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Tech ENABLE_GL_CORE_PROFILE set as default into Point.hpp
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@ -46,12 +46,10 @@ using Vec3i64 = Eigen::Matrix<int64_t, 3, 1, Eigen::DontAlign>;
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// Vector types with a double coordinate base type.
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// Vector types with a double coordinate base type.
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using Vec2f = Eigen::Matrix<float, 2, 1, Eigen::DontAlign>;
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using Vec2f = Eigen::Matrix<float, 2, 1, Eigen::DontAlign>;
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using Vec3f = Eigen::Matrix<float, 3, 1, Eigen::DontAlign>;
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using Vec3f = Eigen::Matrix<float, 3, 1, Eigen::DontAlign>;
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using Vec4f = Eigen::Matrix<float, 4, 1, Eigen::DontAlign>;
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using Vec2d = Eigen::Matrix<double, 2, 1, Eigen::DontAlign>;
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using Vec2d = Eigen::Matrix<double, 2, 1, Eigen::DontAlign>;
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using Vec3d = Eigen::Matrix<double, 3, 1, Eigen::DontAlign>;
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using Vec3d = Eigen::Matrix<double, 3, 1, Eigen::DontAlign>;
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#if ENABLE_GL_CORE_PROFILE
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using Vec4f = Eigen::Matrix<float, 4, 1, Eigen::DontAlign>;
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using Vec4d = Eigen::Matrix<double, 4, 1, Eigen::DontAlign>;
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using Vec4d = Eigen::Matrix<double, 4, 1, Eigen::DontAlign>;
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#endif // ENABLE_GL_CORE_PROFILE
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using Points = std::vector<Point>;
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using Points = std::vector<Point>;
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using PointPtrs = std::vector<Point*>;
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using PointPtrs = std::vector<Point*>;
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