
|
const ExPolygons &model_blueprint,
|
|
const PadConfig & cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
outer.reserve(support_blueprint.size() + model_blueprint.size());
|
|
|
|
for (auto &ep : support_blueprint) outer.emplace_back(ep.contour);
|
|
for (auto &ep : model_blueprint) outer.emplace_back(ep.contour);
|
|
|
|
ConcaveHull ochull{outer, ConcaveHull::get_merge_distance(cfg), thr};
|
|
|
|
ochull.offset_waffle_style(ConcaveHull::get_waffle_offset(cfg));
|
|
outer = ochull.to_expolygons();
|
|
}
|
|
};
|
|
|
|
// Offset the contour only, leave the holes untouched
|
|
template<class...Args>
|
|
ExPolygon offset_contour_only(const ExPolygon &poly, coord_t delta, Args...args)
|
|
{
|
|
ExPolygons tmp = offset_ex(poly.contour, delta, args...);
|
|
|
|
if (tmp.empty()) return {};
|
|
|
|
Polygons holes = poly.holes;
|
|
for (auto &h : holes) h.reverse();
|
|
|
|
tmp = diff_ex(to_polygons(tmp), holes);
|
|
|
|
if (tmp.empty()) return {};
|
|
|
|
return tmp.front();
|
|
}
|
|
|
|
bool add_cavity(Contour3D &pad, ExPolygon &top_poly, const PadConfig3D &cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
auto logerr = []{BOOST_LOG_TRIVIAL(error)<<"Could not create pad cavity";};
|
|
|
|
double wing_distance = cfg.wing_height / std::tan(cfg.slope);
|
|
coord_t delta_inner = -scaled(cfg.thickness + wing_distance);
|
|
coord_t delta_middle = -scaled(cfg.thickness);
|
|
ExPolygon inner_base = offset_contour_only(top_poly, delta_inner);
|
|
ExPolygon middle_base = offset_contour_only(top_poly, delta_middle);
|
|
|
|
if (inner_base.empty() || middle_base.empty()) { logerr(); return false; }
|
|
|
|
ExPolygons pdiff = diff_ex(top_poly, middle_base.contour);
|
|
|
|
if (pdiff.size() != 1) { logerr(); return false; }
|
|
|
|
top_poly = pdiff.front();
|
|
|
|
double z_min = -cfg.wing_height, z_max = 0;
|
|
double offset_difference = -wing_distance;
|
|
pad.merge(walls(inner_base.contour, middle_base.contour, z_min, z_max,
|
|
offset_difference, thr));
|
|
|
|
pad.merge(triangulate_expolygon_3d(inner_base, z_min, NORMALS_UP));
|
|
|
|
return true;
|
|
}
|
|
|
|
Contour3D create_outer_pad_geometry(const ExPolygons & skeleton,
|
|
const PadConfig3D &cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
Contour3D ret;
|
|
|
|
for (const ExPolygon &pad_part : skeleton) {
|
|
ExPolygon top_poly{pad_part};
|
|
ExPolygon bottom_poly =
|
|
offset_contour_only(pad_part, -scaled(cfg.bottom_offset()));
|
|
|
|
if (bottom_poly.empty()) continue;
|
|
|
|
double z_min = -cfg.height, z_max = 0;
|
|
ret.merge(walls(top_poly.contour, bottom_poly.contour, z_max, z_min,
|
|
cfg.bottom_offset(), thr));
|
|
|
|
if (cfg.wing_height > 0. && add_cavity(ret, top_poly, cfg, thr))
|
|
z_max = -cfg.wing_height;
|
|
|
|
for (auto &h : bottom_poly.holes)
|
|
ret.merge(straight_walls(h, z_max, z_min, thr));
|
|
|
|
ret.merge(triangulate_expolygon_3d(bottom_poly, z_min, NORMALS_DOWN));
|
|
ret.merge(triangulate_expolygon_3d(top_poly, NORMALS_UP));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Contour3D create_inner_pad_geometry(const ExPolygons & skeleton,
|
|
const PadConfig3D &cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
Contour3D ret;
|
|
|
|
double z_max = 0., z_min = -cfg.height;
|
|
for (const ExPolygon &pad_part : skeleton) {
|
|
ret.merge(straight_walls(pad_part.contour, z_max, z_min,thr));
|
|
|
|
for (auto &h : pad_part.holes)
|
|
ret.merge(straight_walls(h, z_max, z_min, thr));
|
|
|
|
ret.merge(triangulate_expolygon_3d(pad_part, z_min, NORMALS_DOWN));
|
|
ret.merge(triangulate_expolygon_3d(pad_part, z_max, NORMALS_UP));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Contour3D create_pad_geometry(const PadSkeleton &skelet,
|
|
const PadConfig & cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
#ifndef NDEBUG
|
|
SVG svg("pad_skeleton.svg");
|
|
svg.draw(skelet.outer, "green");
|
|
svg.draw(skelet.inner, "blue");
|
|
svg.Close();
|
|
#endif
|
|
|
|
PadConfig3D cfg3d(cfg);
|
|
return create_outer_pad_geometry(skelet.outer, cfg3d, thr)
|
|
.merge(create_inner_pad_geometry(skelet.inner, cfg3d, thr));
|
|
}
|
|
|
|
Contour3D create_pad_geometry(const ExPolygons &supp_bp,
|
|
const ExPolygons &model_bp,
|
|
const PadConfig & cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
PadSkeleton skelet;
|
|
|
|
if (cfg.embed_object.enabled) {
|
|
if (cfg.embed_object.everywhere)
|
|
skelet = BrimPadSkeleton(supp_bp, model_bp, cfg, thr);
|
|
else
|
|
skelet = AroundPadSkeleton(supp_bp, model_bp, cfg, thr);
|
|
} else
|
|
skelet = BelowPadSkeleton(supp_bp, model_bp, cfg, thr);
|
|
|
|
return create_pad_geometry(skelet, cfg, thr);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void pad_blueprint(const TriangleMesh & mesh,
|
|
ExPolygons & output,
|
|
const std::vector<float> &heights,
|
|
ThrowOnCancel thrfn)
|
|
{
|
|
if (mesh.empty()) return;
|
|
TriangleMeshSlicer slicer(&mesh);
|
|
|
|
auto out = reserve_vector<ExPolygons>(heights.size());
|
|
slicer.slice(heights, 0.f, &out, thrfn);
|
|
|
|
size_t count = 0;
|
|
for(auto& o : out) count += o.size();
|
|
|
|
// Unification is expensive, a simplify also speeds up the pad generation
|
|
auto tmp = reserve_vector<ExPolygon>(count);
|
|
for(ExPolygons& o : out)
|
|
for(ExPolygon& e : o) {
|
|
auto&& exss = e.simplify(scaled<double>(0.1));
|
|
for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
|
|
}
|
|
|
|
ExPolygons utmp = union_ex(tmp);
|
|
|
|
for(auto& o : utmp) {
|
|
auto&& smp = o.simplify(scaled<double>(0.1));
|
|
output.insert(output.end(), smp.begin(), smp.end());
|
|
}
|
|
}
|
|
|
|
void pad_blueprint(const TriangleMesh &mesh,
|
|
ExPolygons & output,
|
|
float h,
|
|
float layerh,
|
|
ThrowOnCancel thrfn)
|
|
{
|
|
float gnd = float(mesh.bounding_box().min(Z));
|
|
|
|
std::vector<float> slicegrid = grid(gnd, gnd + h, layerh);
|
|
pad_blueprint(mesh, output, slicegrid, thrfn);
|
|
}
|
|
|
|
void create_pad(const ExPolygons &sup_blueprint,
|
|
const ExPolygons &model_blueprint,
|
|
TriangleMesh & out,
|
|
const PadConfig & cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
|
Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
|
|
out.merge(mesh(std::move(t)));
|
|
}
|
|
|
|
std::string PadConfig::validate() const
|
|
{
|
|
if (bottom_offset() > brim_size_mm + wing_distance())
|
|
return L("Pad brim size is too low for the current slope.");
|
|
|
|
return "";
|
|
}
|
|
|
|
}} // namespace Slic3r::sla
|