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Fixed crash when deleting last obejct from plater
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@ -1615,6 +1615,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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_set_current();
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m_hover_volume_idxs.clear();
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struct ModelVolumeState {
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ModelVolumeState(const GLVolume* volume) :
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model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
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