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Fixed that seed fill left all triangles split instead of merging them.
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@ -767,6 +767,12 @@ void TriangleSelector::seed_fill_apply_on_triangles(EnforcerBlockerType new_stat
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for (Triangle &triangle : m_triangles)
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for (Triangle &triangle : m_triangles)
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if (!triangle.is_split() && triangle.is_selected_by_seed_fill())
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if (!triangle.is_split() && triangle.is_selected_by_seed_fill())
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triangle.set_state(new_state);
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triangle.set_state(new_state);
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for (Triangle &triangle : m_triangles)
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if (triangle.is_split() && triangle.valid) {
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size_t facet_idx = &triangle - &m_triangles.front();
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remove_useless_children(facet_idx);
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}
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}
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}
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TriangleSelector::Cursor::Cursor(
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TriangleSelector::Cursor::Cursor(
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