diff --git a/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp b/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp index 431a62e377..ccac07f477 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp @@ -2952,6 +2952,7 @@ void GLGizmoEmboss::draw_advanced() process(); } + /* if (ImGui::Button(_u8L("Set text to face camera").c_str())) { assert(get_selected_volume(m_parent.get_selection()) == m_volume); const Camera &cam = wxGetApp().plater()->get_camera(); @@ -2965,6 +2966,7 @@ void GLGizmoEmboss::draw_advanced() } else if (ImGui::IsItemHovered()) { ImGui::SetTooltip("%s", _u8L("Orient the text towards the camera.").c_str()); } + */ //ImGui::SameLine(); if (ImGui::Button("Re-emboss")) GLGizmoEmboss::re_emboss(*m_volume); @@ -3715,9 +3717,9 @@ GuiCfg create_gui_configuration() + 2 * (cfg.icon_width + space); cfg.minimal_window_size = ImVec2(window_width, window_height); - // 9 = useSurface, charGap, lineGap, bold, italic, surfDist, rotation, keepUp, textFaceToCamera + // 9 = useSurface, charGap, lineGap, bold, italic, surfDist, rotation, keepUp // 4 = 1px for fix each edit image of drag float - float advance_height = input_height * 10 + 9; + float advance_height = input_height * 9 + 9; cfg.minimal_window_size_with_advance = ImVec2(cfg.minimal_window_size.x, cfg.minimal_window_size.y + advance_height); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoSVG.cpp b/src/slic3r/GUI/Gizmos/GLGizmoSVG.cpp index 512134ba42..bac1923ad3 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoSVG.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoSVG.cpp @@ -1347,12 +1347,14 @@ void GLGizmoSVG::draw_window() draw_rotation(); draw_mirroring(); + /* if (ImGui::Button(_u8L("Face the camera").c_str())) { const Camera &cam = wxGetApp().plater()->get_camera(); if (face_selected_volume_to_camera(cam, m_parent) && m_volume->emboss_shape->projection.use_surface) process(); } + */ ImGui::Unindent(m_gui_cfg->icon_width); @@ -2139,7 +2141,7 @@ GuiCfg create_gui_configuration() { cfg.texture_max_size_px + 2 * style.FramePadding.y + // preview (-- not sure with padding -> fix retina height) line_height_with_spacing + // filename separator_height + // separator - orange line - input_height * 7 + // depth + size + use_surface + FromSurface + Rotation + Mirror + FaceTheCamera + input_height * 6 + // depth + size + use_surface + FromSurface + Rotation + Mirror 2 * style.WindowPadding.y; cfg.window_size_for_object = ImVec2(std::max(window_input_width, window_image_width), window_height); float change_type_height = separator_height + line_height_with_spacing + input_height;