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SPE-2486: Fix weak randomness of fuzzy skin.
Co-authored-by: Ryan Cavanaugh <SeaRyanC@users.noreply.github.com> Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
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@ -14,6 +14,7 @@
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#include <cstdlib>
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#include <iterator>
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#include <limits>
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#include <random>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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@ -52,6 +53,15 @@
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namespace Slic3r {
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// Produces a random value between 0 and 1. Thread-safe.
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static double random_value() {
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thread_local std::random_device rd;
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// Hash thread ID for random number seed if no hardware rng seed is available
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thread_local std::mt19937 gen(rd.entropy() > 0 ? rd() : std::hash<std::thread::id>()(std::this_thread::get_id()));
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thread_local std::uniform_real_distribution<double> dist(0.0, 1.0);
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return dist(gen);
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}
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ExtrusionMultiPath PerimeterGenerator::thick_polyline_to_multi_path(const ThickPolyline &thick_polyline, ExtrusionRole role, const Flow &flow, const float tolerance, const float merge_tolerance)
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{
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ExtrusionMultiPath multi_path;
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@ -196,11 +206,11 @@ public:
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};
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// Thanks Cura developers for this function.
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static void fuzzy_polygon(Polygon &poly, double fuzzy_skin_thickness, double fuzzy_skin_point_dist)
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static void fuzzy_polygon(Polygon &poly, double fuzzy_skin_thickness, double fuzzy_skin_point_distance)
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{
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const double min_dist_between_points = fuzzy_skin_point_dist * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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const double range_random_point_dist = fuzzy_skin_point_dist / 2.;
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double dist_left_over = double(rand()) * (min_dist_between_points / 2) / double(RAND_MAX); // the distance to be traversed on the line before making the first new point
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const double min_dist_between_points = fuzzy_skin_point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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const double range_random_point_dist = fuzzy_skin_point_distance / 2.;
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double dist_left_over = random_value() * (min_dist_between_points / 2.); // the distance to be traversed on the line before making the first new point
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Point* p0 = &poly.points.back();
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Points out;
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out.reserve(poly.points.size());
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@ -210,9 +220,9 @@ static void fuzzy_polygon(Polygon &poly, double fuzzy_skin_thickness, double fuz
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double p0p1_size = p0p1.norm();
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double p0pa_dist = dist_left_over;
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for (; p0pa_dist < p0p1_size;
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p0pa_dist += min_dist_between_points + double(rand()) * range_random_point_dist / double(RAND_MAX))
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p0pa_dist += min_dist_between_points + random_value() * range_random_point_dist)
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{
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double r = double(rand()) * (fuzzy_skin_thickness * 2.) / double(RAND_MAX) - fuzzy_skin_thickness;
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double r = random_value() * (fuzzy_skin_thickness * 2.) - fuzzy_skin_thickness;
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out.emplace_back(*p0 + (p0p1 * (p0pa_dist / p0p1_size) + perp(p0p1).cast<double>().normalized() * r).cast<coord_t>());
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}
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dist_left_over = p0pa_dist - p0p1_size;
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@ -234,7 +244,7 @@ static void fuzzy_extrusion_line(Arachne::ExtrusionLine &ext_lines, double fuzzy
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{
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const double min_dist_between_points = fuzzy_skin_point_dist * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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const double range_random_point_dist = fuzzy_skin_point_dist / 2.;
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double dist_left_over = double(rand()) * (min_dist_between_points / 2) / double(RAND_MAX); // the distance to be traversed on the line before making the first new point
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double dist_left_over = random_value() * (min_dist_between_points / 2.); // the distance to be traversed on the line before making the first new point
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auto *p0 = &ext_lines.front();
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std::vector<Arachne::ExtrusionJunction> out;
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@ -249,8 +259,8 @@ static void fuzzy_extrusion_line(Arachne::ExtrusionLine &ext_lines, double fuzzy
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Vec2d p0p1 = (p1.p - p0->p).cast<double>();
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double p0p1_size = p0p1.norm();
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double p0pa_dist = dist_left_over;
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for (; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + double(rand()) * range_random_point_dist / double(RAND_MAX)) {
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double r = double(rand()) * (fuzzy_skin_thickness * 2.) / double(RAND_MAX) - fuzzy_skin_thickness;
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for (; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + random_value() * range_random_point_dist) {
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double r = random_value() * (fuzzy_skin_thickness * 2.) - fuzzy_skin_thickness;
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out.emplace_back(p0->p + (p0p1 * (p0pa_dist / p0p1_size) + perp(p0p1).cast<double>().normalized() * r).cast<coord_t>(), p1.w, p1.perimeter_index);
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}
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dist_left_over = p0pa_dist - p0p1_size;
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