diff --git a/src/slic3r/GUI/GLGizmo.cpp b/src/slic3r/GUI/GLGizmo.cpp index 5908044f97..7fff44e6fe 100644 --- a/src/slic3r/GUI/GLGizmo.cpp +++ b/src/slic3r/GUI/GLGizmo.cpp @@ -1523,7 +1523,7 @@ void GLGizmoFlatten::update_planes() const Transform3d& inst_matrix = m_model_object->instances.front()->get_matrix(); // Following constants are used for discarding too small polygons. - const float minimal_area = 20.f; // in square mm (world coordinates) + const float minimal_area = 5.f; // in square mm (world coordinates) const float minimal_side = 1.f; // mm // Now we'll go through all the facets and append Points of facets sharing the same normal.