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FDM Supports: Refactoring for efficiency
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@ -291,7 +291,7 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating base layers";
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// Fill in intermediate layers between the top / bottom support contact layers, trimm them by the object.
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// Fill in intermediate layers between the top / bottom support contact layers, trim them by the object.
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this->generate_base_layers(object, bottom_contacts, top_contacts, intermediate_layers, layer_support_areas);
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#ifdef SLIC3R_DEBUG
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@ -315,15 +315,7 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
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// Propagate top / bottom contact layers to generate interface layers.
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// In a first step generate normal interfaces with number_base_interface_layers = zero,
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// since generation of those layers is depends on remaining intersection area of intermediate layers.
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MyLayersPtr interface_layers = this->generate_interface_layers(
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bottom_contacts, top_contacts, intermediate_layers, 0, layer_storage);
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating base interfaces";
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// Propagate top / bottom contact layers to generate base interface layers in second step.
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MyLayersPtr base_interface_layers = this->generate_interface_layers(
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bottom_contacts, top_contacts, intermediate_layers, 2, layer_storage);
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auto [interface_layers, base_interface_layers] = this->generate_interface_layers(bottom_contacts, top_contacts, intermediate_layers, layer_storage);
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating raft";
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@ -333,18 +325,15 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
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MyLayersPtr raft_layers = this->generate_raft_base(top_contacts, interface_layers, intermediate_layers, layer_storage);
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#ifdef SLIC3R_DEBUG
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for (MyLayersPtr::const_iterator it = interface_layers.begin(); it != interface_layers.end(); ++ it)
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for (const MyLayer *l : interface_layers)
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Slic3r::SVG::export_expolygons(
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debug_out_path("support-interface-layers-%d-%lf.svg", iRun, (*it)->print_z),
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union_ex((*it)->polygons, false));
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#endif /* SLIC3R_DEBUG */
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#ifdef SLIC3R_DEBUG
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for (MyLayersPtr::const_iterator it = base_interface_layers.begin(); it != base_interface_layers.end(); ++ it)
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debug_out_path("support-interface-layers-%d-%lf.svg", iRun, l->print_z),
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union_ex(l->polygons, false));
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for (const MyLayer *l : base_interface_layers)
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Slic3r::SVG::export_expolygons(
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debug_out_path("support-base-interface-layers-%d-%lf.svg", iRun, (*it)->print_z),
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union_ex((*it)->polygons, false));
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#endif /* SLIC3R_DEBUG */
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debug_out_path("support-base-interface-layers-%d-%lf.svg", iRun, l->print_z),
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union_ex(l->polygons, false));
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#endif // SLIC3R_DEBUG
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/*
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// Clip with the pillars.
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@ -367,7 +356,6 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
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// A support layer installed on a PrintObject has a unique print_z.
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MyLayersPtr layers_sorted;
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layers_sorted.reserve(raft_layers.size() + bottom_contacts.size() + top_contacts.size() + intermediate_layers.size() + interface_layers.size() + base_interface_layers.size());
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//layers_sorted.reserve(raft_layers.size() + bottom_contacts.size() + top_contacts.size() + intermediate_layers.size() + interface_layers.size());
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layers_append(layers_sorted, raft_layers);
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layers_append(layers_sorted, bottom_contacts);
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layers_append(layers_sorted, top_contacts);
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@ -407,7 +395,6 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
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// Generate the actual toolpaths and save them into each layer.
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this->generate_toolpaths(object.support_layers(), raft_layers, bottom_contacts, top_contacts, intermediate_layers, interface_layers, base_interface_layers);
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//this->generate_toolpaths(object, raft_layers, bottom_contacts, top_contacts, intermediate_layers, interface_layers);
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#ifdef SLIC3R_DEBUG
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{
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@ -1600,7 +1587,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_conta
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});
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Polygons &layer_support_area = layer_support_areas[layer_id];
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task_group.run([this, &projection, &projection_raw, &layer, &layer_support_area, layer_id] {
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task_group.run([this, &projection, &projection_raw, &layer, &layer_support_area] {
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// Remove the areas that touched from the projection that will continue on next, lower, top surfaces.
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// Polygons trimming = union_(to_polygons(layer.slices), touching, true);
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Polygons trimming = offset(layer.lslices, float(SCALED_EPSILON));
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@ -1754,7 +1741,7 @@ void PrintObjectSupportMaterial::trim_top_contacts_by_bottom_contacts(
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const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const
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{
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tbb::parallel_for(tbb::blocked_range<int>(0, int(top_contacts.size())),
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[&object, &bottom_contacts, &top_contacts](const tbb::blocked_range<int>& range) {
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[&bottom_contacts, &top_contacts](const tbb::blocked_range<int>& range) {
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int idx_bottom_overlapping_first = -2;
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// For all top contact layers, counting downwards due to the way idx_higher_or_equal caches the last index to avoid repeated binary search.
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for (int idx_top = range.end() - 1; idx_top >= range.begin(); -- idx_top) {
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@ -2269,96 +2256,112 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_raf
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}
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// Convert some of the intermediate layers into top/bottom interface layers as well as base interface layers.
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PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_interface_layers(
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std::pair<PrintObjectSupportMaterial::MyLayersPtr, PrintObjectSupportMaterial::MyLayersPtr> PrintObjectSupportMaterial::generate_interface_layers(
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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size_t number_base_interface_layers,
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MyLayerStorage &layer_storage) const
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{
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// my $area_threshold = $self->interface_flow->scaled_spacing ** 2;
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MyLayersPtr interface_layers;
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std::pair<MyLayersPtr, MyLayersPtr> base_and_interface_layers;
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MyLayersPtr &interface_layers = base_and_interface_layers.first;
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MyLayersPtr &base_interface_layers = base_and_interface_layers.second;
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// distinguish between interface and base interface layers
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// Contact layer is considered an interface layer, therefore run the following block only if support_material_interface_layers > 1.
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// Contact layer needs a base_interface layer, therefore run the following block if support_material_interface_layers > 0, has soluble support and extruders are different.
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bool has_interface_layers = m_object_config->support_material_interface_layers.value > 1;
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if(number_base_interface_layers > 0)
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has_interface_layers = m_object_config->support_material_interface_layers.value > 0 && m_slicing_params.soluble_interface
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&& m_object_config->support_material_interface_extruder.value != m_object_config->support_material_extruder.value;
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if (! intermediate_layers.empty() && has_interface_layers) {
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bool soluble_interface_non_soluble_base =
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// Zero z-gap between the overhangs and the support interface.
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m_slicing_params.soluble_interface &&
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// Interface extruder soluble.
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m_print_config->filament_soluble.get_at(m_object_config->support_material_interface_extruder.value - 1) &&
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// Base extruder not soluble.
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! m_print_config->filament_soluble.get_at(m_object_config->support_material_extruder.value - 1);
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size_t num_interface_layers = m_object_config->support_material_interface_layers.value;
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size_t num_base_interface_layers = soluble_interface_non_soluble_base ? std::max(num_interface_layers / 2, size_t(2)) : 0;
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if (! intermediate_layers.empty() && num_interface_layers > 1) {
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// For all intermediate layers, collect top contact surfaces, which are not further than support_material_interface_layers.
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BOOST_LOG_TRIVIAL(debug) << "PrintObjectSupportMaterial::generate_interface_layers() in parallel - start";
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// Since the intermediate layer index starts at zero the number of interface layer needs to be reduced by 1.
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-- num_interface_layers;
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interface_layers.assign(intermediate_layers.size(), nullptr);
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if (num_base_interface_layers)
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base_interface_layers.assign(intermediate_layers.size(), nullptr);
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tbb::spin_mutex layer_storage_mutex;
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// Insert a new layer into base_interface_layers, if intersection with base exists.
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auto insert_layer = [&layer_storage, &layer_storage_mutex](MyLayer &intermediate_layer, Polygons &bottom, Polygons &&top, const Polygons *subtract, SupporLayerType type) {
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assert(! bottom.empty() || ! top.empty());
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MyLayer &layer_new = layer_allocate(layer_storage, layer_storage_mutex, type);
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layer_new.print_z = intermediate_layer.print_z;
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layer_new.bottom_z = intermediate_layer.bottom_z;
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layer_new.height = intermediate_layer.height;
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layer_new.bridging = intermediate_layer.bridging;
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// Merge top into bottom, unite them with a safety offset.
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append(bottom, std::move(top));
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layer_new.polygons = union_(std::move(bottom), true);
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// Subtract the interface from the base regions.
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intermediate_layer.polygons = diff(intermediate_layer.polygons, layer_new.polygons, false);
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if (subtract)
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// Trim the base interface layer with the interface layer.
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layer_new.polygons = diff(std::move(layer_new.polygons), *subtract);
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//FIXME filter layer_new.polygons islands by a minimum area?
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// $interface_area = [ grep abs($_->area) >= $area_threshold, @$interface_area ];
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return &layer_new;
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};
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tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate_layers.size()),
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[this, &bottom_contacts, &top_contacts, &intermediate_layers, &layer_storage, number_base_interface_layers, &layer_storage_mutex, &interface_layers](const tbb::blocked_range<size_t>& range) {
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[this, &bottom_contacts, &top_contacts, &intermediate_layers, &insert_layer, num_interface_layers, num_base_interface_layers, &interface_layers, &base_interface_layers](const tbb::blocked_range<size_t>& range) {
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// gather the number of layers below/above object
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// FIX The algorithm calculates top_z/bottom_z coordinates refered to the conctacts and above them polygons are projected.
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// Since the intermediate layer index starts at zero the number of interface layer needs to be reduced by 1.
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size_t number_layers = size_t(m_object_config->support_material_interface_layers.value - 1);
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if(number_base_interface_layers > 0)
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number_layers = size_t(number_layers + number_base_interface_layers);
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// Index of the first top contact layer intersecting the current intermediate layer.
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size_t idx_top_contact_first = size_t(-1);
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auto idx_top_contact_first = size_t(-1);
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// Index of the first bottom contact layer intersecting the current intermediate layer.
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size_t idx_bottom_contact_first = size_t(-1);
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auto idx_bottom_contact_first = size_t(-1);
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for (size_t idx_intermediate_layer = range.begin(); idx_intermediate_layer < range.end(); ++ idx_intermediate_layer) {
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MyLayer &intermediate_layer = *intermediate_layers[idx_intermediate_layer];
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// Top / bottom Z coordinate of a slab, over which we are collecting the top / bottom contact surfaces
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// Indexing is further corrected by the existing constacts, that are interface layers as well.
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coordf_t top_z = intermediate_layers[std::min<int>(intermediate_layers.size()-1, idx_intermediate_layer + number_layers -1)]->print_z;
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coordf_t bottom_z = intermediate_layers[std::max<int>(0, int(idx_intermediate_layer) - int(number_layers) + 1)]->bottom_z;
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// Indexing is further corrected by the existing contacts, that are interface layers as well.
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coordf_t top_z = intermediate_layers[std::min<int>(intermediate_layers.size() - 1, idx_intermediate_layer + num_interface_layers - 1)]->print_z;
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coordf_t top_inteface_z = intermediate_layers[std::min<int>(intermediate_layers.size() - 1, idx_intermediate_layer + num_base_interface_layers - 1)]->print_z;
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coordf_t bottom_z = intermediate_layers[std::max<int>(0, int(idx_intermediate_layer) - int(num_interface_layers) + 1)]->bottom_z;
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coordf_t bottom_interface_z = intermediate_layers[std::max<int>(0, int(idx_intermediate_layer) - int(num_base_interface_layers) + 1)]->bottom_z;
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// Move idx_top_contact_first up until above the current print_z.
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// FIX Avoid aditional excess layers (make it mirrow symmetric to the bottonm coding)
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// idx_top_contact_first = idx_higher_or_equal(top_contacts, idx_top_contact_first, [&intermediate_layer](const MyLayer *layer){ return layer->print_z >= intermediate_layer.print_z; }); // - EPSILON
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idx_top_contact_first = idx_higher_or_equal(top_contacts, idx_top_contact_first, [&intermediate_layer](const MyLayer *layer){ return layer->bottom_z >= intermediate_layer.print_z; }); // - EPSILON
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idx_top_contact_first = idx_higher_or_equal(top_contacts, idx_top_contact_first, [&intermediate_layer](const MyLayer *layer){ return layer->print_z >= intermediate_layer.print_z; }); // - EPSILON
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// Collect the top contact areas above this intermediate layer, below top_z.
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Polygons polygons_top_contact_projected;
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Polygons polygons_top_contact_projected_interface;
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Polygons polygons_top_contact_projected_base;
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for (size_t idx_top_contact = idx_top_contact_first; idx_top_contact < top_contacts.size(); ++ idx_top_contact) {
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const MyLayer &top_contact_layer = *top_contacts[idx_top_contact];
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//FIXME maybe this adds one interface layer in excess? removed?
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if (top_contact_layer.bottom_z - EPSILON > top_z)
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break;
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polygons_append(polygons_top_contact_projected, top_contact_layer.polygons);
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polygons_append(top_contact_layer.bottom_z - EPSILON > top_inteface_z ? polygons_top_contact_projected_base : polygons_top_contact_projected_interface, top_contact_layer.polygons);
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}
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// Move idx_bottom_contact_first up until touching bottom_z.
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idx_bottom_contact_first = idx_higher_or_equal(bottom_contacts, idx_bottom_contact_first, [bottom_z](const MyLayer *layer){ return layer->print_z >= bottom_z - EPSILON; });
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// Collect the top contact areas above this intermediate layer, below top_z.
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Polygons polygons_bottom_contact_projected;
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Polygons polygons_bottom_contact_projected_interface;
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Polygons polygons_bottom_contact_projected_base;
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for (size_t idx_bottom_contact = idx_bottom_contact_first; idx_bottom_contact < bottom_contacts.size(); ++ idx_bottom_contact) {
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const MyLayer &bottom_contact_layer = *bottom_contacts[idx_bottom_contact];
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if (bottom_contact_layer.print_z - EPSILON > intermediate_layer.bottom_z)
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break;
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polygons_append(polygons_bottom_contact_projected, bottom_contact_layer.polygons);
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polygons_append(bottom_contact_layer.print_z - EPSILON > bottom_interface_z ? polygons_bottom_contact_projected_interface : polygons_bottom_contact_projected_base, bottom_contact_layer.polygons);
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}
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if (polygons_top_contact_projected.empty() && polygons_bottom_contact_projected.empty())
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continue;
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polygons_append(polygons_top_contact_projected, polygons_bottom_contact_projected);
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polygons_top_contact_projected = union_(polygons_top_contact_projected, true);
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Polygons base_intersection_polys = intersection(intermediate_layer.polygons, polygons_top_contact_projected);
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// Insert a new layer into base_interface_layers, if intersection with base exists.
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if (! base_intersection_polys.empty()){
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MyLayer &layer_new = layer_allocate(layer_storage, layer_storage_mutex,
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number_base_interface_layers > 0 ? sltBase : polygons_top_contact_projected.empty() ? sltBottomInterface : sltTopInterface);
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layer_new.print_z = intermediate_layer.print_z;
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layer_new.bottom_z = intermediate_layer.bottom_z;
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layer_new.height = intermediate_layer.height;
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layer_new.bridging = intermediate_layer.bridging;
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layer_new.polygons = base_intersection_polys;
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interface_layers[idx_intermediate_layer] = &layer_new;
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//FIXME filter layer_new.polygons islands by a minimum area?
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// $interface_area = [ grep abs($_->area) >= $area_threshold, @$interface_area ];
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intermediate_layer.polygons = diff(intermediate_layer.polygons, polygons_top_contact_projected, false);
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MyLayer *interface_layer = nullptr;
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if (! polygons_bottom_contact_projected_interface.empty() || ! polygons_top_contact_projected_interface.empty()) {
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interface_layer = insert_layer(
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intermediate_layer, polygons_bottom_contact_projected_interface, std::move(polygons_top_contact_projected_interface), nullptr,
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polygons_top_contact_projected_interface.empty() ? sltBottomInterface : sltTopInterface);
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interface_layers[idx_intermediate_layer] = interface_layer;
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}
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if (! polygons_bottom_contact_projected_base.empty() || ! polygons_top_contact_projected_base.empty())
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base_interface_layers[idx_intermediate_layer] = insert_layer(
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intermediate_layer, polygons_bottom_contact_projected_base, std::move(polygons_top_contact_projected_base),
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interface_layer ? &interface_layer->polygons : nullptr, sltBase);
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}
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});
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@ -2367,7 +2370,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_int
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BOOST_LOG_TRIVIAL(debug) << "PrintObjectSupportMaterial::generate_interface_layers() in parallel - start";
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}
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return interface_layers;
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return base_and_interface_layers;
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}
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static void fill_expolygons_generate_paths(
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@ -2416,13 +2419,9 @@ struct MyLayerExtruded
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const Polygons& polygons_to_extrude() const { return (m_polygons_to_extrude == nullptr) ? layer->polygons : *m_polygons_to_extrude; }
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bool could_merge(const MyLayerExtruded &other) const {
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//return ! this->empty() && ! other.empty() && //FIXME Below layer ptr maybe nullptr, works only because full condition is false anyway, but ugly!
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// std::abs(this->layer->height - other.layer->height) < EPSILON &&
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// this->layer->bridging == other.layer->bridging;
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//FIX
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bool mergeable = ! this->empty() && ! other.empty();
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if (mergeable) mergeable = std::abs(this->layer->height - other.layer->height) < EPSILON && this->layer->bridging == other.layer->bridging;
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return mergeable;
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return ! this->empty() && ! other.empty() &&
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std::abs(this->layer->height - other.layer->height) < EPSILON &&
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this->layer->bridging == other.layer->bridging;
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}
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// Merge regions, perform boolean union over the merged polygons.
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@ -3327,10 +3326,9 @@ void PrintObjectSupportMaterial::generate_toolpaths(
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}
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// Merge base_interface_layers to base_layers to avoid unneccessary retractions
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if (! base_layer.empty() && ! base_layer.polygons_to_extrude().empty()
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&& ! base_interface_layer.empty() && ! base_interface_layer.polygons_to_extrude().empty()
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&& base_layer.could_merge(base_interface_layer))
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base_layer.merge(std::move(base_interface_layer));
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if (! base_layer.polygons_to_extrude().empty() && ! base_interface_layer.polygons_to_extrude().empty() &&
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base_layer.could_merge(base_interface_layer))
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base_layer.merge(std::move(base_interface_layer));
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layer_cache.overlaps.reserve(5);
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if (! bottom_contact_layer.empty())
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@ -205,11 +205,10 @@ private:
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// Turn some of the base layers into interface layers for number_base_interface_layers == 0.
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// Create base type interface layers under soluble interfaces to extend adhesion.
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// Turn some of the base layers into base interface layers for number_base_interface_layers > 0.
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MyLayersPtr generate_interface_layers(
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std::pair<MyLayersPtr, MyLayersPtr> generate_interface_layers(
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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size_t number_base_interface_layers,
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||||
MyLayerStorage &layer_storage) const;
|
||||
|
||||
|
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Reference in New Issue
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