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Better naming of gui controls
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649dfca8d6
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@ -548,7 +548,7 @@ GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
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}
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}
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int citem = state.method_id;
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int citem = state.method_id;
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if (ImGui::Combo(_L("Choose method").c_str(), &citem, options, methods_cnt) ) {
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if (ImGui::Combo(_L("Choose goal").c_str(), &citem, options, methods_cnt) ) {
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state.method_id = citem;
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state.method_id = citem;
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wxGetApp().app_config->set("sla_auto_rotate", "method_id", std::to_string(state.method_id));
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wxGetApp().app_config->set("sla_auto_rotate", "method_id", std::to_string(state.method_id));
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}
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}
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@ -18,7 +18,7 @@ class RotoptimizeJob : public PlaterJob
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struct FindMethod { std::string name; FindFn findfn; };
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struct FindMethod { std::string name; FindFn findfn; };
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static inline const FindMethod Methods[] = {
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static inline const FindMethod Methods[] = {
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{ L("Best misalignment"), sla::find_best_misalignment_rotation },
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{ L("Best surface quality"), sla::find_best_misalignment_rotation },
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{ L("Least supports"), sla::find_least_supports_rotation },
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{ L("Least supports"), sla::find_least_supports_rotation },
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// Just a min area bounding box that is done for all methods anyway.
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// Just a min area bounding box that is done for all methods anyway.
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{ L("Z axis only"), nullptr }
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{ L("Z axis only"), nullptr }
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