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Fixed crash when turning on shells visibility in preview and the application was started with background processing active
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@ -3203,6 +3203,14 @@ void GCodeViewer::render_shells()
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if (shader == nullptr)
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return;
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// when the background processing is enabled, it may happen that the shells data have been loaded
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// before opengl has been initialized for the preview canvas.
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// when this happens, the volumes' data have not been sent to gpu yet.
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for (GLVolume* v : m_shells.volumes.volumes) {
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if (!v->indexed_vertex_array.has_VBOs())
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v->finalize_geometry(true);
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}
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// glsafe(::glDepthMask(GL_FALSE));
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shader->start_using();
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