diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index d4c17fa825..068e7b34c5 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -367,16 +367,8 @@ namespace Slic3r { struct Planner { // Size of the firmware planner queue. The old 8-bit Marlins usually just managed 16 trapezoidal blocks. - // ! WARNING ! - // The previous implementation: - // Let's be conservative and plan for newer boards with more memory. - // static constexpr size_t queue_size = 64; - // was generating artifacts, see: https://dev.prusa3d.com/browse/SPE-2397 because the time blocks shared by two consecutive batches - // may end up being processed multiple times, giving rise to discontinuities. - // Keeping all the time blocks in memory may result in a huge buffer (i.e. greater than 1GB for huge slices), so we set an arbitrary - // batch size of around 128MB. - // This should result in a reduced number of artifacts visible only for objects whose buffers exceed this size. - static constexpr size_t queue_size = 32 * 1024 * 1024 / sizeof(TimeBlock); + // Let's be conservative and plan for newer boards with more memory. + static constexpr size_t queue_size = 64; // The firmware recalculates last planner_queue_size trapezoidal blocks each time a new block is added. // We are not simulating the firmware exactly, we calculate a sequence of blocks once a reasonable number of blocks accumulate. static constexpr size_t refresh_threshold = queue_size * 4;