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Fix the issue with point skipping in svg export
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73837c2f82
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@ -91,18 +91,17 @@ void append_svg(std::string &buf, const Polygon &poly)
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buf += decimal_from(c.x(), intbuf);
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buf += " "sv;
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buf += decimal_from(c.y(), intbuf);
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buf += " m"sv;
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buf += " l "sv;
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for (const Point &p : poly) {
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Point d = p - c;
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c = p;
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// FIXME: I cannot figure out why this produces broken geometries
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// if (d.x() == 0 && d.y() == 0)
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// continue;
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if (d.x() == 0 && d.y() == 0)
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continue;
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buf += " "sv;
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buf += decimal_from(d.x(), intbuf);
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buf += " "sv;
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buf += decimal_from(d.y(), intbuf);
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c = p;
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}
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buf += " z\""sv; // mark path as closed
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buf += " />\n"sv;
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