diff --git a/src/libslic3r/Slicing.cpp b/src/libslic3r/Slicing.cpp index 83faae15f6..f27def7ae8 100644 --- a/src/libslic3r/Slicing.cpp +++ b/src/libslic3r/Slicing.cpp @@ -261,7 +261,7 @@ std::vector layer_height_profile_adaptive(const SlicingParameters& slici // last facet visited by the as.next_layer_height() function, where the facets are sorted by their increasing Z span. size_t current_facet = 0; // loop until we have at least one layer and the max slice_z reaches the object height - while (print_z + EPSILON < slicing_params.object_print_z_height()) { + while (print_z + EPSILON < slicing_params.object_print_z_uncompensated_height()) { float height = slicing_params.max_layer_height; // Slic3r::debugf "\n Slice layer: %d\n", $id; // determine next layer height @@ -320,10 +320,10 @@ std::vector layer_height_profile_adaptive(const SlicingParameters& slici print_z += height; } - double z_gap = slicing_params.object_print_z_height() - *(layer_height_profile.end() - 2); + double z_gap = slicing_params.object_print_z_uncompensated_height() - *(layer_height_profile.end() - 2); if (z_gap > 0.0) { - layer_height_profile.push_back(slicing_params.object_print_z_height()); + layer_height_profile.push_back(slicing_params.object_print_z_uncompensated_height()); layer_height_profile.push_back(std::clamp(z_gap, slicing_params.min_layer_height, slicing_params.max_layer_height)); }