OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
lane.wei e9e4d75877 Update the codes to 01.01.00.10 for the formal release
1. first formal version of macos
2. add the bambu networking plugin install logic
3. auto compute the wipe volume when filament change
4. add the logic of wiping into support
5. refine the GUI layout and icons, improve the gui apperance in lots of
   small places
6. serveral improve to support
7. support AMS auto-mapping
8. disable lots of unstable features: such as params table, media file download, HMS
9. fix serveral kinds of bugs
10. update the document of building
11. ...
2022-07-22 20:35:34 +08:00

373 lines
12 KiB
C++

#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_Colors.hpp"
// TODO: Display tooltips quicker on Linux
namespace Slic3r {
namespace GUI {
float GLGizmoBase::INV_ZOOM = 1.0f;
const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
const float GLGizmoBase::Grabber::MinHalfSize = 4.0f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
const float GLGizmoBase::Grabber::FixedGrabberSize = 16.0f;
const float GLGizmoBase::Grabber::FixedRadiusSize = 80.0f;
std::array<float, 4> GLGizmoBase::DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
std::array<float, 4> GLGizmoBase::DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
std::array<float, 4> GLGizmoBase::DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f };
std::array<std::array<float, 4>, 3> GLGizmoBase::AXES_HOVER_COLOR = {{
{ 0.7f, 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.7f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 0.7f, 1.0f }
}};
std::array<std::array<float, 4>, 3> GLGizmoBase::AXES_COLOR = { {
{ 1.0, 0.0f, 0.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 1.0f }
}};
std::array<float, 4> GLGizmoBase::CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f };
std::array<float, 4> GLGizmoBase::FLATTEN_COLOR = { 0.96f, 0.93f, 0.93f, 0.5f };
std::array<float, 4> GLGizmoBase::FLATTEN_HOVER_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
// new style color
std::array<float, 4> GLGizmoBase::GRABBER_NORMAL_COL = {1.0f, 1.0f, 1.0f, 1.0f};
std::array<float, 4> GLGizmoBase::GRABBER_HOVER_COL = {0.863f, 0.125f, 0.063f, 1.0f};
std::array<float, 4> GLGizmoBase::GRABBER_UNIFORM_COL = {0, 1.0, 1.0, 1.0f};
std::array<float, 4> GLGizmoBase::GRABBER_UNIFORM_HOVER_COL = {0, 0.7, 0.7, 1.0f};
void GLGizmoBase::update_render_colors()
{
GLGizmoBase::AXES_COLOR = { {
GLColor(RenderColor::colors[RenderCol_Grabber_X]),
GLColor(RenderColor::colors[RenderCol_Grabber_Y]),
GLColor(RenderColor::colors[RenderCol_Grabber_Z])
} };
GLGizmoBase::FLATTEN_COLOR = GLColor(RenderColor::colors[RenderCol_Flatten_Plane]);
GLGizmoBase::FLATTEN_HOVER_COLOR = GLColor(RenderColor::colors[RenderCol_Flatten_Plane_Hover]);
}
void GLGizmoBase::load_render_colors()
{
RenderColor::colors[RenderCol_Grabber_X] = IMColor(GLGizmoBase::AXES_COLOR[0]);
RenderColor::colors[RenderCol_Grabber_Y] = IMColor(GLGizmoBase::AXES_COLOR[1]);
RenderColor::colors[RenderCol_Grabber_Z] = IMColor(GLGizmoBase::AXES_COLOR[2]);
RenderColor::colors[RenderCol_Flatten_Plane] = IMColor(GLGizmoBase::FLATTEN_COLOR);
RenderColor::colors[RenderCol_Flatten_Plane_Hover] = IMColor(GLGizmoBase::FLATTEN_HOVER_COLOR);
}
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
, enabled(true)
{
color = GRABBER_NORMAL_COL;
hover_color = GRABBER_HOVER_COL;
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
{
std::array<float, 4> render_color;
if (hover) {
render_color = hover_color;
}
else
render_color = color;
render(size, render_color, false);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
{
return std::max(size * SizeFactor, MinHalfSize);
}
float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
{
return get_half_size(size) * DraggingScaleFactor;
}
const GLModel& GLGizmoBase::Grabber::get_cube() const
{
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
const_cast<bool&>(cube_initialized) = true;
}
return cube;
}
void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
{
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
const_cast<bool&>(cube_initialized) = true;
}
//BBS set to fixed size grabber
//float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
float fullsize = 8.0f;
if (GLGizmoBase::INV_ZOOM > 0) {
fullsize = FixedGrabberSize * GLGizmoBase::INV_ZOOM;
}
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(fullsize, fullsize, fullsize));
cube.render();
glsafe(::glPopMatrix());
}
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: m_parent(parent)
, m_group_id(-1)
, m_state(Off)
, m_shortcut_key(0)
, m_icon_filename(icon_filename)
, m_sprite_id(sprite_id)
, m_hover_id(-1)
, m_dragging(false)
, m_imgui(wxGetApp().imgui())
, m_first_input_window_render(true)
, m_dirty(false)
{
m_base_color = DEFAULT_BASE_COLOR;
m_drag_color = DEFAULT_DRAG_COLOR;
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
m_cone.init_from(its_make_cone(1., 1., 2 * PI / 24));
m_sphere.init_from(its_make_sphere(1., (2 * M_PI) / 24.));
m_cylinder.init_from(its_make_cylinder(1., 1., 2 * PI / 24.));
}
void GLGizmoBase::set_hover_id(int id)
{
if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
{
m_hover_id = id;
on_set_hover_id();
}
}
void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color)
{
m_highlight_color = color;
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging()
{
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::stop_dragging()
{
m_dragging = false;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = false;
}
on_stop_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::update(const UpdateData& data)
{
if (m_hover_id != -1)
on_update(data);
}
bool GLGizmoBase::update_items_state()
{
bool res = m_dirty;
m_dirty = false;
return res;
};
bool GLGizmoBase::GizmoImguiBegin(const std::string &name, int flags)
{
return m_imgui->begin(name, flags);
}
void GLGizmoBase::GizmoImguiEnd()
{
last_input_window_width = ImGui::GetWindowWidth();
m_imgui->end();
}
void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x, float pivot_y)
{
if (abs(last_input_window_width) > 0.01f) {
if (x + last_input_window_width > m_parent.get_canvas_size().get_width()) {
if (last_input_window_width > m_parent.get_canvas_size().get_width()) {
x = 0;
} else {
x = m_parent.get_canvas_size().get_width() - last_input_window_width;
}
}
}
m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y);
}
std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
{
static const float INV_255 = 1.0f / 255.0f;
id = BASE_ID - id;
if (m_group_id > -1)
id -= m_group_id;
// color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
return std::array<float, 4> {
float((id >> 0) & 0xff) * INV_255, // red
float((id >> 8) & 0xff) * INV_255, // green
float((id >> 16) & 0xff) * INV_255, // blue
float(picking_checksum_alpha_channel(id & 0xff, (id >> 8) & 0xff, (id >> 16) & 0xff))* INV_255 // checksum for validating against unwanted alpha blending and multi sampling
};
}
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
#if ENABLE_FIXED_GRABBER
render_grabbers((float)(GLGizmoBase::Grabber::FixedGrabberSize));
#else
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
#endif
}
void GLGizmoBase::render_grabbers(float size) const
{
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled)
m_grabbers[i].render(m_hover_id == i, size);
}
shader->stop_using();
}
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
#if ENABLE_FIXED_GRABBER
float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
#else
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
#endif
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
std::array<float, 4> color = picking_color_component(i);
m_grabbers[i].color = color;
m_grabbers[i].render_for_picking(mean_size);
}
}
}
std::string GLGizmoBase::format(float value, unsigned int decimals) const
{
return Slic3r::string_printf("%.*f", decimals, value);
}
void GLGizmoBase::set_dirty() {
m_dirty = true;
}
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
{
on_render_input_window(x, y, bottom_limit);
if (m_first_input_window_render) {
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
// so, we forces another frame rendering the first time the imgui window is shown
m_parent.set_as_dirty();
m_first_input_window_render = false;
}
}
std::string GLGizmoBase::get_name(bool include_shortcut) const
{
int key = get_shortcut_key();
std::string out = on_get_name();
if (include_shortcut && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z)
out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]";
return out;
}
// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
// were not interpolated by alpha blending or multi sampling.
unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue)
{
// 8 bit hash for the color
unsigned char b = ((((37 * red) + green) & 0x0ff) * 37 + blue) & 0x0ff;
// Increase enthropy by a bit reversal
b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
// Flip every second bit to increase the enthropy even more.
b ^= 0x55;
return b;
}
} // namespace GUI
} // namespace Slic3r