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Fixed crash when selecting object
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@ -4115,7 +4115,7 @@ void GLCanvas3D::_render_legend_texture() const
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void GLCanvas3D::_render_layer_editing_overlay() const
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{
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if (m_print == nullptr)
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if ((m_print == nullptr) || m_print->objects().empty())
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return;
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GLVolume* volume = nullptr;
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