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reload_scene() call were followed by update(). It synchronizes back-end with front-end and then it calls reload_scene() again. However in SLA mode reload_scene() expects the back-end to be synchronized with front-end, thus we get asserts that we all have ignored for a long time. So, we call ObjectList::update_info_items() after the call of update() where reload_scene() is already called and GLCanvas3D::is_object_sinking() will return correct value