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Merge branch 'fs_dir_per_glyph_SPE-1597' into fs_svg
# Conflicts: # src/libslic3r/Emboss.cpp # src/slic3r/GUI/TextLines.cpp
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commit
14b22e7310
@ -1930,6 +1930,18 @@ void align_shape(ExPolygonsWithIds &shapes, const std::wstring &text, const Font
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// Shapes have to match letters in text
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assert(shapes.size() == text.length());
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unsigned count_lines = get_count_lines(text);
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int y_offset = get_align_y_offset(prop.align.second, count_lines, font, prop);
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// Speed up for left aligned text
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if (prop.align.first == FontProp::HorizontalAlign::left){
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// already horizontaly aligned
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for (ExPolygons shape : shapes)
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for (ExPolygon &s : shape)
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s.translate(Point(0, y_offset));
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return;
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}
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BoundingBox shape_bb;
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for (const ExPolygonsWithId& shape: shapes)
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shape_bb.merge(get_extents(shape.expoly));
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@ -1941,21 +1953,6 @@ void align_shape(ExPolygonsWithIds &shapes, const std::wstring &text, const Font
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return line_bb;
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};
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int line_height = get_line_height(font, prop);
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unsigned count_lines = get_count_lines(text);
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int center_line = get_font_info(font, prop).ascent * ASCENT_CENTER;
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int y_offset = get_align_y_offset(prop.align.second, count_lines, font, prop);
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// Speed up for left aligned text
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if (prop.align.first == FontProp::HorizontalAlign::left){
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// already horizontaly aligned
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for (ExPolygonsWithId& shape : shapes)
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for (ExPolygon &s : shape.expoly)
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s.translate(Point(0, y_offset));
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return;
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}
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// Align x line by line
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Point offset(
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get_align_x_offset(prop.align.first, shape_bb, get_line_bb(0)),
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@ -2688,16 +2688,6 @@ void GLGizmoEmboss::draw_advanced()
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m_text_lines.reset();
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m_imgui->disabled_end(); // !can_use_per_glyph
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m_imgui->disabled_begin(!per_glyph);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(m_gui_cfg->input_width);
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if (m_imgui->slider_float("##base_line_y_offset", &m_text_lines.offset, -10.f, 10.f, "%f mm")) {
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reinit_text_lines(m_text_lines.get_lines().size());
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process();
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} else if (ImGui::IsItemHovered())
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ImGui::SetTooltip("TEST PURPOSE ONLY\nMove base line (up/down) for allign letters");
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m_imgui->disabled_end(); // !per_glyph
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auto draw_align = [&align = font_prop.align, input_offset = m_gui_cfg->advanced_input_offset, &icons = m_icons]() {
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bool is_change = false;
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ImGui::SameLine(input_offset);
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@ -2761,6 +2751,8 @@ void GLGizmoEmboss::draw_advanced()
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}
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// input gap between lines
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bool is_multiline = m_text_lines.get_lines().size() > 1;
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m_imgui->disabled_begin(!is_multiline);
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auto def_line_gap = stored_style ?
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&stored_style->prop.line_gap : nullptr;
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int min_line_gap = -half_ascent;
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@ -2778,6 +2770,7 @@ void GLGizmoEmboss::draw_advanced()
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exist_change = true;
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}
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}
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m_imgui->disabled_end(); // !is_multiline
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// input boldness
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auto def_boldness = stored_style ?
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@ -45,50 +45,8 @@ const Slic3r::Polygon *largest(const Slic3r::Polygons &polygons)
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return result;
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}
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indexed_triangle_set its_create_belt(const Slic3r::Polygon &polygon, float width_half) {
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// Improve: Create torus instead of flat belt path (with model overlaps)
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assert(!polygon.empty());
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if (polygon.empty())
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return {};
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// add a small positive offset to avoid z-fighting
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float offset = static_cast<float>(scale_(0.015f));
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Polygons polygons_expanded = expand(polygon, offset);
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const Slic3r::Polygon *polygon_expanded_ptr = largest(polygons_expanded);
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assert(polygon_expanded_ptr != nullptr);
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if (polygon_expanded_ptr == nullptr || polygon_expanded_ptr->empty())
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return {};
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const Slic3r::Polygon &polygon_expanded = *polygon_expanded_ptr;
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// inspired by 3DScene.cpp void GLVolume::SinkingContours::update()
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indexed_triangle_set model;
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size_t count = polygon_expanded.size();
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model.vertices.reserve(2 * count);
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model.indices.reserve(2 * count);
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for (const Point &point : polygon_expanded.points) {
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Vec2f point_d = unscale(point).cast<float>();
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Vec3f vertex(point_d.x(), point_d.y(), width_half);
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model.vertices.push_back(vertex);
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vertex.z() *= -1;
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model.vertices.push_back(vertex);
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}
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unsigned int prev_i = count - 1;
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for (unsigned int i = 0; i < count; ++i) {
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// t .. top
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// b .. bottom
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unsigned int t1 = prev_i * 2;
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unsigned int b1 = t1 + 1;
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unsigned int t2 = i * 2;
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unsigned int b2 = t2 + 1;
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model.indices.emplace_back(t1, b1, t2);
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model.indices.emplace_back(b2, t2, b1);
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prev_i = i;
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}
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return model;
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}
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// Be careful it is not water tide and contain self intersections
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// It is only for visualization purposes
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indexed_triangle_set its_create_torus(const Slic3r::Polygon &polygon, float radius, size_t steps = 20)
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{
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assert(!polygon.empty());
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@ -117,11 +75,6 @@ indexed_triangle_set its_create_torus(const Slic3r::Polygon &polygon, float radi
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Vec2f dir = prev + next;
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return Vec2f(-dir.x(), dir.y());
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};
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std::vector<Vec2f> points_norm(points_d.size());
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points_norm.front() = calc_norm(line_norm.back(), line_norm[1]);
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for (size_t i = 1; i < points_d.size() - 1; ++i)
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points_norm[i] = calc_norm(line_norm[i - 1], line_norm[i + 1]);
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points_norm.back() = calc_norm(line_norm[points_d.size() - 2], line_norm.front());
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// precalculate sinus and cosinus
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double angle_step = 2 * M_PI / steps;
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@ -135,38 +88,73 @@ indexed_triangle_set its_create_torus(const Slic3r::Polygon &polygon, float radi
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);
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}
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indexed_triangle_set sphere = its_make_sphere(radius, 2 * PI / steps);
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// create torus model along polygon path
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indexed_triangle_set model;
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model.vertices.reserve(steps * count);
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model.indices.reserve(2 * steps * count);
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model.vertices.reserve(2 * steps * count + sphere.vertices.size()*count);
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model.indices.reserve(2 * steps * count + sphere.indices.size()*count);
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const Vec2f *prev_prev_point_d = &points_d[count-2]; // one before back
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const Vec2f *prev_point_d = &points_d.back();
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auto calc_angle = [](const Vec2f &d0, const Vec2f &d1) {
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double dot = d0.dot(d1);
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double det = d0.x() * d1.y() - d0.y() * d1.x(); // Determinant
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return std::atan2(det, dot); // atan2(y, x) or atan2(sin, cos)
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};
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// opposit previos direction of line - for calculate angle
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Vec2f opposit_prev_dir = (*prev_prev_point_d) - (*prev_point_d);
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for (size_t i = 0; i < count; ++i) {
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const Vec2f point_d = points_d[i];
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const Vec2f norm = points_norm[i];
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const Vec2f & point_d = points_d[i];
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// line segment direction
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Vec2f dir = point_d - (*prev_point_d);
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double angle = calc_angle(opposit_prev_dir, dir);
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double allowed_preccission = 1e-6;
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if (angle >= (PI - allowed_preccission) ||
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angle <= (-PI + allowed_preccission))
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continue; // it is almost line
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// perpendicular direction to line
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Vec2d p_dir(dir.y(), -dir.x());
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p_dir.normalize(); // Should done with double preccission
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// p_dir is tube unit side vector
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// tube unit top vector is z direction
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// Tube
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int prev_index = model.vertices.size() + 2 * sin_cos.size() - 2;
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for (const auto &[s, c] : sin_cos) {
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Vec2f xy = s * norm + point_d;
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model.vertices.emplace_back(xy.x(), xy.y(), c);
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}
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Vec2f side = (s * p_dir).cast<float>();
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Vec2f xy0 = side + (*prev_point_d);
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Vec2f xy1 = side + point_d;
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model.vertices.emplace_back(xy0.x(), xy0.y(), c); // pointing of prev index
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model.vertices.emplace_back(xy1.x(), xy1.y(), c);
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// create triangle indices
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int f0 = prev_index;
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int s0 = f0 + 1;
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int f1 = model.vertices.size() - 2;
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int s1 = f1 + 1;
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prev_index = f1;
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model.indices.emplace_back(s0, f0, s1);
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model.indices.emplace_back(f1, s1, f0);
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}
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unsigned int prev_i = count - 1;
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for (unsigned int i = 0; i < count; ++i) {
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// TODO: solve <180, =180 and >180 angle
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// to not create self intersection
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prev_prev_point_d = prev_point_d;
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prev_point_d = &point_d;
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opposit_prev_dir = -dir;
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}
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// t .. top
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// b .. bottom
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unsigned int prev_t = (prev_i+1) * steps - 1;
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unsigned int t = (i+1) * steps - 1;
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for (size_t s = 0; s < steps; ++s) {
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unsigned int prev_b = prev_i * steps + s;
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unsigned int b = i * steps + s;
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model.indices.emplace_back(prev_t, prev_b, t);
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model.indices.emplace_back(b, t, prev_b);
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prev_t = prev_b;
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t = b;
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}
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prev_i = i;
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// sphere on each point
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for (Vec2f& p: points_d){
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indexed_triangle_set sphere_copy = sphere;
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its_translate(sphere_copy, Vec3f(p.x(), p.y(), 0.f));
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its_merge(model, sphere_copy);
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}
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return model;
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}
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@ -194,7 +182,8 @@ TextLines select_closest_contour(const std::vector<Polygons> &line_contours) {
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size_t line_idx;
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Vec2d hit_point;
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double distance = AABBTreeLines::squared_distance_to_indexed_lines(linesf, tree, zero, line_idx, hit_point);
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// double distance =
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AABBTreeLines::squared_distance_to_indexed_lines(linesf, tree, zero, line_idx, hit_point);
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// conversion between index of point and expolygon
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ExPolygonsIndices cvt(expolygons);
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@ -213,16 +202,14 @@ TextLines select_closest_contour(const std::vector<Polygons> &line_contours) {
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inline Eigen::AngleAxis<double> get_rotation() { return Eigen::AngleAxis(-M_PI_2, Vec3d::UnitX()); }
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indexed_triangle_set create_its(const TextLines &lines)
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indexed_triangle_set create_its(const TextLines &lines, float radius)
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{
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const float model_half_width = 0.75; // [in volume mm]
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indexed_triangle_set its;
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// create model from polygons
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for (const TextLine &line : lines) {
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const Slic3r::Polygon &polygon = line.polygon;
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if (polygon.empty()) continue;
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indexed_triangle_set line_its = its_create_belt(polygon, model_half_width);
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//indexed_triangle_set line_its = its_create_torus(polygon, model_half_width);
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indexed_triangle_set line_its = its_create_torus(polygon, radius);
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auto transl = Eigen::Translation3d(0., line.y, 0.);
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Transform3d tr = transl * get_rotation();
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its_transform(line_its, tr);
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@ -231,9 +218,9 @@ indexed_triangle_set create_its(const TextLines &lines)
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return its;
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}
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GLModel::Geometry create_geometry(const TextLines &lines)
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GLModel::Geometry create_geometry(const TextLines &lines, float radius)
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{
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indexed_triangle_set its = create_its(lines);
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indexed_triangle_set its = create_its(lines, radius);
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GLModel::Geometry geometry;
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geometry.format = {GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3};
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@ -280,7 +267,9 @@ void TextLinesModel::init(const Transform3d &text_tr,
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m_model.reset();
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m_lines.clear();
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double first_line_center = this->offset + line_height_mm / 3 + get_align_y_offset_in_mm(align, count_lines, ff, fp);
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// size_in_mm .. contain volume scale and should be ascent value in mm
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double line_offset = fp.size_in_mm * ascent_ratio_offset;
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double first_line_center = line_offset + get_align_y_offset_in_mm(align, count_lines, ff, fp);
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std::vector<float> line_centers(count_lines);
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for (size_t i = 0; i < count_lines; ++i)
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line_centers[i] = static_cast<float>(first_line_center - i * line_height_mm);
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@ -326,8 +315,9 @@ void TextLinesModel::init(const Transform3d &text_tr,
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for (size_t i = 0; i < count_lines; ++i)
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m_lines[i].y = line_centers[i];
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float radius = static_cast<float>(line_height_mm / 20.);
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//*
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GLModel::Geometry geometry = create_geometry(m_lines);
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GLModel::Geometry geometry = create_geometry(m_lines, radius);
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if (geometry.vertices_count() == 0 || geometry.indices_count() == 0)
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return;
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m_model.init_from(std::move(geometry));
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@ -17,9 +17,6 @@ namespace Slic3r::GUI {
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class TextLinesModel
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{
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public:
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// line offset in y direction (up/down)
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float offset = 0;
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/// <summary>
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/// Initialize model and lines
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/// </summary>
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@ -41,6 +38,11 @@ private:
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// Keep model for visualization text lines
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GLModel m_model;
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// Used to move slice (text line) on place where is approx vertical center of text
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// When copy value const double ASCENT_CENTER from Emboss.cpp and Vertical align is center than
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// text line will cross object center
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const double ascent_ratio_offset = 1/3.;
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};
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} // namespace Slic3r::GUI
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