mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-05 14:20:41 +08:00
Merge branch 'lh_mm_segmentation_volumes'
This commit is contained in:
commit
1422df61ec
@ -2588,12 +2588,10 @@ namespace Slic3r {
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assert(index < geometry.custom_supports.size());
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assert(index < geometry.custom_seam.size());
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assert(index < geometry.mm_segmentation.size());
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if (! geometry.custom_supports[index].empty())
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volume->supported_facets.set_triangle_from_string(i, geometry.custom_supports[index]);
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if (! geometry.custom_seam[index].empty())
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volume->seam_facets.set_triangle_from_string(i, geometry.custom_seam[index]);
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if (! geometry.mm_segmentation[index].empty())
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volume->mm_segmentation_facets.set_triangle_from_string(i, geometry.mm_segmentation[index]);
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volume->supported_facets.set_triangle_from_string(i, geometry.custom_supports[index]);
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volume->seam_facets.set_triangle_from_string(i, geometry.custom_seam[index]);
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volume->mm_segmentation_facets.set_triangle_from_string(i, geometry.mm_segmentation[index]);
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}
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volume->supported_facets.shrink_to_fit();
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volume->seam_facets.shrink_to_fit();
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@ -58,10 +58,7 @@ std::pair<std::vector<Vec2d>, std::vector<PointType>> remove_redundant_points(
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const std::int64_t index{std::distance(points.begin(), iterator)};
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if (next(iterator) == points.end() || point_types[index] != point_types[index + 1]) {
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std::vector<Vec2d> simplification_result;
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douglas_peucker<double>(
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range_start, next(iterator), std::back_inserter(simplification_result), tolerance,
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[](const Vec2d &point) { return point; }
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);
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douglas_peucker(range_start, next(iterator), std::back_inserter(simplification_result), tolerance);
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points_result.insert(
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points_result.end(), simplification_result.begin(), simplification_result.end()
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@ -190,6 +190,10 @@ template<class L> bool intersection(const L &l1, const L &l2, Vec<Dim<L>, Scalar
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return false; // not intersecting
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}
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inline Point midpoint(const Point &a, const Point &b) {
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return (a + b) / 2;
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}
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} // namespace line_alg
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class Line
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@ -204,7 +208,7 @@ public:
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void rotate(double angle, const Point ¢er) { this->a.rotate(angle, center); this->b.rotate(angle, center); }
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void reverse() { std::swap(this->a, this->b); }
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double length() const { return (b.cast<double>() - a.cast<double>()).norm(); }
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Point midpoint() const { return (this->a + this->b) / 2; }
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Point midpoint() const { return line_alg::midpoint(this->a, this->b); }
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bool intersection_infinite(const Line &other, Point* point) const;
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bool operator==(const Line &rhs) const { return this->a == rhs.a && this->b == rhs.b; }
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double distance_to_squared(const Point &point) const { return distance_to_squared(point, this->a, this->b); }
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@ -2043,35 +2043,46 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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polygon->scale(get_scaling_factor(X), get_scaling_factor(Y)); // scale around polygon origin
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}
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indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, TriangleStateType type) const
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{
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indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume &mv, TriangleStateType type) const {
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TriangleSelector selector(mv.mesh());
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// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
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selector.deserialize(m_data, false);
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return selector.get_facets(type);
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}
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indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume& mv, TriangleStateType type) const
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{
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indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume &mv, TriangleStateType type) const {
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TriangleSelector selector(mv.mesh());
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// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
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selector.deserialize(m_data, false);
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return selector.get_facets_strict(type);
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}
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bool FacetsAnnotation::has_facets(const ModelVolume& mv, TriangleStateType type) const
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{
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indexed_triangle_set_with_color FacetsAnnotation::get_all_facets_with_colors(const ModelVolume &mv) const {
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TriangleSelector selector(mv.mesh());
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// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
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selector.deserialize(m_data, false);
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return selector.get_all_facets_with_colors();
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}
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indexed_triangle_set_with_color FacetsAnnotation::get_all_facets_strict_with_colors(const ModelVolume &mv) const {
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TriangleSelector selector(mv.mesh());
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// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
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selector.deserialize(m_data, false);
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return selector.get_all_facets_strict_with_colors();
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}
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bool FacetsAnnotation::has_facets(const ModelVolume &mv, TriangleStateType type) const {
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return TriangleSelector::has_facets(m_data, type);
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}
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bool FacetsAnnotation::set(const TriangleSelector& selector)
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{
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bool FacetsAnnotation::set(const TriangleSelector &selector) {
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TriangleSelector::TriangleSplittingData sel_map = selector.serialize();
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if (sel_map != m_data) {
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m_data = std::move(sel_map);
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this->touch();
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return true;
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}
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return false;
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}
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@ -2111,9 +2122,15 @@ std::string FacetsAnnotation::get_triangle_as_string(int triangle_idx) const
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// Recover triangle splitting & state from string of hexadecimal values previously
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// generated by get_triangle_as_string. Used to load from 3MF.
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void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::string& str)
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void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::string &str)
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{
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assert(! str.empty());
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if (str.empty()) {
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// The triangle isn't painted, so it means that it will use the default extruder.
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m_data.used_states[static_cast<int>(TriangleStateType::NONE)] = true;
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return;
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}
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assert(!str.empty());
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assert(m_data.triangles_to_split.empty() || m_data.triangles_to_split.back().triangle_idx < triangle_id);
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m_data.triangles_to_split.emplace_back(triangle_id, int(m_data.bitstream.size()));
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@ -667,10 +667,12 @@ public:
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void assign(const FacetsAnnotation &rhs) { if (! this->timestamp_matches(rhs)) { m_data = rhs.m_data; this->copy_timestamp(rhs); } }
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void assign(FacetsAnnotation &&rhs) { if (! this->timestamp_matches(rhs)) { m_data = std::move(rhs.m_data); this->copy_timestamp(rhs); } }
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const TriangleSelector::TriangleSplittingData &get_data() const noexcept { return m_data; }
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bool set(const TriangleSelector& selector);
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indexed_triangle_set get_facets(const ModelVolume& mv, TriangleStateType type) const;
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indexed_triangle_set get_facets_strict(const ModelVolume& mv, TriangleStateType type) const;
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bool has_facets(const ModelVolume& mv, TriangleStateType type) const;
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bool set(const TriangleSelector &selector);
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indexed_triangle_set get_facets(const ModelVolume &mv, TriangleStateType type) const;
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indexed_triangle_set get_facets_strict(const ModelVolume &mv, TriangleStateType type) const;
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indexed_triangle_set_with_color get_all_facets_with_colors(const ModelVolume &mv) const;
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indexed_triangle_set_with_color get_all_facets_strict_with_colors(const ModelVolume &mv) const;
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bool has_facets(const ModelVolume &mv, TriangleStateType type) const;
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bool empty() const { return m_data.triangles_to_split.empty(); }
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// Following method clears the config and increases its timestamp, so the deleted
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File diff suppressed because it is too large
Load Diff
@ -35,6 +35,8 @@ using ColoredLines = std::vector<ColoredLine>;
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// Returns MMU segmentation based on painting in MMU segmentation gizmo
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std::vector<std::vector<ExPolygons>> multi_material_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback);
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BoundingBox get_extents(const std::vector<ColoredLines> &colored_polygons);
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} // namespace Slic3r
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namespace boost::polygon {
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@ -33,8 +33,8 @@ class BoundingBox3;
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// Reduces polyline in the <begin, end) range, outputs into the output iterator.
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// Output iterator may be equal to input iterator as long as the iterator value type move operator supports move at the same input / output address.
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template<typename SquareLengthType, typename InputIterator, typename OutputIterator, typename PointGetter>
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inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, OutputIterator out, const double tolerance, PointGetter point_getter)
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template<typename SquareLengthType, typename InputIterator, typename OutputIterator, typename TakeFloaterPredicate, typename PointGetter>
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inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, OutputIterator out, TakeFloaterPredicate take_floater_predicate, PointGetter point_getter)
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{
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using InputIteratorCategory = typename std::iterator_traits<InputIterator>::iterator_category;
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static_assert(std::is_base_of_v<std::input_iterator_tag, InputIteratorCategory>);
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@ -50,7 +50,6 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
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// Two points input.
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*out ++ = std::move(*next);
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} else {
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const auto tolerance_sq = SquareLengthType(sqr(tolerance));
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InputIterator anchor = begin;
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InputIterator floater = std::prev(end);
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std::vector<InputIterator> dpStack;
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@ -66,17 +65,17 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
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// Two point segment. Accept the floater.
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take_floater = true;
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} else {
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SquareLengthType max_dist_sq = 0;
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std::optional<SquareLengthType> max_dist_sq;
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// Find point furthest from line seg created by (anchor, floater) and note it.
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const Vector v = (f - a).template cast<SquareLengthType>();
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if (const SquareLengthType l2 = v.squaredNorm(); l2 == 0) {
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// Zero length segment, find the furthest point between anchor and floater.
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for (auto it = std::next(anchor); it != floater; ++ it)
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if (SquareLengthType dist_sq = (point_getter(*it) - a).template cast<SquareLengthType>().squaredNorm();
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dist_sq > max_dist_sq) {
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max_dist_sq = dist_sq;
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furthest = it;
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for (auto it = std::next(anchor); it != floater; ++ it) {
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if (SquareLengthType dist_sq = (point_getter(*it) - a).template cast<SquareLengthType>().squaredNorm(); !max_dist_sq.has_value() || dist_sq > max_dist_sq) {
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max_dist_sq = dist_sq;
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furthest = it;
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}
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}
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} else {
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// Find Find the furthest point from the line <anchor, floater>.
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const double dl2 = double(l2);
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@ -98,15 +97,20 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
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const Vector w = (dt * dv).cast<SquareLengthType>();
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dist_sq = (w - va).squaredNorm();
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}
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if (dist_sq > max_dist_sq) {
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if (!max_dist_sq.has_value() || dist_sq > max_dist_sq) {
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max_dist_sq = dist_sq;
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furthest = it;
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}
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}
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}
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// remove point if less than tolerance
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take_floater = max_dist_sq <= tolerance_sq;
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assert(max_dist_sq.has_value());
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// Remove points between the anchor and the floater when the predicate is satisfied.
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take_floater = take_floater_predicate(anchor, floater, *max_dist_sq);
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}
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if (take_floater) {
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// The points between anchor and floater are close to the <anchor, floater> line.
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// Drop the points between them.
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@ -117,6 +121,7 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
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dpStack.pop_back();
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if (dpStack.empty())
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break;
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floater = dpStack.back();
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f = point_getter(*floater);
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} else {
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@ -132,14 +137,29 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
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return out;
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}
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// Reduces polyline in the <begin, end) range, outputs into the output iterator.
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// Output iterator may be equal to input iterator as long as the iterator value type move operator supports move at the same input / output address.
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template<typename SquareLengthType, typename InputIterator, typename OutputIterator, typename PointGetter>
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inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, OutputIterator out, const double tolerance, PointGetter point_getter) {
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const auto tolerance_sq = static_cast<SquareLengthType>(sqr(tolerance));
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const auto take_floater_predicate = [&tolerance_sq](InputIterator, InputIterator, const SquareLengthType max_dist_sq) -> bool {
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return max_dist_sq <= tolerance_sq;
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};
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return douglas_peucker<SquareLengthType>(begin, end, out, take_floater_predicate, point_getter);
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}
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template<typename OutputIterator>
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inline OutputIterator douglas_peucker(Points::const_iterator begin, Points::const_iterator end, OutputIterator out, const double tolerance)
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{
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return douglas_peucker<int64_t>(begin, end, out, tolerance, [](const Point &p) { return p; });
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}
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template<typename OutputIterator>
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inline OutputIterator douglas_peucker(Pointfs::const_iterator begin, Pointfs::const_iterator end, OutputIterator out, const double tolerance)
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{
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return douglas_peucker<double>(begin, end, out, tolerance, [](const Vec2d &p) { return p; });
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}
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inline Points douglas_peucker(const Points &src, const double tolerance)
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{
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Points out;
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@ -167,7 +187,7 @@ public:
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void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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void rotate(double cos_angle, double sin_angle);
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void rotate(double angle, const Point ¢er);
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void reverse() { std::reverse(this->points.begin(), this->points.end()); }
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virtual void reverse() { std::reverse(this->points.begin(), this->points.end()); }
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const Point& front() const { return this->points.front(); }
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const Point& back() const { return this->points.back(); }
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|
@ -34,11 +34,14 @@ namespace Slic3r {
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class Polygon;
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class BoundingBox;
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||||
class ColorPolygon;
|
||||
|
||||
using Polygons = std::vector<Polygon, PointsAllocator<Polygon>>;
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using PolygonPtrs = std::vector<Polygon*, PointsAllocator<Polygon*>>;
|
||||
using ConstPolygonPtrs = std::vector<const Polygon*, PointsAllocator<const Polygon*>>;
|
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|
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using ColorPolygons = std::vector<ColorPolygon>;
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|
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// Returns true if inside. Returns border_result if on boundary.
|
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bool contains(const Polygon& polygon, const Point& p, bool border_result = true);
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bool contains(const Polygons& polygons, const Point& p, bool border_result = true);
|
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@ -328,12 +331,41 @@ template<class I> IntegerOnly<I, Polygons> reserve_polygons(I cap)
|
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return reserve_vector<Polygon, I, typename Polygons::allocator_type>(cap);
|
||||
}
|
||||
|
||||
} // Slic3r
|
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class ColorPolygon : public Polygon
|
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{
|
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public:
|
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using Color = uint8_t;
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using Colors = std::vector<Color>;
|
||||
|
||||
Colors colors;
|
||||
|
||||
ColorPolygon() = default;
|
||||
explicit ColorPolygon(const Points &points, const Colors &colors) : Polygon(points), colors(colors) {}
|
||||
ColorPolygon(std::initializer_list<Point> points, std::initializer_list<Color> colors) : Polygon(points), colors(colors) {}
|
||||
ColorPolygon(const ColorPolygon &other) : ColorPolygon(other.points, other.colors) {}
|
||||
ColorPolygon(ColorPolygon &&other) noexcept : ColorPolygon(std::move(other.points), std::move(other.colors)) {}
|
||||
ColorPolygon(Points &&points, Colors &&colors) : Polygon(std::move(points)), colors(std::move(colors)) {}
|
||||
|
||||
void reverse() override {
|
||||
Polygon::reverse();
|
||||
std::reverse(this->colors.begin(), this->colors.end());
|
||||
}
|
||||
|
||||
ColorPolygon &operator=(const ColorPolygon &other) {
|
||||
this->points = other.points;
|
||||
this->colors = other.colors;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
using ColorPolygons = std::vector<ColorPolygon>;
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
// start Boost
|
||||
#include <boost/polygon/polygon.hpp>
|
||||
|
||||
namespace boost { namespace polygon {
|
||||
namespace boost::polygon {
|
||||
template <>
|
||||
struct geometry_concept<Slic3r::Polygon>{ typedef polygon_concept type; };
|
||||
|
||||
@ -411,7 +443,7 @@ namespace boost { namespace polygon {
|
||||
polygons.assign(input_begin, input_end);
|
||||
}
|
||||
};
|
||||
} }
|
||||
} // namespace boost::polygon
|
||||
// end Boost
|
||||
|
||||
#endif
|
||||
|
@ -1403,22 +1403,31 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_
|
||||
print_object_regions->ref_cnt_inc();
|
||||
}
|
||||
std::vector<unsigned int> painting_extruders;
|
||||
if (const auto &volumes = print_object.model_object()->volumes;
|
||||
num_extruders > 1 &&
|
||||
std::find_if(volumes.begin(), volumes.end(), [](const ModelVolume *v) { return ! v->mm_segmentation_facets.empty(); }) != volumes.end()) {
|
||||
|
||||
if (const auto &volumes = print_object.model_object()->volumes; num_extruders > 1 && print_object.model_object()->is_mm_painted()) {
|
||||
std::array<bool, static_cast<size_t>(TriangleStateType::Count)> used_facet_states{};
|
||||
for (const ModelVolume *volume : volumes) {
|
||||
const std::vector<bool> &volume_used_facet_states = volume->mm_segmentation_facets.get_data().used_states;
|
||||
if (volume->is_mm_painted()) {
|
||||
const std::vector<bool> &volume_used_facet_states = volume->mm_segmentation_facets.get_data().used_states;
|
||||
|
||||
assert(volume_used_facet_states.size() == used_facet_states.size());
|
||||
for (size_t state_idx = 0; state_idx < std::min(volume_used_facet_states.size(), used_facet_states.size()); ++state_idx)
|
||||
used_facet_states[state_idx] |= volume_used_facet_states[state_idx];
|
||||
assert(volume_used_facet_states.size() == used_facet_states.size());
|
||||
for (size_t state_idx = 1; state_idx < std::min(volume_used_facet_states.size(), used_facet_states.size()); ++state_idx) {
|
||||
used_facet_states[state_idx] |= volume_used_facet_states[state_idx];
|
||||
}
|
||||
|
||||
// When the default facet state (TriangleStateType::NONE) is used, then we mark the volume extruder also as the used extruder.
|
||||
const bool used_volume_extruder = !volume_used_facet_states.empty() && volume_used_facet_states[static_cast<size_t>(TriangleStateType::NONE)];
|
||||
if (const int volume_extruder_id = volume->extruder_id(); used_volume_extruder && volume_extruder_id >= 0) {
|
||||
used_facet_states[volume_extruder_id] |= true;
|
||||
}
|
||||
} else if (const int volume_extruder_id = volume->extruder_id(); volume_extruder_id >= 0) {
|
||||
used_facet_states[volume_extruder_id] |= true;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t state_idx = static_cast<size_t>(TriangleStateType::Extruder1); state_idx < used_facet_states.size(); ++state_idx) {
|
||||
if (used_facet_states[state_idx])
|
||||
if (used_facet_states[state_idx]) {
|
||||
painting_extruders.emplace_back(state_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (model_object_status.print_object_regions_status == ModelObjectStatus::PrintObjectRegionsStatus::Valid) {
|
||||
|
@ -753,10 +753,7 @@ void PrintObject::slice_volumes()
|
||||
m_print->throw_if_canceled();
|
||||
|
||||
// Is any ModelVolume MMU painted?
|
||||
if (const auto& volumes = this->model_object()->volumes;
|
||||
m_print->config().nozzle_diameter.size() > 1 &&
|
||||
std::find_if(volumes.begin(), volumes.end(), [](const ModelVolume* v) { return !v->mm_segmentation_facets.empty(); }) != volumes.end()) {
|
||||
|
||||
if (m_print->config().nozzle_diameter.size() > 1 && this->model_object()->is_mm_painted()) {
|
||||
// If XY Size compensation is also enabled, notify the user that XY Size compensation
|
||||
// would not be used because the object is multi-material painted.
|
||||
if (m_config.xy_size_compensation.value != 0.f) {
|
||||
|
@ -568,9 +568,10 @@ struct EdgeToFace {
|
||||
bool operator<(const EdgeToFace &other) const { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); }
|
||||
};
|
||||
|
||||
template<typename FaceFilter, typename ThrowOnCancelCallback>
|
||||
static std::vector<EdgeToFace> create_edge_map(
|
||||
const indexed_triangle_set &its, FaceFilter face_filter, ThrowOnCancelCallback throw_on_cancel)
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None, typename FaceFilter, typename ThrowOnCancelCallback>
|
||||
static std::vector<EdgeToFace> create_edge_map(const typename IndexedTriangleSetType<mesh_info>::type &its,
|
||||
FaceFilter face_filter,
|
||||
ThrowOnCancelCallback throw_on_cancel)
|
||||
{
|
||||
std::vector<EdgeToFace> edges_map;
|
||||
edges_map.reserve(its.indices.size() * 3);
|
||||
@ -599,12 +600,14 @@ static std::vector<EdgeToFace> create_edge_map(
|
||||
|
||||
// Map from a face edge to a unique edge identifier or -1 if no neighbor exists.
|
||||
// Two neighbor faces share a unique edge identifier even if they are flipped.
|
||||
template<typename FaceFilter, typename ThrowOnCancelCallback>
|
||||
static inline std::vector<Vec3i> its_face_edge_ids_impl(const indexed_triangle_set &its, FaceFilter face_filter, ThrowOnCancelCallback throw_on_cancel)
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None, typename FaceFilter, typename ThrowOnCancelCallback>
|
||||
static inline std::vector<Vec3i> its_face_edge_ids_impl(const typename IndexedTriangleSetType<mesh_info>::type &its,
|
||||
FaceFilter face_filter,
|
||||
ThrowOnCancelCallback throw_on_cancel)
|
||||
{
|
||||
std::vector<Vec3i> out(its.indices.size(), Vec3i(-1, -1, -1));
|
||||
|
||||
std::vector<EdgeToFace> edges_map = create_edge_map(its, face_filter, throw_on_cancel);
|
||||
std::vector<EdgeToFace> edges_map = create_edge_map<mesh_info>(its, face_filter, throw_on_cancel);
|
||||
|
||||
// Assign a unique common edge id to touching triangle edges.
|
||||
int num_edges = 0;
|
||||
@ -624,8 +627,8 @@ static inline std::vector<Vec3i> its_face_edge_ids_impl(const indexed_triangle_s
|
||||
}
|
||||
if (! found) {
|
||||
//FIXME Vojtech: Trying to find an edge with equal orientation. This smells.
|
||||
// admesh can assign the same edge ID to more than two facets (which is
|
||||
// still topologically correct), so we have to search for a duplicate of
|
||||
// admesh can assign the same edge ID to more than two facets (which is
|
||||
// still topologically correct), so we have to search for a duplicate of
|
||||
// this edge too in case it was already seen in this orientation
|
||||
for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j]; ++ j)
|
||||
if (edges_map[j].face != -1) {
|
||||
@ -650,9 +653,16 @@ static inline std::vector<Vec3i> its_face_edge_ids_impl(const indexed_triangle_s
|
||||
return out;
|
||||
}
|
||||
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its)
|
||||
// Explicit template instantiation.
|
||||
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::None>(const IndexedTriangleSetType<AdditionalMeshInfo::None>::type &);
|
||||
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::Color>(const IndexedTriangleSetType<AdditionalMeshInfo::Color>::type &);
|
||||
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::None>(const IndexedTriangleSetType<AdditionalMeshInfo::None>::type &, const std::vector<char> &);
|
||||
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::Color>(const IndexedTriangleSetType<AdditionalMeshInfo::Color>::type &, const std::vector<char> &);
|
||||
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its)
|
||||
{
|
||||
return its_face_edge_ids_impl(its, [](const uint32_t){ return true; }, [](){});
|
||||
return its_face_edge_ids_impl<mesh_info>(its, [](const uint32_t){ return true; }, [](){});
|
||||
}
|
||||
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::function<void()> throw_on_cancel_callback)
|
||||
@ -660,9 +670,10 @@ std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::funct
|
||||
return its_face_edge_ids_impl(its, [](const uint32_t){ return true; }, throw_on_cancel_callback);
|
||||
}
|
||||
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, const std::vector<char> &face_mask)
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its, const std::vector<char> &face_mask)
|
||||
{
|
||||
return its_face_edge_ids_impl(its, [&face_mask](const uint32_t idx){ return face_mask[idx]; }, [](){});
|
||||
return its_face_edge_ids_impl<mesh_info>(its, [&face_mask](const uint32_t idx){ return face_mask[idx]; }, [](){});
|
||||
}
|
||||
|
||||
// Having the face neighbors available, assign unique edge IDs to face edges for chaining of polygons over slices.
|
||||
|
@ -39,6 +39,30 @@ namespace Slic3r {
|
||||
class TriangleMesh;
|
||||
class TriangleMeshSlicer;
|
||||
|
||||
struct indexed_triangle_set_with_color
|
||||
{
|
||||
std::vector<stl_triangle_vertex_indices> indices;
|
||||
std::vector<stl_vertex> vertices;
|
||||
std::vector<uint8_t> colors;
|
||||
};
|
||||
|
||||
enum class AdditionalMeshInfo {
|
||||
None,
|
||||
Color
|
||||
};
|
||||
|
||||
template<AdditionalMeshInfo mesh_info> struct IndexedTriangleSetType;
|
||||
|
||||
template<> struct IndexedTriangleSetType<AdditionalMeshInfo::None>
|
||||
{
|
||||
using type = indexed_triangle_set;
|
||||
};
|
||||
|
||||
template<> struct IndexedTriangleSetType<AdditionalMeshInfo::Color>
|
||||
{
|
||||
using type = indexed_triangle_set_with_color;
|
||||
};
|
||||
|
||||
struct RepairedMeshErrors {
|
||||
// How many edges were united by merging their end points with some other end points in epsilon neighborhood?
|
||||
int edges_fixed = 0;
|
||||
@ -210,9 +234,14 @@ private:
|
||||
// Map from a face edge to a unique edge identifier or -1 if no neighbor exists.
|
||||
// Two neighbor faces share a unique edge identifier even if they are flipped.
|
||||
// Used for chaining slice lines into polygons.
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its);
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
|
||||
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its);
|
||||
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::function<void()> throw_on_cancel_callback);
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, const std::vector<char> &face_mask);
|
||||
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
|
||||
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its, const std::vector<char> &face_mask);
|
||||
|
||||
// Having the face neighbors available, assign unique edge IDs to face edges for chaining of polygons over slices.
|
||||
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::vector<Vec3i> &face_neighbors, bool assign_unbound_edges = false, int *num_edges = nullptr);
|
||||
|
||||
@ -394,7 +423,7 @@ inline BoundingBoxf3 bounding_box(const indexed_triangle_set& its, const Transfo
|
||||
return {bmin.cast<double>(), bmax.cast<double>()};
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Slic3r
|
||||
|
||||
// Serialization through the Cereal library
|
||||
#include <cereal/access.hpp>
|
||||
|
@ -58,6 +58,39 @@
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
template<AdditionalMeshInfo mesh_info> struct PolygonsType;
|
||||
|
||||
template<> struct PolygonsType<AdditionalMeshInfo::None>
|
||||
{
|
||||
using type = Polygons;
|
||||
};
|
||||
|
||||
template<> struct PolygonsType<AdditionalMeshInfo::Color>
|
||||
{
|
||||
using type = ColorPolygons;
|
||||
};
|
||||
|
||||
template<AdditionalMeshInfo mesh_info> struct FacetColorFunctor;
|
||||
|
||||
template<> struct FacetColorFunctor<AdditionalMeshInfo::None>
|
||||
{
|
||||
constexpr ColorPolygon::Color operator()(size_t facet_idx) const { return 0; }
|
||||
};
|
||||
|
||||
template<> struct FacetColorFunctor<AdditionalMeshInfo::Color>
|
||||
{
|
||||
FacetColorFunctor() = delete;
|
||||
explicit FacetColorFunctor(const ColorPolygon::Colors &colors) : colors(colors) {}
|
||||
|
||||
ColorPolygon::Color operator()(size_t facet_idx) const {
|
||||
assert(facet_idx < this->colors.size());
|
||||
return this->colors[facet_idx];
|
||||
}
|
||||
|
||||
private:
|
||||
const ColorPolygon::Colors &colors;
|
||||
};
|
||||
|
||||
class IntersectionReference
|
||||
{
|
||||
public:
|
||||
@ -141,7 +174,10 @@ public:
|
||||
NO_SEED = 0x100,
|
||||
SKIP = 0x200,
|
||||
};
|
||||
uint32_t flags { 0 };
|
||||
|
||||
uint16_t flags { 0 };
|
||||
// Color id of sliced facet.
|
||||
uint8_t color { 0 };
|
||||
|
||||
#ifdef DEBUG_INTERSECTIONLINE
|
||||
enum class Source {
|
||||
@ -193,6 +229,7 @@ inline FacetSliceType slice_facet(
|
||||
const Vec3i &edge_ids,
|
||||
const int idx_vertex_lowest,
|
||||
const bool horizontal,
|
||||
const ColorPolygon::Color facet_color,
|
||||
IntersectionLine &line_out)
|
||||
{
|
||||
using Vector = Eigen::Matrix<T, 3, 1, Eigen::DontAlign>;
|
||||
@ -256,6 +293,7 @@ inline FacetSliceType slice_facet(
|
||||
line_out.b = v3f_scaled_to_contour_point(*b);
|
||||
line_out.a_id = a_id;
|
||||
line_out.b_id = b_id;
|
||||
line_out.color = facet_color;
|
||||
assert(line_out.a != line_out.b);
|
||||
return result;
|
||||
}
|
||||
@ -333,6 +371,7 @@ inline FacetSliceType slice_facet(
|
||||
line_out.b_id = points[0].point_id;
|
||||
line_out.edge_a_id = points[1].edge_id;
|
||||
line_out.edge_b_id = points[0].edge_id;
|
||||
line_out.color = facet_color;
|
||||
// Not a zero lenght edge.
|
||||
//FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
|
||||
//assert(line_out.a != line_out.b);
|
||||
@ -387,6 +426,7 @@ void slice_facet_at_zs(
|
||||
const TransformVertex &transform_vertex_fn,
|
||||
const stl_triangle_vertex_indices &indices,
|
||||
const Vec3i &edge_ids,
|
||||
const ColorPolygon::Color facet_color,
|
||||
// Scaled or unscaled zs. If vertices have their zs scaled or transform_vertex_fn scales them, then zs have to be scaled as well.
|
||||
const std::vector<float> &zs,
|
||||
std::vector<IntersectionLines> &lines,
|
||||
@ -406,7 +446,7 @@ void slice_facet_at_zs(
|
||||
for (auto it = min_layer; it != max_layer; ++ it) {
|
||||
IntersectionLine il;
|
||||
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
|
||||
if (min_z != max_z && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
if (min_z != max_z && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, facet_color, il) == FacetSliceType::Slicing) {
|
||||
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
|
||||
size_t slice_id = it - zs.begin();
|
||||
boost::lock_guard<std::mutex> l(lines_mutex(slice_id));
|
||||
@ -415,41 +455,44 @@ void slice_facet_at_zs(
|
||||
}
|
||||
}
|
||||
|
||||
template<typename TransformVertex, typename ThrowOnCancel>
|
||||
template<AdditionalMeshInfo mesh_info, typename TransformVertex, typename ThrowOnCancel>
|
||||
static inline std::vector<IntersectionLines> slice_make_lines(
|
||||
const std::vector<stl_vertex> &vertices,
|
||||
const TransformVertex &transform_vertex_fn,
|
||||
const std::vector<stl_triangle_vertex_indices> &indices,
|
||||
const std::vector<Vec3i> &face_edge_ids,
|
||||
const FacetColorFunctor<mesh_info> &facet_color_fn,
|
||||
const std::vector<float> &zs,
|
||||
const ThrowOnCancel throw_on_cancel_fn)
|
||||
{
|
||||
std::vector<IntersectionLines> lines(zs.size(), IntersectionLines{});
|
||||
LinesMutexes lines_mutex;
|
||||
std::vector<IntersectionLines> lines(zs.size(), IntersectionLines{});
|
||||
LinesMutexes lines_mutex;
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<int>(0, int(indices.size())),
|
||||
[&vertices, &transform_vertex_fn, &indices, &face_edge_ids, &zs, &lines, &lines_mutex, throw_on_cancel_fn](const tbb::blocked_range<int> &range) {
|
||||
[&vertices, &transform_vertex_fn, &indices, &face_edge_ids, &facet_color_fn, &zs, &lines, &lines_mutex, throw_on_cancel_fn](const tbb::blocked_range<int> &range) {
|
||||
for (int face_idx = range.begin(); face_idx < range.end(); ++ face_idx) {
|
||||
if ((face_idx & 0x0ffff) == 0)
|
||||
throw_on_cancel_fn();
|
||||
slice_facet_at_zs(vertices, transform_vertex_fn, indices[face_idx], face_edge_ids[face_idx], zs, lines, lines_mutex);
|
||||
slice_facet_at_zs(vertices, transform_vertex_fn, indices[face_idx], face_edge_ids[face_idx], facet_color_fn(face_idx), zs, lines, lines_mutex);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
template<typename TransformVertex, typename FaceFilter>
|
||||
template<AdditionalMeshInfo mesh_info, typename TransformVertex, typename FaceFilter>
|
||||
static inline IntersectionLines slice_make_lines(
|
||||
const std::vector<stl_vertex> &mesh_vertices,
|
||||
const TransformVertex &transform_vertex_fn,
|
||||
const std::vector<stl_triangle_vertex_indices> &mesh_faces,
|
||||
const std::vector<Vec3i> &face_edge_ids,
|
||||
const float plane_z,
|
||||
const FacetColorFunctor<mesh_info> &facet_color_fn,
|
||||
const float plane_z,
|
||||
FaceFilter face_filter)
|
||||
{
|
||||
IntersectionLines lines;
|
||||
for (int face_idx = 0; face_idx < int(mesh_faces.size()); ++ face_idx)
|
||||
for (int face_idx = 0; face_idx < int(mesh_faces.size()); ++ face_idx) {
|
||||
if (face_filter(face_idx)) {
|
||||
const Vec3i &indices = mesh_faces[face_idx];
|
||||
stl_vertex vertices[3] { transform_vertex_fn(mesh_vertices[indices(0)]), transform_vertex_fn(mesh_vertices[indices(1)]), transform_vertex_fn(mesh_vertices[indices(2)]) };
|
||||
@ -457,14 +500,16 @@ static inline IntersectionLines slice_make_lines(
|
||||
const float min_z = fminf(vertices[0].z(), fminf(vertices[1].z(), vertices[2].z()));
|
||||
const float max_z = fmaxf(vertices[0].z(), fmaxf(vertices[1].z(), vertices[2].z()));
|
||||
assert(min_z <= plane_z && max_z >= plane_z);
|
||||
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
|
||||
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
|
||||
IntersectionLine il;
|
||||
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
|
||||
if (min_z != max_z && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
if (min_z != max_z && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, facet_color_fn(face_idx), il) == FacetSliceType::Slicing) {
|
||||
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
|
||||
lines.emplace_back(il);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
@ -606,7 +651,7 @@ void slice_facet_with_slabs(
|
||||
IntersectionLine il_prev;
|
||||
for (auto it = min_layer; it != max_layer; ++ it) {
|
||||
IntersectionLine il;
|
||||
auto type = slice_facet(*it, vertices, indices, facet_edge_ids, idx_vertex_lowest, false, il);
|
||||
auto type = slice_facet(*it, vertices, indices, facet_edge_ids, idx_vertex_lowest, false, 0, il);
|
||||
if (type == FacetSliceType::NoSlice) {
|
||||
// One and exactly one vertex is touching the slicing plane.
|
||||
} else {
|
||||
@ -950,8 +995,8 @@ static inline void remove_tangent_edges(std::vector<IntersectionLine> &lines)
|
||||
|
||||
struct OpenPolyline {
|
||||
OpenPolyline() = default;
|
||||
OpenPolyline(const IntersectionReference &start, const IntersectionReference &end, Points &&points) :
|
||||
start(start), end(end), points(std::move(points)), consumed(false) { this->length = Slic3r::length(this->points); }
|
||||
OpenPolyline(const IntersectionReference &start, const IntersectionReference &end, Points &&points, ColorPolygon::Colors &&colors) :
|
||||
start(start), end(end), points(std::move(points)), colors(std::move(colors)), length(Slic3r::length(this->points)), consumed(false) {}
|
||||
void reverse() {
|
||||
std::swap(start, end);
|
||||
std::reverse(points.begin(), points.end());
|
||||
@ -959,13 +1004,17 @@ struct OpenPolyline {
|
||||
IntersectionReference start;
|
||||
IntersectionReference end;
|
||||
Points points;
|
||||
ColorPolygon::Colors colors;
|
||||
double length;
|
||||
bool consumed;
|
||||
};
|
||||
|
||||
// called by make_loops() to connect sliced triangles into closed loops and open polylines by the triangle connectivity.
|
||||
// Only connects segments crossing triangles of the same orientation.
|
||||
static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polygons &loops, std::vector<OpenPolyline> &open_polylines)
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
static void chain_lines_by_triangle_connectivity(IntersectionLines &lines,
|
||||
typename PolygonsType<mesh_info>::type &loops,
|
||||
std::vector<OpenPolyline> &open_polylines)
|
||||
{
|
||||
// Build a map of lines by edge_a_id and a_id.
|
||||
std::vector<IntersectionLine*> by_edge_a_id;
|
||||
@ -997,17 +1046,24 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
|
||||
}
|
||||
if (first_line == nullptr)
|
||||
break;
|
||||
|
||||
first_line->set_skip();
|
||||
Points loop_pts;
|
||||
loop_pts.emplace_back(first_line->a);
|
||||
|
||||
ColorPolygon::Colors loop_colors;
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
|
||||
loop_colors.emplace_back(first_line->color);
|
||||
}
|
||||
|
||||
IntersectionLine *last_line = first_line;
|
||||
|
||||
|
||||
/*
|
||||
printf("first_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
|
||||
first_line->edge_a_id, first_line->edge_b_id, first_line->a_id, first_line->b_id,
|
||||
first_line->a.x, first_line->a.y, first_line->b.x, first_line->b.y);
|
||||
*/
|
||||
|
||||
|
||||
IntersectionLine key;
|
||||
for (;;) {
|
||||
// find a line starting where last one finishes
|
||||
@ -1042,7 +1098,13 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
|
||||
(first_line->a_id != -1 && first_line->a_id == last_line->b_id)) {
|
||||
// The current loop is complete. Add it to the output.
|
||||
assert(first_line->a == last_line->b);
|
||||
loops.emplace_back(std::move(loop_pts));
|
||||
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
|
||||
loops.emplace_back(std::move(loop_pts), std::move(loop_colors));
|
||||
} else {
|
||||
loops.emplace_back(std::move(loop_pts));
|
||||
}
|
||||
|
||||
#ifdef SLIC3R_TRIANGLEMESH_DEBUG
|
||||
printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
|
||||
#endif
|
||||
@ -1051,7 +1113,7 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
|
||||
loop_pts.emplace_back(last_line->b);
|
||||
open_polylines.emplace_back(OpenPolyline(
|
||||
IntersectionReference(first_line->a_id, first_line->edge_a_id),
|
||||
IntersectionReference(last_line->b_id, last_line->edge_b_id), std::move(loop_pts)));
|
||||
IntersectionReference(last_line->b_id, last_line->edge_b_id), std::move(loop_pts), std::move(loop_colors)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1062,6 +1124,11 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
|
||||
*/
|
||||
assert(last_line->b == next_line->a);
|
||||
loop_pts.emplace_back(next_line->a);
|
||||
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
|
||||
loop_colors.emplace_back(next_line->color);
|
||||
}
|
||||
|
||||
last_line = next_line;
|
||||
next_line->set_skip();
|
||||
}
|
||||
@ -1084,7 +1151,10 @@ std::vector<OpenPolyline*> open_polylines_sorted(std::vector<OpenPolyline> &open
|
||||
|
||||
// called by make_loops() to connect remaining open polylines across shared triangle edges and vertices.
|
||||
// Depending on "try_connect_reversed", it may or may not connect segments crossing triangles of opposite orientation.
|
||||
static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines, Polygons &loops, bool try_connect_reversed)
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines,
|
||||
typename PolygonsType<mesh_info>::type &loops,
|
||||
bool try_connect_reversed)
|
||||
{
|
||||
// Store the end points of open_polylines into vectors sorted
|
||||
struct OpenPolylineEnd {
|
||||
@ -1109,7 +1179,7 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
|
||||
}
|
||||
std::sort(by_id.begin(), by_id.end(), by_id_lower);
|
||||
// Find an iterator to by_id_lower for the particular end of OpenPolyline (by comparing the OpenPolyline pointer and the start attribute).
|
||||
auto find_polyline_end = [&by_id, by_id_lower](const OpenPolylineEnd &end) -> std::vector<OpenPolylineEnd>::iterator {
|
||||
auto find_polyline_end = [&by_id, by_id_lower](const OpenPolylineEnd &end) -> typename std::vector<OpenPolylineEnd>::iterator {
|
||||
for (auto it = std::lower_bound(by_id.begin(), by_id.end(), end, by_id_lower);
|
||||
it != by_id.end() && it->id() == end.id(); ++ it)
|
||||
if (*it == end)
|
||||
@ -1135,15 +1205,20 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
|
||||
found:
|
||||
// Attach this polyline to the end of the initial polyline.
|
||||
if (it_next_start->start) {
|
||||
auto it = it_next_start->polyline->points.begin();
|
||||
std::copy(++ it, it_next_start->polyline->points.end(), back_inserter(opl->points));
|
||||
auto pt_it = it_next_start->polyline->points.begin();
|
||||
auto color_it = it_next_start->polyline->colors.begin();
|
||||
std::copy(++pt_it, it_next_start->polyline->points.end(), back_inserter(opl->points));
|
||||
std::copy(color_it, it_next_start->polyline->colors.end(), back_inserter(opl->colors));
|
||||
} else {
|
||||
auto it = it_next_start->polyline->points.rbegin();
|
||||
std::copy(++ it, it_next_start->polyline->points.rend(), back_inserter(opl->points));
|
||||
auto pt_it = it_next_start->polyline->points.rbegin();
|
||||
auto color_it = it_next_start->polyline->colors.rbegin();
|
||||
std::copy(++pt_it, it_next_start->polyline->points.rend(), back_inserter(opl->points));
|
||||
std::copy(color_it, it_next_start->polyline->colors.rend(), back_inserter(opl->colors));
|
||||
}
|
||||
opl->length += it_next_start->polyline->length;
|
||||
// Mark the next polyline as consumed.
|
||||
it_next_start->polyline->points.clear();
|
||||
it_next_start->polyline->colors.clear();
|
||||
it_next_start->polyline->length = 0.;
|
||||
it_next_start->polyline->consumed = true;
|
||||
if (try_connect_reversed) {
|
||||
@ -1163,16 +1238,26 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
|
||||
//assert(opl->points.front().point_id == opl->points.back().point_id);
|
||||
//assert(opl->points.front().edge_id == opl->points.back().edge_id);
|
||||
// Remove the duplicate last point.
|
||||
// Contrary to the points, the assigned colors will not be duplicated, so we will not remove them.
|
||||
opl->points.pop_back();
|
||||
if (opl->points.size() >= 3) {
|
||||
if (try_connect_reversed && area(opl->points) < 0)
|
||||
if (try_connect_reversed && area(opl->points) < 0) {
|
||||
// The closed polygon is patched from pieces with messed up orientation, therefore
|
||||
// the orientation of the patched up polygon is not known.
|
||||
// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
|
||||
std::reverse(opl->points.begin(), opl->points.end());
|
||||
loops.emplace_back(std::move(opl->points));
|
||||
std::reverse(opl->colors.begin(), opl->colors.end());
|
||||
}
|
||||
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
|
||||
loops.emplace_back(std::move(opl->points), std::move(opl->colors));
|
||||
} else {
|
||||
loops.emplace_back(std::move(opl->points));
|
||||
}
|
||||
}
|
||||
|
||||
opl->points.clear();
|
||||
opl->colors.clear();
|
||||
break;
|
||||
}
|
||||
// Continue with the current loop.
|
||||
@ -1180,10 +1265,41 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
|
||||
}
|
||||
}
|
||||
|
||||
// called by make_loops() to connect remaining open polylines across shared triangle edges and vertices,
|
||||
// The midpoint is inserted when color differs on both endpoints.
|
||||
// Return true when a midpoint is inserted.
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
bool handle_color_at_gap_between_open_polylines(OpenPolyline &opl,
|
||||
const Point &next_polyline_first_pt,
|
||||
const ColorPolygon::Color &next_polyline_first_color)
|
||||
{
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
|
||||
bool midpoint_inserted = false;
|
||||
if (opl.colors.back() == next_polyline_first_color) {
|
||||
// Both endpoints around the gap have the same color, so we also use the same color for the gap.
|
||||
opl.colors.emplace_back(opl.colors.back());
|
||||
} else {
|
||||
// Endpoints around the gap have different colors, so we split the gap into two pieces,
|
||||
// each with a different color.
|
||||
opl.points.emplace_back(line_alg::midpoint(opl.points.back(), next_polyline_first_pt));
|
||||
opl.colors.emplace_back(opl.colors.back());
|
||||
opl.colors.emplace_back(next_polyline_first_color);
|
||||
midpoint_inserted = true;
|
||||
}
|
||||
|
||||
return midpoint_inserted;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// called by make_loops() to connect remaining open polylines across shared triangle edges and vertices,
|
||||
// possibly closing small gaps.
|
||||
// Depending on "try_connect_reversed", it may or may not connect segments crossing triangles of opposite orientation.
|
||||
static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_polylines, Polygons &loops, double max_gap, bool try_connect_reversed)
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_polylines,
|
||||
typename PolygonsType<mesh_info>::type &loops,
|
||||
double max_gap,
|
||||
bool try_connect_reversed)
|
||||
{
|
||||
const coord_t max_gap_scaled = (coord_t)scale_(max_gap);
|
||||
|
||||
@ -1214,10 +1330,13 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
|
||||
for (OpenPolyline *opl : sorted_by_length) {
|
||||
if (opl->consumed)
|
||||
continue;
|
||||
|
||||
OpenPolylineEnd end(opl, false);
|
||||
if (try_connect_reversed)
|
||||
if (try_connect_reversed) {
|
||||
// The end point of this polyline will be modified, thus the following entry will become invalid. Remove it.
|
||||
closest_end_point_lookup.erase(end);
|
||||
}
|
||||
|
||||
opl->consumed = true;
|
||||
size_t n_segments_joined = 1;
|
||||
for (;;) {
|
||||
@ -1226,7 +1345,7 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
|
||||
const OpenPolylineEnd *next_start = next_start_and_dist.first;
|
||||
// Check whether we closed this loop.
|
||||
double current_loop_closing_distance2 = (opl->points.back() - opl->points.front()).cast<double>().squaredNorm();
|
||||
bool loop_closed = current_loop_closing_distance2 < coordf_t(max_gap_scaled) * coordf_t(max_gap_scaled);
|
||||
bool loop_closed = current_loop_closing_distance2 < Slic3r::sqr(coordf_t(max_gap_scaled));
|
||||
if (next_start != nullptr && loop_closed && current_loop_closing_distance2 < next_start_and_dist.second) {
|
||||
// Heuristics to decide, whether to close the loop, or connect another polyline.
|
||||
// One should avoid closing loops shorter than max_gap_scaled.
|
||||
@ -1237,21 +1356,35 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
|
||||
// Mark the current segment as not consumed, otherwise the closest_end_point_lookup.erase() would fail.
|
||||
opl->consumed = false;
|
||||
closest_end_point_lookup.erase(OpenPolylineEnd(opl, true));
|
||||
|
||||
bool midpoint_inserted = false;
|
||||
if (current_loop_closing_distance2 == 0.) {
|
||||
// Remove the duplicate last point.
|
||||
opl->points.pop_back();
|
||||
} else {
|
||||
// The end points are different, keep both of them.
|
||||
midpoint_inserted = handle_color_at_gap_between_open_polylines<mesh_info>(*opl, opl->points.front(), opl->colors.front());
|
||||
}
|
||||
if (opl->points.size() >= 3) {
|
||||
if (try_connect_reversed && n_segments_joined > 1 && area(opl->points) < 0)
|
||||
|
||||
// When we split the gap into two pieces by adding a midpoint, then a valid polygon has at least 4 points.
|
||||
if (opl->points.size() >= (3 + size_t(midpoint_inserted))) {
|
||||
if (try_connect_reversed && n_segments_joined > 1 && area(opl->points) < 0) {
|
||||
// The closed polygon is patched from pieces with messed up orientation, therefore
|
||||
// the orientation of the patched up polygon is not known.
|
||||
// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
|
||||
std::reverse(opl->points.begin(), opl->points.end());
|
||||
loops.emplace_back(std::move(opl->points));
|
||||
std::reverse(opl->colors.begin(), opl->colors.end());
|
||||
}
|
||||
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
|
||||
loops.emplace_back(std::move(opl->points), std::move(opl->colors));
|
||||
} else {
|
||||
loops.emplace_back(std::move(opl->points));
|
||||
}
|
||||
}
|
||||
|
||||
opl->points.clear();
|
||||
opl->colors.clear();
|
||||
opl->consumed = true;
|
||||
break;
|
||||
}
|
||||
@ -1263,36 +1396,56 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
|
||||
closest_end_point_lookup.insert(OpenPolylineEnd(opl, false));
|
||||
break;
|
||||
}
|
||||
|
||||
// Attach this polyline to the end of the initial polyline.
|
||||
if (next_start->start) {
|
||||
auto it = next_start->polyline->points.begin();
|
||||
if (*it == opl->points.back())
|
||||
++ it;
|
||||
std::copy(it, next_start->polyline->points.end(), back_inserter(opl->points));
|
||||
auto pt_it = next_start->polyline->points.begin();
|
||||
auto color_it = next_start->polyline->colors.begin();
|
||||
if (*pt_it == opl->points.back()) {
|
||||
++pt_it;
|
||||
} else {
|
||||
handle_color_at_gap_between_open_polylines<mesh_info>(*opl, *pt_it, *color_it);
|
||||
}
|
||||
|
||||
std::copy(pt_it, next_start->polyline->points.end(), back_inserter(opl->points));
|
||||
std::copy(color_it, next_start->polyline->colors.end(), back_inserter(opl->colors));
|
||||
} else {
|
||||
auto it = next_start->polyline->points.rbegin();
|
||||
if (*it == opl->points.back())
|
||||
++ it;
|
||||
std::copy(it, next_start->polyline->points.rend(), back_inserter(opl->points));
|
||||
auto pt_it = next_start->polyline->points.rbegin();
|
||||
auto color_it = next_start->polyline->colors.rbegin();
|
||||
if (*pt_it == opl->points.back()) {
|
||||
++pt_it;
|
||||
} else {
|
||||
handle_color_at_gap_between_open_polylines<mesh_info>(*opl, *pt_it, *color_it);
|
||||
}
|
||||
|
||||
std::copy(pt_it, next_start->polyline->points.rend(), back_inserter(opl->points));
|
||||
std::copy(color_it, next_start->polyline->colors.rend(), back_inserter(opl->colors));
|
||||
}
|
||||
++ n_segments_joined;
|
||||
|
||||
++n_segments_joined;
|
||||
// Remove the end points of the consumed polyline segment from the lookup.
|
||||
OpenPolyline *opl2 = next_start->polyline;
|
||||
closest_end_point_lookup.erase(OpenPolylineEnd(opl2, true));
|
||||
if (try_connect_reversed)
|
||||
if (try_connect_reversed) {
|
||||
closest_end_point_lookup.erase(OpenPolylineEnd(opl2, false));
|
||||
}
|
||||
|
||||
opl2->points.clear();
|
||||
opl2->colors.clear();
|
||||
opl2->consumed = true;
|
||||
// Continue with the current loop.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Polygons make_loops(
|
||||
template<AdditionalMeshInfo mesh_info>
|
||||
static typename PolygonsType<mesh_info>::type make_loops(
|
||||
// Lines will have their flags modified.
|
||||
IntersectionLines &lines)
|
||||
{
|
||||
Polygons loops;
|
||||
IntersectionLines &lines
|
||||
) {
|
||||
using PolygonsType = typename PolygonsType<mesh_info>::type;
|
||||
|
||||
PolygonsType loops;
|
||||
#if 0
|
||||
//FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
|
||||
//#ifdef _DEBUG
|
||||
@ -1320,7 +1473,7 @@ static Polygons make_loops(
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
std::vector<OpenPolyline> open_polylines;
|
||||
chain_lines_by_triangle_connectivity(lines, loops, open_polylines);
|
||||
chain_lines_by_triangle_connectivity<mesh_info>(lines, loops, open_polylines);
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
{
|
||||
@ -1336,8 +1489,8 @@ static Polygons make_loops(
|
||||
// Now process the open polylines.
|
||||
// Do it in two rounds, first try to connect in the same direction only,
|
||||
// then try to connect the open polylines in reversed order as well.
|
||||
chain_open_polylines_exact(open_polylines, loops, false);
|
||||
chain_open_polylines_exact(open_polylines, loops, true);
|
||||
chain_open_polylines_exact<mesh_info>(open_polylines, loops, false);
|
||||
chain_open_polylines_exact<mesh_info>(open_polylines, loops, true);
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
{
|
||||
@ -1365,8 +1518,8 @@ static Polygons make_loops(
|
||||
}
|
||||
#else
|
||||
const double max_gap = 2.; //mm
|
||||
chain_open_polylines_close_gaps(open_polylines, loops, max_gap, false);
|
||||
chain_open_polylines_close_gaps(open_polylines, loops, max_gap, true);
|
||||
chain_open_polylines_close_gaps<mesh_info>(open_polylines, loops, max_gap, false);
|
||||
chain_open_polylines_close_gaps<mesh_info>(open_polylines, loops, max_gap, true);
|
||||
#endif
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
@ -1388,14 +1541,17 @@ static Polygons make_loops(
|
||||
return loops;
|
||||
}
|
||||
|
||||
template<typename ThrowOnCancel>
|
||||
static std::vector<Polygons> make_loops(
|
||||
template<AdditionalMeshInfo mesh_info, typename ThrowOnCancel>
|
||||
static std::vector<typename PolygonsType<mesh_info>::type> make_loops(
|
||||
// Lines will have their flags modified.
|
||||
std::vector<IntersectionLines> &lines,
|
||||
const MeshSlicingParams ¶ms,
|
||||
ThrowOnCancel throw_on_cancel)
|
||||
{
|
||||
std::vector<Polygons> layers;
|
||||
using PolygonsType = typename PolygonsType<mesh_info>::type;
|
||||
using PolygonType = typename PolygonsType::value_type;
|
||||
|
||||
std::vector<PolygonsType> layers;
|
||||
layers.resize(lines.size());
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, lines.size()),
|
||||
@ -1404,31 +1560,33 @@ static std::vector<Polygons> make_loops(
|
||||
if ((line_idx & 0x0ffff) == 0)
|
||||
throw_on_cancel();
|
||||
|
||||
Polygons &polygons = layers[line_idx];
|
||||
polygons = make_loops(lines[line_idx]);
|
||||
PolygonsType &polygons = layers[line_idx];
|
||||
polygons = make_loops<mesh_info>(lines[line_idx]);
|
||||
|
||||
auto this_mode = line_idx < params.slicing_mode_normal_below_layer ? params.mode_below : params.mode;
|
||||
if (! polygons.empty()) {
|
||||
if (this_mode == MeshSlicingParams::SlicingMode::Positive) {
|
||||
// Reorient all loops to be CCW.
|
||||
for (Polygon& p : polygons)
|
||||
for (PolygonType &p : polygons) {
|
||||
p.make_counter_clockwise();
|
||||
}
|
||||
else if (this_mode == MeshSlicingParams::SlicingMode::PositiveLargestContour) {
|
||||
}
|
||||
} else if (this_mode == MeshSlicingParams::SlicingMode::PositiveLargestContour) {
|
||||
// Keep just the largest polygon, make it CCW.
|
||||
double max_area = 0.;
|
||||
Polygon* max_area_polygon = nullptr;
|
||||
for (Polygon& p : polygons) {
|
||||
double a = p.area();
|
||||
if (std::abs(a) > std::abs(max_area)) {
|
||||
max_area = a;
|
||||
double max_area = 0.;
|
||||
PolygonType *max_area_polygon = nullptr;
|
||||
for (PolygonType &p : polygons) {
|
||||
if (const double a = p.area(); std::abs(a) > std::abs(max_area)) {
|
||||
max_area = a;
|
||||
max_area_polygon = &p;
|
||||
}
|
||||
}
|
||||
|
||||
assert(max_area_polygon != nullptr);
|
||||
if (max_area < 0.)
|
||||
if (max_area < 0.) {
|
||||
max_area_polygon->reverse();
|
||||
Polygon p(std::move(*max_area_polygon));
|
||||
}
|
||||
|
||||
PolygonType p(std::move(*max_area_polygon));
|
||||
polygons.clear();
|
||||
polygons.emplace_back(std::move(p));
|
||||
}
|
||||
@ -1534,7 +1692,7 @@ static std::vector<Polygons> make_slab_loops(
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
Polygons &loops = layers[line_idx];
|
||||
std::vector<OpenPolyline> open_polylines;
|
||||
chain_lines_by_triangle_connectivity(in, loops, open_polylines);
|
||||
chain_lines_by_triangle_connectivity<AdditionalMeshInfo::None>(in, loops, open_polylines);
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
{
|
||||
SVG svg(debug_out_path("make_slab_loops-out-%d-%d-%s.svg", iRun, line_idx, ProjectionFromTop ? "top" : "bottom").c_str(), bbox_svg);
|
||||
@ -1574,7 +1732,7 @@ static ExPolygons make_expolygons_simple(IntersectionLines &lines)
|
||||
ExPolygons slices;
|
||||
Polygons holes;
|
||||
|
||||
for (Polygon &loop : make_loops(lines))
|
||||
for (Polygon &loop : make_loops<AdditionalMeshInfo::None>(lines))
|
||||
if (loop.area() >= 0.)
|
||||
slices.emplace_back(std::move(loop));
|
||||
else
|
||||
@ -1745,7 +1903,8 @@ static inline bool is_identity(const Transform3d &trafo)
|
||||
return trafo.matrix() == Transform3d::Identity().matrix();
|
||||
}
|
||||
|
||||
static std::vector<stl_vertex> transform_mesh_vertices_for_slicing(const indexed_triangle_set &mesh, const Transform3d &trafo)
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
|
||||
static std::vector<stl_vertex> transform_mesh_vertices_for_slicing(const typename IndexedTriangleSetType<mesh_info>::type &mesh, const Transform3d &trafo)
|
||||
{
|
||||
// Copy and scale vertices in XY, don't scale in Z.
|
||||
// Possibly apply the transformation.
|
||||
@ -1769,13 +1928,23 @@ static std::vector<stl_vertex> transform_mesh_vertices_for_slicing(const indexed
|
||||
return out;
|
||||
}
|
||||
|
||||
std::vector<Polygons> slice_mesh(
|
||||
const indexed_triangle_set &mesh,
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
|
||||
std::vector<typename PolygonsType<mesh_info>::type> slice_mesh(
|
||||
const typename IndexedTriangleSetType<mesh_info>::type &mesh,
|
||||
// Unscaled Zs
|
||||
const std::vector<float> &zs,
|
||||
const MeshSlicingParams ¶ms,
|
||||
std::function<void()> throw_on_cancel)
|
||||
const std::vector<float> &zs,
|
||||
const MeshSlicingParams ¶ms,
|
||||
std::function<void()> throw_on_cancel)
|
||||
{
|
||||
using PolygonsType = typename PolygonsType<mesh_info>::type;
|
||||
|
||||
const FacetColorFunctor<mesh_info> facet_color_fn = [&] {
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color)
|
||||
return FacetColorFunctor<mesh_info>(mesh.colors);
|
||||
else
|
||||
return FacetColorFunctor<mesh_info>();
|
||||
}();
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "slice_mesh to polygons";
|
||||
|
||||
std::vector<IntersectionLines> lines;
|
||||
@ -1785,29 +1954,29 @@ std::vector<Polygons> slice_mesh(
|
||||
// Instead of edge identifiers, one shall use a sorted pair of edge vertex indices.
|
||||
// However facets_edges assigns a single edge ID to two triangles only, thus when factoring facets_edges out, one will have
|
||||
// to make sure that no code relies on it.
|
||||
std::vector<Vec3i> face_edge_ids = its_face_edge_ids(mesh);
|
||||
std::vector<Vec3i> face_edge_ids = its_face_edge_ids<mesh_info>(mesh);
|
||||
if (zs.size() <= 1) {
|
||||
// It likely is not worthwile to copy the vertices. Apply the transformation in place.
|
||||
if (is_identity(params.trafo)) {
|
||||
lines = slice_make_lines(
|
||||
mesh.vertices, [](const Vec3f &p) { return Vec3f(scaled<float>(p.x()), scaled<float>(p.y()), p.z()); },
|
||||
mesh.indices, face_edge_ids, zs, throw_on_cancel);
|
||||
mesh.indices, face_edge_ids, facet_color_fn, zs, throw_on_cancel);
|
||||
} else {
|
||||
// Transform the vertices, scale up in XY, not in Z.
|
||||
Transform3f tf = make_trafo_for_slicing(params.trafo);
|
||||
lines = slice_make_lines(mesh.vertices, [tf](const Vec3f &p) { return tf * p; }, mesh.indices, face_edge_ids, zs, throw_on_cancel);
|
||||
lines = slice_make_lines(mesh.vertices, [tf](const Vec3f &p) { return tf * p; }, mesh.indices, face_edge_ids, facet_color_fn, zs, throw_on_cancel);
|
||||
}
|
||||
} else {
|
||||
// Copy and scale vertices in XY, don't scale in Z. Possibly apply the transformation.
|
||||
lines = slice_make_lines(
|
||||
transform_mesh_vertices_for_slicing(mesh, params.trafo),
|
||||
[](const Vec3f &p) { return p; }, mesh.indices, face_edge_ids, zs, throw_on_cancel);
|
||||
transform_mesh_vertices_for_slicing<mesh_info>(mesh, params.trafo),
|
||||
[](const Vec3f &p) { return p; }, mesh.indices, face_edge_ids, facet_color_fn, zs, throw_on_cancel);
|
||||
}
|
||||
}
|
||||
|
||||
throw_on_cancel();
|
||||
|
||||
std::vector<Polygons> layers = make_loops(lines, params, throw_on_cancel);
|
||||
std::vector<PolygonsType> layers = make_loops<mesh_info>(lines, params, throw_on_cancel);
|
||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
{
|
||||
@ -1845,13 +2014,43 @@ std::vector<Polygons> slice_mesh(
|
||||
return layers;
|
||||
}
|
||||
|
||||
// Specialized version for a single slicing plane only, running on a single thread.
|
||||
Polygons slice_mesh(
|
||||
std::vector<Polygons> slice_mesh(
|
||||
const indexed_triangle_set &mesh,
|
||||
// Unscaled Zs
|
||||
const float plane_z,
|
||||
const MeshSlicingParams ¶ms)
|
||||
const std::vector<float> &zs,
|
||||
const MeshSlicingParams ¶ms,
|
||||
std::function<void()> throw_on_cancel)
|
||||
{
|
||||
return slice_mesh<AdditionalMeshInfo::None>(mesh, zs, params, throw_on_cancel);
|
||||
}
|
||||
|
||||
std::vector<ColorPolygons> slice_mesh(
|
||||
const indexed_triangle_set_with_color &mesh,
|
||||
// Unscaled Zs
|
||||
const std::vector<float> &zs,
|
||||
const MeshSlicingParams ¶ms,
|
||||
std::function<void()> throw_on_cancel)
|
||||
{
|
||||
return slice_mesh<AdditionalMeshInfo::Color>(mesh, zs, params, throw_on_cancel);
|
||||
}
|
||||
|
||||
// Specialized version for a single slicing plane only, running on a single thread.
|
||||
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
|
||||
typename PolygonsType<mesh_info>::type slice_mesh(
|
||||
const typename IndexedTriangleSetType<mesh_info>::type &mesh,
|
||||
// Unscaled Zs
|
||||
const float plane_z,
|
||||
const MeshSlicingParams ¶ms)
|
||||
{
|
||||
using PolygonsType = typename PolygonsType<mesh_info>::type;
|
||||
|
||||
const FacetColorFunctor<mesh_info> facet_color_fn = [&] {
|
||||
if constexpr (mesh_info == AdditionalMeshInfo::Color)
|
||||
return FacetColorFunctor<mesh_info>(mesh.colors);
|
||||
else
|
||||
return FacetColorFunctor<mesh_info>();
|
||||
}();
|
||||
|
||||
std::vector<IntersectionLines> lines;
|
||||
|
||||
{
|
||||
@ -1887,27 +2086,45 @@ Polygons slice_mesh(
|
||||
}
|
||||
|
||||
// 3) Calculate face neighbors for just the faces in face_mask.
|
||||
std::vector<Vec3i> face_edge_ids = its_face_edge_ids(mesh, face_mask);
|
||||
std::vector<Vec3i> face_edge_ids = its_face_edge_ids<mesh_info>(mesh, face_mask);
|
||||
|
||||
// 4) Slice "face_mask" triangles, collect line segments.
|
||||
// It likely is not worthwile to copy the vertices. Apply the transformation in place.
|
||||
if (trafo_identity) {
|
||||
lines.emplace_back(slice_make_lines(
|
||||
lines.emplace_back(slice_make_lines<mesh_info>(
|
||||
mesh.vertices, [](const Vec3f &p) { return Vec3f(scaled<float>(p.x()), scaled<float>(p.y()), p.z()); },
|
||||
mesh.indices, face_edge_ids, plane_z, [&face_mask](int face_idx) { return face_mask[face_idx]; }));
|
||||
mesh.indices, face_edge_ids, facet_color_fn, plane_z, [&face_mask](int face_idx) { return face_mask[face_idx]; }));
|
||||
} else {
|
||||
// Transform the vertices, scale up in XY, not in Z.
|
||||
lines.emplace_back(slice_make_lines(mesh.vertices, [tf](const Vec3f& p) { return tf * p; }, mesh.indices, face_edge_ids, plane_z,
|
||||
lines.emplace_back(slice_make_lines<mesh_info>(mesh.vertices, [tf](const Vec3f& p) { return tf * p; }, mesh.indices, face_edge_ids, facet_color_fn, plane_z,
|
||||
[&face_mask](int face_idx) { return face_mask[face_idx]; }));
|
||||
}
|
||||
}
|
||||
|
||||
// 5) Chain the line segments.
|
||||
std::vector<Polygons> layers = make_loops(lines, params, [](){});
|
||||
std::vector<PolygonsType> layers = make_loops<mesh_info>(lines, params, [](){});
|
||||
assert(layers.size() == 1);
|
||||
return layers.front();
|
||||
}
|
||||
|
||||
Polygons slice_mesh(
|
||||
const indexed_triangle_set &mesh,
|
||||
// Unscaled Zs
|
||||
const float plane_z,
|
||||
const MeshSlicingParams ¶ms)
|
||||
{
|
||||
return slice_mesh<AdditionalMeshInfo::None>(mesh, plane_z, params);
|
||||
}
|
||||
|
||||
ColorPolygons slice_mesh(
|
||||
const indexed_triangle_set_with_color &mesh,
|
||||
// Unscaled Zs
|
||||
const float plane_z,
|
||||
const MeshSlicingParams ¶ms)
|
||||
{
|
||||
return slice_mesh<AdditionalMeshInfo::Color>(mesh, plane_z, params);
|
||||
}
|
||||
|
||||
std::vector<ExPolygons> slice_mesh_ex(
|
||||
const indexed_triangle_set &mesh,
|
||||
const std::vector<float> &zs,
|
||||
@ -2272,7 +2489,7 @@ void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *u
|
||||
dst.y() = scaled<double>(src.y());
|
||||
dst.z() = src.z();
|
||||
}
|
||||
slice_type = slice_facet(double(z), vertices_scaled, mesh.indices[facet_idx], facets_edge_ids[facet_idx], idx_vertex_lowest, min_z == max_z, line);
|
||||
slice_type = slice_facet(double(z), vertices_scaled, mesh.indices[facet_idx], facets_edge_ids[facet_idx], idx_vertex_lowest, min_z == max_z, 0, line);
|
||||
}
|
||||
|
||||
if (slice_type != FacetSliceType::NoSlice) {
|
||||
|
@ -20,6 +20,8 @@ struct indexed_triangle_set;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
struct indexed_triangle_set_with_color;
|
||||
|
||||
struct MeshSlicingParams
|
||||
{
|
||||
enum class SlicingMode : uint32_t {
|
||||
@ -37,6 +39,9 @@ struct MeshSlicingParams
|
||||
PositiveLargestContour,
|
||||
};
|
||||
|
||||
MeshSlicingParams() = default;
|
||||
explicit MeshSlicingParams(const Transform3d &trafo) : trafo(trafo) {}
|
||||
|
||||
SlicingMode mode { SlicingMode::Regular };
|
||||
// For vase mode: below this layer a different slicing mode will be used to produce a single contour.
|
||||
// 0 = ignore.
|
||||
@ -75,12 +80,23 @@ std::vector<Polygons> slice_mesh(
|
||||
const MeshSlicingParams ¶ms,
|
||||
std::function<void()> throw_on_cancel = []{});
|
||||
|
||||
std::vector<ColorPolygons> slice_mesh(
|
||||
const indexed_triangle_set_with_color &mesh,
|
||||
const std::vector<float> &zs,
|
||||
const MeshSlicingParams ¶ms,
|
||||
std::function<void()> throw_on_cancel = []{});
|
||||
|
||||
// Specialized version for a single slicing plane only, running on a single thread.
|
||||
Polygons slice_mesh(
|
||||
const indexed_triangle_set &mesh,
|
||||
const float plane_z,
|
||||
float plane_z,
|
||||
const MeshSlicingParams ¶ms);
|
||||
|
||||
ColorPolygons slice_mesh(
|
||||
const indexed_triangle_set_with_color &mesh,
|
||||
float plane_z,
|
||||
const MeshSlicingParams ¶ms);
|
||||
|
||||
std::vector<ExPolygons> slice_mesh_ex(
|
||||
const indexed_triangle_set &mesh,
|
||||
const std::vector<float> &zs,
|
||||
|
@ -1333,13 +1333,16 @@ int TriangleSelector::num_facets(TriangleStateType state) const {
|
||||
return cnt;
|
||||
}
|
||||
|
||||
indexed_triangle_set TriangleSelector::get_facets(TriangleStateType state) const {
|
||||
indexed_triangle_set out;
|
||||
template<AdditionalMeshInfo facet_info>
|
||||
typename IndexedTriangleSetType<facet_info>::type TriangleSelector::get_facets(const std::function<bool(const Triangle &)> &facet_filter) const {
|
||||
using IndexedTriangleSetType = typename IndexedTriangleSetType<facet_info>::type;
|
||||
|
||||
IndexedTriangleSetType out;
|
||||
std::vector<int> vertex_map(m_vertices.size(), -1);
|
||||
for (const Triangle& tr : m_triangles) {
|
||||
if (tr.valid() && ! tr.is_split() && tr.get_state() == state) {
|
||||
for (const Triangle &tr : m_triangles) {
|
||||
if (tr.valid() && !tr.is_split() && facet_filter(tr)) {
|
||||
stl_triangle_vertex_indices indices;
|
||||
for (int i=0; i<3; ++i) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
int j = tr.verts_idxs[i];
|
||||
if (vertex_map[j] == -1) {
|
||||
vertex_map[j] = int(out.vertices.size());
|
||||
@ -1348,55 +1351,105 @@ indexed_triangle_set TriangleSelector::get_facets(TriangleStateType state) const
|
||||
indices[i] = vertex_map[j];
|
||||
}
|
||||
out.indices.emplace_back(indices);
|
||||
|
||||
if constexpr (facet_info == AdditionalMeshInfo::Color) {
|
||||
out.colors.emplace_back(static_cast<uint8_t>(tr.get_state()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
indexed_triangle_set TriangleSelector::get_facets_strict(TriangleStateType state) const {
|
||||
indexed_triangle_set out;
|
||||
indexed_triangle_set TriangleSelector::get_facets(TriangleStateType state) const {
|
||||
return this->get_facets([state](const Triangle &tr) { return tr.get_state() == state; });
|
||||
}
|
||||
|
||||
indexed_triangle_set TriangleSelector::get_all_facets() const {
|
||||
return this->get_facets([](const Triangle &tr) { return true; });
|
||||
}
|
||||
|
||||
indexed_triangle_set_with_color TriangleSelector::get_all_facets_with_colors() const {
|
||||
return this->get_facets<AdditionalMeshInfo::Color>([](const Triangle &tr) { return true; });
|
||||
}
|
||||
|
||||
template<AdditionalMeshInfo facet_info>
|
||||
typename IndexedTriangleSetType<facet_info>::type TriangleSelector::get_facets_strict(const std::function<bool(const Triangle &)> &facet_filter) const {
|
||||
using IndexedTriangleSetType = typename IndexedTriangleSetType<facet_info>::type;
|
||||
|
||||
auto get_vertices_count = [&vertices = std::as_const(m_vertices)]() -> size_t {
|
||||
size_t vertices_cnt = 0;
|
||||
for (const Vertex &v : vertices) {
|
||||
if (v.ref_cnt > 0)
|
||||
++vertices_cnt;
|
||||
}
|
||||
|
||||
return vertices_cnt;
|
||||
};
|
||||
|
||||
IndexedTriangleSetType out;
|
||||
out.vertices.reserve(get_vertices_count());
|
||||
|
||||
size_t num_vertices = 0;
|
||||
for (const Vertex &v : m_vertices)
|
||||
if (v.ref_cnt > 0)
|
||||
++ num_vertices;
|
||||
out.vertices.reserve(num_vertices);
|
||||
std::vector<int> vertex_map(m_vertices.size(), -1);
|
||||
for (size_t i = 0; i < m_vertices.size(); ++ i)
|
||||
for (size_t i = 0; i < m_vertices.size(); ++i) {
|
||||
if (const Vertex &v = m_vertices[i]; v.ref_cnt > 0) {
|
||||
vertex_map[i] = int(out.vertices.size());
|
||||
out.vertices.emplace_back(v.v);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint8_t> out_colors;
|
||||
for (int itriangle = 0; itriangle < m_orig_size_indices; ++ itriangle)
|
||||
this->get_facets_strict_recursive(m_triangles[itriangle], m_neighbors[itriangle], state, out.indices);
|
||||
this->get_facets_strict_recursive<facet_info>(m_triangles[itriangle], m_neighbors[itriangle], facet_filter, out.indices, out_colors);
|
||||
|
||||
for (auto &triangle : out.indices)
|
||||
for (int i = 0; i < 3; ++ i)
|
||||
if constexpr (facet_info == AdditionalMeshInfo::Color) {
|
||||
out.colors = std::move(out_colors);
|
||||
}
|
||||
|
||||
for (auto &triangle : out.indices) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
triangle(i) = vertex_map[triangle(i)];
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
indexed_triangle_set TriangleSelector::get_facets_strict(TriangleStateType state) const {
|
||||
return this->get_facets_strict([state](const Triangle &tr) { return tr.get_state() == state; });
|
||||
}
|
||||
|
||||
indexed_triangle_set TriangleSelector::get_all_facets_strict() const {
|
||||
return this->get_facets_strict([](const Triangle &tr) { return true; });
|
||||
}
|
||||
|
||||
indexed_triangle_set_with_color TriangleSelector::get_all_facets_strict_with_colors() const {
|
||||
return this->get_facets_strict<AdditionalMeshInfo::Color>([](const Triangle &tr) { return true; });
|
||||
}
|
||||
|
||||
template<AdditionalMeshInfo facet_info>
|
||||
void TriangleSelector::get_facets_strict_recursive(
|
||||
const Triangle &tr,
|
||||
const Vec3i &neighbors,
|
||||
TriangleStateType state,
|
||||
std::vector<stl_triangle_vertex_indices> &out_triangles) const
|
||||
const std::function<bool(const Triangle &)> &facet_filter,
|
||||
std::vector<stl_triangle_vertex_indices> &out_triangles,
|
||||
std::vector<uint8_t> &out_colors) const
|
||||
{
|
||||
if (tr.is_split()) {
|
||||
for (int i = 0; i <= tr.number_of_split_sides(); ++ i)
|
||||
this->get_facets_strict_recursive(
|
||||
this->get_facets_strict_recursive<facet_info>(
|
||||
m_triangles[tr.children[i]],
|
||||
this->child_neighbors(tr, neighbors, i),
|
||||
state, out_triangles);
|
||||
} else if (tr.get_state() == state)
|
||||
this->get_facets_split_by_tjoints({tr.verts_idxs[0], tr.verts_idxs[1], tr.verts_idxs[2]}, neighbors, out_triangles);
|
||||
facet_filter, out_triangles, out_colors);
|
||||
} else if (facet_filter(tr)) {
|
||||
const uint8_t facet_color = static_cast<uint8_t>(tr.get_state());
|
||||
this->get_facets_split_by_tjoints<facet_info>({tr.verts_idxs[0], tr.verts_idxs[1], tr.verts_idxs[2]}, neighbors, facet_color, out_triangles, out_colors);
|
||||
}
|
||||
}
|
||||
|
||||
void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const
|
||||
{
|
||||
// Export this triangle, but first collect the T-joint vertices along its edges.
|
||||
template<AdditionalMeshInfo facet_info>
|
||||
void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, const uint8_t color, std::vector<stl_triangle_vertex_indices> &out_triangles, std::vector<uint8_t> &out_colors) const {
|
||||
// Export this triangle, but first collect the T-joint vertices along its edges.
|
||||
Vec3i midpoints(
|
||||
this->triangle_midpoint(neighbors(0), vertices(1), vertices(0)),
|
||||
this->triangle_midpoint(neighbors(1), vertices(2), vertices(1)),
|
||||
@ -1406,6 +1459,11 @@ void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const
|
||||
case 0:
|
||||
// Just emit this triangle.
|
||||
out_triangles.emplace_back(vertices(0), vertices(1), vertices(2));
|
||||
|
||||
if constexpr (facet_info == AdditionalMeshInfo::Color) {
|
||||
out_colors.emplace_back(color);
|
||||
}
|
||||
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
@ -1413,18 +1471,18 @@ void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const
|
||||
int i = midpoints(0) != -1 ? 2 : midpoints(1) != -1 ? 0 : 1;
|
||||
int j = next_idx_modulo(i, 3);
|
||||
int k = next_idx_modulo(j, 3);
|
||||
this->get_facets_split_by_tjoints(
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ vertices(i), vertices(j), midpoints(j) },
|
||||
{ neighbors(i),
|
||||
this->neighbor_child(neighbors(j), vertices(k), vertices(j), Partition::Second),
|
||||
-1 },
|
||||
out_triangles);
|
||||
this->get_facets_split_by_tjoints(
|
||||
color, out_triangles, out_colors);
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ midpoints(j), vertices(k), vertices(i) },
|
||||
{ this->neighbor_child(neighbors(j), vertices(k), vertices(j), Partition::First),
|
||||
neighbors(k),
|
||||
-1 },
|
||||
out_triangles);
|
||||
color, out_triangles, out_colors);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
@ -1433,47 +1491,53 @@ void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const
|
||||
int i = midpoints(0) == -1 ? 2 : midpoints(1) == -1 ? 0 : 1;
|
||||
int j = next_idx_modulo(i, 3);
|
||||
int k = next_idx_modulo(j, 3);
|
||||
this->get_facets_split_by_tjoints(
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ vertices(i), midpoints(i), midpoints(k) },
|
||||
{ this->neighbor_child(neighbors(i), vertices(j), vertices(i), Partition::Second),
|
||||
-1,
|
||||
this->neighbor_child(neighbors(k), vertices(i), vertices(k), Partition::First) },
|
||||
out_triangles);
|
||||
this->get_facets_split_by_tjoints(
|
||||
color, out_triangles, out_colors);
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ midpoints(i), vertices(j), midpoints(k) },
|
||||
{ this->neighbor_child(neighbors(i), vertices(j), vertices(i), Partition::First),
|
||||
-1, -1 },
|
||||
out_triangles);
|
||||
this->get_facets_split_by_tjoints(
|
||||
color, out_triangles, out_colors);
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ vertices(j), vertices(k), midpoints(k) },
|
||||
{ neighbors(j),
|
||||
this->neighbor_child(neighbors(k), vertices(i), vertices(k), Partition::Second),
|
||||
-1 },
|
||||
out_triangles);
|
||||
color, out_triangles, out_colors);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
assert(splits == 3);
|
||||
// Split to 4 triangles.
|
||||
this->get_facets_split_by_tjoints(
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ vertices(0), midpoints(0), midpoints(2) },
|
||||
{ this->neighbor_child(neighbors(0), vertices(1), vertices(0), Partition::Second),
|
||||
-1,
|
||||
this->neighbor_child(neighbors(2), vertices(0), vertices(2), Partition::First) },
|
||||
out_triangles);
|
||||
this->get_facets_split_by_tjoints(
|
||||
color, out_triangles, out_colors);
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ midpoints(0), vertices(1), midpoints(1) },
|
||||
{ this->neighbor_child(neighbors(0), vertices(1), vertices(0), Partition::First),
|
||||
this->neighbor_child(neighbors(1), vertices(2), vertices(1), Partition::Second),
|
||||
-1 },
|
||||
out_triangles);
|
||||
this->get_facets_split_by_tjoints(
|
||||
color, out_triangles, out_colors);
|
||||
this->get_facets_split_by_tjoints<facet_info>(
|
||||
{ midpoints(1), vertices(2), midpoints(2) },
|
||||
{ this->neighbor_child(neighbors(1), vertices(2), vertices(1), Partition::First),
|
||||
this->neighbor_child(neighbors(2), vertices(0), vertices(2), Partition::Second),
|
||||
-1 },
|
||||
out_triangles);
|
||||
color, out_triangles, out_colors);
|
||||
|
||||
out_triangles.emplace_back(midpoints);
|
||||
|
||||
if constexpr (facet_info == AdditionalMeshInfo::Color) {
|
||||
out_colors.emplace_back(color);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1594,6 +1658,9 @@ TriangleSelector::TriangleSplittingData TriangleSelector::serialize() const {
|
||||
out.data.triangles_to_split.emplace_back(i, int(out.data.bitstream.size()));
|
||||
// out the triangle bits.
|
||||
out.serialize(i);
|
||||
} else if (!tr.is_split()) {
|
||||
assert(tr.get_state() == TriangleStateType::NONE);
|
||||
out.data.used_states[static_cast<int>(TriangleStateType::NONE)] = true;
|
||||
}
|
||||
|
||||
// May be stored onto Undo / Redo stack, thus conserve memory.
|
||||
|
@ -313,10 +313,26 @@ public:
|
||||
bool has_facets(TriangleStateType state) const;
|
||||
static bool has_facets(const TriangleSplittingData &data, TriangleStateType test_state);
|
||||
int num_facets(TriangleStateType state) const;
|
||||
// Get facets that pass the filter. Don't triangulate T-joints.
|
||||
template<AdditionalMeshInfo facet_info = AdditionalMeshInfo::None>
|
||||
typename IndexedTriangleSetType<facet_info>::type get_facets(const std::function<bool(const Triangle &)> &facet_filter) const;
|
||||
// Get facets at a given state. Don't triangulate T-joints.
|
||||
indexed_triangle_set get_facets(TriangleStateType state) const;
|
||||
// Get all facets. Don't triangulate T-joints.
|
||||
indexed_triangle_set get_all_facets() const;
|
||||
// Get all facets with information about the colors of the facets. Don't triangulate T-joints.
|
||||
indexed_triangle_set_with_color get_all_facets_with_colors() const;
|
||||
|
||||
// Get facets that pass the filter. Triangulate T-joints.
|
||||
template<AdditionalMeshInfo facet_info = AdditionalMeshInfo::None>
|
||||
typename IndexedTriangleSetType<facet_info>::type get_facets_strict(const std::function<bool(const Triangle &)> &facet_filter) const;
|
||||
// Get facets at a given state. Triangulate T-joints.
|
||||
indexed_triangle_set get_facets_strict(TriangleStateType state) const;
|
||||
// Get all facets. Triangulate T-joints.
|
||||
indexed_triangle_set get_all_facets_strict() const;
|
||||
// Get all facets with information about the colord of the facetd. Triangulate T-joints.
|
||||
indexed_triangle_set_with_color get_all_facets_strict_with_colors() const;
|
||||
|
||||
// Get edges around the selected area by seed fill.
|
||||
std::vector<Vec2i> get_seed_fill_contour() const;
|
||||
|
||||
@ -470,12 +486,16 @@ private:
|
||||
bool verify_triangle_midpoints(const Triangle& tr) const;
|
||||
#endif // NDEBUG
|
||||
|
||||
template<AdditionalMeshInfo facet_info>
|
||||
void get_facets_strict_recursive(
|
||||
const Triangle &tr,
|
||||
const Vec3i &neighbors,
|
||||
TriangleStateType state,
|
||||
std::vector<stl_triangle_vertex_indices> &out_triangles) const;
|
||||
void get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const;
|
||||
const std::function<bool(const Triangle &)> &facet_filter,
|
||||
std::vector<stl_triangle_vertex_indices> &out_triangles,
|
||||
std::vector<uint8_t> &out_colors) const;
|
||||
|
||||
template<AdditionalMeshInfo facet_info>
|
||||
void get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, uint8_t color, std::vector<stl_triangle_vertex_indices> &out_triangles, std::vector<uint8_t> &out_colors) const;
|
||||
|
||||
void get_seed_fill_contour_recursive(int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec2i> &edges_out) const;
|
||||
|
||||
|
@ -81,14 +81,14 @@ SCENARIO("Simplify polyne, template", "[Polyline]")
|
||||
Points polyline{ {0,0}, {1000,0}, {2000,0}, {2000,1000}, {2000,2000}, {1000,2000}, {0,2000}, {0,1000}, {0,0} };
|
||||
WHEN("simplified with Douglas-Peucker with back inserter") {
|
||||
Points out;
|
||||
douglas_peucker<int64_t>(polyline.begin(), polyline.end(), std::back_inserter(out), 10, [](const Point &p) { return p; });
|
||||
douglas_peucker<int64_t>(polyline.begin(), polyline.end(), std::back_inserter(out), 10., [](const Point &p) { return p; });
|
||||
THEN("simplified correctly") {
|
||||
REQUIRE(out == Points{ {0,0}, {2000,0}, {2000,2000}, {0,2000}, {0,0} });
|
||||
}
|
||||
}
|
||||
WHEN("simplified with Douglas-Peucker in place") {
|
||||
Points out{ polyline };
|
||||
out.erase(douglas_peucker<int64_t>(out.begin(), out.end(), out.begin(), 10, [](const Point &p) { return p; }), out.end());
|
||||
out.erase(douglas_peucker<int64_t>(out.begin(), out.end(), out.begin(), 10., [](const Point &p) { return p; }), out.end());
|
||||
THEN("simplified correctly") {
|
||||
REQUIRE(out == Points{ {0,0}, {2000,0}, {2000,2000}, {0,2000}, {0,0} });
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user