mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 03:05:53 +08:00
Cut improvements:
* Added new cut() function witch respects to the rotation of the cut plane * Added revert buttons to the GizmoCutDialog * Fixed GLGizmoCenterMove::bounding_box(). Pad and supports don't added to the bb now
This commit is contained in:
parent
9917b8e58b
commit
1b9f42d71b
@ -140,6 +140,8 @@ namespace ImGui
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const wchar_t CancelButton = 0x14;
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const wchar_t CancelHoverButton = 0x15;
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// const wchar_t VarLayerHeightMarker = 0x16;
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const wchar_t RevertButton = 0x16;
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const wchar_t RevertButton2 = 0x17;
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const wchar_t RightArrowButton = 0x18;
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const wchar_t RightArrowHoverButton = 0x19;
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@ -1336,6 +1336,196 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, ModelObjectCutAttr
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return res;
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}
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ModelObjectPtrs ModelObject::cut(size_t instance, const Vec3d& cut_center, const Vec3d& cut_rotation, ModelObjectCutAttributes attributes)
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{
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if (!attributes.has(ModelObjectCutAttribute::KeepUpper) && !attributes.has(ModelObjectCutAttribute::KeepLower))
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return {};
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - start";
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// Clone the object to duplicate instances, materials etc.
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ModelObject* upper = attributes.has(ModelObjectCutAttribute::KeepUpper) ? ModelObject::new_clone(*this) : nullptr;
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ModelObject* lower = attributes.has(ModelObjectCutAttribute::KeepLower) ? ModelObject::new_clone(*this) : nullptr;
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if (attributes.has(ModelObjectCutAttribute::KeepUpper)) {
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upper->set_model(nullptr);
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upper->sla_support_points.clear();
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upper->sla_drain_holes.clear();
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upper->sla_points_status = sla::PointsStatus::NoPoints;
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upper->clear_volumes();
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upper->input_file.clear();
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower)) {
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lower->set_model(nullptr);
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lower->sla_support_points.clear();
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lower->sla_drain_holes.clear();
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lower->sla_points_status = sla::PointsStatus::NoPoints;
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lower->clear_volumes();
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lower->input_file.clear();
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}
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// Because transformations are going to be applied to meshes directly,
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// we reset transformation of all instances and volumes,
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// except for translation and Z-rotation on instances, which are preserved
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// in the transformation matrix and not applied to the mesh transform.
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// const auto instance_matrix = instances[instance]->get_matrix(true);
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const auto instance_matrix = Geometry::assemble_transform(
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Vec3d::Zero(), // don't apply offset
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instances[instance]->get_rotation().cwiseProduct(Vec3d(1.0, 1.0, 1.0)),
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instances[instance]->get_scaling_factor(),
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instances[instance]->get_mirror()
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);
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const auto cut_matrix = Geometry::assemble_transform(
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-cut_center,
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Vec3d::Zero(),
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Vec3d::Ones(),
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Vec3d::Ones()
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);
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const auto invert_cut_matrix = Geometry::assemble_transform(
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cut_center,
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cut_rotation,
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Vec3d::Ones(),
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Vec3d::Ones()
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);
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// Displacement (in instance coordinates) to be applied to place the upper parts
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Vec3d local_displace = Vec3d::Zero();
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for (ModelVolume* volume : volumes) {
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const auto volume_matrix = volume->get_matrix();
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volume->supported_facets.reset();
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volume->seam_facets.reset();
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volume->mmu_segmentation_facets.reset();
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if (!volume->is_model_part()) {
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// Modifiers are not cut, but we still need to add the instance transformation
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// to the modifier volume transformation to preserve their shape properly.
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volume->set_transformation(Geometry::Transformation(instance_matrix * volume_matrix));
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if (attributes.has(ModelObjectCutAttribute::KeepUpper))
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upper->add_volume(*volume);
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if (attributes.has(ModelObjectCutAttribute::KeepLower))
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lower->add_volume(*volume);
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}
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else if (!volume->mesh().empty()) {
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// Transform the mesh by the combined transformation matrix.
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// Flip the triangles in case the composite transformation is left handed.
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TriangleMesh mesh(volume->mesh());
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mesh.transform(cut_matrix * instance_matrix * volume_matrix, true);
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mesh.rotate(-cut_rotation.z(), Z);
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mesh.rotate(-cut_rotation.y(), Y);
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mesh.rotate(-cut_rotation.x(), X);
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volume->reset_mesh();
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// Reset volume transformation except for offset
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const Vec3d offset = volume->get_offset();
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volume->set_transformation(Geometry::Transformation());
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volume->set_offset(offset);
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// Perform cut
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TriangleMesh upper_mesh, lower_mesh;
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{
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indexed_triangle_set upper_its, lower_its;
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cut_mesh(mesh.its, 0.0f, &upper_its, &lower_its);
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if (attributes.has(ModelObjectCutAttribute::KeepUpper))
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upper_mesh = TriangleMesh(upper_its);
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if (attributes.has(ModelObjectCutAttribute::KeepLower))
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lower_mesh = TriangleMesh(lower_its);
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}
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && !upper_mesh.empty()) {
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upper_mesh.transform(invert_cut_matrix);
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ModelVolume* vol = upper->add_volume(upper_mesh);
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vol->name = volume->name;
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// Don't copy the config's ID.
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vol->config.assign_config(volume->config);
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assert(vol->config.id().valid());
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assert(vol->config.id() != volume->config.id());
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vol->set_material(volume->material_id(), *volume->material());
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && !lower_mesh.empty()) {
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lower_mesh.transform(invert_cut_matrix);
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ModelVolume* vol = lower->add_volume(lower_mesh);
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vol->name = volume->name;
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// Don't copy the config's ID.
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vol->config.assign_config(volume->config);
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assert(vol->config.id().valid());
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assert(vol->config.id() != volume->config.id());
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vol->set_material(volume->material_id(), *volume->material());
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// Compute the displacement (in instance coordinates) to be applied to place the upper parts
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// The upper part displacement is set to half of the lower part bounding box
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// this is done in hope at least a part of the upper part will always be visible and draggable
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local_displace = lower->full_raw_mesh_bounding_box().size().cwiseProduct(Vec3d(-0.5, -0.5, 0.0));
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}
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}
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}
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ModelObjectPtrs res;
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && upper->volumes.size() > 0) {
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if (!upper->origin_translation.isApprox(Vec3d::Zero()) && instances[instance]->get_offset().isApprox(Vec3d::Zero())) {
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upper->center_around_origin();
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upper->translate_instances(-upper->origin_translation);
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upper->origin_translation = Vec3d::Zero();
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}
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else {
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upper->invalidate_bounding_box();
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upper->center_around_origin();
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}
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// Reset instance transformation except offset and Z-rotation
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for (size_t i = 0; i < instances.size(); ++i) {
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auto& obj_instance = upper->instances[i];
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const Vec3d offset = obj_instance->get_offset();
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const double rot_z = obj_instance->get_rotation().z();
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const Vec3d displace = Geometry::assemble_transform(Vec3d::Zero(), obj_instance->get_rotation()) * local_displace;
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obj_instance->set_transformation(Geometry::Transformation());
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obj_instance->set_offset(offset + displace);
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if (i != instance)
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obj_instance->set_rotation(Vec3d(0.0, 0.0, rot_z));
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}
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res.push_back(upper);
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && lower->volumes.size() > 0) {
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if (!lower->origin_translation.isApprox(Vec3d::Zero()) && instances[instance]->get_offset().isApprox(Vec3d::Zero())) {
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lower->center_around_origin();
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lower->translate_instances(-lower->origin_translation);
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lower->origin_translation = Vec3d::Zero();
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}
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else {
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lower->invalidate_bounding_box();
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lower->center_around_origin();
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}
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// Reset instance transformation except offset and Z-rotation
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for (size_t i = 0; i < instances.size(); ++i) {
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auto& obj_instance = lower->instances[i];
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const Vec3d offset = obj_instance->get_offset();
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const double rot_z = obj_instance->get_rotation().z();
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obj_instance->set_transformation(Geometry::Transformation());
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obj_instance->set_offset(offset);
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obj_instance->set_rotation(Vec3d(attributes.has(ModelObjectCutAttribute::FlipLower) ? Geometry::deg2rad(180.0) : 0.0, 0.0, i == instance ? 0.0 : rot_z));
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}
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res.push_back(lower);
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}
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - end";
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return res;
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}
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void ModelObject::split(ModelObjectPtrs* new_objects)
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{
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for (ModelVolume* volume : this->volumes) {
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@ -354,6 +354,7 @@ public:
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size_t facets_count() const;
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size_t parts_count() const;
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ModelObjectPtrs cut(size_t instance, coordf_t z, ModelObjectCutAttributes attributes);
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ModelObjectPtrs cut(size_t instance, const Vec3d& cut_center, const Vec3d& cut_rotation, ModelObjectCutAttributes attributes);
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void split(ModelObjectPtrs* new_objects);
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void merge();
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// Support for non-uniform scaling of instances. If an instance is rotated by angles, which are not multiples of ninety degrees,
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@ -34,6 +34,8 @@ void GLGizmoCenterMove::set_center_pos(const Vec3d& centre_pos)
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set_center(Vec3d(std::clamp(centre_pos.x(), m_min_pos.x(), m_max_pos.x()),
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std::clamp(centre_pos.y(), m_min_pos.y(), m_max_pos.y()),
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std::clamp(centre_pos.z(), m_min_pos.z(), m_max_pos.z())));
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m_center_offset = get_center() - m_bb_center;
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}
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std::string GLGizmoCenterMove::get_tooltip() const
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@ -55,14 +57,8 @@ std::string GLGizmoCenterMove::get_tooltip() const
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void GLGizmoCenterMove::on_set_state()
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{
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// Reset internal variables on gizmo activation, if bounding box was changed
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if (get_state() == On) {
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const BoundingBoxf3 box = bounding_box();
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if (m_max_pos != box.max && m_min_pos != box.min) {
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m_max_pos = box.max;
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m_min_pos = box.min;
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set_center_pos(box.center());
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}
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}
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if (get_state() == On)
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update_bb();
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}
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void GLGizmoCenterMove::on_update(const UpdateData& data)
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@ -78,12 +74,26 @@ BoundingBoxf3 GLGizmoCenterMove::bounding_box() const
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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for (unsigned int i : idxs) {
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const GLVolume* volume = selection.get_volume(i);
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if (!volume->is_modifier)
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// respect just to the solid parts for FFF and ignore pad and supports for SLA
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if (!volume->is_modifier && !volume->is_sla_pad() && !volume->is_sla_support())
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ret.merge(volume->transformed_convex_hull_bounding_box());
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}
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return ret;
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}
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bool GLGizmoCenterMove::update_bb()
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{
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const BoundingBoxf3 box = bounding_box();
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if (m_max_pos != box.max && m_min_pos != box.min) {
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m_max_pos = box.max;
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m_min_pos = box.min;
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m_bb_center = box.center();
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set_center_pos(m_bb_center + m_center_offset);
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return true;
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}
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return false;
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}
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GLGizmoCut3D::GLGizmoCut3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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@ -137,7 +147,7 @@ void GLGizmoCut3D::update_clipper()
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Vec3d plane_center = m_move_gizmo.get_center();
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BoundingBoxf3 box = m_move_gizmo.bounding_box();
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Vec3d min, max = min = plane_center = m_move_gizmo.get_center();
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Vec3d min, max = min = plane_center;
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min[Z] = box.min.z();
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max[Z] = box.max.z();
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@ -155,10 +165,17 @@ void GLGizmoCut3D::update_clipper()
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m_c->object_clipper()->set_range_and_pos(beg, end, dist);
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}
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void GLGizmoCut3D::update_clipper_on_render()
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{
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update_clipper();
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suppress_update_clipper_on_render = true;
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}
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void GLGizmoCut3D::set_center(const Vec3d& center)
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{
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m_move_gizmo.set_center_pos(center);
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m_rotation_gizmo.set_center(m_move_gizmo.get_center());
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update_clipper();
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}
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void GLGizmoCut3D::render_combo(const std::string& label, const std::vector<std::string>& lines, size_t& selection_idx)
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@ -253,8 +270,11 @@ void GLGizmoCut3D::render_rotation_input(int axis)
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ImGui::InputDouble(("##rotate_" + m_axis_names[axis]).c_str(), &value, 0.0f, 0.0f, "%.2f", ImGuiInputTextFlags_CharsDecimal);
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ImGui::SameLine();
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rotation[axis] = Geometry::deg2rad(value);
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m_rotation_gizmo.set_rotation(rotation);
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if (double val = Geometry::deg2rad(value); val != rotation[axis]) {
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rotation[axis] = val;
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m_rotation_gizmo.set_rotation(rotation);
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update_clipper();
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}
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}
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void GLGizmoCut3D::render_connect_type_radio_button(ConnectorType type)
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@ -273,6 +293,30 @@ void GLGizmoCut3D::render_connect_mode_radio_button(ConnectorMode mode)
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m_connector_mode = mode;
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}
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bool GLGizmoCut3D::render_revert_button(const wxString& label)
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{
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const ImGuiStyle& style = ImGui::GetStyle();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
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ImGui::SameLine(m_label_width);
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ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.4f, 0.4f, 0.4f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.4f, 0.4f, 0.4f, 1.0f });
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bool revert = m_imgui->button(label);
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered())
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m_imgui->tooltip(into_u8(_L("Revert")).c_str(), ImGui::GetFontSize() * 20.0f);
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ImGui::PopStyleVar();
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ImGui::SameLine();
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return revert;
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}
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void GLGizmoCut3D::render_cut_plane()
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{
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const BoundingBoxf3 box = m_move_gizmo.bounding_box();
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@ -365,6 +409,8 @@ void GLGizmoCut3D::on_set_state()
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m_move_gizmo.set_state(m_state);
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m_rotation_gizmo.set_center(m_move_gizmo.get_center());
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m_rotation_gizmo.set_state(m_state);
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suppress_update_clipper_on_render = m_state != On;
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}
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void GLGizmoCut3D::on_set_hover_id()
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@ -388,7 +434,7 @@ void GLGizmoCut3D::on_disable_grabber(unsigned int id)
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bool GLGizmoCut3D::on_is_activable() const
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{
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return m_move_gizmo.is_activable();
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return m_rotation_gizmo.is_activable() && m_move_gizmo.is_activable();
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}
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void GLGizmoCut3D::on_start_dragging()
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@ -408,11 +454,16 @@ void GLGizmoCut3D::on_update(const UpdateData& data)
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{
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m_move_gizmo.update(data);
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m_rotation_gizmo.update(data);
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update_clipper();
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}
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void GLGizmoCut3D::on_render()
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{
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update_clipper();
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if (m_move_gizmo.update_bb()) {
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m_rotation_gizmo.set_center(m_move_gizmo.get_center());
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update_clipper_on_render();
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}
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render_cut_plane();
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if (m_mode == CutMode::cutPlanar) {
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int move_group_id = m_move_gizmo.get_group_id();
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@ -421,6 +472,9 @@ void GLGizmoCut3D::on_render()
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if (m_hover_id == -1 || m_hover_id >= move_group_id)
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m_move_gizmo.render();
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}
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if (!suppress_update_clipper_on_render)
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update_clipper_on_render();
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}
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void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
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@ -449,20 +503,23 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
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render_combo(_u8L("Mode"), m_modes, m_mode);
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bool revert_rotation{ false };
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bool revert_move{ false };
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if (m_mode <= CutMode::cutByLine) {
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ImGui::Separator();
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if (m_mode == CutMode::cutPlanar) {
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ImGui::AlignTextToFramePadding();
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m_imgui->text(_L("Move center"));
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ImGui::SameLine(m_label_width);
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revert_move = render_revert_button(ImGui::RevertButton);
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for (Axis axis : {X, Y, Z})
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render_move_center_input(axis);
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m_imgui->text(m_imperial_units ? _L("in") : _L("mm"));
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m_imgui->text(m_imperial_units ? _L("in") : _L("mm"));
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ImGui::AlignTextToFramePadding();
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m_imgui->text(_L("Rotation"));
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ImGui::SameLine(m_label_width);
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revert_rotation = render_revert_button(ImGui::RevertButton2);
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||||
for (Axis axis : {X, Y, Z})
|
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render_rotation_input(axis);
|
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m_imgui->text(_L("°"));
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||||
@ -524,7 +581,7 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
|
||||
////////
|
||||
static bool hide_clipped = true;
|
||||
static bool fill_cut = true;
|
||||
static float contour_width = 0.;
|
||||
static float contour_width = 0.2f;
|
||||
m_imgui->checkbox("hide_clipped", hide_clipped);
|
||||
m_imgui->checkbox("fill_cut", fill_cut);
|
||||
m_imgui->slider_float("contour_width", &contour_width, 0.f, 3.f);
|
||||
@ -535,6 +592,13 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
|
||||
|
||||
if (cut_clicked && (m_keep_upper || m_keep_lower))
|
||||
perform_cut(m_parent.get_selection());
|
||||
|
||||
if (revert_move)
|
||||
set_center(m_move_gizmo.bounding_box().center());
|
||||
if (revert_rotation) {
|
||||
m_rotation_gizmo.set_rotation(Vec3d::Zero());
|
||||
update_clipper();
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoCut3D::can_perform_cut() const
|
||||
@ -553,8 +617,13 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
|
||||
const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
const double object_cut_z = m_move_gizmo.get_center().z() - first_glvolume->get_sla_shift_z();
|
||||
|
||||
Vec3d instance_offset = wxGetApp().plater()->model().objects[object_idx]->instances[instance_idx]->get_offset();
|
||||
|
||||
Vec3d cut_center_offset = m_move_gizmo.get_center() - instance_offset;
|
||||
cut_center_offset[Z] -= first_glvolume->get_sla_shift_z();
|
||||
|
||||
if (0.0 < object_cut_z && can_perform_cut())
|
||||
wxGetApp().plater()->cut(object_idx, instance_idx, object_cut_z,
|
||||
wxGetApp().plater()->cut(object_idx, instance_idx, cut_center_offset, m_rotation_gizmo.get_rotation(),
|
||||
only_if(m_keep_upper, ModelObjectCutAttribute::KeepUpper) |
|
||||
only_if(m_keep_lower, ModelObjectCutAttribute::KeepLower) |
|
||||
only_if(m_rotate_lower, ModelObjectCutAttribute::FlipLower));
|
||||
|
@ -19,8 +19,10 @@ public:
|
||||
static const double Margin;
|
||||
private:
|
||||
|
||||
Vec3d m_min_pos{ Vec3d::Zero() };
|
||||
Vec3d m_max_pos{ Vec3d::Zero() };
|
||||
Vec3d m_min_pos { Vec3d::Zero() };
|
||||
Vec3d m_max_pos { Vec3d::Zero() };
|
||||
Vec3d m_bb_center { Vec3d::Zero() };
|
||||
Vec3d m_center_offset { Vec3d::Zero() };
|
||||
|
||||
public:
|
||||
GLGizmoCenterMove(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
@ -33,6 +35,7 @@ protected:
|
||||
public:
|
||||
void set_center_pos(const Vec3d& center_pos);
|
||||
BoundingBoxf3 bounding_box() const;
|
||||
bool update_bb();
|
||||
};
|
||||
|
||||
|
||||
@ -56,6 +59,7 @@ class GLGizmoCut3D : public GLGizmoBase
|
||||
float m_label_width{ 150.0 };
|
||||
float m_control_width{ 200.0 };
|
||||
bool m_imperial_units{ false };
|
||||
bool suppress_update_clipper_on_render{false};
|
||||
|
||||
enum CutMode {
|
||||
cutPlanar
|
||||
@ -114,11 +118,12 @@ public:
|
||||
|
||||
void shift_cut_z(double delta);
|
||||
void update_clipper();
|
||||
void update_clipper_on_render();
|
||||
|
||||
protected:
|
||||
bool on_init() override;
|
||||
void on_load(cereal::BinaryInputArchive& ar) override { ar(/*m_cut_z, */m_keep_upper, m_keep_lower, m_rotate_lower); }
|
||||
void on_save(cereal::BinaryOutputArchive& ar) const override { ar(/*m_cut_z, */m_keep_upper, m_keep_lower, m_rotate_lower); }
|
||||
void on_load(cereal::BinaryInputArchive& ar) override { ar(m_keep_upper, m_keep_lower, m_rotate_lower); }
|
||||
void on_save(cereal::BinaryOutputArchive& ar) const override { ar(m_keep_upper, m_keep_lower, m_rotate_lower); }
|
||||
std::string on_get_name() const override;
|
||||
void on_set_state() override;
|
||||
CommonGizmosDataID on_get_requirements() const override;
|
||||
@ -144,6 +149,7 @@ private:
|
||||
void render_move_center_input(int axis);
|
||||
void render_rotation_input(int axis);
|
||||
void render_connect_mode_radio_button(ConnectorMode mode);
|
||||
bool render_revert_button(const wxString& label);
|
||||
void render_connect_type_radio_button(ConnectorType type);
|
||||
bool can_perform_cut() const;
|
||||
|
||||
|
@ -70,6 +70,8 @@ static const std::map<const wchar_t, std::string> font_icons = {
|
||||
{ImGui::LegendShells , "legend_shells" },
|
||||
{ImGui::LegendToolMarker , "legend_toolmarker" },
|
||||
#endif // ENABLE_LEGEND_TOOLBAR_ICONS
|
||||
{ImGui::RevertButton , "undo" },
|
||||
{ImGui::RevertButton2 , "undo" },
|
||||
};
|
||||
|
||||
static const std::map<const wchar_t, std::string> font_icons_large = {
|
||||
|
@ -5854,6 +5854,30 @@ void Plater::cut(size_t obj_idx, size_t instance_idx, coordf_t z, ModelObjectCut
|
||||
selection.add_object((unsigned int)(last_id - i), i == 0);
|
||||
}
|
||||
|
||||
void Slic3r::GUI::Plater::cut(size_t obj_idx, size_t instance_idx, const Vec3d& cut_center, const Vec3d& cut_rotation, ModelObjectCutAttributes attributes)
|
||||
{
|
||||
wxCHECK_RET(obj_idx < p->model.objects.size(), "obj_idx out of bounds");
|
||||
auto* object = p->model.objects[obj_idx];
|
||||
|
||||
wxCHECK_RET(instance_idx < object->instances.size(), "instance_idx out of bounds");
|
||||
|
||||
if (!attributes.has(ModelObjectCutAttribute::KeepUpper) && !attributes.has(ModelObjectCutAttribute::KeepLower))
|
||||
return;
|
||||
|
||||
Plater::TakeSnapshot snapshot(this, _L("Cut by Plane"));
|
||||
wxBusyCursor wait;
|
||||
|
||||
const auto new_objects = object->cut(instance_idx, cut_center, cut_rotation, attributes);
|
||||
|
||||
remove(obj_idx);
|
||||
p->load_model_objects(new_objects);
|
||||
|
||||
Selection& selection = p->get_selection();
|
||||
size_t last_id = p->model.objects.size() - 1;
|
||||
for (size_t i = 0; i < new_objects.size(); ++i)
|
||||
selection.add_object((unsigned int)(last_id - i), i == 0);
|
||||
}
|
||||
|
||||
void Plater::export_gcode(bool prefer_removable)
|
||||
{
|
||||
if (p->model.objects.empty())
|
||||
|
@ -254,6 +254,7 @@ public:
|
||||
void toggle_layers_editing(bool enable);
|
||||
|
||||
void cut(size_t obj_idx, size_t instance_idx, coordf_t z, ModelObjectCutAttributes attributes);
|
||||
void cut(size_t obj_idx, size_t instance_idx, const Vec3d& cut_center, const Vec3d& cut_rotation, ModelObjectCutAttributes attributes);
|
||||
|
||||
void export_gcode(bool prefer_removable);
|
||||
void export_stl_obj(bool extended = false, bool selection_only = false);
|
||||
|
Loading…
x
Reference in New Issue
Block a user