mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-07-21 12:54:26 +08:00
start using jobs
This commit is contained in:
parent
5464b650d1
commit
27bae18aab
@ -195,8 +195,6 @@ set(SLIC3R_GUI_SOURCES
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GUI/Jobs/NotificationProgressIndicator.cpp
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GUI/Jobs/ThreadSafeQueue.hpp
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GUI/Jobs/SLAImportDialog.hpp
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GUI/Jobs/ReRunJob.hpp
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GUI/Jobs/StopableJob.hpp
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GUI/ProgressStatusBar.hpp
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GUI/ProgressStatusBar.cpp
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GUI/Mouse3DController.cpp
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@ -201,7 +201,6 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D &parent)
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, m_volume(nullptr)
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, m_exist_notification(false)
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, m_is_initialized(false) // initialize on first opening gizmo
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, m_job(std::make_unique<EmbossJob>())
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, m_rotate_gizmo(parent, GLGizmoRotate::Axis::Z)
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{
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m_rotate_gizmo.set_group_id(0);
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@ -582,7 +581,9 @@ bool GLGizmoEmboss::process()
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if (m_font == nullptr) return false;
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auto data = std::make_unique<EmbossData>(
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m_font, create_configuration(), create_volume_name(), m_volume);
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m_job->run(std::move(data));
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auto &worker = wxGetApp().plater()->get_ui_job_worker();
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replace_job(worker, std::make_unique<EmbossJob>(std::move(data)));
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// notification is removed befor object is changed by job
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remove_notification_not_valid_font();
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@ -593,8 +594,6 @@ void GLGizmoEmboss::close()
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{
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// close gizmo == open it again
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m_parent.get_gizmos_manager().open_gizmo(GLGizmosManager::Emboss);
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m_job->stop();
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m_job->join(); // free thread resource
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}
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void GLGizmoEmboss::draw_window()
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@ -1610,7 +1609,7 @@ std::string GLGizmoEmboss::imgui_trunc(const std::string &text, float width)
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return text.substr(0, count_letter) + tail;
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}
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namespace Slic3r {
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namespace Slic3r::GUI {
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class Priv
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{
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@ -1645,23 +1644,8 @@ public:
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, object_idx(object_idx)
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{}
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};
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struct UpdateVolume
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{
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TriangleMesh mesh;
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std::string name;
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TextConfiguration cfg;
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ModelVolume * volume;
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UpdateVolume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolume * volume)
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: mesh(std::move(mesh)), name(name), cfg(cfg), volume(volume)
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{}
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};
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static void create_emboss_object(EmbossObject &data);
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static void create_emboss_volume(EmbossVolume &data);
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static void update_emboss_volume(UpdateVolume &data);
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};
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} // namespace Slic3r
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@ -1696,21 +1680,6 @@ void GLGizmoEmboss::create_emboss_volume(TriangleMesh && mesh,
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});
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}
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void GLGizmoEmboss::update_emboss_volume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolume * volume)
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{
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assert(volume != nullptr);
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// Move data to call after is not working
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// data are owen by lambda
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auto data = new Priv::UpdateVolume(std::move(mesh), name, cfg, volume);
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wxGetApp().plater()->CallAfter([data]() {
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ScopeGuard sg([data]() { delete data; });
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Priv::update_emboss_volume(*data);
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});
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}
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void Priv::create_emboss_object(EmbossObject &data)
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{
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GUI_App & app = wxGetApp();
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@ -1791,7 +1760,14 @@ void Priv::create_emboss_volume(EmbossVolume &data)
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canvas->reload_scene(true);
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}
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void Priv::update_emboss_volume(UpdateVolume &data) {
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void GLGizmoEmboss::update_emboss_volume(TriangleMesh && mesh,
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const std::string& name,
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const TextConfiguration& cfg,
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ModelVolume * volume)
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{
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// for sure that some object is created from shape
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if (mesh.its.indices.empty()) return;
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GUI_App & app = wxGetApp(); // may be move to input
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Plater * plater = app.plater();
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ObjectList * obj_list = app.obj_list();
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@ -1801,38 +1777,35 @@ void Priv::update_emboss_volume(UpdateVolume &data) {
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// Check emboss gizmo is still open
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if (manager.get_current_type() != GLGizmosManager::Emboss) return;
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const std::string &name = data.name;
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plater->take_snapshot(_L("Emboss text") + ": " + name);
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// find volume by object id - NOT WORK
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// -> edit text change volume id so could apper not found volume
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//ModelVolume *volume = nullptr;
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//Model &model = plater->model();
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//for (auto obj : model.objects)
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// ModelVolume *volume = nullptr;
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// Model &model = plater->model();
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// for (auto obj : model.objects)
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// for (auto vol : obj->volumes)
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// if (vol->id() == volume_id) {
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// volume = vol;
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// break;
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// }
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//if (volume == nullptr) return;
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ModelVolume *volume = data.volume;
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// if (volume == nullptr) return;
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assert(volume != nullptr);
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// update volume
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volume->set_mesh(std::move(data.mesh));
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volume->set_mesh(std::move(mesh));
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volume->set_new_unique_id();
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volume->calculate_convex_hull();
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volume->get_object()->invalidate_bounding_box();
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volume->name = name;
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volume->text_configuration = data.cfg;
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volume->text_configuration = cfg;
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// update volume in right panel( volume / object name)
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const Selection &selection = canvas->get_selection();
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const GLVolume * v = selection.get_volume(
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const GLVolume * gl_volume = selection.get_volume(
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*selection.get_volume_idxs().begin());
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int object_idx = v->object_idx();
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int volume_idx = v->volume_idx();
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int object_idx = gl_volume->object_idx();
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int volume_idx = gl_volume->volume_idx();
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obj_list->update_name_in_list(object_idx, volume_idx);
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// update printable state on canvas
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@ -1847,7 +1820,6 @@ void Priv::update_emboss_volume(UpdateVolume &data) {
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/// <summary>
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/// WxFontUtils - Start definition
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/// </summary>
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std::optional<Emboss::Font> WxFontUtils::load_font(const wxFont &font)
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{
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if (!font.IsOk()) return {};
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@ -132,9 +132,6 @@ private:
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FontProp m_font_prop;
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TriangleMesh m_default_mesh; // when add new text this shape is used
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// thread to process object on change text
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std::unique_ptr<EmbossJob> m_job;
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// actual volume
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ModelVolume *m_volume;
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@ -180,10 +177,10 @@ private:
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TextConfiguration cfg,
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ModelVolumeType type,
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size_t object_idx);
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static void update_emboss_volume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolume * volume);
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static void update_emboss_volume(TriangleMesh && mesh,
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const std::string & name,
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const TextConfiguration &cfg,
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ModelVolume * volume);
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// only temporary solution
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static const std::string M_ICON_FILENAME;
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@ -14,46 +14,51 @@
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using namespace Slic3r;
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using namespace GUI;
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void EmbossJob::process(std::unique_ptr<EmbossData> input)
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{
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void EmbossJob::process(Ctl &ctl) {
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// Changing cursor to busy
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wxBeginBusyCursor();
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ScopeGuard sg([]() { wxEndBusyCursor(); });
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// only for sure
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assert(input != nullptr);
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assert(m_input != nullptr);
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// check if exist valid font
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if (input->font == nullptr) return;
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if (m_input->font == nullptr) return;
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const TextConfiguration &cfg = input->text_configuration;
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const TextConfiguration &cfg = m_input->text_configuration;
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const std::string & text = cfg.text;
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// Do NOT process empty string
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if (text.empty()) return;
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const FontProp &prop = cfg.font_prop;
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ExPolygons shapes = Emboss::text2shapes(*input->font, text.c_str(), prop);
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ExPolygons shapes = Emboss::text2shapes(*m_input->font, text.c_str(), prop);
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if (is_stoping()) return;
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if (ctl.was_canceled()) return;
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// exist 2d shape made by text ?
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// (no shape means that font hasn't any of text symbols)
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if (shapes.empty()) return;
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float scale = prop.size_in_mm / input->font->ascent;
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float scale = prop.size_in_mm / m_input->font->ascent;
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auto projectZ = std::make_unique<Emboss::ProjectZ>(prop.emboss / scale);
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Emboss::ProjectScale project(std::move(projectZ), scale);
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TriangleMesh result(Emboss::polygons2model(shapes, project));
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m_result = TriangleMesh(Emboss::polygons2model(shapes, project));
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// for sure that some object is created from shape
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if (result.its.indices.empty()) return;
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if (ctl.was_canceled()) return;
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// center triangle mesh
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Vec3d shift = result.bounding_box().center();
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result.translate(-shift.cast<float>());
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if (is_stoping()) return;
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GLGizmoEmboss::update_emboss_volume(std::move(result), input->volume_name,
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input->text_configuration,
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input->volume);
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Vec3d shift = m_result.bounding_box().center();
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m_result.translate(-shift.cast<float>());
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}
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void EmbossJob::finalize(bool canceled, std::exception_ptr &) {
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if (canceled) return;
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// for sure that some object is created from shape
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if (m_result.its.indices.empty()) return;
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GLGizmoEmboss::update_emboss_volume(std::move(m_result),
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m_input->volume_name,
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m_input->text_configuration,
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m_input->volume);
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}
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@ -1,12 +1,12 @@
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#ifndef slic3r_EmbossJob_hpp_
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#define slic3r_EmbossJob_hpp_
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#include "StopableJob.hpp"
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#include "libslic3r/Emboss.hpp"
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//#include "libslic3r/ObjectID.hpp"
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#include "Job.hpp"
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namespace Slic3r {
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class ModelVolume;
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class TriangleMesh;
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}
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namespace Slic3r::GUI {
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@ -39,10 +39,14 @@ struct EmbossData
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{}
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};
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class EmbossJob : public StopableJob<EmbossData>
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class EmbossJob : public Job
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{
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protected:
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void process(std::unique_ptr<EmbossData> input) override;
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std::unique_ptr<EmbossData> m_input;
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TriangleMesh m_result;
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public:
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EmbossJob(std::unique_ptr<EmbossData> input) : m_input(std::move(input)) {}
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void process(Ctl &ctl) override;
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void finalize(bool canceled, std::exception_ptr &) override;
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};
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} // namespace Slic3r::GUI
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@ -1,83 +0,0 @@
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#ifndef slic3r_ReRunJob_hpp_
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#define slic3r_ReRunJob_hpp_
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#include <memory>
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#include <atomic>
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#include <mutex>
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#include <thread>
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namespace Slic3r::GUI {
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// inspired by Job.hpp
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// All public function can be call only from UI thread
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// Mechanism to stack processing unique input and do only the last one
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template<typename TIn>
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class ReRunJob
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{
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std::mutex m_next_mutex;
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std::unique_ptr<TIn> m_input_next = nullptr;
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std::thread m_thread;
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// indicate checking of new input.
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std::atomic<bool> m_running{false};
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using Func = std::function<void(std::unique_ptr<TIn>)>;
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Func m_func;
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public:
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ReRunJob(Func func) : m_func(func) {}
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virtual ~ReRunJob() {
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try {
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// thread join could throw exception
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// https://en.cppreference.com/w/cpp/thread/thread/join
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join();
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} catch (std::system_error err) {}
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}
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void re_run(std::unique_ptr<TIn> input)
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{
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if (input == nullptr) return;
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{
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// keep access to next input
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std::lock_guard lg(m_next_mutex);
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if (is_running()) {
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// when runnig
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m_input_next = std::move(input);
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return; // on end of run will be used new input
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}
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m_running.store(true);
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}
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if (m_thread.joinable()) m_thread.join();
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// at this moment is not running --> stoped
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assert(m_input_next == nullptr);
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try { // Execute the job
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m_thread = std::thread(
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[this](std::unique_ptr<TIn> input) {
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do {
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m_func(std::move(input));
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std::lock_guard lg(m_next_mutex);
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// it is not in while condition because of lock guard
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if (m_input_next == nullptr) {
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m_running.store(false);
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return;
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}
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input = std::move(m_input_next);
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m_input_next = nullptr;
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} while (true);
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},
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std::move(input));
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} catch (std::exception &) {}
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}
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bool is_running() const { return m_running.load(); }
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void join()
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{
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if (m_thread.joinable()) m_thread.join();
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assert(!is_running());
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}
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};
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} // namespace Slic3r::GUI
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#endif // slic3r_ReRunJob_hpp_
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@ -1,158 +0,0 @@
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#ifndef slic3r_StopableJob_hpp_
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#define slic3r_StopableJob_hpp_
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#include <memory>
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#include <thread>
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#include <mutex>
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#include <assert.h>
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namespace Slic3r::GUI {
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// inspired by Job.hpp
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// Mechanism to stack processing and do only last one
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// Ability to stop processing developer must add check is_stopping() into process()
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template<typename TIn> class StopableJob
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{
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std::mutex m_mutex;
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std::unique_ptr<TIn> m_input_next = nullptr;
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std::thread m_thread;
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// when running == true, than check of new input in thread.
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bool m_running = false;
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// faster interupt inside func, developer must add StopCondifion call
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bool m_stop = false;
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public:
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/// <summary>
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/// Stop and join thread
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/// </summary>
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virtual ~StopableJob();
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/// <summary>
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/// Restart processing of input
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/// </summary>
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/// <param name="input">Data needed to process</param>
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void run(std::unique_ptr<TIn> input);
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/// <summary>
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/// Check if job processing input now
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/// </summary>
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/// <returns>True when run now otherwise False</returns>
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bool is_running(); // const; -- mutex
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/// <summary>
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/// Check if actual job is stopping now
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/// </summary>
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/// <returns>True when at stop process otherwise False</returns>
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bool is_stoping(); // const; -- mutex
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/// <summary>
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/// set flag to stop processing
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/// </summary>
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void stop();
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/// <summary>
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/// Free thread resources by join thread
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/// Be Carefull, it is blocking until join
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/// Suggest to call stop() before join
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/// Thread join could throw exception
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/// https://en.cppreference.com/w/cpp/thread/thread/join
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/// </summary>
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void join();
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protected:
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/// <summary>
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/// Thread job of processing input data
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/// Note: Use check function is_stoping(), when true than interupt processing
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/// </summary>
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/// <param name="input">input data to process</param>
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virtual void process(std::unique_ptr<TIn> input) = 0;
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};
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//////
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// Implementation
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//////
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template<typename TIn>
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StopableJob<TIn>::~StopableJob()
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{
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stop();
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try {
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// thread join could throw exception
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// https://en.cppreference.com/w/cpp/thread/thread/join
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join();
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} catch (const std::system_error & /* err*/) {}
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}
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template<typename TIn>
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void StopableJob<TIn>::run(std::unique_ptr<TIn> input)
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{
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if (input == nullptr) return;
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{
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// keep access to next input
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std::lock_guard lg(m_mutex);
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if (m_running) {
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// when runnig
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m_stop = true;
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m_input_next = std::move(input);
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return; // on end of run will be used new input
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}
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m_running = true;
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m_stop = false;
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}
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if (m_thread.joinable()) m_thread.join();
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// at this moment is not running --> stoped
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assert(m_input_next == nullptr);
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try { // Execute the job
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m_thread = std::thread(
|
||||
[this](std::unique_ptr<TIn> input) {
|
||||
do {
|
||||
process(std::move(input));
|
||||
|
||||
std::lock_guard lg(m_mutex);
|
||||
m_stop = false;
|
||||
// this is not while (end)condition because of lock guard
|
||||
if (m_input_next == nullptr) {
|
||||
m_running = false;
|
||||
return;
|
||||
}
|
||||
input = std::move(m_input_next);
|
||||
m_input_next = nullptr;
|
||||
} while (true);
|
||||
},
|
||||
std::move(input));
|
||||
} catch (std::exception &) {}
|
||||
}
|
||||
|
||||
template<typename TIn>
|
||||
bool StopableJob<TIn>::is_running()
|
||||
{
|
||||
std::lock_guard lg(m_mutex);
|
||||
return m_running;
|
||||
}
|
||||
|
||||
|
||||
template<typename TIn>
|
||||
bool StopableJob<TIn>::is_stoping()
|
||||
{
|
||||
std::lock_guard lg(m_mutex);
|
||||
return m_stop;
|
||||
}
|
||||
|
||||
template<typename TIn>
|
||||
void StopableJob<TIn>::stop()
|
||||
{
|
||||
std::lock_guard lg(m_mutex);
|
||||
if (!m_running) return;
|
||||
m_input_next = nullptr;
|
||||
m_stop = true;
|
||||
}
|
||||
|
||||
template<typename TIn>
|
||||
void StopableJob<TIn>::join()
|
||||
{
|
||||
if (m_thread.joinable()) m_thread.join();
|
||||
assert(!m_running);
|
||||
}
|
||||
|
||||
} // namespace Slic3r::GUI
|
||||
|
||||
#endif // slic3r_StopableJob_hpp_
|
Loading…
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Reference in New Issue
Block a user