Fixed conflicts after merge with master

This commit is contained in:
enricoturri1966 2022-04-11 09:21:59 +02:00
commit 476b7785e8
8 changed files with 143 additions and 32 deletions

View File

@ -1,3 +1,6 @@
min_slic3r_version = 2.4.1-beta3
0.0.5 Correct Marlin Error accumulation for Ditto printer profiles.
0.0.4 Correct Marlin Error accumulation
min_slic3r_version = 2.3.0-beta2
0.0.3 Removed obsolete host keys.
min_slic3r_version = 2.2.0-alpha3

View File

@ -5,7 +5,7 @@
name = BIBO
# Configuration version of this file. Config file will only be installed, if the config_version differs.
# This means, the server may force the PrusaSlicer configuration to be downgraded.
config_version = 0.0.3
config_version = 0.0.5
# Where to get the updates from?
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/BIBO/
@ -694,7 +694,7 @@ cooling = 1
[printer:*common*]
printer_technology = FFF
bed_shape = -107x-93,107x-93,107x93,-107x93
before_layer_gcode = ;BEFORE_LAYER_CHANGE\n;[layer_z]\n\n
before_layer_gcode = ;BEFORE_LAYER_CHANGE\n;[layer_z]\nG92 E0\n
between_objects_gcode =
deretract_speed = 0 # By setting this value to 0 deretract used the retract_speed
extruder_colour = #FFFF00
@ -837,7 +837,7 @@ printer_notes = Do not remove the following keywords! These keywords are used in
bed_shape = 0x-93,33x-93,33x93,0x93
#bed_model = BIBO2_bed.stl
#bed_texture = BIBO2.svg
before_layer_gcode = ;BEFORE_LAYER_CHANGE\n;[layer_z]\nM104 S{temperature[0]} T1 ; set 2nd nozzle heater to print temperature\n
before_layer_gcode = ;BEFORE_LAYER_CHANGE\n;[layer_z]\nM104 S{temperature[0]} T1 ; set 2nd nozzle heater to print temperature\nG92 E0\n
start_gcode = ;Start code PrusaSlicer BIBO 2 printers E1 only (i.e. T0)\nM420 S1 ; Turn on Ditto Printing\nG21 ; set units to metric\nG90 ; absolute positioning\nM107 ; start with the fan off\nM190 S{first_layer_bed_temperature[0] - 5} ; wait for bed temp\nM140 S{first_layer_bed_temperature[0]} ; continue bed heating to full temp while other things are happening\nM104 S{first_layer_temperature[0]} T0 ; set 1st nozzle heater to first layer temperature\nM104 S{first_layer_temperature[0]} T1 ; set 2nd nozzle heater to same first layer temperature\nM105 ; Report Temperatures\nM109 S{first_layer_temperature[0]} T0 ; wait for 1st nozzle heat to first layer temperature\nM109 S{first_layer_temperature[0]} T1 ; wait for 2nd nozzle heat to same first layer temperature\nM105 ; Report Temperatures\nG28 X0 Y0 ; move X/Y to min endstops\nG28 Z0 ; move Z to min endstops\nG1 Y0 F1200 E0 ; move Y to min endstop and extrude 0 filament\nT[initial_tool] ; switch to initial tool position\nG92 E0.0 ; reset extruder\nG28 ; Home all axis\nG1 Y0 F1200 E0 ; move Y to min endstop and reset extruder\nG92 E0.0 ; zero the current extruder coordinate\nM117 Cleaning... ; Put Cleaning message on screen, Attempt Nozzle Wipe (for ooze free startup)\nG1 X-15.0 Y-92.9 Z0.3 F2400.0 ; move to start-line position\nG1 X15.0 Y-92.9 Z0.3 F1000.0 E2 ; draw 1st line\nG1 X15.0 Y-92.6 Z0.3 F3000.0 ; move to side a little\nG1 X-15.0 Y-92.6 Z0.3 F1000.0 E4 ; draw 2nd line\nG1 X-15.0 Y-92.3 Z0.3 F3000.0 ; move to side a little\nG1 X15.0 Y-92.3 Z0.3 F1000.0 E6 ; draw 3rd line\nG1 X15.0 Y-92 Z0.3 F3000.0 ; move to side a little\nG1 X-15.0 Y-92 Z0.3 F1000.0 E8 ; draw 4th line\nG92 E0.0 ; reset extruder and zero the current extruder coordinate before printing\nM117 BIBO E1 now Printing... ; Put now printing message on screen
end_gcode = ;BIBO End GCode\nM107 ; turn fans off\nG91 ; Relative positioning\nG1 Z1 F100\nM140 S0 ; Disable heated bed\nM104 T0 S0 ; extruder T0 heater off\nM104 T1 S0 ; extruder T1 heater off\nG1 Z+0.5 X-20 Y-20 F300 ; move Z down then move print head a bit out of the way\nG28 X0 Y0 ; move X/Y to min endstops, so the head is out of the way\nG90 ; Absolute positioning\nG92 E0.0 ; Reset extruder position\nM84 ; Turn steppers off\nM420 S0 ; Turn off Ditto Printing function\nM117 BIBO Print complete ; Put print complete message on screen
@ -848,6 +848,6 @@ printer_notes = Do not remove the following keywords! These keywords are used in
bed_shape = -33x-93,0x-93,0x93,-33x93
#bed_model = BIBO2_bed.stl
#bed_texture = BIBO2.svg
before_layer_gcode = ;BEFORE_LAYER_CHANGE\n;[layer_z]\nM104 S{temperature[0]} T0 ; set 1st nozzle heater to print temperature\n
before_layer_gcode = ;BEFORE_LAYER_CHANGE\n;[layer_z]\nM104 S{temperature[0]} T0 ; set 1st nozzle heater to print temperature\nG92 E0\n
start_gcode = ;Start code PrusaSlicer BIBO 2 printers E2 only (i.e. T1)\nM420 S1 ; Turn on Ditto Printing\nG21 ; set units to metric\nG90 ; absolute positioning\nM107 ; start with the fan off\nM140 S{first_layer_bed_temperature[0] - 5} ; set bed temp\nM105 ; Report Temperatures\nM190 S{first_layer_bed_temperature[0]} ; wait for bed temp\nM104 S{first_layer_temperature[0]} T0 ; set 1st nozzle heater to ditto print temperature\nM104 S{first_layer_temperature[0]} T1 ; set 2nd nozzle heater to first layer temperature\nM105 ; Report Temperatures\nM109 S{first_layer_temperature[0]} T0 ; set 1st nozzle heater to ditto printing temperature\nM109 S{first_layer_temperature[0]} T1 ; Wait for 2nd nozzle heater to first layer temperature\nM105 ; Report Temperatures\nG28 X0 Y0 ; move X/Y to min endstops\nG28 Z0 ; move Z to min endstops\nG1 Z2 F400 ; move the print bed down 2mm\nT0 ; switch to tool position T0\nG90 ; absolute positioning\nG92 E0.0 ; zero the current extruder coordinate\nG28 ; Home all axis\nG1 Y0 F1200 E0 ; move Y to min endstop and reset extruder\nG92 E0.0 ; zero the current extruder coordinate\nT1 ; switch to tool position T1\nG92 E0.0 ; zero the current extruder coordinate\nM117 E2 nozzle wipe... ; Put Nozzle wipe message on screen, Attempt Nozzle Wipe (for ooze free startup)\nG1 X-15.0 Y-92.9 Z0.3 F2400.0 ; move to start-line position\nG1 X15.0 Y-92.9 Z0.3 F1000.0 E2 ; draw 1st line\nG1 X15.0 Y-92.6 Z0.3 F3000.0 ; move to side a little\nG1 X-15.0 Y-92.6 Z0.3 F1000.0 E4 ; draw 2nd line\nG1 X-15.0 Y-92.3 Z0.3 F3000.0 ; move to side a little\nG1 X15.0 Y-92.3 Z0.3 F1000.0 E6 ; draw 3rd line\nG1 X15.0 Y-92 Z0.3 F3000.0 ; move to side a little\nG1 X-15.0 Y-92 Z0.3 F1000.0 E8 ; draw 4th line\nG92 E0.0 ; reset extruder coordinate to zero before printing\nM117 BIBO Now Printing from E2... ; Put now printing message on screen
end_gcode = ;BIBO End GCode\nM107 ; turn fans off\nG91 ; Relative positioning\nG1 Z1 F100\nM140 S0 ; Disable heated bed\nM104 T0 S0 ; extruder T0 heater off\nM104 T1 S0 ; extruder T1 heater off\nG1 Z+0.5 X-20 Y-20 F300 ; move Z down then move print head a bit out of the way\nG28 X0 Y0 ; move X/Y to min endstops, so the head is out of the way\nG90 ; Absolute positioning\nG92 E0.0 ; Reset extruder position\nM84 ; Turn steppers off\nM420 S0 ; Turn off Ditto Printing function\nM117 BIBO Print complete ; Put print complete message on screen
end_gcode = ;BIBO End GCode\nM107 ; turn fans off\nG91 ; Relative positioning\nG1 Z1 F100\nM140 S0 ; Disable heated bed\nM104 T0 S0 ; extruder T0 heater off\nM104 T1 S0 ; extruder T1 heater off\nG1 Z+0.5 X-20 Y-20 F300 ; move Z down then move print head a bit out of the way\nG28 X0 Y0 ; move X/Y to min endstops, so the head is out of the way\nG90 ; Absolute positioning\nG92 E0.0 ; Reset extruder position\nM84 ; Turn steppers off\nM420 S0 ; Turn off Ditto Printing function\nM117 BIBO Print complete ; Put print complete message on screen

View File

@ -30,5 +30,7 @@ vec4 non_svg_color()
void main()
{
gl_FragColor = svg_source ? svg_color() : non_svg_color();
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
gl_FragColor = color;
}

View File

@ -32,5 +32,7 @@ vec4 non_svg_color()
void main()
{
out_color = svg_source ? svg_color() : non_svg_color();
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
out_color = color;
}

View File

@ -30,5 +30,7 @@ vec4 non_svg_color()
void main()
{
gl_FragColor = svg_source ? svg_color() : non_svg_color();
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
gl_FragColor = color;
}

View File

@ -224,6 +224,7 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
m_triangles.reset();
m_gridlines.reset();
m_contourlines.reset();
#else
ExPolygon poly{ Polygon::new_scale(bed_shape) };
@ -232,6 +233,8 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
const BoundingBox& bed_bbox = poly.contour.bounding_box();
calc_gridlines(poly, bed_bbox);
calc_contourlines(poly);
m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5)).front();
this->release_VBOs();
@ -465,6 +468,41 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::init_contourlines()
{
if (m_contourlines.is_initialized())
return;
if (m_contour.empty())
return;
const Lines contour_lines = to_lines(m_contour);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * contour_lines.size());
init_data.reserve_indices(2 * contour_lines.size());
for (const Slic3r::Line& l : contour_lines) {
init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), GROUND_Z));
init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), GROUND_Z));
const unsigned int vertices_counter = (unsigned int)init_data.vertices_count();
init_data.add_line(vertices_counter - 2, vertices_counter - 1);
}
m_contourlines.init_from(std::move(init_data));
m_contourlines.set_color({ 1.0f, 1.0f, 1.0f, 0.5f });
}
#else
void Bed3D::calc_contourlines(const ExPolygon& poly)
{
const Lines contour_lines = to_lines(poly);
if (!m_contourlines.set_from_lines(contour_lines, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << "Unable to create bed contour lines\n";
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Try to match the print bed shape with the shape of an active profile. If such a match exists,
// return the print bed model.
std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Pointfs& shape)
@ -503,6 +541,8 @@ void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, co
if (show_texture)
render_texture(bottom, canvas, view_matrix, projection_matrix);
else if (bottom)
render_contour(view_matrix, projection_matrix);
}
#else
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
@ -512,6 +552,8 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
if (show_texture)
render_texture(bottom, canvas);
else if (bottom)
render_contour();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -524,9 +566,9 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
if (m_texture_filename.empty()) {
m_texture.reset();
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, view_matrix, projection_matrix);
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false);
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -541,9 +583,9 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, view_matrix, projection_matrix);
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false);
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -553,9 +595,9 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// starts generating the main texture, compression will run asynchronously
if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, view_matrix, projection_matrix);
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false);
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -565,9 +607,9 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, view_matrix, projection_matrix);
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false);
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -577,18 +619,18 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// starts generating the main texture, compression will run asynchronously
if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, view_matrix, projection_matrix);
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false);
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
else {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, view_matrix, projection_matrix);
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false);
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -759,9 +801,9 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
{
if (m_texture_filename.empty() && m_model_filename.empty()) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, picking, view_matrix, projection_matrix);
render_default(bottom, picking, show_texture, view_matrix, projection_matrix);
#else
render_default(bottom, picking);
render_default(bottom, picking, show_texture);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -772,19 +814,23 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
if (show_texture)
render_texture(bottom, canvas, view_matrix, projection_matrix);
else if (bottom)
render_contour(view_matrix, projection_matrix);
#else
if (!bottom)
render_model();
if (show_texture)
render_texture(bottom, canvas);
else if (bottom)
render_contour();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_default(bool bottom, bool picking, const Transform3d& view_matrix, const Transform3d& projection_matrix)
void Bed3D::render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_default(bool bottom, bool picking)
void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
m_texture.reset();
@ -814,7 +860,7 @@ void Bed3D::render_default(bool bottom, bool picking)
glsafe(::glDepthMask(GL_TRUE));
}
if (!picking) {
if (!picking && show_texture) {
// draw grid
#if !ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth(1.5f * m_scale_factor));
@ -822,6 +868,8 @@ void Bed3D::render_default(bool bottom, bool picking)
m_gridlines.set_color(has_model && !bottom ? DEFAULT_SOLID_GRID_COLOR : DEFAULT_TRANSPARENT_GRID_COLOR);
m_gridlines.render();
}
else if (!show_texture)
render_contour(view_matrix, projection_matrix);
glsafe(::glDisable(GL_BLEND));
@ -848,13 +896,15 @@ void Bed3D::render_default(bool bottom, bool picking)
glsafe(::glDepthMask(GL_TRUE));
}
if (!picking) {
if (!picking && show_texture) {
// draw grid
glsafe(::glLineWidth(1.5f * m_scale_factor));
glsafe(::glColor4fv(has_model && !bottom ? DEFAULT_SOLID_GRID_COLOR.data() : DEFAULT_TRANSPARENT_GRID_COLOR.data()));
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
}
else if (!show_texture)
render_contour();
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
@ -863,6 +913,42 @@ void Bed3D::render_default(bool bottom, bool picking)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_contour(const Transform3d& view_matrix, const Transform3d& projection_matrix)
{
init_contourlines();
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("view_model_matrix", view_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
// draw contour
glsafe(::glLineWidth(1.5f * m_scale_factor));
m_contourlines.render();
glsafe(::glDisable(GL_BLEND));
shader->stop_using();
}
}
#else
void Bed3D::render_contour()
{
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glLineWidth(1.5f * m_scale_factor));
glsafe(::glColor4f(1.0f, 1.0f, 1.0f, 0.5f));
glsafe(::glVertexPointer(3, GL_FLOAT, m_contourlines.get_vertex_data_size(), (GLvoid*)m_contourlines.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_contourlines.get_vertices_count()));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::release_VBOs()
{

View File

@ -93,9 +93,11 @@ private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_triangles;
GLModel m_gridlines;
GLModel m_contourlines;
#else
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
GeometryBuffer m_contourlines;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLTexture m_texture;
// temporary texture shown until the main texture has still no levels compressed
@ -153,9 +155,11 @@ private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
void init_triangles();
void init_gridlines();
void init_contourlines();
#else
void calc_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
void calc_contourlines(const ExPolygon& poly);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -171,13 +175,15 @@ private:
void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
void render_default(bool bottom, bool picking, const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_contour(const Transform3d& view_matrix, const Transform3d& projection_matrix);
#else
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
void render_texture(bool bottom, GLCanvas3D& canvas);
void render_model();
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
void render_default(bool bottom, bool picking);
void render_default(bool bottom, bool picking, bool show_texture);
void render_contour();
void release_VBOs();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL

View File

@ -1664,6 +1664,9 @@ void GLCanvas3D::render()
#if ENABLE_RENDER_PICKING_PASS
if (!m_picking_enabled || !m_show_picking_texture) {
#endif // ENABLE_RENDER_PICKING_PASS
const bool is_looking_downward = camera.is_looking_downward();
// draw scene
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
_render_background();
@ -1673,12 +1676,13 @@ void GLCanvas3D::render()
_render_gcode();
_render_sla_slices();
_render_selection();
if (is_looking_downward)
#if ENABLE_LEGACY_OPENGL_REMOVAL
_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), true);
_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), false, true);
#else
_render_bed(!camera.is_looking_downward(), true);
_render_bed(false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
_render_objects(GLVolumeCollection::ERenderType::Transparent);
_render_objects(GLVolumeCollection::ERenderType::Transparent);
_render_sequential_clearance();
#if ENABLE_RENDER_SELECTION_CENTER
@ -1699,6 +1703,12 @@ void GLCanvas3D::render()
// could be invalidated by the following gizmo render methods
_render_selection_sidebar_hints();
_render_current_gizmo();
if (!is_looking_downward)
#if ENABLE_LEGACY_OPENGL_REMOVAL
_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), true, true);
#else
_render_bed(true, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_RENDER_PICKING_PASS
}
#endif // ENABLE_RENDER_PICKING_PASS