Merge branch 'lh_mm_segmentation_volumes'

This commit is contained in:
Lukas Matena 2024-11-08 10:13:47 +01:00
commit 1422df61ec
18 changed files with 1741 additions and 989 deletions

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@ -2588,12 +2588,10 @@ namespace Slic3r {
assert(index < geometry.custom_supports.size());
assert(index < geometry.custom_seam.size());
assert(index < geometry.mm_segmentation.size());
if (! geometry.custom_supports[index].empty())
volume->supported_facets.set_triangle_from_string(i, geometry.custom_supports[index]);
if (! geometry.custom_seam[index].empty())
volume->seam_facets.set_triangle_from_string(i, geometry.custom_seam[index]);
if (! geometry.mm_segmentation[index].empty())
volume->mm_segmentation_facets.set_triangle_from_string(i, geometry.mm_segmentation[index]);
volume->supported_facets.set_triangle_from_string(i, geometry.custom_supports[index]);
volume->seam_facets.set_triangle_from_string(i, geometry.custom_seam[index]);
volume->mm_segmentation_facets.set_triangle_from_string(i, geometry.mm_segmentation[index]);
}
volume->supported_facets.shrink_to_fit();
volume->seam_facets.shrink_to_fit();

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@ -58,10 +58,7 @@ std::pair<std::vector<Vec2d>, std::vector<PointType>> remove_redundant_points(
const std::int64_t index{std::distance(points.begin(), iterator)};
if (next(iterator) == points.end() || point_types[index] != point_types[index + 1]) {
std::vector<Vec2d> simplification_result;
douglas_peucker<double>(
range_start, next(iterator), std::back_inserter(simplification_result), tolerance,
[](const Vec2d &point) { return point; }
);
douglas_peucker(range_start, next(iterator), std::back_inserter(simplification_result), tolerance);
points_result.insert(
points_result.end(), simplification_result.begin(), simplification_result.end()

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@ -190,6 +190,10 @@ template<class L> bool intersection(const L &l1, const L &l2, Vec<Dim<L>, Scalar
return false; // not intersecting
}
inline Point midpoint(const Point &a, const Point &b) {
return (a + b) / 2;
}
} // namespace line_alg
class Line
@ -204,7 +208,7 @@ public:
void rotate(double angle, const Point &center) { this->a.rotate(angle, center); this->b.rotate(angle, center); }
void reverse() { std::swap(this->a, this->b); }
double length() const { return (b.cast<double>() - a.cast<double>()).norm(); }
Point midpoint() const { return (this->a + this->b) / 2; }
Point midpoint() const { return line_alg::midpoint(this->a, this->b); }
bool intersection_infinite(const Line &other, Point* point) const;
bool operator==(const Line &rhs) const { return this->a == rhs.a && this->b == rhs.b; }
double distance_to_squared(const Point &point) const { return distance_to_squared(point, this->a, this->b); }

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@ -2043,35 +2043,46 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
polygon->scale(get_scaling_factor(X), get_scaling_factor(Y)); // scale around polygon origin
}
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, TriangleStateType type) const
{
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume &mv, TriangleStateType type) const {
TriangleSelector selector(mv.mesh());
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false);
return selector.get_facets(type);
}
indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume& mv, TriangleStateType type) const
{
indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume &mv, TriangleStateType type) const {
TriangleSelector selector(mv.mesh());
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false);
return selector.get_facets_strict(type);
}
bool FacetsAnnotation::has_facets(const ModelVolume& mv, TriangleStateType type) const
{
indexed_triangle_set_with_color FacetsAnnotation::get_all_facets_with_colors(const ModelVolume &mv) const {
TriangleSelector selector(mv.mesh());
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false);
return selector.get_all_facets_with_colors();
}
indexed_triangle_set_with_color FacetsAnnotation::get_all_facets_strict_with_colors(const ModelVolume &mv) const {
TriangleSelector selector(mv.mesh());
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false);
return selector.get_all_facets_strict_with_colors();
}
bool FacetsAnnotation::has_facets(const ModelVolume &mv, TriangleStateType type) const {
return TriangleSelector::has_facets(m_data, type);
}
bool FacetsAnnotation::set(const TriangleSelector& selector)
{
bool FacetsAnnotation::set(const TriangleSelector &selector) {
TriangleSelector::TriangleSplittingData sel_map = selector.serialize();
if (sel_map != m_data) {
m_data = std::move(sel_map);
this->touch();
return true;
}
return false;
}
@ -2111,9 +2122,15 @@ std::string FacetsAnnotation::get_triangle_as_string(int triangle_idx) const
// Recover triangle splitting & state from string of hexadecimal values previously
// generated by get_triangle_as_string. Used to load from 3MF.
void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::string& str)
void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::string &str)
{
assert(! str.empty());
if (str.empty()) {
// The triangle isn't painted, so it means that it will use the default extruder.
m_data.used_states[static_cast<int>(TriangleStateType::NONE)] = true;
return;
}
assert(!str.empty());
assert(m_data.triangles_to_split.empty() || m_data.triangles_to_split.back().triangle_idx < triangle_id);
m_data.triangles_to_split.emplace_back(triangle_id, int(m_data.bitstream.size()));

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@ -667,10 +667,12 @@ public:
void assign(const FacetsAnnotation &rhs) { if (! this->timestamp_matches(rhs)) { m_data = rhs.m_data; this->copy_timestamp(rhs); } }
void assign(FacetsAnnotation &&rhs) { if (! this->timestamp_matches(rhs)) { m_data = std::move(rhs.m_data); this->copy_timestamp(rhs); } }
const TriangleSelector::TriangleSplittingData &get_data() const noexcept { return m_data; }
bool set(const TriangleSelector& selector);
indexed_triangle_set get_facets(const ModelVolume& mv, TriangleStateType type) const;
indexed_triangle_set get_facets_strict(const ModelVolume& mv, TriangleStateType type) const;
bool has_facets(const ModelVolume& mv, TriangleStateType type) const;
bool set(const TriangleSelector &selector);
indexed_triangle_set get_facets(const ModelVolume &mv, TriangleStateType type) const;
indexed_triangle_set get_facets_strict(const ModelVolume &mv, TriangleStateType type) const;
indexed_triangle_set_with_color get_all_facets_with_colors(const ModelVolume &mv) const;
indexed_triangle_set_with_color get_all_facets_strict_with_colors(const ModelVolume &mv) const;
bool has_facets(const ModelVolume &mv, TriangleStateType type) const;
bool empty() const { return m_data.triangles_to_split.empty(); }
// Following method clears the config and increases its timestamp, so the deleted

File diff suppressed because it is too large Load Diff

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@ -35,6 +35,8 @@ using ColoredLines = std::vector<ColoredLine>;
// Returns MMU segmentation based on painting in MMU segmentation gizmo
std::vector<std::vector<ExPolygons>> multi_material_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback);
BoundingBox get_extents(const std::vector<ColoredLines> &colored_polygons);
} // namespace Slic3r
namespace boost::polygon {

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@ -33,8 +33,8 @@ class BoundingBox3;
// Reduces polyline in the <begin, end) range, outputs into the output iterator.
// Output iterator may be equal to input iterator as long as the iterator value type move operator supports move at the same input / output address.
template<typename SquareLengthType, typename InputIterator, typename OutputIterator, typename PointGetter>
inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, OutputIterator out, const double tolerance, PointGetter point_getter)
template<typename SquareLengthType, typename InputIterator, typename OutputIterator, typename TakeFloaterPredicate, typename PointGetter>
inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, OutputIterator out, TakeFloaterPredicate take_floater_predicate, PointGetter point_getter)
{
using InputIteratorCategory = typename std::iterator_traits<InputIterator>::iterator_category;
static_assert(std::is_base_of_v<std::input_iterator_tag, InputIteratorCategory>);
@ -50,7 +50,6 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
// Two points input.
*out ++ = std::move(*next);
} else {
const auto tolerance_sq = SquareLengthType(sqr(tolerance));
InputIterator anchor = begin;
InputIterator floater = std::prev(end);
std::vector<InputIterator> dpStack;
@ -66,17 +65,17 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
// Two point segment. Accept the floater.
take_floater = true;
} else {
SquareLengthType max_dist_sq = 0;
std::optional<SquareLengthType> max_dist_sq;
// Find point furthest from line seg created by (anchor, floater) and note it.
const Vector v = (f - a).template cast<SquareLengthType>();
if (const SquareLengthType l2 = v.squaredNorm(); l2 == 0) {
// Zero length segment, find the furthest point between anchor and floater.
for (auto it = std::next(anchor); it != floater; ++ it)
if (SquareLengthType dist_sq = (point_getter(*it) - a).template cast<SquareLengthType>().squaredNorm();
dist_sq > max_dist_sq) {
max_dist_sq = dist_sq;
furthest = it;
for (auto it = std::next(anchor); it != floater; ++ it) {
if (SquareLengthType dist_sq = (point_getter(*it) - a).template cast<SquareLengthType>().squaredNorm(); !max_dist_sq.has_value() || dist_sq > max_dist_sq) {
max_dist_sq = dist_sq;
furthest = it;
}
}
} else {
// Find Find the furthest point from the line <anchor, floater>.
const double dl2 = double(l2);
@ -98,15 +97,20 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
const Vector w = (dt * dv).cast<SquareLengthType>();
dist_sq = (w - va).squaredNorm();
}
if (dist_sq > max_dist_sq) {
if (!max_dist_sq.has_value() || dist_sq > max_dist_sq) {
max_dist_sq = dist_sq;
furthest = it;
}
}
}
// remove point if less than tolerance
take_floater = max_dist_sq <= tolerance_sq;
assert(max_dist_sq.has_value());
// Remove points between the anchor and the floater when the predicate is satisfied.
take_floater = take_floater_predicate(anchor, floater, *max_dist_sq);
}
if (take_floater) {
// The points between anchor and floater are close to the <anchor, floater> line.
// Drop the points between them.
@ -117,6 +121,7 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
dpStack.pop_back();
if (dpStack.empty())
break;
floater = dpStack.back();
f = point_getter(*floater);
} else {
@ -132,14 +137,29 @@ inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, Ou
return out;
}
// Reduces polyline in the <begin, end) range, outputs into the output iterator.
// Output iterator may be equal to input iterator as long as the iterator value type move operator supports move at the same input / output address.
template<typename SquareLengthType, typename InputIterator, typename OutputIterator, typename PointGetter>
inline OutputIterator douglas_peucker(InputIterator begin, InputIterator end, OutputIterator out, const double tolerance, PointGetter point_getter) {
const auto tolerance_sq = static_cast<SquareLengthType>(sqr(tolerance));
const auto take_floater_predicate = [&tolerance_sq](InputIterator, InputIterator, const SquareLengthType max_dist_sq) -> bool {
return max_dist_sq <= tolerance_sq;
};
return douglas_peucker<SquareLengthType>(begin, end, out, take_floater_predicate, point_getter);
}
template<typename OutputIterator>
inline OutputIterator douglas_peucker(Points::const_iterator begin, Points::const_iterator end, OutputIterator out, const double tolerance)
{
return douglas_peucker<int64_t>(begin, end, out, tolerance, [](const Point &p) { return p; });
}
template<typename OutputIterator>
inline OutputIterator douglas_peucker(Pointfs::const_iterator begin, Pointfs::const_iterator end, OutputIterator out, const double tolerance)
{
return douglas_peucker<double>(begin, end, out, tolerance, [](const Vec2d &p) { return p; });
}
inline Points douglas_peucker(const Points &src, const double tolerance)
{
Points out;
@ -167,7 +187,7 @@ public:
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
void rotate(double cos_angle, double sin_angle);
void rotate(double angle, const Point &center);
void reverse() { std::reverse(this->points.begin(), this->points.end()); }
virtual void reverse() { std::reverse(this->points.begin(), this->points.end()); }
const Point& front() const { return this->points.front(); }
const Point& back() const { return this->points.back(); }

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@ -34,11 +34,14 @@ namespace Slic3r {
class Polygon;
class BoundingBox;
class ColorPolygon;
using Polygons = std::vector<Polygon, PointsAllocator<Polygon>>;
using PolygonPtrs = std::vector<Polygon*, PointsAllocator<Polygon*>>;
using ConstPolygonPtrs = std::vector<const Polygon*, PointsAllocator<const Polygon*>>;
using ColorPolygons = std::vector<ColorPolygon>;
// Returns true if inside. Returns border_result if on boundary.
bool contains(const Polygon& polygon, const Point& p, bool border_result = true);
bool contains(const Polygons& polygons, const Point& p, bool border_result = true);
@ -328,12 +331,41 @@ template<class I> IntegerOnly<I, Polygons> reserve_polygons(I cap)
return reserve_vector<Polygon, I, typename Polygons::allocator_type>(cap);
}
} // Slic3r
class ColorPolygon : public Polygon
{
public:
using Color = uint8_t;
using Colors = std::vector<Color>;
Colors colors;
ColorPolygon() = default;
explicit ColorPolygon(const Points &points, const Colors &colors) : Polygon(points), colors(colors) {}
ColorPolygon(std::initializer_list<Point> points, std::initializer_list<Color> colors) : Polygon(points), colors(colors) {}
ColorPolygon(const ColorPolygon &other) : ColorPolygon(other.points, other.colors) {}
ColorPolygon(ColorPolygon &&other) noexcept : ColorPolygon(std::move(other.points), std::move(other.colors)) {}
ColorPolygon(Points &&points, Colors &&colors) : Polygon(std::move(points)), colors(std::move(colors)) {}
void reverse() override {
Polygon::reverse();
std::reverse(this->colors.begin(), this->colors.end());
}
ColorPolygon &operator=(const ColorPolygon &other) {
this->points = other.points;
this->colors = other.colors;
return *this;
}
};
using ColorPolygons = std::vector<ColorPolygon>;
} // namespace Slic3r
// start Boost
#include <boost/polygon/polygon.hpp>
namespace boost { namespace polygon {
namespace boost::polygon {
template <>
struct geometry_concept<Slic3r::Polygon>{ typedef polygon_concept type; };
@ -411,7 +443,7 @@ namespace boost { namespace polygon {
polygons.assign(input_begin, input_end);
}
};
} }
} // namespace boost::polygon
// end Boost
#endif

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@ -1403,22 +1403,31 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_
print_object_regions->ref_cnt_inc();
}
std::vector<unsigned int> painting_extruders;
if (const auto &volumes = print_object.model_object()->volumes;
num_extruders > 1 &&
std::find_if(volumes.begin(), volumes.end(), [](const ModelVolume *v) { return ! v->mm_segmentation_facets.empty(); }) != volumes.end()) {
if (const auto &volumes = print_object.model_object()->volumes; num_extruders > 1 && print_object.model_object()->is_mm_painted()) {
std::array<bool, static_cast<size_t>(TriangleStateType::Count)> used_facet_states{};
for (const ModelVolume *volume : volumes) {
const std::vector<bool> &volume_used_facet_states = volume->mm_segmentation_facets.get_data().used_states;
if (volume->is_mm_painted()) {
const std::vector<bool> &volume_used_facet_states = volume->mm_segmentation_facets.get_data().used_states;
assert(volume_used_facet_states.size() == used_facet_states.size());
for (size_t state_idx = 0; state_idx < std::min(volume_used_facet_states.size(), used_facet_states.size()); ++state_idx)
used_facet_states[state_idx] |= volume_used_facet_states[state_idx];
assert(volume_used_facet_states.size() == used_facet_states.size());
for (size_t state_idx = 1; state_idx < std::min(volume_used_facet_states.size(), used_facet_states.size()); ++state_idx) {
used_facet_states[state_idx] |= volume_used_facet_states[state_idx];
}
// When the default facet state (TriangleStateType::NONE) is used, then we mark the volume extruder also as the used extruder.
const bool used_volume_extruder = !volume_used_facet_states.empty() && volume_used_facet_states[static_cast<size_t>(TriangleStateType::NONE)];
if (const int volume_extruder_id = volume->extruder_id(); used_volume_extruder && volume_extruder_id >= 0) {
used_facet_states[volume_extruder_id] |= true;
}
} else if (const int volume_extruder_id = volume->extruder_id(); volume_extruder_id >= 0) {
used_facet_states[volume_extruder_id] |= true;
}
}
for (size_t state_idx = static_cast<size_t>(TriangleStateType::Extruder1); state_idx < used_facet_states.size(); ++state_idx) {
if (used_facet_states[state_idx])
if (used_facet_states[state_idx]) {
painting_extruders.emplace_back(state_idx);
}
}
}
if (model_object_status.print_object_regions_status == ModelObjectStatus::PrintObjectRegionsStatus::Valid) {

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@ -753,10 +753,7 @@ void PrintObject::slice_volumes()
m_print->throw_if_canceled();
// Is any ModelVolume MMU painted?
if (const auto& volumes = this->model_object()->volumes;
m_print->config().nozzle_diameter.size() > 1 &&
std::find_if(volumes.begin(), volumes.end(), [](const ModelVolume* v) { return !v->mm_segmentation_facets.empty(); }) != volumes.end()) {
if (m_print->config().nozzle_diameter.size() > 1 && this->model_object()->is_mm_painted()) {
// If XY Size compensation is also enabled, notify the user that XY Size compensation
// would not be used because the object is multi-material painted.
if (m_config.xy_size_compensation.value != 0.f) {

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@ -568,9 +568,10 @@ struct EdgeToFace {
bool operator<(const EdgeToFace &other) const { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); }
};
template<typename FaceFilter, typename ThrowOnCancelCallback>
static std::vector<EdgeToFace> create_edge_map(
const indexed_triangle_set &its, FaceFilter face_filter, ThrowOnCancelCallback throw_on_cancel)
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None, typename FaceFilter, typename ThrowOnCancelCallback>
static std::vector<EdgeToFace> create_edge_map(const typename IndexedTriangleSetType<mesh_info>::type &its,
FaceFilter face_filter,
ThrowOnCancelCallback throw_on_cancel)
{
std::vector<EdgeToFace> edges_map;
edges_map.reserve(its.indices.size() * 3);
@ -599,12 +600,14 @@ static std::vector<EdgeToFace> create_edge_map(
// Map from a face edge to a unique edge identifier or -1 if no neighbor exists.
// Two neighbor faces share a unique edge identifier even if they are flipped.
template<typename FaceFilter, typename ThrowOnCancelCallback>
static inline std::vector<Vec3i> its_face_edge_ids_impl(const indexed_triangle_set &its, FaceFilter face_filter, ThrowOnCancelCallback throw_on_cancel)
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None, typename FaceFilter, typename ThrowOnCancelCallback>
static inline std::vector<Vec3i> its_face_edge_ids_impl(const typename IndexedTriangleSetType<mesh_info>::type &its,
FaceFilter face_filter,
ThrowOnCancelCallback throw_on_cancel)
{
std::vector<Vec3i> out(its.indices.size(), Vec3i(-1, -1, -1));
std::vector<EdgeToFace> edges_map = create_edge_map(its, face_filter, throw_on_cancel);
std::vector<EdgeToFace> edges_map = create_edge_map<mesh_info>(its, face_filter, throw_on_cancel);
// Assign a unique common edge id to touching triangle edges.
int num_edges = 0;
@ -650,9 +653,16 @@ static inline std::vector<Vec3i> its_face_edge_ids_impl(const indexed_triangle_s
return out;
}
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its)
// Explicit template instantiation.
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::None>(const IndexedTriangleSetType<AdditionalMeshInfo::None>::type &);
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::Color>(const IndexedTriangleSetType<AdditionalMeshInfo::Color>::type &);
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::None>(const IndexedTriangleSetType<AdditionalMeshInfo::None>::type &, const std::vector<char> &);
template std::vector<Vec3i> its_face_edge_ids<AdditionalMeshInfo::Color>(const IndexedTriangleSetType<AdditionalMeshInfo::Color>::type &, const std::vector<char> &);
template<AdditionalMeshInfo mesh_info>
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its)
{
return its_face_edge_ids_impl(its, [](const uint32_t){ return true; }, [](){});
return its_face_edge_ids_impl<mesh_info>(its, [](const uint32_t){ return true; }, [](){});
}
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::function<void()> throw_on_cancel_callback)
@ -660,9 +670,10 @@ std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::funct
return its_face_edge_ids_impl(its, [](const uint32_t){ return true; }, throw_on_cancel_callback);
}
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, const std::vector<char> &face_mask)
template<AdditionalMeshInfo mesh_info>
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its, const std::vector<char> &face_mask)
{
return its_face_edge_ids_impl(its, [&face_mask](const uint32_t idx){ return face_mask[idx]; }, [](){});
return its_face_edge_ids_impl<mesh_info>(its, [&face_mask](const uint32_t idx){ return face_mask[idx]; }, [](){});
}
// Having the face neighbors available, assign unique edge IDs to face edges for chaining of polygons over slices.

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@ -39,6 +39,30 @@ namespace Slic3r {
class TriangleMesh;
class TriangleMeshSlicer;
struct indexed_triangle_set_with_color
{
std::vector<stl_triangle_vertex_indices> indices;
std::vector<stl_vertex> vertices;
std::vector<uint8_t> colors;
};
enum class AdditionalMeshInfo {
None,
Color
};
template<AdditionalMeshInfo mesh_info> struct IndexedTriangleSetType;
template<> struct IndexedTriangleSetType<AdditionalMeshInfo::None>
{
using type = indexed_triangle_set;
};
template<> struct IndexedTriangleSetType<AdditionalMeshInfo::Color>
{
using type = indexed_triangle_set_with_color;
};
struct RepairedMeshErrors {
// How many edges were united by merging their end points with some other end points in epsilon neighborhood?
int edges_fixed = 0;
@ -210,9 +234,14 @@ private:
// Map from a face edge to a unique edge identifier or -1 if no neighbor exists.
// Two neighbor faces share a unique edge identifier even if they are flipped.
// Used for chaining slice lines into polygons.
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its);
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its);
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::function<void()> throw_on_cancel_callback);
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, const std::vector<char> &face_mask);
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
std::vector<Vec3i> its_face_edge_ids(const typename IndexedTriangleSetType<mesh_info>::type &its, const std::vector<char> &face_mask);
// Having the face neighbors available, assign unique edge IDs to face edges for chaining of polygons over slices.
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::vector<Vec3i> &face_neighbors, bool assign_unbound_edges = false, int *num_edges = nullptr);
@ -394,7 +423,7 @@ inline BoundingBoxf3 bounding_box(const indexed_triangle_set& its, const Transfo
return {bmin.cast<double>(), bmax.cast<double>()};
}
}
} // namespace Slic3r
// Serialization through the Cereal library
#include <cereal/access.hpp>

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@ -58,6 +58,39 @@
namespace Slic3r {
template<AdditionalMeshInfo mesh_info> struct PolygonsType;
template<> struct PolygonsType<AdditionalMeshInfo::None>
{
using type = Polygons;
};
template<> struct PolygonsType<AdditionalMeshInfo::Color>
{
using type = ColorPolygons;
};
template<AdditionalMeshInfo mesh_info> struct FacetColorFunctor;
template<> struct FacetColorFunctor<AdditionalMeshInfo::None>
{
constexpr ColorPolygon::Color operator()(size_t facet_idx) const { return 0; }
};
template<> struct FacetColorFunctor<AdditionalMeshInfo::Color>
{
FacetColorFunctor() = delete;
explicit FacetColorFunctor(const ColorPolygon::Colors &colors) : colors(colors) {}
ColorPolygon::Color operator()(size_t facet_idx) const {
assert(facet_idx < this->colors.size());
return this->colors[facet_idx];
}
private:
const ColorPolygon::Colors &colors;
};
class IntersectionReference
{
public:
@ -141,7 +174,10 @@ public:
NO_SEED = 0x100,
SKIP = 0x200,
};
uint32_t flags { 0 };
uint16_t flags { 0 };
// Color id of sliced facet.
uint8_t color { 0 };
#ifdef DEBUG_INTERSECTIONLINE
enum class Source {
@ -193,6 +229,7 @@ inline FacetSliceType slice_facet(
const Vec3i &edge_ids,
const int idx_vertex_lowest,
const bool horizontal,
const ColorPolygon::Color facet_color,
IntersectionLine &line_out)
{
using Vector = Eigen::Matrix<T, 3, 1, Eigen::DontAlign>;
@ -256,6 +293,7 @@ inline FacetSliceType slice_facet(
line_out.b = v3f_scaled_to_contour_point(*b);
line_out.a_id = a_id;
line_out.b_id = b_id;
line_out.color = facet_color;
assert(line_out.a != line_out.b);
return result;
}
@ -333,6 +371,7 @@ inline FacetSliceType slice_facet(
line_out.b_id = points[0].point_id;
line_out.edge_a_id = points[1].edge_id;
line_out.edge_b_id = points[0].edge_id;
line_out.color = facet_color;
// Not a zero lenght edge.
//FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
//assert(line_out.a != line_out.b);
@ -387,6 +426,7 @@ void slice_facet_at_zs(
const TransformVertex &transform_vertex_fn,
const stl_triangle_vertex_indices &indices,
const Vec3i &edge_ids,
const ColorPolygon::Color facet_color,
// Scaled or unscaled zs. If vertices have their zs scaled or transform_vertex_fn scales them, then zs have to be scaled as well.
const std::vector<float> &zs,
std::vector<IntersectionLines> &lines,
@ -406,7 +446,7 @@ void slice_facet_at_zs(
for (auto it = min_layer; it != max_layer; ++ it) {
IntersectionLine il;
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
if (min_z != max_z && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
if (min_z != max_z && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, facet_color, il) == FacetSliceType::Slicing) {
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
size_t slice_id = it - zs.begin();
boost::lock_guard<std::mutex> l(lines_mutex(slice_id));
@ -415,41 +455,44 @@ void slice_facet_at_zs(
}
}
template<typename TransformVertex, typename ThrowOnCancel>
template<AdditionalMeshInfo mesh_info, typename TransformVertex, typename ThrowOnCancel>
static inline std::vector<IntersectionLines> slice_make_lines(
const std::vector<stl_vertex> &vertices,
const TransformVertex &transform_vertex_fn,
const std::vector<stl_triangle_vertex_indices> &indices,
const std::vector<Vec3i> &face_edge_ids,
const FacetColorFunctor<mesh_info> &facet_color_fn,
const std::vector<float> &zs,
const ThrowOnCancel throw_on_cancel_fn)
{
std::vector<IntersectionLines> lines(zs.size(), IntersectionLines{});
LinesMutexes lines_mutex;
std::vector<IntersectionLines> lines(zs.size(), IntersectionLines{});
LinesMutexes lines_mutex;
tbb::parallel_for(
tbb::blocked_range<int>(0, int(indices.size())),
[&vertices, &transform_vertex_fn, &indices, &face_edge_ids, &zs, &lines, &lines_mutex, throw_on_cancel_fn](const tbb::blocked_range<int> &range) {
[&vertices, &transform_vertex_fn, &indices, &face_edge_ids, &facet_color_fn, &zs, &lines, &lines_mutex, throw_on_cancel_fn](const tbb::blocked_range<int> &range) {
for (int face_idx = range.begin(); face_idx < range.end(); ++ face_idx) {
if ((face_idx & 0x0ffff) == 0)
throw_on_cancel_fn();
slice_facet_at_zs(vertices, transform_vertex_fn, indices[face_idx], face_edge_ids[face_idx], zs, lines, lines_mutex);
slice_facet_at_zs(vertices, transform_vertex_fn, indices[face_idx], face_edge_ids[face_idx], facet_color_fn(face_idx), zs, lines, lines_mutex);
}
}
);
return lines;
}
template<typename TransformVertex, typename FaceFilter>
template<AdditionalMeshInfo mesh_info, typename TransformVertex, typename FaceFilter>
static inline IntersectionLines slice_make_lines(
const std::vector<stl_vertex> &mesh_vertices,
const TransformVertex &transform_vertex_fn,
const std::vector<stl_triangle_vertex_indices> &mesh_faces,
const std::vector<Vec3i> &face_edge_ids,
const FacetColorFunctor<mesh_info> &facet_color_fn,
const float plane_z,
FaceFilter face_filter)
{
IntersectionLines lines;
for (int face_idx = 0; face_idx < int(mesh_faces.size()); ++ face_idx)
for (int face_idx = 0; face_idx < int(mesh_faces.size()); ++ face_idx) {
if (face_filter(face_idx)) {
const Vec3i &indices = mesh_faces[face_idx];
stl_vertex vertices[3] { transform_vertex_fn(mesh_vertices[indices(0)]), transform_vertex_fn(mesh_vertices[indices(1)]), transform_vertex_fn(mesh_vertices[indices(2)]) };
@ -457,14 +500,16 @@ static inline IntersectionLines slice_make_lines(
const float min_z = fminf(vertices[0].z(), fminf(vertices[1].z(), vertices[2].z()));
const float max_z = fmaxf(vertices[0].z(), fmaxf(vertices[1].z(), vertices[2].z()));
assert(min_z <= plane_z && max_z >= plane_z);
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
IntersectionLine il;
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
if (min_z != max_z && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
if (min_z != max_z && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, facet_color_fn(face_idx), il) == FacetSliceType::Slicing) {
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
lines.emplace_back(il);
}
}
}
return lines;
}
@ -606,7 +651,7 @@ void slice_facet_with_slabs(
IntersectionLine il_prev;
for (auto it = min_layer; it != max_layer; ++ it) {
IntersectionLine il;
auto type = slice_facet(*it, vertices, indices, facet_edge_ids, idx_vertex_lowest, false, il);
auto type = slice_facet(*it, vertices, indices, facet_edge_ids, idx_vertex_lowest, false, 0, il);
if (type == FacetSliceType::NoSlice) {
// One and exactly one vertex is touching the slicing plane.
} else {
@ -950,8 +995,8 @@ static inline void remove_tangent_edges(std::vector<IntersectionLine> &lines)
struct OpenPolyline {
OpenPolyline() = default;
OpenPolyline(const IntersectionReference &start, const IntersectionReference &end, Points &&points) :
start(start), end(end), points(std::move(points)), consumed(false) { this->length = Slic3r::length(this->points); }
OpenPolyline(const IntersectionReference &start, const IntersectionReference &end, Points &&points, ColorPolygon::Colors &&colors) :
start(start), end(end), points(std::move(points)), colors(std::move(colors)), length(Slic3r::length(this->points)), consumed(false) {}
void reverse() {
std::swap(start, end);
std::reverse(points.begin(), points.end());
@ -959,13 +1004,17 @@ struct OpenPolyline {
IntersectionReference start;
IntersectionReference end;
Points points;
ColorPolygon::Colors colors;
double length;
bool consumed;
};
// called by make_loops() to connect sliced triangles into closed loops and open polylines by the triangle connectivity.
// Only connects segments crossing triangles of the same orientation.
static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polygons &loops, std::vector<OpenPolyline> &open_polylines)
template<AdditionalMeshInfo mesh_info>
static void chain_lines_by_triangle_connectivity(IntersectionLines &lines,
typename PolygonsType<mesh_info>::type &loops,
std::vector<OpenPolyline> &open_polylines)
{
// Build a map of lines by edge_a_id and a_id.
std::vector<IntersectionLine*> by_edge_a_id;
@ -997,9 +1046,16 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
}
if (first_line == nullptr)
break;
first_line->set_skip();
Points loop_pts;
loop_pts.emplace_back(first_line->a);
ColorPolygon::Colors loop_colors;
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
loop_colors.emplace_back(first_line->color);
}
IntersectionLine *last_line = first_line;
/*
@ -1042,7 +1098,13 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
(first_line->a_id != -1 && first_line->a_id == last_line->b_id)) {
// The current loop is complete. Add it to the output.
assert(first_line->a == last_line->b);
loops.emplace_back(std::move(loop_pts));
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
loops.emplace_back(std::move(loop_pts), std::move(loop_colors));
} else {
loops.emplace_back(std::move(loop_pts));
}
#ifdef SLIC3R_TRIANGLEMESH_DEBUG
printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
#endif
@ -1051,7 +1113,7 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
loop_pts.emplace_back(last_line->b);
open_polylines.emplace_back(OpenPolyline(
IntersectionReference(first_line->a_id, first_line->edge_a_id),
IntersectionReference(last_line->b_id, last_line->edge_b_id), std::move(loop_pts)));
IntersectionReference(last_line->b_id, last_line->edge_b_id), std::move(loop_pts), std::move(loop_colors)));
}
break;
}
@ -1062,6 +1124,11 @@ static void chain_lines_by_triangle_connectivity(IntersectionLines &lines, Polyg
*/
assert(last_line->b == next_line->a);
loop_pts.emplace_back(next_line->a);
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
loop_colors.emplace_back(next_line->color);
}
last_line = next_line;
next_line->set_skip();
}
@ -1084,7 +1151,10 @@ std::vector<OpenPolyline*> open_polylines_sorted(std::vector<OpenPolyline> &open
// called by make_loops() to connect remaining open polylines across shared triangle edges and vertices.
// Depending on "try_connect_reversed", it may or may not connect segments crossing triangles of opposite orientation.
static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines, Polygons &loops, bool try_connect_reversed)
template<AdditionalMeshInfo mesh_info>
static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines,
typename PolygonsType<mesh_info>::type &loops,
bool try_connect_reversed)
{
// Store the end points of open_polylines into vectors sorted
struct OpenPolylineEnd {
@ -1109,7 +1179,7 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
}
std::sort(by_id.begin(), by_id.end(), by_id_lower);
// Find an iterator to by_id_lower for the particular end of OpenPolyline (by comparing the OpenPolyline pointer and the start attribute).
auto find_polyline_end = [&by_id, by_id_lower](const OpenPolylineEnd &end) -> std::vector<OpenPolylineEnd>::iterator {
auto find_polyline_end = [&by_id, by_id_lower](const OpenPolylineEnd &end) -> typename std::vector<OpenPolylineEnd>::iterator {
for (auto it = std::lower_bound(by_id.begin(), by_id.end(), end, by_id_lower);
it != by_id.end() && it->id() == end.id(); ++ it)
if (*it == end)
@ -1135,15 +1205,20 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
found:
// Attach this polyline to the end of the initial polyline.
if (it_next_start->start) {
auto it = it_next_start->polyline->points.begin();
std::copy(++ it, it_next_start->polyline->points.end(), back_inserter(opl->points));
auto pt_it = it_next_start->polyline->points.begin();
auto color_it = it_next_start->polyline->colors.begin();
std::copy(++pt_it, it_next_start->polyline->points.end(), back_inserter(opl->points));
std::copy(color_it, it_next_start->polyline->colors.end(), back_inserter(opl->colors));
} else {
auto it = it_next_start->polyline->points.rbegin();
std::copy(++ it, it_next_start->polyline->points.rend(), back_inserter(opl->points));
auto pt_it = it_next_start->polyline->points.rbegin();
auto color_it = it_next_start->polyline->colors.rbegin();
std::copy(++pt_it, it_next_start->polyline->points.rend(), back_inserter(opl->points));
std::copy(color_it, it_next_start->polyline->colors.rend(), back_inserter(opl->colors));
}
opl->length += it_next_start->polyline->length;
// Mark the next polyline as consumed.
it_next_start->polyline->points.clear();
it_next_start->polyline->colors.clear();
it_next_start->polyline->length = 0.;
it_next_start->polyline->consumed = true;
if (try_connect_reversed) {
@ -1163,16 +1238,26 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
//assert(opl->points.front().point_id == opl->points.back().point_id);
//assert(opl->points.front().edge_id == opl->points.back().edge_id);
// Remove the duplicate last point.
// Contrary to the points, the assigned colors will not be duplicated, so we will not remove them.
opl->points.pop_back();
if (opl->points.size() >= 3) {
if (try_connect_reversed && area(opl->points) < 0)
if (try_connect_reversed && area(opl->points) < 0) {
// The closed polygon is patched from pieces with messed up orientation, therefore
// the orientation of the patched up polygon is not known.
// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
std::reverse(opl->points.begin(), opl->points.end());
loops.emplace_back(std::move(opl->points));
std::reverse(opl->colors.begin(), opl->colors.end());
}
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
loops.emplace_back(std::move(opl->points), std::move(opl->colors));
} else {
loops.emplace_back(std::move(opl->points));
}
}
opl->points.clear();
opl->colors.clear();
break;
}
// Continue with the current loop.
@ -1180,10 +1265,41 @@ static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines
}
}
// The midpoint is inserted when color differs on both endpoints.
// Return true when a midpoint is inserted.
template<AdditionalMeshInfo mesh_info>
bool handle_color_at_gap_between_open_polylines(OpenPolyline &opl,
const Point &next_polyline_first_pt,
const ColorPolygon::Color &next_polyline_first_color)
{
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
bool midpoint_inserted = false;
if (opl.colors.back() == next_polyline_first_color) {
// Both endpoints around the gap have the same color, so we also use the same color for the gap.
opl.colors.emplace_back(opl.colors.back());
} else {
// Endpoints around the gap have different colors, so we split the gap into two pieces,
// each with a different color.
opl.points.emplace_back(line_alg::midpoint(opl.points.back(), next_polyline_first_pt));
opl.colors.emplace_back(opl.colors.back());
opl.colors.emplace_back(next_polyline_first_color);
midpoint_inserted = true;
}
return midpoint_inserted;
}
return false;
}
// called by make_loops() to connect remaining open polylines across shared triangle edges and vertices,
// possibly closing small gaps.
// Depending on "try_connect_reversed", it may or may not connect segments crossing triangles of opposite orientation.
static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_polylines, Polygons &loops, double max_gap, bool try_connect_reversed)
template<AdditionalMeshInfo mesh_info>
static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_polylines,
typename PolygonsType<mesh_info>::type &loops,
double max_gap,
bool try_connect_reversed)
{
const coord_t max_gap_scaled = (coord_t)scale_(max_gap);
@ -1214,10 +1330,13 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
for (OpenPolyline *opl : sorted_by_length) {
if (opl->consumed)
continue;
OpenPolylineEnd end(opl, false);
if (try_connect_reversed)
if (try_connect_reversed) {
// The end point of this polyline will be modified, thus the following entry will become invalid. Remove it.
closest_end_point_lookup.erase(end);
}
opl->consumed = true;
size_t n_segments_joined = 1;
for (;;) {
@ -1226,7 +1345,7 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
const OpenPolylineEnd *next_start = next_start_and_dist.first;
// Check whether we closed this loop.
double current_loop_closing_distance2 = (opl->points.back() - opl->points.front()).cast<double>().squaredNorm();
bool loop_closed = current_loop_closing_distance2 < coordf_t(max_gap_scaled) * coordf_t(max_gap_scaled);
bool loop_closed = current_loop_closing_distance2 < Slic3r::sqr(coordf_t(max_gap_scaled));
if (next_start != nullptr && loop_closed && current_loop_closing_distance2 < next_start_and_dist.second) {
// Heuristics to decide, whether to close the loop, or connect another polyline.
// One should avoid closing loops shorter than max_gap_scaled.
@ -1237,21 +1356,35 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
// Mark the current segment as not consumed, otherwise the closest_end_point_lookup.erase() would fail.
opl->consumed = false;
closest_end_point_lookup.erase(OpenPolylineEnd(opl, true));
bool midpoint_inserted = false;
if (current_loop_closing_distance2 == 0.) {
// Remove the duplicate last point.
opl->points.pop_back();
} else {
// The end points are different, keep both of them.
midpoint_inserted = handle_color_at_gap_between_open_polylines<mesh_info>(*opl, opl->points.front(), opl->colors.front());
}
if (opl->points.size() >= 3) {
if (try_connect_reversed && n_segments_joined > 1 && area(opl->points) < 0)
// When we split the gap into two pieces by adding a midpoint, then a valid polygon has at least 4 points.
if (opl->points.size() >= (3 + size_t(midpoint_inserted))) {
if (try_connect_reversed && n_segments_joined > 1 && area(opl->points) < 0) {
// The closed polygon is patched from pieces with messed up orientation, therefore
// the orientation of the patched up polygon is not known.
// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
std::reverse(opl->points.begin(), opl->points.end());
loops.emplace_back(std::move(opl->points));
std::reverse(opl->colors.begin(), opl->colors.end());
}
if constexpr (mesh_info == AdditionalMeshInfo::Color) {
loops.emplace_back(std::move(opl->points), std::move(opl->colors));
} else {
loops.emplace_back(std::move(opl->points));
}
}
opl->points.clear();
opl->colors.clear();
opl->consumed = true;
break;
}
@ -1263,36 +1396,56 @@ static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_poly
closest_end_point_lookup.insert(OpenPolylineEnd(opl, false));
break;
}
// Attach this polyline to the end of the initial polyline.
if (next_start->start) {
auto it = next_start->polyline->points.begin();
if (*it == opl->points.back())
++ it;
std::copy(it, next_start->polyline->points.end(), back_inserter(opl->points));
auto pt_it = next_start->polyline->points.begin();
auto color_it = next_start->polyline->colors.begin();
if (*pt_it == opl->points.back()) {
++pt_it;
} else {
handle_color_at_gap_between_open_polylines<mesh_info>(*opl, *pt_it, *color_it);
}
std::copy(pt_it, next_start->polyline->points.end(), back_inserter(opl->points));
std::copy(color_it, next_start->polyline->colors.end(), back_inserter(opl->colors));
} else {
auto it = next_start->polyline->points.rbegin();
if (*it == opl->points.back())
++ it;
std::copy(it, next_start->polyline->points.rend(), back_inserter(opl->points));
auto pt_it = next_start->polyline->points.rbegin();
auto color_it = next_start->polyline->colors.rbegin();
if (*pt_it == opl->points.back()) {
++pt_it;
} else {
handle_color_at_gap_between_open_polylines<mesh_info>(*opl, *pt_it, *color_it);
}
std::copy(pt_it, next_start->polyline->points.rend(), back_inserter(opl->points));
std::copy(color_it, next_start->polyline->colors.rend(), back_inserter(opl->colors));
}
++ n_segments_joined;
++n_segments_joined;
// Remove the end points of the consumed polyline segment from the lookup.
OpenPolyline *opl2 = next_start->polyline;
closest_end_point_lookup.erase(OpenPolylineEnd(opl2, true));
if (try_connect_reversed)
if (try_connect_reversed) {
closest_end_point_lookup.erase(OpenPolylineEnd(opl2, false));
}
opl2->points.clear();
opl2->colors.clear();
opl2->consumed = true;
// Continue with the current loop.
}
}
}
static Polygons make_loops(
template<AdditionalMeshInfo mesh_info>
static typename PolygonsType<mesh_info>::type make_loops(
// Lines will have their flags modified.
IntersectionLines &lines)
{
Polygons loops;
IntersectionLines &lines
) {
using PolygonsType = typename PolygonsType<mesh_info>::type;
PolygonsType loops;
#if 0
//FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
//#ifdef _DEBUG
@ -1320,7 +1473,7 @@ static Polygons make_loops(
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
std::vector<OpenPolyline> open_polylines;
chain_lines_by_triangle_connectivity(lines, loops, open_polylines);
chain_lines_by_triangle_connectivity<mesh_info>(lines, loops, open_polylines);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
@ -1336,8 +1489,8 @@ static Polygons make_loops(
// Now process the open polylines.
// Do it in two rounds, first try to connect in the same direction only,
// then try to connect the open polylines in reversed order as well.
chain_open_polylines_exact(open_polylines, loops, false);
chain_open_polylines_exact(open_polylines, loops, true);
chain_open_polylines_exact<mesh_info>(open_polylines, loops, false);
chain_open_polylines_exact<mesh_info>(open_polylines, loops, true);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
@ -1365,8 +1518,8 @@ static Polygons make_loops(
}
#else
const double max_gap = 2.; //mm
chain_open_polylines_close_gaps(open_polylines, loops, max_gap, false);
chain_open_polylines_close_gaps(open_polylines, loops, max_gap, true);
chain_open_polylines_close_gaps<mesh_info>(open_polylines, loops, max_gap, false);
chain_open_polylines_close_gaps<mesh_info>(open_polylines, loops, max_gap, true);
#endif
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
@ -1388,14 +1541,17 @@ static Polygons make_loops(
return loops;
}
template<typename ThrowOnCancel>
static std::vector<Polygons> make_loops(
template<AdditionalMeshInfo mesh_info, typename ThrowOnCancel>
static std::vector<typename PolygonsType<mesh_info>::type> make_loops(
// Lines will have their flags modified.
std::vector<IntersectionLines> &lines,
const MeshSlicingParams &params,
ThrowOnCancel throw_on_cancel)
{
std::vector<Polygons> layers;
using PolygonsType = typename PolygonsType<mesh_info>::type;
using PolygonType = typename PolygonsType::value_type;
std::vector<PolygonsType> layers;
layers.resize(lines.size());
tbb::parallel_for(
tbb::blocked_range<size_t>(0, lines.size()),
@ -1404,31 +1560,33 @@ static std::vector<Polygons> make_loops(
if ((line_idx & 0x0ffff) == 0)
throw_on_cancel();
Polygons &polygons = layers[line_idx];
polygons = make_loops(lines[line_idx]);
PolygonsType &polygons = layers[line_idx];
polygons = make_loops<mesh_info>(lines[line_idx]);
auto this_mode = line_idx < params.slicing_mode_normal_below_layer ? params.mode_below : params.mode;
if (! polygons.empty()) {
if (this_mode == MeshSlicingParams::SlicingMode::Positive) {
// Reorient all loops to be CCW.
for (Polygon& p : polygons)
for (PolygonType &p : polygons) {
p.make_counter_clockwise();
}
else if (this_mode == MeshSlicingParams::SlicingMode::PositiveLargestContour) {
}
} else if (this_mode == MeshSlicingParams::SlicingMode::PositiveLargestContour) {
// Keep just the largest polygon, make it CCW.
double max_area = 0.;
Polygon* max_area_polygon = nullptr;
for (Polygon& p : polygons) {
double a = p.area();
if (std::abs(a) > std::abs(max_area)) {
max_area = a;
double max_area = 0.;
PolygonType *max_area_polygon = nullptr;
for (PolygonType &p : polygons) {
if (const double a = p.area(); std::abs(a) > std::abs(max_area)) {
max_area = a;
max_area_polygon = &p;
}
}
assert(max_area_polygon != nullptr);
if (max_area < 0.)
if (max_area < 0.) {
max_area_polygon->reverse();
Polygon p(std::move(*max_area_polygon));
}
PolygonType p(std::move(*max_area_polygon));
polygons.clear();
polygons.emplace_back(std::move(p));
}
@ -1534,7 +1692,7 @@ static std::vector<Polygons> make_slab_loops(
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
Polygons &loops = layers[line_idx];
std::vector<OpenPolyline> open_polylines;
chain_lines_by_triangle_connectivity(in, loops, open_polylines);
chain_lines_by_triangle_connectivity<AdditionalMeshInfo::None>(in, loops, open_polylines);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
SVG svg(debug_out_path("make_slab_loops-out-%d-%d-%s.svg", iRun, line_idx, ProjectionFromTop ? "top" : "bottom").c_str(), bbox_svg);
@ -1574,7 +1732,7 @@ static ExPolygons make_expolygons_simple(IntersectionLines &lines)
ExPolygons slices;
Polygons holes;
for (Polygon &loop : make_loops(lines))
for (Polygon &loop : make_loops<AdditionalMeshInfo::None>(lines))
if (loop.area() >= 0.)
slices.emplace_back(std::move(loop));
else
@ -1745,7 +1903,8 @@ static inline bool is_identity(const Transform3d &trafo)
return trafo.matrix() == Transform3d::Identity().matrix();
}
static std::vector<stl_vertex> transform_mesh_vertices_for_slicing(const indexed_triangle_set &mesh, const Transform3d &trafo)
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
static std::vector<stl_vertex> transform_mesh_vertices_for_slicing(const typename IndexedTriangleSetType<mesh_info>::type &mesh, const Transform3d &trafo)
{
// Copy and scale vertices in XY, don't scale in Z.
// Possibly apply the transformation.
@ -1769,13 +1928,23 @@ static std::vector<stl_vertex> transform_mesh_vertices_for_slicing(const indexed
return out;
}
std::vector<Polygons> slice_mesh(
const indexed_triangle_set &mesh,
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
std::vector<typename PolygonsType<mesh_info>::type> slice_mesh(
const typename IndexedTriangleSetType<mesh_info>::type &mesh,
// Unscaled Zs
const std::vector<float> &zs,
const MeshSlicingParams &params,
std::function<void()> throw_on_cancel)
const std::vector<float> &zs,
const MeshSlicingParams &params,
std::function<void()> throw_on_cancel)
{
using PolygonsType = typename PolygonsType<mesh_info>::type;
const FacetColorFunctor<mesh_info> facet_color_fn = [&] {
if constexpr (mesh_info == AdditionalMeshInfo::Color)
return FacetColorFunctor<mesh_info>(mesh.colors);
else
return FacetColorFunctor<mesh_info>();
}();
BOOST_LOG_TRIVIAL(debug) << "slice_mesh to polygons";
std::vector<IntersectionLines> lines;
@ -1785,29 +1954,29 @@ std::vector<Polygons> slice_mesh(
// Instead of edge identifiers, one shall use a sorted pair of edge vertex indices.
// However facets_edges assigns a single edge ID to two triangles only, thus when factoring facets_edges out, one will have
// to make sure that no code relies on it.
std::vector<Vec3i> face_edge_ids = its_face_edge_ids(mesh);
std::vector<Vec3i> face_edge_ids = its_face_edge_ids<mesh_info>(mesh);
if (zs.size() <= 1) {
// It likely is not worthwile to copy the vertices. Apply the transformation in place.
if (is_identity(params.trafo)) {
lines = slice_make_lines(
mesh.vertices, [](const Vec3f &p) { return Vec3f(scaled<float>(p.x()), scaled<float>(p.y()), p.z()); },
mesh.indices, face_edge_ids, zs, throw_on_cancel);
mesh.indices, face_edge_ids, facet_color_fn, zs, throw_on_cancel);
} else {
// Transform the vertices, scale up in XY, not in Z.
Transform3f tf = make_trafo_for_slicing(params.trafo);
lines = slice_make_lines(mesh.vertices, [tf](const Vec3f &p) { return tf * p; }, mesh.indices, face_edge_ids, zs, throw_on_cancel);
lines = slice_make_lines(mesh.vertices, [tf](const Vec3f &p) { return tf * p; }, mesh.indices, face_edge_ids, facet_color_fn, zs, throw_on_cancel);
}
} else {
// Copy and scale vertices in XY, don't scale in Z. Possibly apply the transformation.
lines = slice_make_lines(
transform_mesh_vertices_for_slicing(mesh, params.trafo),
[](const Vec3f &p) { return p; }, mesh.indices, face_edge_ids, zs, throw_on_cancel);
transform_mesh_vertices_for_slicing<mesh_info>(mesh, params.trafo),
[](const Vec3f &p) { return p; }, mesh.indices, face_edge_ids, facet_color_fn, zs, throw_on_cancel);
}
}
throw_on_cancel();
std::vector<Polygons> layers = make_loops(lines, params, throw_on_cancel);
std::vector<PolygonsType> layers = make_loops<mesh_info>(lines, params, throw_on_cancel);
#ifdef SLIC3R_DEBUG
{
@ -1845,13 +2014,43 @@ std::vector<Polygons> slice_mesh(
return layers;
}
// Specialized version for a single slicing plane only, running on a single thread.
Polygons slice_mesh(
std::vector<Polygons> slice_mesh(
const indexed_triangle_set &mesh,
// Unscaled Zs
const float plane_z,
const MeshSlicingParams &params)
const std::vector<float> &zs,
const MeshSlicingParams &params,
std::function<void()> throw_on_cancel)
{
return slice_mesh<AdditionalMeshInfo::None>(mesh, zs, params, throw_on_cancel);
}
std::vector<ColorPolygons> slice_mesh(
const indexed_triangle_set_with_color &mesh,
// Unscaled Zs
const std::vector<float> &zs,
const MeshSlicingParams &params,
std::function<void()> throw_on_cancel)
{
return slice_mesh<AdditionalMeshInfo::Color>(mesh, zs, params, throw_on_cancel);
}
// Specialized version for a single slicing plane only, running on a single thread.
template<AdditionalMeshInfo mesh_info = AdditionalMeshInfo::None>
typename PolygonsType<mesh_info>::type slice_mesh(
const typename IndexedTriangleSetType<mesh_info>::type &mesh,
// Unscaled Zs
const float plane_z,
const MeshSlicingParams &params)
{
using PolygonsType = typename PolygonsType<mesh_info>::type;
const FacetColorFunctor<mesh_info> facet_color_fn = [&] {
if constexpr (mesh_info == AdditionalMeshInfo::Color)
return FacetColorFunctor<mesh_info>(mesh.colors);
else
return FacetColorFunctor<mesh_info>();
}();
std::vector<IntersectionLines> lines;
{
@ -1887,27 +2086,45 @@ Polygons slice_mesh(
}
// 3) Calculate face neighbors for just the faces in face_mask.
std::vector<Vec3i> face_edge_ids = its_face_edge_ids(mesh, face_mask);
std::vector<Vec3i> face_edge_ids = its_face_edge_ids<mesh_info>(mesh, face_mask);
// 4) Slice "face_mask" triangles, collect line segments.
// It likely is not worthwile to copy the vertices. Apply the transformation in place.
if (trafo_identity) {
lines.emplace_back(slice_make_lines(
lines.emplace_back(slice_make_lines<mesh_info>(
mesh.vertices, [](const Vec3f &p) { return Vec3f(scaled<float>(p.x()), scaled<float>(p.y()), p.z()); },
mesh.indices, face_edge_ids, plane_z, [&face_mask](int face_idx) { return face_mask[face_idx]; }));
mesh.indices, face_edge_ids, facet_color_fn, plane_z, [&face_mask](int face_idx) { return face_mask[face_idx]; }));
} else {
// Transform the vertices, scale up in XY, not in Z.
lines.emplace_back(slice_make_lines(mesh.vertices, [tf](const Vec3f& p) { return tf * p; }, mesh.indices, face_edge_ids, plane_z,
lines.emplace_back(slice_make_lines<mesh_info>(mesh.vertices, [tf](const Vec3f& p) { return tf * p; }, mesh.indices, face_edge_ids, facet_color_fn, plane_z,
[&face_mask](int face_idx) { return face_mask[face_idx]; }));
}
}
// 5) Chain the line segments.
std::vector<Polygons> layers = make_loops(lines, params, [](){});
std::vector<PolygonsType> layers = make_loops<mesh_info>(lines, params, [](){});
assert(layers.size() == 1);
return layers.front();
}
Polygons slice_mesh(
const indexed_triangle_set &mesh,
// Unscaled Zs
const float plane_z,
const MeshSlicingParams &params)
{
return slice_mesh<AdditionalMeshInfo::None>(mesh, plane_z, params);
}
ColorPolygons slice_mesh(
const indexed_triangle_set_with_color &mesh,
// Unscaled Zs
const float plane_z,
const MeshSlicingParams &params)
{
return slice_mesh<AdditionalMeshInfo::Color>(mesh, plane_z, params);
}
std::vector<ExPolygons> slice_mesh_ex(
const indexed_triangle_set &mesh,
const std::vector<float> &zs,
@ -2272,7 +2489,7 @@ void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *u
dst.y() = scaled<double>(src.y());
dst.z() = src.z();
}
slice_type = slice_facet(double(z), vertices_scaled, mesh.indices[facet_idx], facets_edge_ids[facet_idx], idx_vertex_lowest, min_z == max_z, line);
slice_type = slice_facet(double(z), vertices_scaled, mesh.indices[facet_idx], facets_edge_ids[facet_idx], idx_vertex_lowest, min_z == max_z, 0, line);
}
if (slice_type != FacetSliceType::NoSlice) {

View File

@ -20,6 +20,8 @@ struct indexed_triangle_set;
namespace Slic3r {
struct indexed_triangle_set_with_color;
struct MeshSlicingParams
{
enum class SlicingMode : uint32_t {
@ -37,6 +39,9 @@ struct MeshSlicingParams
PositiveLargestContour,
};
MeshSlicingParams() = default;
explicit MeshSlicingParams(const Transform3d &trafo) : trafo(trafo) {}
SlicingMode mode { SlicingMode::Regular };
// For vase mode: below this layer a different slicing mode will be used to produce a single contour.
// 0 = ignore.
@ -75,12 +80,23 @@ std::vector<Polygons> slice_mesh(
const MeshSlicingParams &params,
std::function<void()> throw_on_cancel = []{});
std::vector<ColorPolygons> slice_mesh(
const indexed_triangle_set_with_color &mesh,
const std::vector<float> &zs,
const MeshSlicingParams &params,
std::function<void()> throw_on_cancel = []{});
// Specialized version for a single slicing plane only, running on a single thread.
Polygons slice_mesh(
const indexed_triangle_set &mesh,
const float plane_z,
float plane_z,
const MeshSlicingParams &params);
ColorPolygons slice_mesh(
const indexed_triangle_set_with_color &mesh,
float plane_z,
const MeshSlicingParams &params);
std::vector<ExPolygons> slice_mesh_ex(
const indexed_triangle_set &mesh,
const std::vector<float> &zs,

View File

@ -1333,13 +1333,16 @@ int TriangleSelector::num_facets(TriangleStateType state) const {
return cnt;
}
indexed_triangle_set TriangleSelector::get_facets(TriangleStateType state) const {
indexed_triangle_set out;
template<AdditionalMeshInfo facet_info>
typename IndexedTriangleSetType<facet_info>::type TriangleSelector::get_facets(const std::function<bool(const Triangle &)> &facet_filter) const {
using IndexedTriangleSetType = typename IndexedTriangleSetType<facet_info>::type;
IndexedTriangleSetType out;
std::vector<int> vertex_map(m_vertices.size(), -1);
for (const Triangle& tr : m_triangles) {
if (tr.valid() && ! tr.is_split() && tr.get_state() == state) {
for (const Triangle &tr : m_triangles) {
if (tr.valid() && !tr.is_split() && facet_filter(tr)) {
stl_triangle_vertex_indices indices;
for (int i=0; i<3; ++i) {
for (int i = 0; i < 3; ++i) {
int j = tr.verts_idxs[i];
if (vertex_map[j] == -1) {
vertex_map[j] = int(out.vertices.size());
@ -1348,55 +1351,105 @@ indexed_triangle_set TriangleSelector::get_facets(TriangleStateType state) const
indices[i] = vertex_map[j];
}
out.indices.emplace_back(indices);
if constexpr (facet_info == AdditionalMeshInfo::Color) {
out.colors.emplace_back(static_cast<uint8_t>(tr.get_state()));
}
}
}
return out;
}
indexed_triangle_set TriangleSelector::get_facets_strict(TriangleStateType state) const {
indexed_triangle_set out;
indexed_triangle_set TriangleSelector::get_facets(TriangleStateType state) const {
return this->get_facets([state](const Triangle &tr) { return tr.get_state() == state; });
}
indexed_triangle_set TriangleSelector::get_all_facets() const {
return this->get_facets([](const Triangle &tr) { return true; });
}
indexed_triangle_set_with_color TriangleSelector::get_all_facets_with_colors() const {
return this->get_facets<AdditionalMeshInfo::Color>([](const Triangle &tr) { return true; });
}
template<AdditionalMeshInfo facet_info>
typename IndexedTriangleSetType<facet_info>::type TriangleSelector::get_facets_strict(const std::function<bool(const Triangle &)> &facet_filter) const {
using IndexedTriangleSetType = typename IndexedTriangleSetType<facet_info>::type;
auto get_vertices_count = [&vertices = std::as_const(m_vertices)]() -> size_t {
size_t vertices_cnt = 0;
for (const Vertex &v : vertices) {
if (v.ref_cnt > 0)
++vertices_cnt;
}
return vertices_cnt;
};
IndexedTriangleSetType out;
out.vertices.reserve(get_vertices_count());
size_t num_vertices = 0;
for (const Vertex &v : m_vertices)
if (v.ref_cnt > 0)
++ num_vertices;
out.vertices.reserve(num_vertices);
std::vector<int> vertex_map(m_vertices.size(), -1);
for (size_t i = 0; i < m_vertices.size(); ++ i)
for (size_t i = 0; i < m_vertices.size(); ++i) {
if (const Vertex &v = m_vertices[i]; v.ref_cnt > 0) {
vertex_map[i] = int(out.vertices.size());
out.vertices.emplace_back(v.v);
}
}
std::vector<uint8_t> out_colors;
for (int itriangle = 0; itriangle < m_orig_size_indices; ++ itriangle)
this->get_facets_strict_recursive(m_triangles[itriangle], m_neighbors[itriangle], state, out.indices);
this->get_facets_strict_recursive<facet_info>(m_triangles[itriangle], m_neighbors[itriangle], facet_filter, out.indices, out_colors);
for (auto &triangle : out.indices)
for (int i = 0; i < 3; ++ i)
if constexpr (facet_info == AdditionalMeshInfo::Color) {
out.colors = std::move(out_colors);
}
for (auto &triangle : out.indices) {
for (int i = 0; i < 3; ++i) {
triangle(i) = vertex_map[triangle(i)];
}
}
return out;
}
indexed_triangle_set TriangleSelector::get_facets_strict(TriangleStateType state) const {
return this->get_facets_strict([state](const Triangle &tr) { return tr.get_state() == state; });
}
indexed_triangle_set TriangleSelector::get_all_facets_strict() const {
return this->get_facets_strict([](const Triangle &tr) { return true; });
}
indexed_triangle_set_with_color TriangleSelector::get_all_facets_strict_with_colors() const {
return this->get_facets_strict<AdditionalMeshInfo::Color>([](const Triangle &tr) { return true; });
}
template<AdditionalMeshInfo facet_info>
void TriangleSelector::get_facets_strict_recursive(
const Triangle &tr,
const Vec3i &neighbors,
TriangleStateType state,
std::vector<stl_triangle_vertex_indices> &out_triangles) const
const std::function<bool(const Triangle &)> &facet_filter,
std::vector<stl_triangle_vertex_indices> &out_triangles,
std::vector<uint8_t> &out_colors) const
{
if (tr.is_split()) {
for (int i = 0; i <= tr.number_of_split_sides(); ++ i)
this->get_facets_strict_recursive(
this->get_facets_strict_recursive<facet_info>(
m_triangles[tr.children[i]],
this->child_neighbors(tr, neighbors, i),
state, out_triangles);
} else if (tr.get_state() == state)
this->get_facets_split_by_tjoints({tr.verts_idxs[0], tr.verts_idxs[1], tr.verts_idxs[2]}, neighbors, out_triangles);
facet_filter, out_triangles, out_colors);
} else if (facet_filter(tr)) {
const uint8_t facet_color = static_cast<uint8_t>(tr.get_state());
this->get_facets_split_by_tjoints<facet_info>({tr.verts_idxs[0], tr.verts_idxs[1], tr.verts_idxs[2]}, neighbors, facet_color, out_triangles, out_colors);
}
}
void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const
{
// Export this triangle, but first collect the T-joint vertices along its edges.
template<AdditionalMeshInfo facet_info>
void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, const uint8_t color, std::vector<stl_triangle_vertex_indices> &out_triangles, std::vector<uint8_t> &out_colors) const {
// Export this triangle, but first collect the T-joint vertices along its edges.
Vec3i midpoints(
this->triangle_midpoint(neighbors(0), vertices(1), vertices(0)),
this->triangle_midpoint(neighbors(1), vertices(2), vertices(1)),
@ -1406,6 +1459,11 @@ void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const
case 0:
// Just emit this triangle.
out_triangles.emplace_back(vertices(0), vertices(1), vertices(2));
if constexpr (facet_info == AdditionalMeshInfo::Color) {
out_colors.emplace_back(color);
}
break;
case 1:
{
@ -1413,18 +1471,18 @@ void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const
int i = midpoints(0) != -1 ? 2 : midpoints(1) != -1 ? 0 : 1;
int j = next_idx_modulo(i, 3);
int k = next_idx_modulo(j, 3);
this->get_facets_split_by_tjoints(
this->get_facets_split_by_tjoints<facet_info>(
{ vertices(i), vertices(j), midpoints(j) },
{ neighbors(i),
this->neighbor_child(neighbors(j), vertices(k), vertices(j), Partition::Second),
-1 },
out_triangles);
this->get_facets_split_by_tjoints(
color, out_triangles, out_colors);
this->get_facets_split_by_tjoints<facet_info>(
{ midpoints(j), vertices(k), vertices(i) },
{ this->neighbor_child(neighbors(j), vertices(k), vertices(j), Partition::First),
neighbors(k),
-1 },
out_triangles);
color, out_triangles, out_colors);
break;
}
case 2:
@ -1433,47 +1491,53 @@ void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const
int i = midpoints(0) == -1 ? 2 : midpoints(1) == -1 ? 0 : 1;
int j = next_idx_modulo(i, 3);
int k = next_idx_modulo(j, 3);
this->get_facets_split_by_tjoints(
this->get_facets_split_by_tjoints<facet_info>(
{ vertices(i), midpoints(i), midpoints(k) },
{ this->neighbor_child(neighbors(i), vertices(j), vertices(i), Partition::Second),
-1,
this->neighbor_child(neighbors(k), vertices(i), vertices(k), Partition::First) },
out_triangles);
this->get_facets_split_by_tjoints(
color, out_triangles, out_colors);
this->get_facets_split_by_tjoints<facet_info>(
{ midpoints(i), vertices(j), midpoints(k) },
{ this->neighbor_child(neighbors(i), vertices(j), vertices(i), Partition::First),
-1, -1 },
out_triangles);
this->get_facets_split_by_tjoints(
color, out_triangles, out_colors);
this->get_facets_split_by_tjoints<facet_info>(
{ vertices(j), vertices(k), midpoints(k) },
{ neighbors(j),
this->neighbor_child(neighbors(k), vertices(i), vertices(k), Partition::Second),
-1 },
out_triangles);
color, out_triangles, out_colors);
break;
}
default:
assert(splits == 3);
// Split to 4 triangles.
this->get_facets_split_by_tjoints(
this->get_facets_split_by_tjoints<facet_info>(
{ vertices(0), midpoints(0), midpoints(2) },
{ this->neighbor_child(neighbors(0), vertices(1), vertices(0), Partition::Second),
-1,
this->neighbor_child(neighbors(2), vertices(0), vertices(2), Partition::First) },
out_triangles);
this->get_facets_split_by_tjoints(
color, out_triangles, out_colors);
this->get_facets_split_by_tjoints<facet_info>(
{ midpoints(0), vertices(1), midpoints(1) },
{ this->neighbor_child(neighbors(0), vertices(1), vertices(0), Partition::First),
this->neighbor_child(neighbors(1), vertices(2), vertices(1), Partition::Second),
-1 },
out_triangles);
this->get_facets_split_by_tjoints(
color, out_triangles, out_colors);
this->get_facets_split_by_tjoints<facet_info>(
{ midpoints(1), vertices(2), midpoints(2) },
{ this->neighbor_child(neighbors(1), vertices(2), vertices(1), Partition::First),
this->neighbor_child(neighbors(2), vertices(0), vertices(2), Partition::Second),
-1 },
out_triangles);
color, out_triangles, out_colors);
out_triangles.emplace_back(midpoints);
if constexpr (facet_info == AdditionalMeshInfo::Color) {
out_colors.emplace_back(color);
}
break;
}
}
@ -1594,6 +1658,9 @@ TriangleSelector::TriangleSplittingData TriangleSelector::serialize() const {
out.data.triangles_to_split.emplace_back(i, int(out.data.bitstream.size()));
// out the triangle bits.
out.serialize(i);
} else if (!tr.is_split()) {
assert(tr.get_state() == TriangleStateType::NONE);
out.data.used_states[static_cast<int>(TriangleStateType::NONE)] = true;
}
// May be stored onto Undo / Redo stack, thus conserve memory.

View File

@ -313,10 +313,26 @@ public:
bool has_facets(TriangleStateType state) const;
static bool has_facets(const TriangleSplittingData &data, TriangleStateType test_state);
int num_facets(TriangleStateType state) const;
// Get facets that pass the filter. Don't triangulate T-joints.
template<AdditionalMeshInfo facet_info = AdditionalMeshInfo::None>
typename IndexedTriangleSetType<facet_info>::type get_facets(const std::function<bool(const Triangle &)> &facet_filter) const;
// Get facets at a given state. Don't triangulate T-joints.
indexed_triangle_set get_facets(TriangleStateType state) const;
// Get all facets. Don't triangulate T-joints.
indexed_triangle_set get_all_facets() const;
// Get all facets with information about the colors of the facets. Don't triangulate T-joints.
indexed_triangle_set_with_color get_all_facets_with_colors() const;
// Get facets that pass the filter. Triangulate T-joints.
template<AdditionalMeshInfo facet_info = AdditionalMeshInfo::None>
typename IndexedTriangleSetType<facet_info>::type get_facets_strict(const std::function<bool(const Triangle &)> &facet_filter) const;
// Get facets at a given state. Triangulate T-joints.
indexed_triangle_set get_facets_strict(TriangleStateType state) const;
// Get all facets. Triangulate T-joints.
indexed_triangle_set get_all_facets_strict() const;
// Get all facets with information about the colord of the facetd. Triangulate T-joints.
indexed_triangle_set_with_color get_all_facets_strict_with_colors() const;
// Get edges around the selected area by seed fill.
std::vector<Vec2i> get_seed_fill_contour() const;
@ -470,12 +486,16 @@ private:
bool verify_triangle_midpoints(const Triangle& tr) const;
#endif // NDEBUG
template<AdditionalMeshInfo facet_info>
void get_facets_strict_recursive(
const Triangle &tr,
const Vec3i &neighbors,
TriangleStateType state,
std::vector<stl_triangle_vertex_indices> &out_triangles) const;
void get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const;
const std::function<bool(const Triangle &)> &facet_filter,
std::vector<stl_triangle_vertex_indices> &out_triangles,
std::vector<uint8_t> &out_colors) const;
template<AdditionalMeshInfo facet_info>
void get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, uint8_t color, std::vector<stl_triangle_vertex_indices> &out_triangles, std::vector<uint8_t> &out_colors) const;
void get_seed_fill_contour_recursive(int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec2i> &edges_out) const;

View File

@ -81,14 +81,14 @@ SCENARIO("Simplify polyne, template", "[Polyline]")
Points polyline{ {0,0}, {1000,0}, {2000,0}, {2000,1000}, {2000,2000}, {1000,2000}, {0,2000}, {0,1000}, {0,0} };
WHEN("simplified with Douglas-Peucker with back inserter") {
Points out;
douglas_peucker<int64_t>(polyline.begin(), polyline.end(), std::back_inserter(out), 10, [](const Point &p) { return p; });
douglas_peucker<int64_t>(polyline.begin(), polyline.end(), std::back_inserter(out), 10., [](const Point &p) { return p; });
THEN("simplified correctly") {
REQUIRE(out == Points{ {0,0}, {2000,0}, {2000,2000}, {0,2000}, {0,0} });
}
}
WHEN("simplified with Douglas-Peucker in place") {
Points out{ polyline };
out.erase(douglas_peucker<int64_t>(out.begin(), out.end(), out.begin(), 10, [](const Point &p) { return p; }), out.end());
out.erase(douglas_peucker<int64_t>(out.begin(), out.end(), out.begin(), 10., [](const Point &p) { return p; }), out.end());
THEN("simplified correctly") {
REQUIRE(out == Points{ {0,0}, {2000,0}, {2000,2000}, {0,2000}, {0,0} });
}