mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 13:06:02 +08:00
Removed 2D panel
This commit is contained in:
parent
2107ea7702
commit
4243c7d84a
@ -129,7 +129,7 @@ sub new {
|
|||||||
$_->set_scaling_factor($scale) for @{ $model_object->instances };
|
$_->set_scaling_factor($scale) for @{ $model_object->instances };
|
||||||
|
|
||||||
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
|
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
|
||||||
$object->transform_thumbnail($self->{model}, $obj_idx);
|
# $object->transform_thumbnail($self->{model}, $obj_idx);
|
||||||
|
|
||||||
#update print and start background processing
|
#update print and start background processing
|
||||||
$self->{print}->add_model_object($model_object, $obj_idx);
|
$self->{print}->add_model_object($model_object, $obj_idx);
|
||||||
@ -203,13 +203,13 @@ sub new {
|
|||||||
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
|
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
|
||||||
}
|
}
|
||||||
|
|
||||||
# Initialize 2D preview canvas
|
# # Initialize 2D preview canvas
|
||||||
$self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
|
# $self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
|
||||||
$self->{preview_notebook}->AddPage($self->{canvas}, L('2D'));
|
# $self->{preview_notebook}->AddPage($self->{canvas}, L('2D'));
|
||||||
$self->{canvas}->on_select_object($on_select_object);
|
# $self->{canvas}->on_select_object($on_select_object);
|
||||||
$self->{canvas}->on_double_click($on_double_click);
|
# $self->{canvas}->on_double_click($on_double_click);
|
||||||
$self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
|
# $self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
|
||||||
$self->{canvas}->on_instances_moved($on_instances_moved);
|
# $self->{canvas}->on_instances_moved($on_instances_moved);
|
||||||
|
|
||||||
# Initialize 3D toolpaths preview
|
# Initialize 3D toolpaths preview
|
||||||
if ($Slic3r::GUI::have_OpenGL) {
|
if ($Slic3r::GUI::have_OpenGL) {
|
||||||
@ -401,7 +401,8 @@ sub new {
|
|||||||
|
|
||||||
$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
|
$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
|
||||||
for grep defined($_),
|
for grep defined($_),
|
||||||
$self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
|
$self, $self->{canvas3D}, $self->{preview3D}, $self->{list};
|
||||||
|
# $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
|
||||||
|
|
||||||
EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub {
|
EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub {
|
||||||
my ($self, $event) = @_;
|
my ($self, $event) = @_;
|
||||||
@ -432,7 +433,7 @@ sub new {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
$self->{canvas}->update_bed_size;
|
# $self->{canvas}->update_bed_size;
|
||||||
if ($self->{canvas3D}) {
|
if ($self->{canvas3D}) {
|
||||||
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
|
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
|
||||||
Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
|
Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
|
||||||
@ -848,7 +849,7 @@ sub load_model_objects {
|
|||||||
$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
|
$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
|
||||||
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
|
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
|
||||||
|
|
||||||
$self->reset_thumbnail($obj_idx);
|
# $self->reset_thumbnail($obj_idx);
|
||||||
}
|
}
|
||||||
$self->arrange if $need_arrange;
|
$self->arrange if $need_arrange;
|
||||||
$self->update;
|
$self->update;
|
||||||
@ -1057,7 +1058,7 @@ sub rotate {
|
|||||||
$inst->set_rotation($rotation);
|
$inst->set_rotation($rotation);
|
||||||
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
|
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
|
||||||
}
|
}
|
||||||
$object->transform_thumbnail($self->{model}, $obj_idx);
|
# $object->transform_thumbnail($self->{model}, $obj_idx);
|
||||||
} else {
|
} else {
|
||||||
# rotation around X and Y needs to be performed on mesh
|
# rotation around X and Y needs to be performed on mesh
|
||||||
# so we first apply any Z rotation
|
# so we first apply any Z rotation
|
||||||
@ -1067,9 +1068,9 @@ sub rotate {
|
|||||||
}
|
}
|
||||||
$model_object->rotate(deg2rad($angle), $axis);
|
$model_object->rotate(deg2rad($angle), $axis);
|
||||||
|
|
||||||
# realign object to Z = 0
|
# # realign object to Z = 0
|
||||||
$model_object->center_around_origin;
|
# $model_object->center_around_origin;
|
||||||
$self->reset_thumbnail($obj_idx);
|
# $self->reset_thumbnail($obj_idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
# update print and start background processing
|
# update print and start background processing
|
||||||
@ -1097,9 +1098,9 @@ sub mirror {
|
|||||||
|
|
||||||
$model_object->mirror($axis);
|
$model_object->mirror($axis);
|
||||||
|
|
||||||
# realign object to Z = 0
|
# # realign object to Z = 0
|
||||||
$model_object->center_around_origin;
|
# $model_object->center_around_origin;
|
||||||
$self->reset_thumbnail($obj_idx);
|
# $self->reset_thumbnail($obj_idx);
|
||||||
|
|
||||||
# update print and start background processing
|
# update print and start background processing
|
||||||
$self->stop_background_process;
|
$self->stop_background_process;
|
||||||
@ -1149,7 +1150,7 @@ sub changescale {
|
|||||||
#FIXME Scale the layer height profile when $axis == Z?
|
#FIXME Scale the layer height profile when $axis == Z?
|
||||||
#FIXME Scale the layer height ranges $axis == Z?
|
#FIXME Scale the layer height ranges $axis == Z?
|
||||||
# object was already aligned to Z = 0, so no need to realign it
|
# object was already aligned to Z = 0, so no need to realign it
|
||||||
$self->reset_thumbnail($obj_idx);
|
# $self->reset_thumbnail($obj_idx);
|
||||||
} else {
|
} else {
|
||||||
my $scale;
|
my $scale;
|
||||||
if ($tosize) {
|
if ($tosize) {
|
||||||
@ -1173,7 +1174,7 @@ sub changescale {
|
|||||||
$range->[1] *= $variation;
|
$range->[1] *= $variation;
|
||||||
}
|
}
|
||||||
$_->set_scaling_factor($scale) for @{ $model_object->instances };
|
$_->set_scaling_factor($scale) for @{ $model_object->instances };
|
||||||
$object->transform_thumbnail($self->{model}, $obj_idx);
|
# $object->transform_thumbnail($self->{model}, $obj_idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
# update print and start background processing
|
# update print and start background processing
|
||||||
@ -1804,10 +1805,10 @@ sub _get_export_file {
|
|||||||
return $output_file;
|
return $output_file;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub reset_thumbnail {
|
#sub reset_thumbnail {
|
||||||
my ($self, $obj_idx) = @_;
|
# my ($self, $obj_idx) = @_;
|
||||||
$self->{objects}[$obj_idx]->thumbnail(undef);
|
# $self->{objects}[$obj_idx]->thumbnail(undef);
|
||||||
}
|
#}
|
||||||
|
|
||||||
# this method gets called whenever print center is changed or the objects' bounding box changes
|
# this method gets called whenever print center is changed or the objects' bounding box changes
|
||||||
# (i.e. when an object is added/removed/moved/rotated/scaled)
|
# (i.e. when an object is added/removed/moved/rotated/scaled)
|
||||||
@ -1831,7 +1832,7 @@ sub update {
|
|||||||
$self->resume_background_process;
|
$self->resume_background_process;
|
||||||
}
|
}
|
||||||
|
|
||||||
$self->{canvas}->reload_scene if $self->{canvas};
|
# $self->{canvas}->reload_scene if $self->{canvas};
|
||||||
my $selections = $self->collect_selections;
|
my $selections = $self->collect_selections;
|
||||||
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
|
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
|
||||||
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
|
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
|
||||||
@ -1888,7 +1889,7 @@ sub on_config_change {
|
|||||||
foreach my $opt_key (@{$self->{config}->diff($config)}) {
|
foreach my $opt_key (@{$self->{config}->diff($config)}) {
|
||||||
$self->{config}->set($opt_key, $config->get($opt_key));
|
$self->{config}->set($opt_key, $config->get($opt_key));
|
||||||
if ($opt_key eq 'bed_shape') {
|
if ($opt_key eq 'bed_shape') {
|
||||||
$self->{canvas}->update_bed_size;
|
# $self->{canvas}->update_bed_size;
|
||||||
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
|
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
|
||||||
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
|
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
|
||||||
$update_scheduled = 1;
|
$update_scheduled = 1;
|
||||||
@ -1948,7 +1949,7 @@ sub list_item_deselected {
|
|||||||
$self->{_lecursor} = Wx::BusyCursor->new();
|
$self->{_lecursor} = Wx::BusyCursor->new();
|
||||||
if ($self->{list}->GetFirstSelected == -1) {
|
if ($self->{list}->GetFirstSelected == -1) {
|
||||||
$self->select_object(undef);
|
$self->select_object(undef);
|
||||||
$self->{canvas}->Refresh;
|
# $self->{canvas}->Refresh;
|
||||||
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
|
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
|
||||||
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
|
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
|
||||||
}
|
}
|
||||||
@ -1961,7 +1962,7 @@ sub list_item_selected {
|
|||||||
$self->{_lecursor} = Wx::BusyCursor->new();
|
$self->{_lecursor} = Wx::BusyCursor->new();
|
||||||
my $obj_idx = $event->GetIndex;
|
my $obj_idx = $event->GetIndex;
|
||||||
$self->select_object($obj_idx);
|
$self->select_object($obj_idx);
|
||||||
$self->{canvas}->Refresh;
|
# $self->{canvas}->Refresh;
|
||||||
if ($self->{canvas3D}) {
|
if ($self->{canvas3D}) {
|
||||||
my $selections = $self->collect_selections;
|
my $selections = $self->collect_selections;
|
||||||
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
|
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
|
||||||
@ -2058,19 +2059,19 @@ sub object_settings_dialog {
|
|||||||
$self->pause_background_process;
|
$self->pause_background_process;
|
||||||
$dlg->ShowModal;
|
$dlg->ShowModal;
|
||||||
|
|
||||||
# update thumbnail since parts may have changed
|
# # update thumbnail since parts may have changed
|
||||||
if ($dlg->PartsChanged) {
|
# if ($dlg->PartsChanged) {
|
||||||
# recenter and re-align to Z = 0
|
# # recenter and re-align to Z = 0
|
||||||
$model_object->center_around_origin;
|
# $model_object->center_around_origin;
|
||||||
$self->reset_thumbnail($obj_idx);
|
# $self->reset_thumbnail($obj_idx);
|
||||||
}
|
# }
|
||||||
|
|
||||||
# update print
|
# update print
|
||||||
if ($dlg->PartsChanged || $dlg->PartSettingsChanged) {
|
if ($dlg->PartsChanged || $dlg->PartSettingsChanged) {
|
||||||
$self->stop_background_process;
|
$self->stop_background_process;
|
||||||
$self->{print}->reload_object($obj_idx);
|
$self->{print}->reload_object($obj_idx);
|
||||||
$self->schedule_background_process;
|
$self->schedule_background_process;
|
||||||
$self->{canvas}->reload_scene if $self->{canvas};
|
# $self->{canvas}->reload_scene if $self->{canvas};
|
||||||
my $selections = $self->collect_selections;
|
my $selections = $self->collect_selections;
|
||||||
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
|
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
|
||||||
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
|
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
|
||||||
@ -2356,48 +2357,48 @@ package Slic3r::GUI::Plater::Object;
|
|||||||
use Moo;
|
use Moo;
|
||||||
|
|
||||||
has 'name' => (is => 'rw', required => 1);
|
has 'name' => (is => 'rw', required => 1);
|
||||||
has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
|
#has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
|
||||||
has 'transformed_thumbnail' => (is => 'rw');
|
#has 'transformed_thumbnail' => (is => 'rw');
|
||||||
has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
|
#has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
|
||||||
has 'selected' => (is => 'rw', default => sub { 0 });
|
has 'selected' => (is => 'rw', default => sub { 0 });
|
||||||
|
|
||||||
sub make_thumbnail {
|
#sub make_thumbnail {
|
||||||
my ($self, $model, $obj_idx) = @_;
|
# my ($self, $model, $obj_idx) = @_;
|
||||||
# make method idempotent
|
# # make method idempotent
|
||||||
$self->thumbnail->clear;
|
# $self->thumbnail->clear;
|
||||||
# raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
|
# # raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
|
||||||
my $mesh = $model->objects->[$obj_idx]->raw_mesh;
|
# my $mesh = $model->objects->[$obj_idx]->raw_mesh;
|
||||||
#FIXME The "correct" variant could be extremely slow.
|
##FIXME The "correct" variant could be extremely slow.
|
||||||
# if ($mesh->facets_count <= 5000) {
|
## if ($mesh->facets_count <= 5000) {
|
||||||
# # remove polygons with area <= 1mm
|
## # remove polygons with area <= 1mm
|
||||||
# my $area_threshold = Slic3r::Geometry::scale 1;
|
## my $area_threshold = Slic3r::Geometry::scale 1;
|
||||||
# $self->thumbnail->append(
|
## $self->thumbnail->append(
|
||||||
# grep $_->area >= $area_threshold,
|
## grep $_->area >= $area_threshold,
|
||||||
# @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
|
## @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
|
||||||
# );
|
## );
|
||||||
# $self->thumbnail->simplify(0.5);
|
## $self->thumbnail->simplify(0.5);
|
||||||
# } else {
|
## } else {
|
||||||
my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
|
# my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
|
||||||
$self->thumbnail->append($convex_hull);
|
# $self->thumbnail->append($convex_hull);
|
||||||
# }
|
## }
|
||||||
return $self->thumbnail;
|
# return $self->thumbnail;
|
||||||
}
|
#}
|
||||||
|
#
|
||||||
sub transform_thumbnail {
|
#sub transform_thumbnail {
|
||||||
my ($self, $model, $obj_idx) = @_;
|
# my ($self, $model, $obj_idx) = @_;
|
||||||
|
#
|
||||||
return unless defined $self->thumbnail;
|
# return unless defined $self->thumbnail;
|
||||||
|
#
|
||||||
my $model_object = $model->objects->[$obj_idx];
|
# my $model_object = $model->objects->[$obj_idx];
|
||||||
my $model_instance = $model_object->instances->[0];
|
# my $model_instance = $model_object->instances->[0];
|
||||||
|
#
|
||||||
# the order of these transformations MUST be the same everywhere, including
|
# # the order of these transformations MUST be the same everywhere, including
|
||||||
# in Slic3r::Print->add_model_object()
|
# # in Slic3r::Print->add_model_object()
|
||||||
my $t = $self->thumbnail->clone;
|
# my $t = $self->thumbnail->clone;
|
||||||
$t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
|
# $t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
|
||||||
$t->scale($model_instance->scaling_factor);
|
# $t->scale($model_instance->scaling_factor);
|
||||||
|
#
|
||||||
$self->transformed_thumbnail($t);
|
# $self->transformed_thumbnail($t);
|
||||||
}
|
#}
|
||||||
|
|
||||||
1;
|
1;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user