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Linux fix include
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@ -33,19 +33,6 @@
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#include <GL/glew.h>
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#include <GL/glew.h>
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#ifdef _WIN32
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// no specific include - already inside of libslic3r/Emboss.hpp
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#elif defined(__APPLE__)
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#include <wx/uri.h>
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#include <CoreText/CTFont.h>
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#include <wx/osx/core/cfdictionary.h>
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#elif defined(__linux__)
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// Font Config must exist
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#include <wx/filename.h>
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#include <fontconfig/fontconfig.h>
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#include "slic3r/Utils/FontConfigHelp.hpp"
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#endif
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// uncomment for easier debug
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// uncomment for easier debug
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//#define ALLOW_DEBUG_MODE
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//#define ALLOW_DEBUG_MODE
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@ -1,7 +1,10 @@
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#include "FontConfigHelp.hpp"
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#include "FontConfigHelp.hpp"
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#ifdef EXIST_FONT_CONFIG_INCLUDE
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#ifdef EXIST_FONT_CONFIG_INCLUDE
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#include <wx/filename.h>
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#include <fontconfig/fontconfig.h>
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#include <fontconfig/fontconfig.h>
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#include "libslic3r/Utils.hpp"
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using namespace Slic3r::GUI;
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using namespace Slic3r::GUI;
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@ -1,6 +1,14 @@
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#include "WxFontUtils.hpp"
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#include "WxFontUtils.hpp"
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#include "libslic3r/MapUtils.hpp"
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#include "libslic3r/MapUtils.hpp"
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#if defined(__APPLE__)
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#include <wx/uri.h>
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#include <CoreText/CTFont.h>
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#include <wx/osx/core/cfdictionary.h>
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#elif defined(__linux__)
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#include "slic3r/Utils/FontConfigHelp.hpp"
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#endif
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using namespace Slic3r;
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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using namespace Slic3r::GUI;
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