mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-12 10:39:04 +08:00
Removed obsolete shaders
This commit is contained in:
parent
65b5af9561
commit
31c3952e2d
@ -1,8 +0,0 @@
|
|||||||
#version 110
|
|
||||||
|
|
||||||
uniform vec4 uniform_color;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_FragColor = uniform_color;
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
#version 110
|
|
||||||
|
|
||||||
uniform bool use_fixed_screen_size;
|
|
||||||
uniform float zoom;
|
|
||||||
uniform float point_size;
|
|
||||||
uniform float near_plane_height;
|
|
||||||
|
|
||||||
float fixed_screen_size()
|
|
||||||
{
|
|
||||||
return point_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
float fixed_world_size()
|
|
||||||
{
|
|
||||||
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = ftransform();
|
|
||||||
gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
// version 120 is needed for gl_PointCoord
|
|
||||||
#version 120
|
|
||||||
|
|
||||||
uniform vec4 uniform_color;
|
|
||||||
uniform float percent_outline_radius;
|
|
||||||
uniform float percent_center_radius;
|
|
||||||
|
|
||||||
vec4 calc_color(float radius, vec4 color)
|
|
||||||
{
|
|
||||||
return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
|
|
||||||
vec4(0.5 * color.rgb, color.a) : color;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec2 pos = (gl_PointCoord - 0.5) * 2.0;
|
|
||||||
float radius = length(pos);
|
|
||||||
if (radius > 1.0)
|
|
||||||
discard;
|
|
||||||
|
|
||||||
gl_FragColor = calc_color(radius, uniform_color);
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
#version 120
|
|
||||||
|
|
||||||
uniform bool use_fixed_screen_size;
|
|
||||||
uniform float zoom;
|
|
||||||
uniform float point_size;
|
|
||||||
uniform float near_plane_height;
|
|
||||||
|
|
||||||
float fixed_screen_size()
|
|
||||||
{
|
|
||||||
return point_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
float fixed_world_size()
|
|
||||||
{
|
|
||||||
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = ftransform();
|
|
||||||
gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user