mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 01:45:54 +08:00
Fixed conflicts after merge with branch lm_surface
This commit is contained in:
commit
2f5032ab02
13
resources/icons/measure.svg
Normal file
13
resources/icons/measure.svg
Normal file
@ -0,0 +1,13 @@
|
||||
<svg width="128" height="128" xmlns="http://www.w3.org/2000/svg">
|
||||
<g id="Layer_1">
|
||||
<title>Layer 1</title>
|
||||
<rect id="svg_1" height="30" width="108" y="49.5" x="9" stroke="#000" fill="#ffffff"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_2" y2="49.5" x2="20" y1="67.5" x1="21" stroke="#000" fill="none"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_3" y2="49.5" x2="35" y1="67.5" x1="37" stroke="#000" fill="none"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_4" y2="49.5" x2="51" y1="66.5" x1="52" stroke="#000" fill="none"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_5" y2="48.5" x2="64" y1="66.5" x1="64" stroke="#000" fill="none"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_6" y2="50.5" x2="77" y1="66.5" x1="78" stroke="#000" fill="none"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_7" y2="51.5" x2="92" y1="63.5" x1="92" stroke="#000" fill="none"/>
|
||||
<line stroke-linecap="undefined" stroke-linejoin="undefined" id="svg_8" y2="51.5" x2="106" y1="66.5" x1="106" stroke="#000" fill="none"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.2 KiB |
@ -180,6 +180,8 @@ set(SLIC3R_SOURCES
|
||||
MultiMaterialSegmentation.hpp
|
||||
MeshNormals.hpp
|
||||
MeshNormals.cpp
|
||||
Measure.hpp
|
||||
Measure.cpp
|
||||
CustomGCode.cpp
|
||||
CustomGCode.hpp
|
||||
Arrange.hpp
|
||||
@ -251,6 +253,7 @@ set(SLIC3R_SOURCES
|
||||
Surface.hpp
|
||||
SurfaceCollection.cpp
|
||||
SurfaceCollection.hpp
|
||||
SurfaceMesh.hpp
|
||||
SVG.cpp
|
||||
SVG.hpp
|
||||
Technologies.hpp
|
||||
|
440
src/libslic3r/Measure.cpp
Normal file
440
src/libslic3r/Measure.cpp
Normal file
@ -0,0 +1,440 @@
|
||||
#include "Measure.hpp"
|
||||
|
||||
#include "libslic3r/Geometry/Circle.hpp"
|
||||
#include "libslic3r/SurfaceMesh.hpp"
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace Measure {
|
||||
|
||||
|
||||
|
||||
static std::pair<Vec3d, double> get_center_and_radius(const std::vector<Vec3d>& border, int start_idx, int end_idx, const Transform3d& trafo)
|
||||
{
|
||||
Vec2ds pts;
|
||||
double z = 0.;
|
||||
for (int i=start_idx; i<=end_idx; ++i) {
|
||||
Vec3d pt_transformed = trafo * border[i];
|
||||
z = pt_transformed.z();
|
||||
pts.emplace_back(pt_transformed.x(), pt_transformed.y());
|
||||
}
|
||||
|
||||
auto circle = Geometry::circle_ransac(pts, 20); // FIXME: iterations?
|
||||
|
||||
return std::make_pair(trafo.inverse() * Vec3d(circle.center.x(), circle.center.y(), z), circle.radius);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
class MeasuringImpl {
|
||||
public:
|
||||
explicit MeasuringImpl(const indexed_triangle_set& its);
|
||||
struct PlaneData {
|
||||
std::vector<int> facets;
|
||||
std::vector<std::vector<Vec3d>> borders; // FIXME: should be in fact local in update_planes()
|
||||
std::vector<std::unique_ptr<SurfaceFeature>> surface_features;
|
||||
Vec3d normal;
|
||||
float area;
|
||||
};
|
||||
|
||||
const std::vector<const SurfaceFeature*>& get_features() const;
|
||||
const SurfaceFeature* get_feature(size_t face_idx, const Vec3d& point) const;
|
||||
const std::vector<std::vector<int>> get_planes_triangle_indices() const;
|
||||
|
||||
private:
|
||||
void update_planes();
|
||||
void extract_features();
|
||||
void save_features();
|
||||
|
||||
|
||||
std::vector<PlaneData> m_planes;
|
||||
std::vector<size_t> m_face_to_plane;
|
||||
std::vector<const SurfaceFeature*> m_features;
|
||||
const indexed_triangle_set& m_its;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
MeasuringImpl::MeasuringImpl(const indexed_triangle_set& its)
|
||||
: m_its{its}
|
||||
{
|
||||
update_planes();
|
||||
extract_features();
|
||||
save_features();
|
||||
}
|
||||
|
||||
|
||||
void MeasuringImpl::update_planes()
|
||||
{
|
||||
m_planes.clear();
|
||||
|
||||
// Now we'll go through all the facets and append Points of facets sharing the same normal.
|
||||
// This part is still performed in mesh coordinate system.
|
||||
const size_t num_of_facets = m_its.indices.size();
|
||||
m_face_to_plane.resize(num_of_facets, size_t(-1));
|
||||
const std::vector<Vec3f> face_normals = its_face_normals(m_its);
|
||||
const std::vector<Vec3i> face_neighbors = its_face_neighbors(m_its);
|
||||
std::vector<int> facet_queue(num_of_facets, 0);
|
||||
int facet_queue_cnt = 0;
|
||||
const stl_normal* normal_ptr = nullptr;
|
||||
size_t seed_facet_idx = 0;
|
||||
|
||||
auto is_same_normal = [](const stl_normal& a, const stl_normal& b) -> bool {
|
||||
return (std::abs(a(0) - b(0)) < 0.001 && std::abs(a(1) - b(1)) < 0.001 && std::abs(a(2) - b(2)) < 0.001);
|
||||
};
|
||||
|
||||
while (1) {
|
||||
// Find next unvisited triangle:
|
||||
for (; seed_facet_idx < num_of_facets; ++ seed_facet_idx)
|
||||
if (m_face_to_plane[seed_facet_idx] == size_t(-1)) {
|
||||
facet_queue[facet_queue_cnt ++] = seed_facet_idx;
|
||||
normal_ptr = &face_normals[seed_facet_idx];
|
||||
m_face_to_plane[seed_facet_idx] = m_planes.size();
|
||||
m_planes.emplace_back();
|
||||
break;
|
||||
}
|
||||
if (seed_facet_idx == num_of_facets)
|
||||
break; // Everything was visited already
|
||||
|
||||
while (facet_queue_cnt > 0) {
|
||||
int facet_idx = facet_queue[-- facet_queue_cnt];
|
||||
const stl_normal& this_normal = face_normals[facet_idx];
|
||||
if (is_same_normal(this_normal, *normal_ptr)) {
|
||||
const Vec3i& face = m_its.indices[facet_idx];
|
||||
|
||||
m_face_to_plane[facet_idx] = m_planes.size() - 1;
|
||||
m_planes.back().facets.emplace_back(facet_idx);
|
||||
for (int j = 0; j < 3; ++ j)
|
||||
if (int neighbor_idx = face_neighbors[facet_idx][j]; neighbor_idx >= 0 && m_face_to_plane[neighbor_idx] == size_t(-1))
|
||||
facet_queue[facet_queue_cnt ++] = neighbor_idx;
|
||||
}
|
||||
}
|
||||
|
||||
m_planes.back().normal = normal_ptr->cast<double>();
|
||||
std::sort(m_planes.back().facets.begin(), m_planes.back().facets.end());
|
||||
}
|
||||
|
||||
assert(std::none_of(m_face_to_plane.begin(), m_face_to_plane.end(), [](size_t val) { return val == size_t(-1); }));
|
||||
|
||||
SurfaceMesh sm(m_its);
|
||||
for (int plane_id=0; plane_id < int(m_planes.size()); ++plane_id) {
|
||||
//int plane_id = 5; {
|
||||
const auto& facets = m_planes[plane_id].facets;
|
||||
m_planes[plane_id].borders.clear();
|
||||
std::vector<std::array<bool, 3>> visited(facets.size(), {false, false, false});
|
||||
|
||||
for (int face_id=0; face_id<int(facets.size()); ++face_id) {
|
||||
assert(m_face_to_plane[facets[face_id]] == plane_id);
|
||||
for (int edge_id=0; edge_id<3; ++edge_id) {
|
||||
if (visited[face_id][edge_id] || m_face_to_plane[face_neighbors[facets[face_id]][edge_id]] == plane_id) {
|
||||
visited[face_id][edge_id] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
Halfedge_index he = sm.halfedge(Face_index(facets[face_id]));
|
||||
while (he.side() != edge_id)
|
||||
he = sm.next(he);
|
||||
|
||||
// he is the first halfedge on the border. Now walk around and append the points.
|
||||
//const Halfedge_index he_orig = he;
|
||||
m_planes[plane_id].borders.emplace_back();
|
||||
std::vector<Vec3d>& last_border = m_planes[plane_id].borders.back();
|
||||
last_border.emplace_back(sm.point(sm.source(he)).cast<double>());
|
||||
//Vertex_index target = sm.target(he);
|
||||
const Halfedge_index he_start = he;
|
||||
|
||||
Face_index fi = he.face();
|
||||
auto face_it = std::lower_bound(facets.begin(), facets.end(), int(fi));
|
||||
assert(face_it != facets.end());
|
||||
assert(*face_it == int(fi));
|
||||
visited[face_it - facets.begin()][he.side()] = true;
|
||||
|
||||
do {
|
||||
const Halfedge_index he_orig = he;
|
||||
he = sm.next_around_target(he);
|
||||
while ( m_face_to_plane[sm.face(he)] == plane_id && he != he_orig)
|
||||
he = sm.next_around_target(he);
|
||||
he = sm.opposite(he);
|
||||
|
||||
Face_index fi = he.face();
|
||||
auto face_it = std::lower_bound(facets.begin(), facets.end(), int(fi));
|
||||
assert(face_it != facets.end());
|
||||
assert(*face_it == int(fi));
|
||||
if (visited[face_it - facets.begin()][he.side()] && he != he_start) {
|
||||
last_border.resize(1);
|
||||
break;
|
||||
}
|
||||
visited[face_it - facets.begin()][he.side()] = true;
|
||||
|
||||
last_border.emplace_back(sm.point(sm.source(he)).cast<double>());
|
||||
} while (he != he_start);
|
||||
|
||||
if (last_border.size() == 1)
|
||||
m_planes[plane_id].borders.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_planes.erase(std::remove_if(m_planes.begin(), m_planes.end(),
|
||||
[](const PlaneData& p) { return p.borders.empty(); }),
|
||||
m_planes.end());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void MeasuringImpl::extract_features()
|
||||
{
|
||||
auto N_to_angle = [](double N) -> double { return 2.*M_PI / N; };
|
||||
constexpr double polygon_upper_threshold = N_to_angle(4.5);
|
||||
constexpr double polygon_lower_threshold = N_to_angle(8.5);
|
||||
std::vector<double> angles;
|
||||
std::vector<double> lengths;
|
||||
|
||||
|
||||
for (int i=0; i<m_planes.size(); ++i) {
|
||||
PlaneData& plane = m_planes[i];
|
||||
plane.surface_features.clear();
|
||||
const Vec3d& normal = plane.normal;
|
||||
|
||||
Eigen::Quaterniond q;
|
||||
q.setFromTwoVectors(plane.normal, Vec3d::UnitZ());
|
||||
Transform3d trafo = Transform3d::Identity();
|
||||
trafo.rotate(q);
|
||||
|
||||
for (const std::vector<Vec3d>& border : plane.borders) {
|
||||
assert(border.size() > 1);
|
||||
int start_idx = -1;
|
||||
|
||||
// First calculate angles at all the vertices.
|
||||
angles.clear();
|
||||
lengths.clear();
|
||||
for (int i=0; i<int(border.size()); ++i) {
|
||||
const Vec3d& v2 = (i == 0 ? border[0] - border[border.size()-1]
|
||||
: border[i] - border[i-1]);
|
||||
const Vec3d& v1 = i == border.size()-1 ? border[0] - border.back()
|
||||
: border[i+1] - border[i];
|
||||
double angle = atan2(-normal.dot(v1.cross(v2)), -v1.dot(v2)) + M_PI;
|
||||
if (angle > M_PI)
|
||||
angle = 2*M_PI - angle;
|
||||
|
||||
angles.push_back(angle);
|
||||
lengths.push_back(v2.squaredNorm());
|
||||
}
|
||||
assert(border.size() == angles.size());
|
||||
assert(border.size() == lengths.size());
|
||||
|
||||
|
||||
bool circle = false;
|
||||
std::vector<std::unique_ptr<SurfaceFeature>> circles;
|
||||
std::vector<std::pair<size_t, size_t>> circles_idxs;
|
||||
for (int i=1; i<angles.size(); ++i) {
|
||||
if (Slic3r::is_approx(lengths[i], lengths[i-1])
|
||||
&& Slic3r::is_approx(angles[i], angles[i-1])
|
||||
&& i != angles.size()-1 ) {
|
||||
// circle
|
||||
if (! circle) {
|
||||
circle = true;
|
||||
start_idx = std::max(0, i-2);
|
||||
}
|
||||
} else {
|
||||
if (circle) {
|
||||
// Add the circle and remember indices into borders.
|
||||
const auto& [center, radius] = get_center_and_radius(border, start_idx, i, trafo);
|
||||
circles_idxs.emplace_back(start_idx, i);
|
||||
circles.emplace_back(std::unique_ptr<SurfaceFeature>(
|
||||
new Circle(center, radius, plane.normal)));
|
||||
circle = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Some of the "circles" may actually be polygons. We want them detected as
|
||||
// edges, but also to remember the center and save it into those edges.
|
||||
// We will add all such edges manually and delete the detected circles,
|
||||
// leaving it in circles_idxs so they are not picked again:
|
||||
assert(circles.size() == circles_idxs.size());
|
||||
for (int i=circles.size()-1; i>=0; --i) {
|
||||
assert(circles_idxs[i].first + 1 < angles.size() - 1); // Check that this is internal point of the circle, not the first, not the last.
|
||||
double angle = angles[circles_idxs[i].first + 1];
|
||||
if (angle > polygon_lower_threshold) {
|
||||
if (angle < polygon_upper_threshold) {
|
||||
const Vec3d center = static_cast<const Circle*>(circles[i].get())->get_center();
|
||||
for (int j=circles_idxs[i].first + 1; j<=circles_idxs[i].second; ++j)
|
||||
plane.surface_features.emplace_back(std::unique_ptr<SurfaceFeature>(
|
||||
new Edge(border[j-1], border[j], center)));
|
||||
} else {
|
||||
// This will be handled just like a regular edge.
|
||||
circles_idxs.erase(circles_idxs.begin() + i);
|
||||
}
|
||||
circles.erase(circles.begin() + i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// We have the circles. Now go around again and pick edges.
|
||||
int cidx = 0; // index of next circle in the way
|
||||
for (int i=1; i<int(border.size()); ++i) {
|
||||
if (cidx < circles_idxs.size() && i > circles_idxs[cidx].first)
|
||||
i = circles_idxs[cidx++].second;
|
||||
else plane.surface_features.emplace_back(std::unique_ptr<SurfaceFeature>(
|
||||
new Edge(border[i-1], border[i])));
|
||||
}
|
||||
|
||||
// FIXME Throw away / do not create edges which are parts of circles or
|
||||
// which lead to circle points (unless they belong to the same plane.)
|
||||
|
||||
// FIXME Check and merge first and last circle if needed.
|
||||
|
||||
// Now move the circles into the feature list.
|
||||
assert(std::all_of(circles.begin(), circles.end(), [](const std::unique_ptr<SurfaceFeature>& f) { return f->get_type() == SurfaceFeatureType::Circle; }));
|
||||
plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(circles.begin()),
|
||||
std::make_move_iterator(circles.end()));
|
||||
}
|
||||
|
||||
// The last surface feature is the plane itself.
|
||||
plane.surface_features.emplace_back(std::unique_ptr<SurfaceFeature>(
|
||||
new Plane(i)));
|
||||
|
||||
plane.borders.clear();
|
||||
plane.borders.shrink_to_fit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void MeasuringImpl::save_features()
|
||||
{
|
||||
m_features.clear();
|
||||
for (PlaneData& plane : m_planes)
|
||||
//PlaneData& plane = m_planes[0];
|
||||
{
|
||||
for (const std::unique_ptr<SurfaceFeature>& feature : plane.surface_features) {
|
||||
m_features.emplace_back(feature.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
const SurfaceFeature* MeasuringImpl::get_feature(size_t face_idx, const Vec3d& point) const
|
||||
{
|
||||
if (face_idx >= m_face_to_plane.size())
|
||||
return nullptr;
|
||||
|
||||
const PlaneData& plane = m_planes[m_face_to_plane[face_idx]];
|
||||
|
||||
const SurfaceFeature* closest_feature = nullptr;
|
||||
double min_dist = std::numeric_limits<double>::max();
|
||||
|
||||
for (const std::unique_ptr<SurfaceFeature>& feature : plane.surface_features) {
|
||||
double dist = Measuring::get_distance(feature.get(), &point);
|
||||
if (dist < 0.5 && dist < min_dist) {
|
||||
min_dist = std::min(dist, min_dist);
|
||||
closest_feature = feature.get();
|
||||
}
|
||||
}
|
||||
|
||||
if (closest_feature)
|
||||
return closest_feature;
|
||||
|
||||
// Nothing detected, return the plane as a whole.
|
||||
assert(plane.surface_features.back().get()->get_type() == SurfaceFeatureType::Plane);
|
||||
return plane.surface_features.back().get();
|
||||
}
|
||||
|
||||
|
||||
|
||||
const std::vector<const SurfaceFeature*>& MeasuringImpl::get_features() const
|
||||
{
|
||||
return m_features;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const std::vector<std::vector<int>> MeasuringImpl::get_planes_triangle_indices() const
|
||||
{
|
||||
std::vector<std::vector<int>> out;
|
||||
for (const PlaneData& plane : m_planes)
|
||||
out.emplace_back(plane.facets);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Measuring::Measuring(const indexed_triangle_set& its)
|
||||
: priv{std::make_unique<MeasuringImpl>(its)}
|
||||
{}
|
||||
|
||||
Measuring::~Measuring() {}
|
||||
|
||||
|
||||
const std::vector<const SurfaceFeature*>& Measuring::get_features() const
|
||||
{
|
||||
return priv->get_features();
|
||||
}
|
||||
|
||||
|
||||
const SurfaceFeature* Measuring::get_feature(size_t face_idx, const Vec3d& point) const
|
||||
{
|
||||
return priv->get_feature(face_idx, point);
|
||||
}
|
||||
|
||||
|
||||
|
||||
const std::vector<std::vector<int>> Measuring::get_planes_triangle_indices() const
|
||||
{
|
||||
return priv->get_planes_triangle_indices();
|
||||
}
|
||||
|
||||
|
||||
|
||||
double Measuring::get_distance(const SurfaceFeature* feature, const Vec3d* pt)
|
||||
{
|
||||
if (feature->get_type() == SurfaceFeatureType::Edge) {
|
||||
const Edge* edge = static_cast<const Edge*>(feature);
|
||||
const auto& [s,e] = edge->get_edge();
|
||||
Eigen::ParametrizedLine<double, 3> line(s, (e-s).normalized());
|
||||
return line.distance(*pt);
|
||||
}
|
||||
else if (feature->get_type() == SurfaceFeatureType::Circle) {
|
||||
const Circle* circle = static_cast<const Circle*>(feature);
|
||||
// Find a plane containing normal, center and the point.
|
||||
const Vec3d& c = circle->get_center();
|
||||
const Vec3d& n = circle->get_normal();
|
||||
Eigen::Hyperplane<double, 3> circle_plane(n, c);
|
||||
Vec3d proj = circle_plane.projection(*pt);
|
||||
return std::sqrt( std::pow((proj - c).norm() - circle->get_radius(), 2.) + (*pt - proj).squaredNorm());
|
||||
}
|
||||
|
||||
return std::numeric_limits<double>::max();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace Measure
|
||||
} // namespace Slic3r
|
109
src/libslic3r/Measure.hpp
Normal file
109
src/libslic3r/Measure.hpp
Normal file
@ -0,0 +1,109 @@
|
||||
#ifndef Slic3r_Measure_hpp_
|
||||
#define Slic3r_Measure_hpp_
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "Point.hpp"
|
||||
|
||||
|
||||
struct indexed_triangle_set;
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace Measure {
|
||||
|
||||
|
||||
enum class SurfaceFeatureType {
|
||||
Edge = 1 << 0,
|
||||
Circle = 1 << 1,
|
||||
Plane = 1 << 2
|
||||
};
|
||||
|
||||
class SurfaceFeature {
|
||||
public:
|
||||
virtual SurfaceFeatureType get_type() const = 0;
|
||||
};
|
||||
|
||||
class Edge : public SurfaceFeature {
|
||||
public:
|
||||
Edge(const Vec3d& start, const Vec3d& end) : m_start{start}, m_end{end} {}
|
||||
Edge(const Vec3d& start, const Vec3d& end, const Vec3d& pin) : m_start{start}, m_end{end},
|
||||
m_pin{std::unique_ptr<Vec3d>(new Vec3d(pin))} {}
|
||||
SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Edge; }
|
||||
std::pair<Vec3d, Vec3d> get_edge() const { return std::make_pair(m_start, m_end); }
|
||||
const Vec3d* get_point_of_interest() const { return m_pin.get(); }
|
||||
private:
|
||||
Vec3d m_start;
|
||||
Vec3d m_end;
|
||||
std::unique_ptr<Vec3d> m_pin;
|
||||
};
|
||||
|
||||
class Circle : public SurfaceFeature {
|
||||
public:
|
||||
Circle(const Vec3d& center, double radius, const Vec3d& normal)
|
||||
: m_center{center}, m_radius{radius}, m_normal{normal} {}
|
||||
SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Circle; }
|
||||
Vec3d get_center() const { return m_center; }
|
||||
double get_radius() const { return m_radius; }
|
||||
Vec3d get_normal() const { return m_normal; }
|
||||
private:
|
||||
Vec3d m_center;
|
||||
double m_radius;
|
||||
Vec3d m_normal;
|
||||
};
|
||||
|
||||
class Plane : public SurfaceFeature {
|
||||
public:
|
||||
Plane(int idx) : m_idx(idx) {}
|
||||
SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Plane; }
|
||||
int get_plane_idx() const { return m_idx; } // index into vector provided by Measuring::get_plane_triangle_indices
|
||||
|
||||
private:
|
||||
int m_idx;
|
||||
};
|
||||
|
||||
|
||||
class MeasuringImpl;
|
||||
|
||||
|
||||
class Measuring {
|
||||
public:
|
||||
// Construct the measurement object on a given its. The its must remain
|
||||
// valid and unchanged during the whole lifetime of the object.
|
||||
explicit Measuring(const indexed_triangle_set& its);
|
||||
~Measuring();
|
||||
|
||||
// Return a reference to a list of all features identified on the its.
|
||||
[[deprecated]]const std::vector<const SurfaceFeature*>& get_features() const;
|
||||
|
||||
// Given a face_idx where the mouse cursor points, return a feature that
|
||||
// should be highlighted or nullptr.
|
||||
const SurfaceFeature* get_feature(size_t face_idx, const Vec3d& point) const;
|
||||
|
||||
// Returns a list of triangle indices for each identified plane. Each
|
||||
// Plane object contains an index into this vector.
|
||||
const std::vector<std::vector<int>> get_planes_triangle_indices() const;
|
||||
|
||||
|
||||
|
||||
// Returns distance between two SurfaceFeatures.
|
||||
static double get_distance(const SurfaceFeature* a, const SurfaceFeature* b);
|
||||
|
||||
// Returns distance between a SurfaceFeature and a point.
|
||||
static double get_distance(const SurfaceFeature* a, const Vec3d* pt);
|
||||
|
||||
// Returns true if measuring angles between features makes sense.
|
||||
// If so, result contains the angle in radians.
|
||||
static bool get_angle(const SurfaceFeature* a, const SurfaceFeature* b, double& result);
|
||||
|
||||
|
||||
private:
|
||||
std::unique_ptr<MeasuringImpl> priv;
|
||||
};
|
||||
|
||||
|
||||
} // namespace Measure
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // Slic3r_Measure_hpp_
|
153
src/libslic3r/SurfaceMesh.hpp
Normal file
153
src/libslic3r/SurfaceMesh.hpp
Normal file
@ -0,0 +1,153 @@
|
||||
#ifndef slic3r_SurfaceMesh_hpp_
|
||||
#define slic3r_SurfaceMesh_hpp_
|
||||
|
||||
#include <admesh/stl.h>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class TriangleMesh;
|
||||
|
||||
|
||||
|
||||
enum Face_index : int;
|
||||
|
||||
class Halfedge_index {
|
||||
friend class SurfaceMesh;
|
||||
|
||||
public:
|
||||
Halfedge_index() : m_face(Face_index(-1)), m_side(0) {}
|
||||
Face_index face() const { return m_face; }
|
||||
unsigned char side() const { return m_side; }
|
||||
bool is_invalid() const { return int(m_face) < 0; }
|
||||
bool operator!=(const Halfedge_index& rhs) const { return ! ((*this) == rhs); }
|
||||
bool operator==(const Halfedge_index& rhs) const { return m_face == rhs.m_face && m_side == rhs.m_side; }
|
||||
|
||||
private:
|
||||
Halfedge_index(int face_idx, unsigned char side_idx) : m_face(Face_index(face_idx)), m_side(side_idx) {}
|
||||
|
||||
Face_index m_face;
|
||||
unsigned char m_side;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Vertex_index {
|
||||
friend class SurfaceMesh;
|
||||
|
||||
public:
|
||||
Vertex_index() : m_face(Face_index(-1)), m_vertex_idx(0) {}
|
||||
bool is_invalid() const { return int(m_face) < 0; }
|
||||
bool operator==(const Vertex_index& rhs) const = delete; // Use SurfaceMesh::is_same_vertex.
|
||||
|
||||
private:
|
||||
Vertex_index(int face_idx, unsigned char vertex_idx) : m_face(Face_index(face_idx)), m_vertex_idx(vertex_idx) {}
|
||||
|
||||
Face_index m_face;
|
||||
unsigned char m_vertex_idx;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class SurfaceMesh {
|
||||
public:
|
||||
explicit SurfaceMesh(const indexed_triangle_set& its)
|
||||
: m_its(its),
|
||||
m_face_neighbors(its_face_neighbors_par(its))
|
||||
{}
|
||||
SurfaceMesh(const SurfaceMesh&) = delete;
|
||||
SurfaceMesh& operator=(const SurfaceMesh&) = delete;
|
||||
|
||||
Vertex_index source(Halfedge_index h) const { assert(! h.is_invalid()); return Vertex_index(h.m_face, h.m_side); }
|
||||
Vertex_index target(Halfedge_index h) const { assert(! h.is_invalid()); return Vertex_index(h.m_face, h.m_side == 2 ? 0 : h.m_side + 1); }
|
||||
Face_index face(Halfedge_index h) const { assert(! h.is_invalid()); return h.m_face; }
|
||||
|
||||
Halfedge_index next(Halfedge_index h) const { assert(! h.is_invalid()); h.m_side = (h.m_side + 1) % 3; return h; }
|
||||
Halfedge_index prev(Halfedge_index h) const { assert(! h.is_invalid()); h.m_side = (h.m_side == 0 ? 2 : h.m_side - 1); return h; }
|
||||
Halfedge_index halfedge(Vertex_index v) const { return Halfedge_index(v.m_face, (v.m_vertex_idx == 0 ? 2 : v.m_vertex_idx - 1)); }
|
||||
Halfedge_index halfedge(Face_index f) const { return Halfedge_index(f, 0); }
|
||||
Halfedge_index opposite(Halfedge_index h) const {
|
||||
if (h.is_invalid())
|
||||
return h;
|
||||
|
||||
int face_idx = m_face_neighbors[h.m_face][h.m_side];
|
||||
Halfedge_index h_candidate = halfedge(Face_index(face_idx));
|
||||
|
||||
if (h_candidate.is_invalid())
|
||||
return Halfedge_index(); // invalid
|
||||
|
||||
for (int i=0; i<3; ++i) {
|
||||
if (is_same_vertex(source(h_candidate), target(h))) {
|
||||
// Meshes in PrusaSlicer should be fixed enough for the following not to happen.
|
||||
assert(is_same_vertex(target(h_candidate), source(h)));
|
||||
return h_candidate;
|
||||
}
|
||||
h_candidate = next(h_candidate);
|
||||
}
|
||||
return Halfedge_index(); // invalid
|
||||
}
|
||||
|
||||
Halfedge_index next_around_target(Halfedge_index h) const { return opposite(next(h)); }
|
||||
Halfedge_index prev_around_target(Halfedge_index h) const { Halfedge_index op = opposite(h); return (op.is_invalid() ? Halfedge_index() : prev(op)); }
|
||||
Halfedge_index next_around_source(Halfedge_index h) const { Halfedge_index op = opposite(h); return (op.is_invalid() ? Halfedge_index() : next(op)); }
|
||||
Halfedge_index prev_around_source(Halfedge_index h) const { return opposite(prev(h)); }
|
||||
Halfedge_index halfedge(Vertex_index source, Vertex_index target) const
|
||||
{
|
||||
Halfedge_index hi(source.m_face, source.m_vertex_idx);
|
||||
assert(! hi.is_invalid());
|
||||
|
||||
const Vertex_index orig_target = this->target(hi);
|
||||
Vertex_index current_target = orig_target;
|
||||
|
||||
while (! is_same_vertex(current_target, target)) {
|
||||
hi = next_around_source(hi);
|
||||
if (hi.is_invalid())
|
||||
break;
|
||||
current_target = this->target(hi);
|
||||
if (is_same_vertex(current_target, orig_target))
|
||||
return Halfedge_index(); // invalid
|
||||
}
|
||||
|
||||
return hi;
|
||||
}
|
||||
|
||||
const stl_vertex& point(Vertex_index v) const { return m_its.vertices[m_its.indices[v.m_face][v.m_vertex_idx]]; }
|
||||
|
||||
size_t degree(Vertex_index v) const
|
||||
{
|
||||
Halfedge_index h_first = halfedge(v);
|
||||
Halfedge_index h = next_around_target(h_first);
|
||||
size_t degree = 2;
|
||||
while (! h.is_invalid() && h != h_first) {
|
||||
h = next_around_target(h);
|
||||
++degree;
|
||||
}
|
||||
return h.is_invalid() ? 0 : degree - 1;
|
||||
}
|
||||
|
||||
size_t degree(Face_index f) const {
|
||||
size_t total = 0;
|
||||
for (unsigned char i=0; i<3; ++i) {
|
||||
size_t d = degree(Vertex_index(f, i));
|
||||
if (d == 0)
|
||||
return 0;
|
||||
total += d;
|
||||
}
|
||||
assert(total - 6 >= 0);
|
||||
return total - 6; // we counted 3 halfedges from f, and one more for each neighbor
|
||||
}
|
||||
|
||||
bool is_border(Halfedge_index h) const { return m_face_neighbors[h.m_face][h.m_side] == -1; }
|
||||
|
||||
bool is_same_vertex(const Vertex_index& a, const Vertex_index& b) const { return m_its.indices[a.m_face][a.m_vertex_idx] == m_its.indices[b.m_face][b.m_vertex_idx]; }
|
||||
Vec3i get_face_neighbors(Face_index face_id) const { assert(int(face_id) < int(m_face_neighbors.size())); return m_face_neighbors[face_id]; }
|
||||
|
||||
|
||||
|
||||
private:
|
||||
const std::vector<Vec3i> m_face_neighbors;
|
||||
const indexed_triangle_set& m_its;
|
||||
};
|
||||
|
||||
} //namespace Slic3r
|
||||
|
||||
#endif // slic3r_SurfaceMesh_hpp_
|
@ -877,13 +877,20 @@ Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transfor
|
||||
indexed_triangle_set its_make_cube(double xd, double yd, double zd)
|
||||
{
|
||||
auto x = float(xd), y = float(yd), z = float(zd);
|
||||
return {
|
||||
/*return {
|
||||
{ {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7},
|
||||
{0, 4, 7}, {0, 7, 1}, {1, 7, 6}, {1, 6, 2},
|
||||
{2, 6, 5}, {2, 5, 3}, {4, 0, 3}, {4, 3, 5} },
|
||||
{ {x, y, 0}, {x, 0, 0}, {0, 0, 0}, {0, y, 0},
|
||||
{x, y, z}, {0, y, z}, {0, 0, z}, {x, 0, z} }
|
||||
};
|
||||
};*/
|
||||
return {
|
||||
{ {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7},
|
||||
{0, 4, 7}, {0, 7, 1}, {1, 7, 6}, {1, 6, 2},
|
||||
{2, 5, 6}, {2, 5, 3}, {4, 0, 3}, /*{4, 3, 5}*/ },
|
||||
{ {x, y, 0}, {x, 0, 0}, {0, 0, 0}, {0, y, 0},
|
||||
{x, y, z}, {0, y, z}, {0, 0, z}, {x, 0, z} }
|
||||
};
|
||||
}
|
||||
|
||||
indexed_triangle_set its_make_prism(float width, float length, float height)
|
||||
|
@ -63,6 +63,8 @@ set(SLIC3R_GUI_SOURCES
|
||||
GUI/Gizmos/GLGizmoSimplify.hpp
|
||||
GUI/Gizmos/GLGizmoMmuSegmentation.cpp
|
||||
GUI/Gizmos/GLGizmoMmuSegmentation.hpp
|
||||
GUI/Gizmos/GLGizmoMeasure.cpp
|
||||
GUI/Gizmos/GLGizmoMeasure.hpp
|
||||
GUI/GLSelectionRectangle.cpp
|
||||
GUI/GLSelectionRectangle.hpp
|
||||
GUI/GLModel.hpp
|
||||
|
@ -25,6 +25,8 @@ class GLGizmoFlatten : public GLGizmoBase
|
||||
|
||||
private:
|
||||
|
||||
GLModel arrow;
|
||||
|
||||
struct PlaneData {
|
||||
std::vector<Vec3d> vertices; // should be in fact local in update_planes()
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
310
src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp
Normal file
310
src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp
Normal file
@ -0,0 +1,310 @@
|
||||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoMeasure.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
|
||||
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Measure.hpp"
|
||||
|
||||
#include <numeric>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
static const Slic3r::ColorRGBA DEFAULT_PLANE_COLOR = { 0.9f, 0.9f, 0.9f, 0.9f };
|
||||
static const Slic3r::ColorRGBA DEFAULT_HOVER_PLANE_COLOR = { 0.9f, 0.2f, 0.2f, 1.f };
|
||||
|
||||
GLGizmoMeasure::GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
{
|
||||
m_vbo_sphere.init_from(its_make_sphere(1., M_PI/32.));
|
||||
m_vbo_cylinder.init_from(its_make_cylinder(1., 1.));
|
||||
}
|
||||
|
||||
bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event)
|
||||
{
|
||||
m_mouse_pos_x = mouse_event.GetX();
|
||||
m_mouse_pos_y = mouse_event.GetY();
|
||||
|
||||
|
||||
if (mouse_event.Moving()) {
|
||||
// only for sure
|
||||
m_mouse_left_down = false;
|
||||
return false;
|
||||
}
|
||||
if (mouse_event.LeftDown()) {
|
||||
if (m_hover_id != -1) {
|
||||
m_mouse_left_down = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// fix: prevent restart gizmo when reselect object
|
||||
// take responsibility for left up
|
||||
if (m_parent.get_first_hover_volume_idx() >= 0) m_mouse_left_down = true;
|
||||
|
||||
} else if (mouse_event.LeftUp()) {
|
||||
if (m_mouse_left_down) {
|
||||
// responsible for mouse left up after selecting plane
|
||||
m_mouse_left_down = false;
|
||||
return true;
|
||||
}
|
||||
} else if (mouse_event.Leaving()) {
|
||||
m_mouse_left_down = false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::data_changed()
|
||||
{
|
||||
const Selection & selection = m_parent.get_selection();
|
||||
const ModelObject *model_object = nullptr;
|
||||
if (selection.is_single_full_instance() ||
|
||||
selection.is_from_single_object() ) {
|
||||
model_object = selection.get_model()->objects[selection.get_object_idx()];
|
||||
}
|
||||
set_flattening_data(model_object);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoMeasure::on_init()
|
||||
{
|
||||
// FIXME m_shortcut_key = WXK_CONTROL_F;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::on_set_state()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
CommonGizmosDataID GLGizmoMeasure::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(int(CommonGizmosDataID::SelectionInfo) | int(CommonGizmosDataID::Raycaster));
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string GLGizmoMeasure::on_get_name() const
|
||||
{
|
||||
return _u8L("Measure");
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoMeasure::on_is_activable() const
|
||||
{
|
||||
// This is assumed in GLCanvas3D::do_rotate, do not change this
|
||||
// without updating that function too.
|
||||
return m_parent.get_selection().is_single_full_instance();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::on_render()
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
|
||||
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glLineWidth(2.f));
|
||||
|
||||
if (selection.is_single_full_instance()) {
|
||||
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() *
|
||||
Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m;
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
|
||||
update_if_needed();
|
||||
|
||||
|
||||
m_imgui->begin(std::string("DEBUG"));
|
||||
|
||||
m_imgui->checkbox(wxString("Show all features"), m_show_all);
|
||||
m_imgui->checkbox(wxString("Show all planes"), m_show_planes);
|
||||
|
||||
Vec3f pos;
|
||||
Vec3f normal;
|
||||
size_t facet_idx;
|
||||
m_c->raycaster()->raycasters().front()->unproject_on_mesh(Vec2d(m_mouse_pos_x, m_mouse_pos_y), m, camera, pos, normal, nullptr, &facet_idx);
|
||||
ImGui::Separator();
|
||||
m_imgui->text(std::string("face_idx: ") + std::to_string(facet_idx));
|
||||
m_imgui->text(std::string("pos_x: ") + std::to_string(pos.x()));
|
||||
m_imgui->text(std::string("pos_y: ") + std::to_string(pos.y()));
|
||||
m_imgui->text(std::string("pos_z: ") + std::to_string(pos.z()));
|
||||
|
||||
|
||||
|
||||
std::vector<const Measure::SurfaceFeature*> features = {m_measuring->get_feature(facet_idx, pos.cast<double>())};
|
||||
if (m_show_all) {
|
||||
features = m_measuring->get_features();
|
||||
features.erase(std::remove_if(features.begin(), features.end(),
|
||||
[](const Measure::SurfaceFeature* f) {
|
||||
return f->get_type() == Measure::SurfaceFeatureType::Plane;
|
||||
}), features.end());
|
||||
}
|
||||
|
||||
|
||||
for (const Measure::SurfaceFeature* feature : features) {
|
||||
if (! feature)
|
||||
continue;
|
||||
|
||||
if (feature->get_type() == Measure::SurfaceFeatureType::Circle) {
|
||||
const auto* circle = static_cast<const Measure::Circle*>(feature);
|
||||
const Vec3d& c = circle->get_center();
|
||||
const Vec3d& n = circle->get_normal();
|
||||
Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c));
|
||||
view_feature_matrix.scale(0.5);
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_sphere.set_color(ColorRGBA(0.8f, 0.2f, 0.2f, 1.f));
|
||||
m_vbo_sphere.render();
|
||||
|
||||
// Now draw the circle itself - let's take a funny shortcut:
|
||||
Vec3d rad = n.cross(Vec3d::UnitX());
|
||||
if (rad.squaredNorm() < 0.1)
|
||||
rad = n.cross(Vec3d::UnitY());
|
||||
rad *= circle->get_radius() * rad.norm();
|
||||
const int N = 20;
|
||||
for (int i=0; i<N; ++i) {
|
||||
rad = Eigen::AngleAxisd(6.28/N, n) * rad;
|
||||
view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c));
|
||||
view_feature_matrix = view_feature_matrix * Transform3d(Eigen::Translation3d(rad));
|
||||
view_feature_matrix.scale(N/100.);
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_sphere.render();
|
||||
}
|
||||
}
|
||||
else if (feature->get_type() == Measure::SurfaceFeatureType::Edge) {
|
||||
const auto* edge = static_cast<const Measure::Edge*>(feature);
|
||||
auto& [start, end] = edge->get_edge();
|
||||
Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(start));
|
||||
auto q = Eigen::Quaternion<double>::FromTwoVectors(Vec3d::UnitZ(), end - start);
|
||||
view_feature_matrix *= q;
|
||||
view_feature_matrix.scale(Vec3d(0.075, 0.075, (end - start).norm()));
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_cylinder.set_color(ColorRGBA(0.8f, 0.2f, 0.2f, 1.f));
|
||||
m_vbo_cylinder.render();
|
||||
if (edge->get_point_of_interest()) {
|
||||
Vec3d pin = *edge->get_point_of_interest();
|
||||
view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(pin));
|
||||
view_feature_matrix.scale(0.5);
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_sphere.set_color(ColorRGBA(0.8f, 0.2f, 0.2f, 1.f));
|
||||
m_vbo_sphere.render();
|
||||
}
|
||||
}
|
||||
else if (feature->get_type() == Measure::SurfaceFeatureType::Plane) {
|
||||
const auto* plane = static_cast<const Measure::Plane*>(feature);
|
||||
assert(plane->get_plane_idx() < m_plane_models.size());
|
||||
m_plane_models[plane->get_plane_idx()]->render();
|
||||
}
|
||||
}
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
if (m_show_planes)
|
||||
for (const auto& glmodel : m_plane_models)
|
||||
glmodel->render();
|
||||
|
||||
m_imgui->end();
|
||||
}
|
||||
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if ! ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#error NOT IMPLEMENTED
|
||||
#endif
|
||||
|
||||
void GLGizmoMeasure::set_flattening_data(const ModelObject* model_object)
|
||||
{
|
||||
if (model_object != m_old_model_object)
|
||||
update_if_needed();
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoMeasure::update_if_needed()
|
||||
{
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
if (m_state != On || ! mo || mo->instances.empty())
|
||||
return;
|
||||
|
||||
if (! m_measuring || mo != m_old_model_object
|
||||
|| mo->volumes.size() != m_volumes_matrices.size())
|
||||
goto UPDATE;
|
||||
|
||||
// We want to recalculate when the scale changes - some planes could (dis)appear.
|
||||
if (! mo->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale)
|
||||
|| ! mo->instances.front()->get_mirror().isApprox(m_first_instance_mirror))
|
||||
goto UPDATE;
|
||||
|
||||
for (unsigned int i=0; i < mo->volumes.size(); ++i)
|
||||
if (! mo->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i])
|
||||
|| mo->volumes[i]->type() != m_volumes_types[i])
|
||||
goto UPDATE;
|
||||
|
||||
return;
|
||||
|
||||
UPDATE:
|
||||
const indexed_triangle_set& its = mo->volumes.front()->mesh().its;
|
||||
m_measuring.reset(new Measure::Measuring(its));
|
||||
m_plane_models.clear();
|
||||
const std::vector<std::vector<int>> planes_triangles = m_measuring->get_planes_triangle_indices();
|
||||
for (const std::vector<int>& triangle_indices : planes_triangles) {
|
||||
m_plane_models.emplace_back(std::unique_ptr<GLModel>(new GLModel()));
|
||||
GUI::GLModel::Geometry init_data;
|
||||
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.color = ColorRGBA(0.9f, 0.9f, 0.9f, 0.5f);
|
||||
int i = 0;
|
||||
for (int idx : triangle_indices) {
|
||||
init_data.add_vertex(its.vertices[its.indices[idx][0]]);
|
||||
init_data.add_vertex(its.vertices[its.indices[idx][1]]);
|
||||
init_data.add_vertex(its.vertices[its.indices[idx][2]]);
|
||||
init_data.add_triangle(i, i+1, i+2);
|
||||
i+=3;
|
||||
}
|
||||
m_plane_models.back()->init_from(std::move(init_data));
|
||||
}
|
||||
|
||||
// Let's save what we calculated it from:
|
||||
m_volumes_matrices.clear();
|
||||
m_volumes_types.clear();
|
||||
for (const ModelVolume* vol : mo->volumes) {
|
||||
m_volumes_matrices.push_back(vol->get_matrix());
|
||||
m_volumes_types.push_back(vol->type());
|
||||
}
|
||||
m_first_instance_scale = mo->instances.front()->get_scaling_factor();
|
||||
m_first_instance_mirror = mo->instances.front()->get_mirror();
|
||||
m_old_model_object = mo;
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
78
src/slic3r/GUI/Gizmos/GLGizmoMeasure.hpp
Normal file
78
src/slic3r/GUI/Gizmos/GLGizmoMeasure.hpp
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef slic3r_GLGizmoMeasure_hpp_
|
||||
#define slic3r_GLGizmoMeasure_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#include "slic3r/GUI/GLModel.hpp"
|
||||
#else
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class ModelVolumeType : int;
|
||||
|
||||
namespace Measure { class Measuring; }
|
||||
|
||||
|
||||
namespace GUI {
|
||||
|
||||
|
||||
class GLGizmoMeasure : public GLGizmoBase
|
||||
{
|
||||
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
|
||||
|
||||
private:
|
||||
std::unique_ptr<Measure::Measuring> m_measuring;
|
||||
|
||||
GLModel m_vbo_sphere;
|
||||
GLModel m_vbo_cylinder;
|
||||
|
||||
// This holds information to decide whether recalculation is necessary:
|
||||
std::vector<Transform3d> m_volumes_matrices;
|
||||
std::vector<ModelVolumeType> m_volumes_types;
|
||||
Vec3d m_first_instance_scale;
|
||||
Vec3d m_first_instance_mirror;
|
||||
|
||||
bool m_mouse_left_down = false; // for detection left_up of this gizmo
|
||||
bool m_planes_valid = false;
|
||||
const ModelObject* m_old_model_object = nullptr;
|
||||
std::vector<const Transform3d*> instances_matrices;
|
||||
|
||||
int m_mouse_pos_x;
|
||||
int m_mouse_pos_y;
|
||||
bool m_show_all = false;
|
||||
bool m_show_planes = false;
|
||||
std::vector<std::unique_ptr<GLModel>> m_plane_models;
|
||||
|
||||
void update_if_needed();
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
public:
|
||||
GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
|
||||
/// <summary>
|
||||
/// Apply rotation on select plane
|
||||
/// </summary>
|
||||
/// <param name="mouse_event">Keep information about mouse click</param>
|
||||
/// <returns>Return True when use the information otherwise False.</returns>
|
||||
bool on_mouse(const wxMouseEvent &mouse_event) override;
|
||||
|
||||
void data_changed() override;
|
||||
protected:
|
||||
bool on_init() override;
|
||||
std::string on_get_name() const override;
|
||||
bool on_is_activable() const override;
|
||||
void on_render() override;
|
||||
void on_set_state() override;
|
||||
CommonGizmosDataID on_get_requirements() const override;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLGizmoMeasure_hpp_
|
@ -21,6 +21,7 @@
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoSimplify.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoMeasure.hpp"
|
||||
|
||||
#include "libslic3r/format.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
@ -106,6 +107,7 @@ bool GLGizmosManager::init()
|
||||
m_gizmos.emplace_back(new GLGizmoSeam(m_parent, "seam.svg", 8));
|
||||
m_gizmos.emplace_back(new GLGizmoMmuSegmentation(m_parent, "mmu_segmentation.svg", 9));
|
||||
m_gizmos.emplace_back(new GLGizmoSimplify(m_parent, "cut.svg", 10));
|
||||
m_gizmos.emplace_back(new GLGizmoMeasure(m_parent, "measure.svg", 11));
|
||||
|
||||
m_common_gizmos_data.reset(new CommonGizmosDataPool(&m_parent));
|
||||
|
||||
|
@ -80,6 +80,7 @@ public:
|
||||
Seam,
|
||||
MmuSegmentation,
|
||||
Simplify,
|
||||
Measure,
|
||||
Undefined
|
||||
};
|
||||
|
||||
|
@ -25,6 +25,7 @@ add_executable(${_TEST_NAME}_tests
|
||||
test_voronoi.cpp
|
||||
test_optimizers.cpp
|
||||
test_png_io.cpp
|
||||
test_surface_mesh.cpp
|
||||
test_timeutils.cpp
|
||||
test_indexed_triangle_set.cpp
|
||||
test_astar.cpp
|
||||
|
122
tests/libslic3r/test_surface_mesh.cpp
Normal file
122
tests/libslic3r/test_surface_mesh.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
#include <catch2/catch.hpp>
|
||||
#include <test_utils.hpp>
|
||||
|
||||
|
||||
#include <libslic3r/SurfaceMesh.hpp>
|
||||
|
||||
using namespace Slic3r;
|
||||
|
||||
|
||||
// Generate a broken cube mesh. Face 8 is inverted, face 11 is missing.
|
||||
indexed_triangle_set its_make_cube_broken(double xd, double yd, double zd)
|
||||
{
|
||||
auto x = float(xd), y = float(yd), z = float(zd);
|
||||
return {
|
||||
{ {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7},
|
||||
{0, 4, 7}, {0, 7, 1}, {1, 7, 6}, {1, 6, 2},
|
||||
{2, 5, 6}, {2, 5, 3}, {4, 0, 3} /*missing face*/ },
|
||||
{ {x, y, 0}, {x, 0, 0}, {0, 0, 0}, {0, y, 0},
|
||||
{x, y, z}, {0, y, z}, {0, 0, z}, {x, 0, z} }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
TEST_CASE("SurfaceMesh on a cube", "[SurfaceMesh]") {
|
||||
indexed_triangle_set cube = its_make_cube(1., 1., 1.);
|
||||
SurfaceMesh sm(cube);
|
||||
const Halfedge_index hi_first = sm.halfedge(Face_index(0));
|
||||
Halfedge_index hi = hi_first;
|
||||
|
||||
REQUIRE(! hi_first.is_invalid());
|
||||
|
||||
SECTION("next / prev halfedge") {
|
||||
hi = sm.next(hi);
|
||||
REQUIRE(hi != hi_first);
|
||||
hi = sm.next(hi);
|
||||
hi = sm.next(hi);
|
||||
REQUIRE(hi == hi_first);
|
||||
hi = sm.prev(hi);
|
||||
REQUIRE(hi != hi_first);
|
||||
hi = sm.prev(hi);
|
||||
hi = sm.prev(hi);
|
||||
REQUIRE(hi == hi_first);
|
||||
}
|
||||
|
||||
SECTION("next_around_target") {
|
||||
// Check that we get to the same halfedge after applying next_around_target
|
||||
// four times.
|
||||
const Vertex_index target_vert = sm.target(hi_first);
|
||||
for (int i=0; i<4;++i) {
|
||||
hi = sm.next_around_target(hi);
|
||||
REQUIRE((hi == hi_first) == (i == 3));
|
||||
REQUIRE(sm.is_same_vertex(sm.target(hi), target_vert));
|
||||
REQUIRE(! sm.is_border(hi));
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("iterate around target and source") {
|
||||
hi = sm.next_around_target(hi);
|
||||
hi = sm.prev_around_target(hi);
|
||||
hi = sm.prev_around_source(hi);
|
||||
hi = sm.next_around_source(hi);
|
||||
REQUIRE(hi == hi_first);
|
||||
}
|
||||
|
||||
SECTION("opposite") {
|
||||
const Vertex_index target = sm.target(hi);
|
||||
const Vertex_index source = sm.source(hi);
|
||||
hi = sm.opposite(hi);
|
||||
REQUIRE(sm.is_same_vertex(target, sm.source(hi)));
|
||||
REQUIRE(sm.is_same_vertex(source, sm.target(hi)));
|
||||
hi = sm.opposite(hi);
|
||||
REQUIRE(hi == hi_first);
|
||||
}
|
||||
|
||||
SECTION("halfedges walk") {
|
||||
for (int i=0; i<4; ++i) {
|
||||
hi = sm.next(hi);
|
||||
hi = sm.opposite(hi);
|
||||
}
|
||||
REQUIRE(hi == hi_first);
|
||||
}
|
||||
|
||||
SECTION("point accessor") {
|
||||
Halfedge_index hi = sm.halfedge(Face_index(0));
|
||||
hi = sm.opposite(hi);
|
||||
hi = sm.prev(hi);
|
||||
hi = sm.opposite(hi);
|
||||
REQUIRE(hi.face() == Face_index(6));
|
||||
REQUIRE(sm.point(sm.target(hi)).isApprox(cube.vertices[7]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
TEST_CASE("SurfaceMesh on a broken cube", "[SurfaceMesh]") {
|
||||
indexed_triangle_set cube = its_make_cube_broken(1., 1., 1.);
|
||||
SurfaceMesh sm(cube);
|
||||
|
||||
SECTION("Check inverted face") {
|
||||
Halfedge_index hi = sm.halfedge(Face_index(8));
|
||||
for (int i=0; i<3; ++i) {
|
||||
REQUIRE(! hi.is_invalid());
|
||||
REQUIRE(sm.is_border(hi));
|
||||
}
|
||||
REQUIRE(hi == sm.halfedge(Face_index(8)));
|
||||
hi = sm.opposite(hi);
|
||||
REQUIRE(hi.is_invalid());
|
||||
}
|
||||
|
||||
SECTION("missing face") {
|
||||
Halfedge_index hi = sm.halfedge(Face_index(0));
|
||||
for (int i=0; i<3; ++i)
|
||||
hi = sm.next_around_source(hi);
|
||||
hi = sm.next(hi);
|
||||
REQUIRE(sm.is_border(hi));
|
||||
REQUIRE(! hi.is_invalid());
|
||||
hi = sm.opposite(hi);
|
||||
REQUIRE(hi.is_invalid());
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user