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Slovaks understand Czech well. Give them the Czech translation.
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@ -649,6 +649,12 @@ bool GUI_App::load_language(wxString language)
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if (language.IsEmpty())
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if (language.IsEmpty())
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language = "en_US";
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language = "en_US";
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// Alternate language code.
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wxString language_code_alt = language_code_short(language);
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if (language_code_alt == "sk")
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// Slovaks understand Czech well. Give them the Czech translation.
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language_code_alt = "cz";
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const wxLanguageInfo *info = nullptr;
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const wxLanguageInfo *info = nullptr;
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for (const wxLanguageInfo *this_info : get_installed_languages()) {
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for (const wxLanguageInfo *this_info : get_installed_languages()) {
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if (this_info->CanonicalName == language) {
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if (this_info->CanonicalName == language) {
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@ -656,17 +662,18 @@ bool GUI_App::load_language(wxString language)
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info = this_info;
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info = this_info;
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break;
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break;
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}
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}
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if (language_code_short(this_info->CanonicalName) == language_code_short(language))
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if (language_code_short(this_info->CanonicalName) == language_code_alt)
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// Alternatively try to match just the language without the country suffix.
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// Alternatively try to match just the language without the country suffix.
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info = this_info;
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info = this_info;
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}
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}
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wxString canonical_name = info->CanonicalName;
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wxString canonical_name;
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if (info == nullptr) {
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if (info == nullptr) {
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// Fallback for user languages, for which we do not have dictionaries.
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// Fallback for user languages, for which we do not have dictionaries.
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canonical_name = "en_EN";
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canonical_name = "en_EN";
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info = wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US);
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info = wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US);
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}
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} else
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canonical_name = info->CanonicalName;
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wxLocale *new_locale = new wxLocale;
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wxLocale *new_locale = new wxLocale;
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if (info == nullptr || ! new_locale->Init(info->Language)) {
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if (info == nullptr || ! new_locale->Init(info->Language)) {
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