Fixed conflicts after merge with et_opengl_3

Partial revert of 0260c81c9e2b715b69550b5c99e0cbb8d5503021 - OpenGL ES 2.0 set as minimum version

Fixed shaders version
This commit is contained in:
enricoturri1966 2022-04-06 14:04:38 +02:00
commit 4858bf02fb
33 changed files with 65 additions and 66 deletions

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
attribute vec3 v_position;
attribute vec2 v_tex_coord;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
// see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#extension GL_NV_fragdepth : enable
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#define INTENSITY_CORRECTION 0.6

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#define INTENSITY_CORRECTION 0.6

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform vec4 uniform_color;
uniform float emission_factor;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#define INTENSITY_CORRECTION 0.6

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform mat4 ProjMtx;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#extension GL_NV_fragdepth : enable
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#extension GL_OES_standard_derivatives : enable
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
const vec3 ZERO = vec3(0.0, 0.0, 0.0);

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#define INTENSITY_CORRECTION 0.6

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#extension GL_OES_standard_derivatives : enable
precision highp float;

View File

@ -1,4 +1,4 @@
#version 110
#version 100
#define INTENSITY_CORRECTION 0.6

View File

@ -57,8 +57,6 @@
#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable OpenGL ES
#define ENABLE_OPENGL_ES (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
// Enable OpenGL ES forcing ES 2.0 as min version
#define ENABLE_OPENGL_ES_2_0 (0 && ENABLE_OPENGL_ES)
// Enable OpenGL core profile context (tested against Mesa 20.1.8 on Windows)
#define ENABLE_GL_CORE_PROFILE (1 && ENABLE_LEGACY_OPENGL_REMOVAL && !ENABLE_OPENGL_ES)
// Shows an imgui dialog with GLModel statistics data

View File

@ -123,14 +123,10 @@ void GLCanvas3D::LayersEditing::init()
{
glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
#if _WIN32 && ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile() || !OpenGLManager::get_gl_info().is_mesa()) {
#endif // _WIN32 && ENABLE_GL_CORE_PROFILE
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
#if _WIN32 && ENABLE_GL_CORE_PROFILE
}
#endif // _WIN32 && ENABLE_GL_CORE_PROFILE
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));

View File

@ -66,19 +66,15 @@ const std::string& OpenGLManager::GLInfo::get_renderer() const
return m_renderer;
}
#if ENABLE_GL_CORE_PROFILE
bool OpenGLManager::GLInfo::is_core_profile() const
{
return !GLEW_ARB_compatibility;
}
#if _WIN32
bool OpenGLManager::GLInfo::is_mesa() const
{
return boost::icontains(m_version, "mesa");
}
#endif // _WIN32
#endif // ENABLE_GL_CORE_PROFILE
int OpenGLManager::GLInfo::get_max_tex_size() const
{
@ -208,25 +204,11 @@ std::string OpenGLManager::GLInfo::to_string(bool for_github) const
out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
{
std::vector<std::string> extensions_list;
#if ENABLE_GL_CORE_PROFILE
std::string extensions_str;
if (is_core_profile()) {
GLint n = 0;
glsafe(::glGetIntegerv(GL_NUM_EXTENSIONS, &n));
for (GLint i = 0; i < n; ++i) {
const char* extension = (const char*)::glGetStringi(GL_EXTENSIONS, i);
glcheck();
if (extension != nullptr)
extensions_list.emplace_back(extension);
}
}
else {
extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
}
std::vector<std::string> extensions_list = get_extensions_list();
#else
const std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
std::vector<std::string> extensions_list;
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
#endif // ENABLE_GL_CORE_PROFILE
@ -249,6 +231,31 @@ std::string OpenGLManager::GLInfo::to_string(bool for_github) const
return out.str();
}
#if ENABLE_GL_CORE_PROFILE
std::vector<std::string> OpenGLManager::GLInfo::get_extensions_list() const
{
std::vector<std::string> ret;
if (is_core_profile()) {
GLint n = 0;
glsafe(::glGetIntegerv(GL_NUM_EXTENSIONS, &n));
ret.reserve(n);
for (GLint i = 0; i < n; ++i) {
const char* extension = (const char*)::glGetStringi(GL_EXTENSIONS, i);
glcheck();
if (extension != nullptr)
ret.emplace_back(extension);
}
}
else {
const std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
boost::split(ret, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
}
return ret;
}
#endif // ENABLE_GL_CORE_PROFILE
OpenGLManager::GLInfo OpenGLManager::s_gl_info;
bool OpenGLManager::s_compressed_textures_supported = false;
OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
@ -316,11 +323,7 @@ bool OpenGLManager::init_gl()
s_framebuffers_type = EFramebufferType::Unknown;
#if ENABLE_OPENGL_ES
#if ENABLE_OPENGL_ES_2_0
bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
#else
bool valid_version = true;
#endif // ENABLE_OPENGL_ES_2_0
#elif ENABLE_GL_CORE_PROFILE
bool valid_version = s_gl_info.is_core_profile() ? s_gl_info.is_version_greater_or_equal_to(3, 3) : s_gl_info.is_version_greater_or_equal_to(2, 0);
#else
@ -367,11 +370,7 @@ wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
if (m_context == nullptr) {
#if ENABLE_OPENGL_ES
wxGLContextAttrs attrs;
#if ENABLE_OPENGL_ES_2_0
attrs.ES2().MajorVersion(2).EndList();
#else
attrs.ES2().EndList();
#endif // ENABLE_OPENGL_ES_2_0
m_context = new wxGLContext(&canvas, nullptr, &attrs);
#elif ENABLE_GL_CORE_PROFILE
wxGLContextAttrs attrs;

View File

@ -43,12 +43,8 @@ public:
const std::string& get_vendor() const;
const std::string& get_renderer() const;
#if ENABLE_GL_CORE_PROFILE
bool is_core_profile() const;
#if _WIN32
bool is_mesa() const;
#endif // _WIN32
#endif // ENABLE_OPENGL_ES
bool is_es() {
return
#if ENABLE_OPENGL_ES
@ -68,6 +64,10 @@ public:
// Otherwise HTML formatted for the system info dialog.
std::string to_string(bool for_github) const;
#if ENABLE_GL_CORE_PROFILE
std::vector<std::string> get_extensions_list() const;
#endif // ENABLE_GL_CORE_PROFILE
private:
void detect() const;
};

View File

@ -55,8 +55,10 @@ static const std::string SEND_SYSTEM_INFO_DOMAIN = "prusa3d.com";
static const std::string SEND_SYSTEM_INFO_URL = "https://files." + SEND_SYSTEM_INFO_DOMAIN + "/wp-json/v1/ps";
#if !ENABLE_GL_CORE_PROFILE
// Declaration of a free function defined in OpenGLManager.cpp:
std::string gl_get_string_safe(GLenum param, const std::string& default_value);
#endif // !ENABLE_GL_CORE_PROFILE
// A dialog with the information text and buttons send/dont send/ask later.
@ -507,9 +509,13 @@ static std::string generate_system_info_json()
opengl_node.put("Vendor", OpenGLManager::get_gl_info().get_vendor());
opengl_node.put("Renderer", OpenGLManager::get_gl_info().get_renderer());
// Generate list of OpenGL extensions:
#if ENABLE_GL_CORE_PROFILE
std::vector<std::string> extensions_list = OpenGLManager::get_gl_info().get_extensions_list();
#else
std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
std::vector<std::string> extensions_list;
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
#endif // ENABLE_GL_CORE_PROFILE
std::sort(extensions_list.begin(), extensions_list.end());
pt::ptree extensions_node;
for (const std::string& s : extensions_list) {