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synced 2025-07-25 20:04:24 +08:00
Rename start_next() to push
PlaterJob refinements
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78118b7b1d
commit
2dc292b505
@ -129,7 +129,7 @@ void BoostThreadWorker::process_events()
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}));
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}
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bool BoostThreadWorker::start_next(std::unique_ptr<Job> job)
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bool BoostThreadWorker::push(std::unique_ptr<Job> job)
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{
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if (job)
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m_input_queue.push(JobEntry{std::move(job)});
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@ -104,7 +104,7 @@ public:
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BoostThreadWorker &operator=(const BoostThreadWorker &) = delete;
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BoostThreadWorker &operator=(BoostThreadWorker &&) = delete;
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bool start_next(std::unique_ptr<Job> job) override;
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bool push(std::unique_ptr<Job> job) override;
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bool is_idle() const override
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{
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@ -1,6 +1,9 @@
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#ifndef PLATERWORKER_HPP
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#define PLATERWORKER_HPP
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#include <map>
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#include "Worker.hpp"
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#include "BusyCursorJob.hpp"
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#include "slic3r/GUI/GUI.hpp"
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@ -16,9 +19,21 @@ class Plater;
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template<class WorkerSubclass>
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class PlaterWorker: public Worker {
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WorkerSubclass m_w;
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Plater *m_plater;
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class PlaterJob : public Job {
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struct JobHolder : Job {
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std::unique_ptr<Job> m_job;
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void process(Ctl &ctl) override { m_job->process(ctl); };
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void finalize(bool canceled, std::exception_ptr &e) override
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{
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m_job->finalize(canceled, e);
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}
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JobHolder(std::unique_ptr<Job> &&j) : m_job{std::move(j)} {}
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};
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template<class JobSubclass>
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class PlaterJob : public Job {
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JobSubclass m_job;
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Plater *m_plater;
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public:
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@ -49,25 +64,27 @@ class PlaterWorker: public Worker {
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} wctl{c};
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CursorSetterRAII busycursor{wctl};
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m_job->process(wctl);
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m_job.process(wctl);
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}
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void finalize(bool canceled, std::exception_ptr &eptr) override
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{
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m_job->finalize(canceled, eptr);
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m_job.finalize(canceled, eptr);
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if (eptr) try {
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std::rethrow_exception(eptr);
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} catch (std::exception &e) {
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show_error(m_plater, _L("An unexpected error occured: ") + e.what());
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eptr = nullptr;
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}
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std::rethrow_exception(eptr);
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} catch (std::exception &e) {
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show_error(m_plater, _L("An unexpected error occured: ") + e.what());
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eptr = nullptr;
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}
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}
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PlaterJob(std::unique_ptr<Job> j)
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: m_job{std::move(j)}, m_plater{wxGetApp().plater()}
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template<class...Args>
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PlaterJob(Plater *p, Args&&...args)
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: m_job{std::forward<Args>(args)...}, m_plater{p}
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{
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// TODO: decide if disabling slice button during UI job is what we want.
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// TODO: decide if disabling slice button during UI job is what we
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// want.
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// if (m_plater)
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// m_plater->sidebar().enable_buttons(false);
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}
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@ -84,29 +101,29 @@ class PlaterWorker: public Worker {
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}
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};
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public:
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template<class... WorkerArgs>
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PlaterWorker(Plater *plater, WorkerArgs &&...args)
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: m_w{std::forward<WorkerArgs>(args)...}
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: m_w{std::forward<WorkerArgs>(args)...}, m_plater{plater}
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{
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// Ensure that messages from the worker thread to the UI thread are
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// processed continuously.
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plater->Bind(wxEVT_IDLE, [this](wxIdleEvent &) {
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m_w.process_events();
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process_events();
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});
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}
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// Always package the job argument into a PlaterJob
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bool start_next(std::unique_ptr<Job> job) override
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bool push(std::unique_ptr<Job> job) override
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{
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return m_w.start_next(std::make_unique<PlaterJob>(std::move(job)));
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return m_w.push(std::make_unique<PlaterJob<JobHolder>>(m_plater, std::move(job)));
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}
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bool is_idle() const override { return m_w.is_idle(); }
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void cancel() override { m_w.cancel(); }
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void cancel_all() override { m_w.cancel_all(); }
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void process_events() override {}
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void process_events() override { m_w.process_events(); }
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};
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}} // namespace Slic3r::GUI
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@ -14,7 +14,7 @@ class Worker {
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public:
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// Queue up a new job after the current one. This call does not block.
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// Returns false if the job gets discarded.
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virtual bool start_next(std::unique_ptr<Job> job) = 0;
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virtual bool push(std::unique_ptr<Job> job) = 0;
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// Returns true if no job is running and no job message is left to be processed.
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// This means that nothing is left to finalize or take care of in the main thread.
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@ -63,7 +63,7 @@ bool queue_job(Worker &w, ProcessFn fn, FinishFn finishfn)
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};
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auto j = std::make_unique<LambdaJob>(std::move(fn), std::move(finishfn));
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return w.start_next(std::move(j));
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return w.push(std::move(j));
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}
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template<class ProcessFn, class = std::enable_if_t<IsProcessFn<ProcessFn>>>
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@ -74,7 +74,7 @@ bool queue_job(Worker &w, ProcessFn fn)
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inline bool queue_job(Worker &w, std::unique_ptr<Job> j)
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{
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return w.start_next(std::move(j));
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return w.push(std::move(j));
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}
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// Replace the current job queue with a new job. The signature is the same
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