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Tech ENABLE_WORLD_COORDINATE - Removed unneeded parameter from GLGizmoRotate::mouse_position_in_local_plane() declaration
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@ -117,7 +117,11 @@ void GLGizmoRotate::on_start_dragging()
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void GLGizmoRotate::on_dragging(const UpdateData &data)
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void GLGizmoRotate::on_dragging(const UpdateData &data)
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{
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{
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#if ENABLE_WORLD_COORDINATE
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const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray));
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#else
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const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
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const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
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#endif // ENABLE_WORLD_COORDINATE
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const Vec2d orig_dir = Vec2d::UnitX();
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const Vec2d orig_dir = Vec2d::UnitX();
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const Vec2d new_dir = mouse_pos.normalized();
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const Vec2d new_dir = mouse_pos.normalized();
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@ -808,7 +812,11 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
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}
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}
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_WORLD_COORDINATE
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
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#else
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
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#endif // ENABLE_WORLD_COORDINATE
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{
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{
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double half_pi = 0.5 * double(PI);
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double half_pi = 0.5 * double(PI);
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@ -844,7 +852,6 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
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#endif // ENABLE_WORLD_COORDINATE
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#endif // ENABLE_WORLD_COORDINATE
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m.translate(-m_center);
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m.translate(-m_center);
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return transform(mouse_ray, m).intersect_plane(0.0);
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return transform(mouse_ray, m).intersect_plane(0.0);
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}
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}
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@ -122,7 +122,11 @@ private:
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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#if ENABLE_WORLD_COORDINATE
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const;
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#else
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
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#endif // ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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void init_data_from_selection(const Selection& selection);
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void init_data_from_selection(const Selection& selection);
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