diff --git a/src/libslic3r/Measure.cpp b/src/libslic3r/Measure.cpp index ef685b15d8..f15be5bea6 100644 --- a/src/libslic3r/Measure.cpp +++ b/src/libslic3r/Measure.cpp @@ -196,9 +196,11 @@ void MeasuringImpl::update_planes() if (last_border.size() == 1) m_planes[plane_id].borders.pop_back(); + else { + assert(last_border.front() == last_border.back()); + } } } - continue; // There was no failure. PLANE_FAILURE: @@ -213,9 +215,6 @@ void MeasuringImpl::update_planes() void MeasuringImpl::extract_features() { - auto N_to_angle = [](double N) -> double { return 2.*M_PI / N; }; - constexpr double polygon_upper_threshold = N_to_angle(4.5); - constexpr double polygon_lower_threshold = N_to_angle(8.5); std::vector angles; std::vector lengths; @@ -233,30 +232,37 @@ void MeasuringImpl::extract_features() for (const std::vector& border : plane.borders) { if (border.size() <= 1) continue; + assert(border.front() == border.back()); int start_idx = -1; + std::vector edges; + // First calculate angles at all the vertices. angles.clear(); lengths.clear(); - for (int i=0; i M_PI) angle = 2*M_PI - angle; angles.push_back(angle); - lengths.push_back(v2.squaredNorm()); + lengths.push_back(v2.norm()); } assert(border.size() == angles.size()); assert(border.size() == lengths.size()); + // First go around the border and pick what might be circular segments. + // Save pair of indices to where such potential segments start and end. + // Also remember the length of these segments. bool circle = false; std::vector circles; - std::vector> circles_idxs; + std::vector> circles_idxs; + std::vector circles_lengths; for (int i=1; i<(int)angles.size(); ++i) { if (Slic3r::is_approx(lengths[i], lengths[i-1]) && Slic3r::is_approx(angles[i], angles[i-1]) @@ -268,62 +274,149 @@ void MeasuringImpl::extract_features() } } else { if (circle) { - // Add the circle and remember indices into borders. const auto& [center, radius] = get_center_and_radius(border, start_idx, i, trafo); + // Add the circle and remember indices into borders. circles_idxs.emplace_back(start_idx, i); circles.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::nullopt, radius)); + circles_lengths.emplace_back(std::accumulate(lengths.begin() + start_idx + 1, lengths.begin() + i + 1, 0.)); circle = false; } } } - // Some of the "circles" may actually be polygons. We want them detected as - // edges, but also to remember the center and save it into those edges. - // We will add all such edges manually and delete the detected circles, - // leaving it in circles_idxs so they are not picked again: + // At this point we might need to merge the first and last segment, if the starting + // point happened to be inside the segment. The discrimination of too small segments + // will follow, so we need a complete picture before that. + if (circles_idxs.size() > 1 + && circles_idxs.back().second == angles.size()-1 + && circles_idxs.front().first == 0) { + // Possibly the same circle. Check that the angle and length criterion holds along the combined segment. + bool same = true; + double last_len = -1.; + double last_angle = 0.; + for (int i=circles_idxs.back().first + 1; i != circles_idxs.front().second; ++i) { + if (i == angles.size()) + i = 1; + if (last_len == -1.) { + last_len = lengths[i]; + last_angle = angles[i]; + } else { + if (! Slic3r::is_approx(lengths[i], last_len) || ! Slic3r::is_approx(angles[i], last_angle)) { + same = false; + break; + } + } + } + if (same) { + // This seems to really be the same circle. Better apply ransac again. The parts can be small and inexact. + std::vector points(border.begin() + circles_idxs.back().first, border.end()); + points.insert(points.end(), border.begin(), border.begin() + circles_idxs.front().second+1); + auto [c, radius] = get_center_and_radius(points, 0, points.size()-1, trafo); + + // Now replace the first circle with the combined one, remove the last circle. + // First index of the first circle is saved negative - we are going to pick edges + // from the border later, we will need to know where the merged in segment was. + // The sign simplifies the algorithm that picks the remaining edges - see below. + circles.front() = SurfaceFeature(SurfaceFeatureType::Circle, c, plane.normal, std::nullopt, radius); + circles_idxs.front().first = - circles_idxs.back().first; + circles_lengths.front() += circles_lengths.back(); + circles.pop_back(); + circles_idxs.pop_back(); + circles_lengths.pop_back(); + } + } + + // Now throw away all circles that subtend less than 90 deg. + assert(circles.size() == circles_lengths.size()); + for (int i=0; i(circles[i].get_circle()); + if (circles_lengths[i] / r < 0.9*M_PI/2.) { + circles_lengths.erase(circles_lengths.begin() + i); + circles.erase(circles.begin() + i); + circles_idxs.erase(circles_idxs.begin() + i); + --i; + } + } + circles_lengths.clear(); // no longer needed, make it obvious + + // Some of the "circles" may actually be polygons (5-8 vertices). We want them + // detected as edges, but also to remember the center and save it into those edges. + // We will add all such edges manually and delete the detected circles, leaving it + // in circles_idxs so they are not picked again. assert(circles.size() == circles_idxs.size()); for (int i=circles.size()-1; i>=0; --i) { - assert(circles_idxs[i].first + 1 < angles.size() - 1); // Check that this is internal point of the circle, not the first, not the last. - double angle = angles[circles_idxs[i].first + 1]; - if (angle > polygon_lower_threshold) { - if (angle < polygon_upper_threshold) { - const Vec3d center = std::get<0>(circles[i].get_circle()); - for (int j=(int)circles_idxs[i].first + 1; j<=(int)circles_idxs[i].second; ++j) - plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, - border[j - 1], border[j], std::make_optional(center))); - } else { - // This will be handled just like a regular edge. - circles_idxs.erase(circles_idxs.begin() + i); + if (circles_idxs[i].first == 0 && circles_idxs[i].second == border.size()-1) { + int N = circles_idxs[i].second - circles_idxs[i].first; + if (N <= 8) { + if (N >= 5) { // polygon = 5,6,7,8 vertices + const Vec3d center = std::get<0>(circles[i].get_circle()); + for (int j=(int)circles_idxs[i].first + 1; j<=(int)circles_idxs[i].second; ++j) + edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, + border[j - 1], border[j], std::make_optional(center))); + } else { + // This will be handled just like a regular edge (squares, triangles). + circles_idxs.erase(circles_idxs.begin() + i); + } + circles.erase(circles.begin() + i); } + } + } + + // Anything under 5 vertices shall not be considered a circle. + assert(circles_idxs.size() == circles.size()); + for (int i=0; i= 0 + ? end - start + (start == 0 && end == border.size()-1 ? 0 : 1) // last point is the same as first + : end + (border.size() + start); + if (N < 5) { circles.erase(circles.begin() + i); + circles_idxs.erase(circles_idxs.begin() + i); + --i; } } - - - - - // We have the circles. Now go around again and pick edges. - int cidx = 0; // index of next circle in the way + // We have the circles. Now go around again and pick edges, while jumping over circles. + // If the first index of the first circle is negative, it means that it was merged + // with a segment that was originally at the back and is no longer there. Ressurect + // its pair of indices so that edges are not picked again. + if (! circles_idxs.empty() && circles_idxs.front().first < 0) + circles_idxs.emplace_back(-circles_idxs.front().first, int(border.size())); + int cidx = 0; // index of next circle to jump over for (int i=1; i (int)circles_idxs[cidx].first) i = circles_idxs[cidx++].second; else - plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[i - 1], border[i])); + edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[i - 1], border[i])); } - // FIXME Throw away / do not create edges which are parts of circles or - // which lead to circle points (unless they belong to the same plane.) + // Merge adjacent edges where needed. + assert(std::all_of(edges.begin(), edges.end(), + [](const SurfaceFeature& f) { return f.get_type() == SurfaceFeatureType::Edge; })); + for (int i=edges.size()-1; i>=0; --i) { + const auto& [first_start, first_end] = edges[i==0 ? edges.size()-1 : i-1].get_edge(); + const auto& [second_start, second_end] = edges[i].get_edge(); - // FIXME Check and merge first and last circle if needed. + if (Slic3r::is_approx(first_end, second_start) + && Slic3r::is_approx((first_end-first_start).normalized().dot((second_end-second_start).normalized()), 1.)) { + // The edges have the same direction and share a point. Merge them. + edges[i==0 ? edges.size()-1 : i-1] = SurfaceFeature(SurfaceFeatureType::Edge, first_start, second_end); + edges.erase(edges.begin() + i); + } + } - // Now move the circles into the feature list. + // Now move the circles and edges into the feature list for the plane. assert(std::all_of(circles.begin(), circles.end(), [](const SurfaceFeature& f) { return f.get_type() == SurfaceFeatureType::Circle; })); + assert(std::all_of(edges.begin(), edges.end(), [](const SurfaceFeature& f) { + return f.get_type() == SurfaceFeatureType::Edge; + })); plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(circles.begin()), - std::make_move_iterator(circles.end())); + std::make_move_iterator(circles.end())); + plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(edges.begin()), + std::make_move_iterator(edges.end())); } // The last surface feature is the plane itself.