Tech ENABLE_GL_CORE_PROFILE - Use thick line for layers editing profile rendering

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-03-28 15:56:03 +02:00
parent 106b666e18
commit 2b8ff607bd

View File

@ -357,7 +357,7 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
const float cnv_inv_width = 1.0f / cnv_width;
#else
void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D & canvas, const Rect & bar_rect)
void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect)
{
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height");
@ -501,11 +501,21 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
m_profile.profile.init_from(std::move(init_data));
}
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = wxGetApp().plater()->get_camera().get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
m_profile.baseline.render();
m_profile.profile.render();
shader->stop_using();