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Merge pull request #3556 from uclaros/gl_messing
3D Navigation improvement features
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commit
0eb20004b3
@ -46,6 +46,7 @@ use constant GROUND_Z => -0.02;
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use constant DEFAULT_COLOR => [1,1,0];
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use constant SELECTED_COLOR => [0,1,0,1];
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use constant HOVER_COLOR => [0.4,0.9,0,1];
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use constant PI => 3.1415927;
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# make OpenGL::Array thread-safe
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{
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@ -147,7 +148,15 @@ sub mouse_event {
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} elsif ($e->LeftDClick) {
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$self->on_double_click->()
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if $self->on_double_click;
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} elsif ($e->LeftDown || $e->RightDown) {
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} elsif ($e->MiddleDClick) {
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if (@{$self->volumes}) {
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$self->zoom_to_volumes;
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} else {
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$self->zoom_to_bed;
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}
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$self->_dirty(1);
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$self->Refresh;
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} elsif (($e->LeftDown || $e->RightDown) && not $e->ShiftDown) {
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# If user pressed left or right button we first check whether this happened
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# on a volume or not.
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my $volume_idx = $self->_hover_volume_idx // -1;
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@ -209,7 +218,16 @@ sub mouse_event {
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$self->_dragged(1);
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$self->Refresh;
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} elsif ($e->Dragging) {
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if ($e->LeftIsDown) {
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if ($e->AltDown) {
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# Move the camera center on the Z axis based on mouse Y axis movement
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if (defined $self->_drag_start_pos) {
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my $orig = $self->_drag_start_pos;
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$self->_camera_target->translate(0, 0, $pos->y - $orig->y);
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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$self->Refresh;
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}
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$self->_drag_start_pos($pos);
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} elsif ($e->LeftIsDown) {
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# if dragging over blank area with left button, rotate
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if (defined $self->_drag_start_pos) {
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my $orig = $self->_drag_start_pos;
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@ -833,11 +851,46 @@ sub Render {
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glDisable(GL_BLEND);
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}
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if (defined $self->_drag_start_pos || defined $self->_drag_start_xy) {
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$self->draw_center_of_rotation($self->_camera_target->x, $self->_camera_target->y, $self->_camera_target->z);
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}
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glFlush();
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$self->SwapBuffers();
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}
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sub draw_axes {
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my ($self, $x, $y, $z, $length, $width, $allways_visible) = @_;
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if ($allways_visible) {
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glDisable(GL_DEPTH_TEST);
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} else {
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glEnable(GL_DEPTH_TEST);
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}
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glLineWidth($width);
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glBegin(GL_LINES);
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# draw line for x axis
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glColor3f(1, 0, 0);
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glVertex3f($x, $y, $z);
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glVertex3f($x + $length, $y, $z);
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# draw line for y axis
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glColor3f(0, 1, 0);
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glVertex3f($x, $y, $z);
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glVertex3f($x, $y + $length, $z);
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# draw line for Z axis
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glColor3f(0, 0, 1);
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glVertex3f($x, $y, $z);
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glVertex3f($x, $y, $z + $length);
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glEnd();
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}
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sub draw_center_of_rotation {
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my ($self, $x, $y, $z) = @_;
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$self->draw_axes($x, $y, $z, 10, 1, 1);
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$self->draw_axes($x, $y, $z, 10, 4, 0);
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}
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sub draw_volumes {
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my ($self, $fakecolor) = @_;
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