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synced 2025-05-29 09:37:23 +08:00
Fixed bug when algorithm stuck in a loop
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parent
6573bc15a5
commit
074406647a
@ -195,17 +195,20 @@ namespace Slic3r {
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double total_length_forward = (lines[start_idx].b - intersection_first).cast<double>().norm();
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double total_length_backward = (lines[start_idx].a - intersection_first).cast<double>().norm();
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for (int line_idx = int(start_idx) + 1; line_idx != int(end_idx); ++line_idx) {
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if (line_idx == int(lines.size())) line_idx = 0;
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auto cyclic_index = [&lines](int index) {
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if (index >= int(lines.size()))
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index = 0;
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else if (index < 0)
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index = lines.size() - 1;
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return index;
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};
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for (int line_idx = cyclic_index(int(start_idx) + 1); line_idx != int(end_idx); line_idx = cyclic_index(line_idx + 1))
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total_length_forward += lines[line_idx].length();
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}
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for (int line_idx = int(start_idx) - 1; line_idx != int(end_idx); --line_idx) {
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if (line_idx < 0) line_idx = int(lines.size()) - 1;
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for (int line_idx = cyclic_index(int(start_idx) - 1); line_idx != int(end_idx); line_idx = cyclic_index(line_idx - 1))
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total_length_backward += lines[line_idx].length();
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}
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total_length_forward += (lines[end_idx].a - intersection_last).cast<double>().norm();
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total_length_backward += (lines[end_idx].b - intersection_last).cast<double>().norm();
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@ -275,20 +278,14 @@ namespace Slic3r {
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intersection_second.line_idx, intersection_first_point,
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intersection_second_point);
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// Append the path around the border into the path
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if (shortest_direction == Direction::Forward) {
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for (int line_idx = intersection_first.line_idx; line_idx != int(intersection_second.line_idx); ++line_idx) {
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if (line_idx == int(border_lines.size())) line_idx = 0;
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result.append(border_lines[line_idx].b);
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}
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} else {
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if (shortest_direction == Direction::Forward)
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for (int line_idx = intersection_first.line_idx; line_idx != int(intersection_second.line_idx);
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--line_idx) {
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if (line_idx < 0) line_idx = int(border_lines.size()) - 1;
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line_idx = (((line_idx + 1) < int(border_lines.size())) ? (line_idx + 1) : 0))
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result.append(border_lines[line_idx].b);
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else
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for (int line_idx = intersection_first.line_idx; line_idx != int(intersection_second.line_idx);
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line_idx = (((line_idx - 1) >= 0) ? (line_idx - 1) : (int(border_lines.size()) - 1)))
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result.append(border_lines[line_idx].a);
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}
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}
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// Append the farthest intersection into the path
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result.append(intersection_second_point);
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