Tech ENABLE_NEW_RECTANGLE_SELECTION - Fixed object selection while a gizmo is open

This commit is contained in:
enricoturri1966 2022-05-03 09:19:01 +02:00
parent c4b6381acf
commit 1805f3c370

View File

@ -3465,7 +3465,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// during the scene manipulation. // during the scene manipulation.
#if ENABLE_NEW_RECTANGLE_SELECTION #if ENABLE_NEW_RECTANGLE_SELECTION
if (m_picking_enabled && !any_gizmo_active && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) && !rectangle_selection_dragging) { if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) && !rectangle_selection_dragging) {
#else #else
if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) { if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
#endif // ENABLE_NEW_RECTANGLE_SELECTION #endif // ENABLE_NEW_RECTANGLE_SELECTION