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Enable seam 'jumping' if it is already on a sharp edge, but there is a better one (SPE-2305)
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@ -328,7 +328,6 @@ SeamCandidate get_seam_candidate(
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choice_visibilities[slice_index] >
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least_visible.visibility + params.jump_visibility_threshold};
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const bool can_be_on_edge{
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!is_on_edge &&
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perimeter.angle_types[least_visible.choice.next_index] != AngleType::smooth};
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if (is_too_far || (can_be_on_edge && is_too_visible)) {
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candidate = least_visible.choice;
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