diff --git a/bundled_deps/CMakeLists.txt b/bundled_deps/CMakeLists.txt index fade9578a7..056e22a123 100644 --- a/bundled_deps/CMakeLists.txt +++ b/bundled_deps/CMakeLists.txt @@ -45,6 +45,5 @@ target_include_directories(tcbspan INTERFACE tcbspan) if (SLIC3R_GUI) add_subdirectory(imgui) - add_subdirectory(libvgcode) add_subdirectory(hidapi) endif () diff --git a/bundled_deps/libvgcode/CMakeLists.txt b/bundled_deps/libvgcode/CMakeLists.txt deleted file mode 100644 index e1e65525fe..0000000000 --- a/bundled_deps/libvgcode/CMakeLists.txt +++ /dev/null @@ -1,81 +0,0 @@ -cmake_minimum_required(VERSION 3.13) -project(libvgcode) - -# glad library -if (EMSCRIPTEN OR SLIC3R_OPENGL_ES) - set(GLAD_SOURCES - glad/include/glad/gles2.h - glad/include/KHR/khrplatform.h - glad/src/gles2.c - ) -else () - set(GLAD_SOURCES - glad/include/glad/gl.h - glad/include/KHR/khrplatform.h - glad/src/gl.c - ) -endif () - -set(LIBVGCODE_SOURCES - # API - include/libvgcode/ColorPrint.hpp - include/libvgcode/ColorRange.hpp - include/libvgcode/GCodeInputData.hpp - include/libvgcode/PathVertex.hpp - include/libvgcode/Types.hpp - include/libvgcode/Viewer.hpp - # source - src/Bitset.hpp - src/Bitset.cpp - src/CogMarker.hpp - src/CogMarker.cpp - src/ColorPrint.cpp - src/ColorRange.cpp - src/ExtrusionRoles.hpp - src/ExtrusionRoles.cpp - src/GCodeInputData.cpp - src/Layers.hpp - src/Layers.cpp - src/OpenGLUtils.hpp - src/OpenGLUtils.cpp - src/OptionTemplate.hpp - src/OptionTemplate.cpp - src/PathVertex.cpp - src/Range.hpp - src/Range.cpp - src/SegmentTemplate.hpp - src/SegmentTemplate.cpp - src/Settings.hpp - src/Settings.cpp - src/Shaders.hpp - src/ShadersES.hpp - src/ToolMarker.hpp - src/ToolMarker.cpp - src/Types.cpp - src/Utils.hpp - src/Utils.cpp - src/Viewer.cpp - src/ViewerImpl.hpp - src/ViewerImpl.cpp - src/ViewRange.hpp - src/ViewRange.cpp - ${GLAD_SOURCES} -) - -add_library(libvgcode STATIC ${LIBVGCODE_SOURCES}) - -if (EMSCRIPTEN OR SLIC3R_OPENGL_ES) - add_compile_definitions(ENABLE_OPENGL_ES) -endif() - -if (WIN32) - foreach(_source IN ITEMS ${LIBVGCODE_SOURCES}) - get_filename_component(_source_path "${_source}" PATH) - string(REPLACE "/" "\\" _group_path "${_source_path}") - source_group("${_group_path}" FILES "${_source}") - endforeach() -endif () - -# glad includes -target_include_directories(libvgcode PRIVATE glad/include) -target_include_directories(libvgcode PUBLIC include) diff --git a/bundled_deps/libvgcode/glad/include/KHR/khrplatform.h b/bundled_deps/libvgcode/glad/include/KHR/khrplatform.h deleted file mode 100644 index 01646449ca..0000000000 --- a/bundled_deps/libvgcode/glad/include/KHR/khrplatform.h +++ /dev/null @@ -1,311 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/bundled_deps/libvgcode/glad/include/glad/gl.h b/bundled_deps/libvgcode/glad/include/glad/gl.h deleted file mode 100644 index 9a81409086..0000000000 --- a/bundled_deps/libvgcode/glad/include/glad/gl.h +++ /dev/null @@ -1,3644 +0,0 @@ -/** - * Loader generated by glad 2.0.4 on Thu Feb 1 07:09:02 2024 - * - * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 - * - * Generator: C/C++ - * Specification: gl - * Extensions: 0 - * - * APIs: - * - gl:core=4.6 - * - * Options: - * - ALIAS = False - * - DEBUG = False - * - HEADER_ONLY = False - * - LOADER = True - * - MX = False - * - ON_DEMAND = False - * - * Commandline: - * --api='gl:core=4.6' --extensions='' c --loader - * - * Online: - * http://glad.sh/#api=gl%3Acore%3D4.6&extensions=&generator=c&options=LOADER - * - */ - -#ifndef GLAD_GL_H_ -#define GLAD_GL_H_ - -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wreserved-id-macro" -#endif -#ifdef __gl_h_ - #error OpenGL (gl.h) header already included (API: gl), remove previous include! -#endif -#define __gl_h_ 1 -#ifdef __gl3_h_ - #error OpenGL (gl3.h) header already included (API: gl), remove previous include! -#endif -#define __gl3_h_ 1 -#ifdef __glext_h_ - #error OpenGL (glext.h) header already included (API: gl), remove previous include! -#endif -#define __glext_h_ 1 -#ifdef __gl3ext_h_ - #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! -#endif -#define __gl3ext_h_ 1 -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - -#define GLAD_GL -#define GLAD_OPTION_GL_LOADER - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef GLAD_PLATFORM_H_ -#define GLAD_PLATFORM_H_ - -#ifndef GLAD_PLATFORM_WIN32 - #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) - #define GLAD_PLATFORM_WIN32 1 - #else - #define GLAD_PLATFORM_WIN32 0 - #endif -#endif - -#ifndef GLAD_PLATFORM_APPLE - #ifdef __APPLE__ - #define GLAD_PLATFORM_APPLE 1 - #else - #define GLAD_PLATFORM_APPLE 0 - #endif -#endif - -#ifndef GLAD_PLATFORM_EMSCRIPTEN - #ifdef __EMSCRIPTEN__ - #define GLAD_PLATFORM_EMSCRIPTEN 1 - #else - #define GLAD_PLATFORM_EMSCRIPTEN 0 - #endif -#endif - -#ifndef GLAD_PLATFORM_UWP - #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) - #ifdef __has_include - #if __has_include() - #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 - #endif - #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 - #endif - #endif - - #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define GLAD_PLATFORM_UWP 1 - #endif - #endif - - #ifndef GLAD_PLATFORM_UWP - #define GLAD_PLATFORM_UWP 0 - #endif -#endif - -#ifdef __GNUC__ - #define GLAD_GNUC_EXTENSION __extension__ -#else - #define GLAD_GNUC_EXTENSION -#endif - -#define GLAD_UNUSED(x) (void)(x) - -#ifndef GLAD_API_CALL - #if defined(GLAD_API_CALL_EXPORT) - #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) - #if defined(GLAD_API_CALL_EXPORT_BUILD) - #if defined(__GNUC__) - #define GLAD_API_CALL __attribute__ ((dllexport)) extern - #else - #define GLAD_API_CALL __declspec(dllexport) extern - #endif - #else - #if defined(__GNUC__) - #define GLAD_API_CALL __attribute__ ((dllimport)) extern - #else - #define GLAD_API_CALL __declspec(dllimport) extern - #endif - #endif - #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) - #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern - #else - #define GLAD_API_CALL extern - #endif - #else - #define GLAD_API_CALL extern - #endif -#endif - -#ifdef APIENTRY - #define GLAD_API_PTR APIENTRY -#elif GLAD_PLATFORM_WIN32 - #define GLAD_API_PTR __stdcall -#else - #define GLAD_API_PTR -#endif - -#ifndef GLAPI -#define GLAPI GLAD_API_CALL -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY GLAD_API_PTR -#endif - -#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) -#define GLAD_VERSION_MAJOR(version) (version / 10000) -#define GLAD_VERSION_MINOR(version) (version % 10000) - -#define GLAD_GENERATOR_VERSION "2.0.4" - -typedef void (*GLADapiproc)(void); - -typedef GLADapiproc (*GLADloadfunc)(const char *name); -typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); - -typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); -typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); - -#endif /* GLAD_PLATFORM_H_ */ - -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_ALPHA 0x1906 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_ALWAYS 0x0207 -#define GL_AND 0x1501 -#define GL_AND_INVERTED 0x1504 -#define GL_AND_REVERSE 0x1502 -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ARRAY_SIZE 0x92FB -#define GL_ARRAY_STRIDE 0x92FE -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_BACK 0x0405 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_BGRA_INTEGER 0x8D9B -#define GL_BGR_INTEGER 0x8D9A -#define GL_BLEND 0x0BE2 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLOCK_INDEX 0x92FD -#define GL_BLUE 0x1905 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_BUFFER 0x82E0 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_BUFFER_USAGE 0x8765 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_BYTE 0x1400 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_CCW 0x0901 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_CLEAR 0x1500 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_CLIP_ORIGIN 0x935C -#define GL_COLOR 0x1800 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_COLOR_ENCODING 0x8296 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_COMPILE_STATUS 0x8B81 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_RG 0x8226 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_CONDITION_SATISFIED 0x911C -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_FLAGS 0x821E -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_CONTEXT_LOST 0x0507 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_CURRENT_QUERY 0x8865 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_CW 0x0900 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DECR 0x1E03 -#define GL_DECR_WRAP 0x8508 -#define GL_DELETE_STATUS 0x8B80 -#define GL_DEPTH 0x1801 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLAMP 0x864F -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_DITHER 0x0BD0 -#define GL_DONT_CARE 0x1100 -#define GL_DOUBLE 0x140A -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_COLOR 0x0306 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_EQUAL 0x0202 -#define GL_EQUIV 0x1509 -#define GL_EXTENSIONS 0x1F03 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FILL 0x1B02 -#define GL_FILTER 0x829A -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_FIXED 0x140C -#define GL_FIXED_ONLY 0x891D -#define GL_FLOAT 0x1406 -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4 0x8B5C -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_FRAMEBUFFER 0x8D40 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEQUAL 0x0206 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_HALF_FLOAT 0x140B -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_HIGH_INT 0x8DF5 -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_INCR 0x1E02 -#define GL_INCR_WRAP 0x8507 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_INT 0x1404 -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVERT 0x150A -#define GL_ISOLINES 0x8E7A -#define GL_IS_PER_PATCH 0x92E7 -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_KEEP 0x1E00 -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_LEFT 0x0406 -#define GL_LEQUAL 0x0203 -#define GL_LESS 0x0201 -#define GL_LINE 0x1B01 -#define GL_LINEAR 0x2601 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINES 0x0001 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINK_STATUS 0x8B82 -#define GL_LOCATION 0x930E -#define GL_LOCATION_COMPONENT 0x934A -#define GL_LOCATION_INDEX 0x930F -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_LOW_INT 0x8DF3 -#define GL_MAJOR_VERSION 0x821B -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MATRIX_STRIDE 0x92FF -#define GL_MAX 0x8008 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VIEWPORTS 0x825B -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_WIDTH 0x827E -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_MIN 0x8007 -#define GL_MINOR_VERSION 0x821C -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIPMAP 0x8293 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_MULTISAMPLE 0x809D -#define GL_NAME_LENGTH 0x92F9 -#define GL_NAND 0x150E -#define GL_NEAREST 0x2600 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_NEVER 0x0200 -#define GL_NICEST 0x1102 -#define GL_NONE 0 -#define GL_NOOP 0x1505 -#define GL_NOR 0x1508 -#define GL_NOTEQUAL 0x0205 -#define GL_NO_ERROR 0 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_NUM_EXTENSIONS 0x821D -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_OBJECT_TYPE 0x9112 -#define GL_OFFSET 0x92FC -#define GL_ONE 1 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OR 0x1507 -#define GL_OR_INVERTED 0x150D -#define GL_OR_REVERSE 0x150B -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_PATCHES 0x000E -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_POINT 0x1B00 -#define GL_POINTS 0x0000 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_PROGRAM 0x82E2 -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_QUADS 0x0007 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_QUERY 0x82E3 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_QUERY_TARGET 0x82EA -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R16_SNORM 0x8F98 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R3_G3_B2 0x2A10 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R8_SNORM 0x8F94 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_READ_BUFFER 0x0C02 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_READ_ONLY 0x88B8 -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_READ_WRITE 0x88BA -#define GL_RED 0x1903 -#define GL_RED_INTEGER 0x8D94 -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERER 0x1F01 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG16_SNORM 0x8F99 -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB 0x1907 -#define GL_RGB10 0x8052 -#define GL_RGB10_A2 0x8059 -#define GL_RGB10_A2UI 0x906F -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGB16F 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16UI 0x8D77 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB32F 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32UI 0x8D71 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB565 0x8D62 -#define GL_RGB5_A1 0x8057 -#define GL_RGB8 0x8051 -#define GL_RGB8I 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGB9_E5 0x8C3D -#define GL_RGBA 0x1908 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_RGBA16F 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA16_SNORM 0x8F9B -#define GL_RGBA2 0x8055 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA4 0x8056 -#define GL_RGBA8 0x8058 -#define GL_RGBA8I 0x8D8E -#define GL_RGBA8UI 0x8D7C -#define GL_RGBA8_SNORM 0x8F97 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RG_INTEGER 0x8228 -#define GL_RIGHT 0x0407 -#define GL_SAMPLER 0x82E6 -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_SET 0x150F -#define GL_SHADER 0x82E1 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_TYPE 0x8B4F -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_SHORT 0x1402 -#define GL_SIGNALED 0x9119 -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC1_COLOR 0x88F9 -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_COLOR 0x0300 -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_STATIC_COPY 0x88E6 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STEREO 0x0C33 -#define GL_STREAM_COPY 0x88E2 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TEXTURE_TARGET 0x1006 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_TIMESTAMP 0x8E28 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_TRUE 1 -#define GL_TYPE 0x92FA -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNALED 0x9118 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_VERTEX_TEXTURE 0x829B -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_VIEWPORT 0x0BA2 -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_WAIT_FAILED 0x911D -#define GL_WRITE_ONLY 0x88B9 -#define GL_XOR 0x1506 -#define GL_ZERO 0 -#define GL_ZERO_TO_ONE 0x935F - - -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef khronos_int8_t GLbyte; -typedef khronos_uint8_t GLubyte; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef khronos_int32_t GLclampx; -typedef int GLsizei; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef khronos_uint16_t GLhalf; -typedef khronos_uint16_t GLhalfARB; -typedef khronos_int32_t GLfixed; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_intptr_t GLintptr; -#else -typedef khronos_intptr_t GLintptr; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_intptr_t GLintptrARB; -#else -typedef khronos_intptr_t GLintptrARB; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_ssize_t GLsizeiptr; -#else -typedef khronos_ssize_t GLsizeiptr; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_ssize_t GLsizeiptrARB; -#else -typedef khronos_ssize_t GLsizeiptrARB; -#endif -typedef khronos_int64_t GLint64; -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64; -typedef khronos_uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); - - -#define GL_VERSION_1_0 1 -GLAD_API_CALL int GLAD_GL_VERSION_1_0; -#define GL_VERSION_1_1 1 -GLAD_API_CALL int GLAD_GL_VERSION_1_1; -#define GL_VERSION_1_2 1 -GLAD_API_CALL int GLAD_GL_VERSION_1_2; -#define GL_VERSION_1_3 1 -GLAD_API_CALL int GLAD_GL_VERSION_1_3; -#define GL_VERSION_1_4 1 -GLAD_API_CALL int GLAD_GL_VERSION_1_4; -#define GL_VERSION_1_5 1 -GLAD_API_CALL int GLAD_GL_VERSION_1_5; -#define GL_VERSION_2_0 1 -GLAD_API_CALL int GLAD_GL_VERSION_2_0; -#define GL_VERSION_2_1 1 -GLAD_API_CALL int GLAD_GL_VERSION_2_1; -#define GL_VERSION_3_0 1 -GLAD_API_CALL int GLAD_GL_VERSION_3_0; -#define GL_VERSION_3_1 1 -GLAD_API_CALL int GLAD_GL_VERSION_3_1; -#define GL_VERSION_3_2 1 -GLAD_API_CALL int GLAD_GL_VERSION_3_2; -#define GL_VERSION_3_3 1 -GLAD_API_CALL int GLAD_GL_VERSION_3_3; -#define GL_VERSION_4_0 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_0; -#define GL_VERSION_4_1 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_1; -#define GL_VERSION_4_2 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_2; -#define GL_VERSION_4_3 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_3; -#define GL_VERSION_4_4 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_4; -#define GL_VERSION_4_5 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_5; -#define GL_VERSION_4_6 1 -GLAD_API_CALL int GLAD_GL_VERSION_4_6; - - -typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); -typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); -typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); -typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); -typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); -typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); -typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); -typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); -typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); -typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); -typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); -typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); -typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); -typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); -typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); -typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); -typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); -typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); -typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); -typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); -typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); -typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); -typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); -typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); -typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); -typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); -typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); -typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); -typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); -typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); -typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); -typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); -typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); -typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); -typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); -typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); -typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); -typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); -typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); -typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); -typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); -typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); -typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); -typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); -typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); -typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); -typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); -typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); -typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); -typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); -typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); -typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); -typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); -typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); -typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); -typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); -typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); -typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); -typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); -typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); -typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); -typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); -typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); -typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); -typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); -typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); -typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); - -GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -#define glActiveShaderProgram glad_glActiveShaderProgram -GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; -#define glBeginQuery glad_glBeginQuery -GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -#define glBeginQueryIndexed glad_glBeginQueryIndexed -GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; -#define glBindBuffer glad_glBindBuffer -GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -#define glBindBuffersBase glad_glBindBuffersBase -GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -#define glBindBuffersRange glad_glBindBuffersRange -GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -#define glBindImageTexture glad_glBindImageTexture -GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -#define glBindImageTextures glad_glBindImageTextures -GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -#define glBindProgramPipeline glad_glBindProgramPipeline -GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -#define glBindSamplers glad_glBindSamplers -GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -#define glBindTextureUnit glad_glBindTextureUnit -GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; -#define glBindTextures glad_glBindTextures -GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -#define glBindTransformFeedback glad_glBindTransformFeedback -GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -#define glBindVertexBuffer glad_glBindVertexBuffer -GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -#define glBindVertexBuffers glad_glBindVertexBuffers -GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; -#define glBlendColor glad_glBlendColor -GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -#define glBlendEquation glad_glBlendEquation -GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -#define glBlendEquationSeparatei glad_glBlendEquationSeparatei -GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -#define glBlendEquationi glad_glBlendEquationi -GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -#define glBlendFuncSeparate glad_glBlendFuncSeparate -GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; -#define glBlendFuncSeparatei glad_glBlendFuncSeparatei -GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; -#define glBlendFunci glad_glBlendFunci -GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer -GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; -#define glBufferData glad_glBufferData -GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -#define glBufferStorage glad_glBufferStorage -GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus -GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -GLAD_API_CALL PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -#define glClearBufferData glad_glClearBufferData -GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -#define glClearBufferSubData glad_glClearBufferSubData -GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -#define glClearNamedBufferData glad_glClearNamedBufferData -GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -#define glClearNamedBufferSubData glad_glClearNamedBufferSubData -GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi -GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv -GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv -GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv -GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -#define glClearTexImage glad_glClearTexImage -GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -#define glClearTexSubImage glad_glClearTexSubImage -GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl; -#define glClipControl glad_glClipControl -GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; -#define glColorMaski glad_glColorMaski -GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D -GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D -GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D -GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -#define glCopyImageSubData glad_glCopyImageSubData -GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData -GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D -GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D -GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D -GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -#define glCreateBuffers glad_glCreateBuffers -GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -#define glCreateFramebuffers glad_glCreateFramebuffers -GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -#define glCreateProgramPipelines glad_glCreateProgramPipelines -GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; -#define glCreateQueries glad_glCreateQueries -GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -#define glCreateRenderbuffers glad_glCreateRenderbuffers -GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -#define glCreateSamplers glad_glCreateSamplers -GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -#define glCreateShaderProgramv glad_glCreateShaderProgramv -GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; -#define glCreateTextures glad_glCreateTextures -GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks -GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -#define glCreateVertexArrays glad_glCreateVertexArrays -GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -#define glDebugMessageCallback glad_glDebugMessageCallback -GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -#define glDebugMessageControl glad_glDebugMessageControl -GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -#define glDebugMessageInsert glad_glDebugMessageInsert -GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -#define glDeleteBuffers glad_glDeleteBuffers -GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -#define glDeleteProgramPipelines glad_glDeleteProgramPipelines -GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -#define glDeleteQueries glad_glDeleteQueries -GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks -GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -#define glDepthRangeArrayv glad_glDepthRangeArrayv -GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -#define glDepthRangeIndexed glad_glDepthRangeIndexed -GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib -GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -#define glDispatchCompute glad_glDispatchCompute -GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -#define glDispatchComputeIndirect glad_glDispatchComputeIndirect -GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -#define glDrawArraysIndirect glad_glDrawArraysIndirect -GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance -GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -#define glDrawElementsIndirect glad_glDrawElementsIndirect -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance -GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -#define glDrawTransformFeedback glad_glDrawTransformFeedback -GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced -GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream -GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced -GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib -GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; -#define glEndQuery glad_glEndQuery -GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -#define glEndQueryIndexed glad_glEndQueryIndexed -GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange -GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -#define glFramebufferParameteri glad_glFramebufferParameteri -GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; -#define glGenBuffers glad_glGenBuffers -GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -#define glGenProgramPipelines glad_glGenProgramPipelines -GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; -#define glGenQueries glad_glGenQueries -GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -#define glGenTransformFeedbacks glad_glGenTransformFeedbacks -GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -#define glGenerateTextureMipmap glad_glGenerateTextureMipmap -GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv -GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -#define glGetActiveSubroutineName glad_glGetActiveSubroutineName -GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName -GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv -GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -#define glGetBufferSubData glad_glGetBufferSubData -GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -#define glGetCompressedTextureImage glad_glGetCompressedTextureImage -GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage -GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -#define glGetDebugMessageLog glad_glGetDebugMessageLog -GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -#define glGetDoublei_v glad_glGetDoublei_v -GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -#define glGetFloati_v glad_glGetFloati_v -GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv -GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus -GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -#define glGetInternalformati64v glad_glGetInternalformati64v -GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -#define glGetInternalformativ glad_glGetInternalformativ -GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v -GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv -GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv -GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -#define glGetNamedBufferSubData glad_glGetNamedBufferSubData -GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv -GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv -GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv -GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -#define glGetObjectLabel glad_glGetObjectLabel -GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -#define glGetObjectPtrLabel glad_glGetObjectPtrLabel -GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv -GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog -GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -#define glGetProgramPipelineiv glad_glGetProgramPipelineiv -GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -#define glGetProgramResourceIndex glad_glGetProgramResourceIndex -GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -#define glGetProgramResourceLocation glad_glGetProgramResourceLocation -GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex -GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -#define glGetProgramResourceName glad_glGetProgramResourceName -GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -#define glGetProgramResourceiv glad_glGetProgramResourceiv -GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -#define glGetProgramStageiv glad_glGetProgramStageiv -GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v -GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv -GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v -GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv -GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -#define glGetQueryIndexediv glad_glGetQueryIndexediv -GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -#define glGetQueryObjectiv glad_glGetQueryObjectiv -GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -#define glGetQueryObjectuiv glad_glGetQueryObjectuiv -GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; -#define glGetQueryiv glad_glGetQueryiv -GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -#define glGetSubroutineIndex glad_glGetSubroutineIndex -GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation -GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -#define glGetTexImage glad_glGetTexImage -GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv -GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -#define glGetTextureImage glad_glGetTextureImage -GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv -GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv -GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -#define glGetTextureParameterIiv glad_glGetTextureParameterIiv -GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv -GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -#define glGetTextureParameterfv glad_glGetTextureParameterfv -GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -#define glGetTextureParameteriv glad_glGetTextureParameteriv -GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -#define glGetTextureSubImage glad_glGetTextureSubImage -GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v -GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v -GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv -GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv -GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -#define glGetUniformdv glad_glGetUniformdv -GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv -GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv -GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -#define glGetVertexArrayiv glad_glGetVertexArrayiv -GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -#define glGetVertexAttribLdv glad_glGetVertexAttribLdv -GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -#define glGetnCompressedTexImage glad_glGetnCompressedTexImage -GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -#define glGetnTexImage glad_glGetnTexImage -GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -#define glGetnUniformdv glad_glGetnUniformdv -GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -#define glGetnUniformfv glad_glGetnUniformfv -GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -#define glGetnUniformiv glad_glGetnUniformiv -GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -#define glGetnUniformuiv glad_glGetnUniformuiv -GLAD_API_CALL PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -#define glInvalidateBufferData glad_glInvalidateBufferData -GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -#define glInvalidateBufferSubData glad_glInvalidateBufferSubData -GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -#define glInvalidateFramebuffer glad_glInvalidateFramebuffer -GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData -GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData -GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer -GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -#define glInvalidateTexImage glad_glInvalidateTexImage -GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -#define glInvalidateTexSubImage glad_glInvalidateTexSubImage -GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; -#define glIsBuffer glad_glIsBuffer -GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -#define glIsProgramPipeline glad_glIsProgramPipeline -GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; -#define glIsQuery glad_glIsQuery -GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -#define glIsTransformFeedback glad_glIsTransformFeedback -GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; -#define glMapBuffer glad_glMapBuffer -GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -#define glMapNamedBuffer glad_glMapNamedBuffer -GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -#define glMapNamedBufferRange glad_glMapNamedBufferRange -GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -#define glMemoryBarrier glad_glMemoryBarrier -GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion -GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -#define glMinSampleShading glad_glMinSampleShading -GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -#define glMultiDrawArrays glad_glMultiDrawArrays -GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect -GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount -GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -#define glMultiDrawElements glad_glMultiDrawElements -GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect -GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount -GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -#define glNamedBufferData glad_glNamedBufferData -GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -#define glNamedBufferStorage glad_glNamedBufferStorage -GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -#define glNamedBufferSubData glad_glNamedBufferSubData -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -#define glNamedFramebufferTexture glad_glNamedFramebufferTexture -GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer -GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage -GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample -GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; -#define glObjectLabel glad_glObjectLabel -GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -#define glObjectPtrLabel glad_glObjectPtrLabel -GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -#define glPatchParameterfv glad_glPatchParameterfv -GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -#define glPatchParameteri glad_glPatchParameteri -GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -#define glPauseTransformFeedback glad_glPauseTransformFeedback -GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -#define glPointParameterf glad_glPointParameterf -GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -#define glPointParameterfv glad_glPointParameterfv -GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -#define glPointParameteri glad_glPointParameteri -GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -#define glPointParameteriv glad_glPointParameteriv -GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; -#define glPointSize glad_glPointSize -GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; -#define glPolygonMode glad_glPolygonMode -GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -#define glPolygonOffsetClamp glad_glPolygonOffsetClamp -GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -#define glPopDebugGroup glad_glPopDebugGroup -GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -#define glProgramUniform1d glad_glProgramUniform1d -GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -#define glProgramUniform1dv glad_glProgramUniform1dv -GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -#define glProgramUniform1f glad_glProgramUniform1f -GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -#define glProgramUniform1fv glad_glProgramUniform1fv -GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -#define glProgramUniform1i glad_glProgramUniform1i -GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -#define glProgramUniform1iv glad_glProgramUniform1iv -GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -#define glProgramUniform1ui glad_glProgramUniform1ui -GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -#define glProgramUniform1uiv glad_glProgramUniform1uiv -GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -#define glProgramUniform2d glad_glProgramUniform2d -GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -#define glProgramUniform2dv glad_glProgramUniform2dv -GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -#define glProgramUniform2f glad_glProgramUniform2f -GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -#define glProgramUniform2fv glad_glProgramUniform2fv -GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -#define glProgramUniform2i glad_glProgramUniform2i -GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -#define glProgramUniform2iv glad_glProgramUniform2iv -GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -#define glProgramUniform2ui glad_glProgramUniform2ui -GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -#define glProgramUniform2uiv glad_glProgramUniform2uiv -GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -#define glProgramUniform3d glad_glProgramUniform3d -GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -#define glProgramUniform3dv glad_glProgramUniform3dv -GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -#define glProgramUniform3f glad_glProgramUniform3f -GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -#define glProgramUniform3fv glad_glProgramUniform3fv -GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -#define glProgramUniform3i glad_glProgramUniform3i -GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -#define glProgramUniform3iv glad_glProgramUniform3iv -GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -#define glProgramUniform3ui glad_glProgramUniform3ui -GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -#define glProgramUniform3uiv glad_glProgramUniform3uiv -GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -#define glProgramUniform4d glad_glProgramUniform4d -GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -#define glProgramUniform4dv glad_glProgramUniform4dv -GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -#define glProgramUniform4f glad_glProgramUniform4f -GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -#define glProgramUniform4fv glad_glProgramUniform4fv -GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -#define glProgramUniform4i glad_glProgramUniform4i -GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -#define glProgramUniform4iv glad_glProgramUniform4iv -GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -#define glProgramUniform4ui glad_glProgramUniform4ui -GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -#define glProgramUniform4uiv glad_glProgramUniform4uiv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv -GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv -GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -#define glPushDebugGroup glad_glPushDebugGroup -GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels -GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -#define glResumeTransformFeedback glad_glResumeTransformFeedback -GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -#define glScissorArrayv glad_glScissorArrayv -GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -#define glScissorIndexed glad_glScissorIndexed -GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -#define glScissorIndexedv glad_glScissorIndexedv -GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding -GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -#define glSpecializeShader glad_glSpecializeShader -GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -#define glTexBufferRange glad_glTexBufferRange -GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -#define glTexStorage1D glad_glTexStorage1D -GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -#define glTexStorage2D glad_glTexStorage2D -GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -#define glTexStorage2DMultisample glad_glTexStorage2DMultisample -GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -#define glTexStorage3D glad_glTexStorage3D -GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -#define glTexStorage3DMultisample glad_glTexStorage3DMultisample -GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -#define glTexSubImage1D glad_glTexSubImage1D -GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -#define glTextureBarrier glad_glTextureBarrier -GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -#define glTextureBuffer glad_glTextureBuffer -GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -#define glTextureBufferRange glad_glTextureBufferRange -GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -#define glTextureParameterIiv glad_glTextureParameterIiv -GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -#define glTextureParameterIuiv glad_glTextureParameterIuiv -GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -#define glTextureParameterf glad_glTextureParameterf -GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -#define glTextureParameterfv glad_glTextureParameterfv -GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -#define glTextureParameteri glad_glTextureParameteri -GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -#define glTextureParameteriv glad_glTextureParameteriv -GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -#define glTextureStorage1D glad_glTextureStorage1D -GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -#define glTextureStorage2D glad_glTextureStorage2D -GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample -GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -#define glTextureStorage3D glad_glTextureStorage3D -GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample -GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -#define glTextureSubImage1D glad_glTextureSubImage1D -GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -#define glTextureSubImage2D glad_glTextureSubImage2D -GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -#define glTextureSubImage3D glad_glTextureSubImage3D -GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; -#define glTextureView glad_glTextureView -GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase -GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange -GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; -#define glUniform1d glad_glUniform1d -GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; -#define glUniform1dv glad_glUniform1dv -GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; -#define glUniform2d glad_glUniform2d -GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; -#define glUniform2dv glad_glUniform2dv -GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; -#define glUniform3d glad_glUniform3d -GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; -#define glUniform3dv glad_glUniform3dv -GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; -#define glUniform4d glad_glUniform4d -GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; -#define glUniform4dv glad_glUniform4dv -GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -#define glUniformMatrix2dv glad_glUniformMatrix2dv -GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv -GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv -GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -#define glUniformMatrix3dv glad_glUniformMatrix3dv -GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv -GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv -GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -#define glUniformMatrix4dv glad_glUniformMatrix4dv -GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv -GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv -GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv -GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -#define glUnmapNamedBuffer glad_glUnmapNamedBuffer -GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -#define glUseProgramStages glad_glUseProgramStages -GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -#define glValidateProgramPipeline glad_glValidateProgramPipeline -GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding -GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat -GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat -GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat -GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor -GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer -GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer -GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers -GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -#define glVertexAttrib2s glad_glVertexAttrib2s -GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -#define glVertexAttrib2sv glad_glVertexAttrib2sv -GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -#define glVertexAttrib4Niv glad_glVertexAttrib4Niv -GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv -GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -#define glVertexAttrib4Nub glad_glVertexAttrib4Nub -GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv -GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv -GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv -GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_glVertexAttrib4bv -GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -#define glVertexAttrib4uiv glad_glVertexAttrib4uiv -GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -#define glVertexAttrib4usv glad_glVertexAttrib4usv -GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -#define glVertexAttribBinding glad_glVertexAttribBinding -GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -#define glVertexAttribFormat glad_glVertexAttribFormat -GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -#define glVertexAttribIFormat glad_glVertexAttribIFormat -GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -#define glVertexAttribL1d glad_glVertexAttribL1d -GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -#define glVertexAttribL1dv glad_glVertexAttribL1dv -GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -#define glVertexAttribL2d glad_glVertexAttribL2d -GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -#define glVertexAttribL2dv glad_glVertexAttribL2dv -GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -#define glVertexAttribL3d glad_glVertexAttribL3d -GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -#define glVertexAttribL3dv glad_glVertexAttribL3dv -GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -#define glVertexAttribL4d glad_glVertexAttribL4d -GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -#define glVertexAttribL4dv glad_glVertexAttribL4dv -GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -#define glVertexAttribLFormat glad_glVertexAttribLFormat -GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -#define glVertexAttribLPointer glad_glVertexAttribLPointer -GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_glVertexAttribP1ui -GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -#define glVertexAttribP1uiv glad_glVertexAttribP1uiv -GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -#define glVertexAttribP2ui glad_glVertexAttribP2ui -GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -#define glVertexAttribP2uiv glad_glVertexAttribP2uiv -GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_glVertexAttribP3ui -GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_glVertexAttribP3uiv -GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -#define glVertexAttribP4ui glad_glVertexAttribP4ui -GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -#define glVertexAttribP4uiv glad_glVertexAttribP4uiv -GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -#define glVertexBindingDivisor glad_glVertexBindingDivisor -GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -#define glViewportArrayv glad_glViewportArrayv -GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -#define glViewportIndexedf glad_glViewportIndexedf -GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -#define glViewportIndexedfv glad_glViewportIndexedfv -GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync - - - - - -GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); -GLAD_API_CALL int gladLoadGL( GLADloadfunc load); - - -#ifdef GLAD_GL - -GLAD_API_CALL int gladLoaderLoadGL(void); -GLAD_API_CALL void gladLoaderUnloadGL(void); - -#endif - -#ifdef __cplusplus -} -#endif -#endif diff --git a/bundled_deps/libvgcode/glad/include/glad/gles2.h b/bundled_deps/libvgcode/glad/include/glad/gles2.h deleted file mode 100644 index 2983e1df52..0000000000 --- a/bundled_deps/libvgcode/glad/include/glad/gles2.h +++ /dev/null @@ -1,1637 +0,0 @@ -/** - * Loader generated by glad 2.0.4 on Thu Feb 1 07:09:02 2024 - * - * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 - * - * Generator: C/C++ - * Specification: gl - * Extensions: 0 - * - * APIs: - * - gles2=3.0 - * - * Options: - * - ALIAS = False - * - DEBUG = False - * - HEADER_ONLY = False - * - LOADER = True - * - MX = False - * - ON_DEMAND = False - * - * Commandline: - * --api='gles2=3.0' --extensions='' c --loader - * - * Online: - * http://glad.sh/#api=gles2%3D3.0&extensions=&generator=c&options=LOADER - * - */ - -#ifndef GLAD_GLES2_H_ -#define GLAD_GLES2_H_ - -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wreserved-id-macro" -#endif -#ifdef __gl2_h_ - #error OpenGL ES 2 header already included (API: gles2), remove previous include! -#endif -#define __gl2_h_ 1 -#ifdef __gles2_gl2_h_ - #error OpenGL ES 2 header already included (API: gles2), remove previous include! -#endif -#define __gles2_gl2_h_ 1 -#ifdef __gl3_h_ - #error OpenGL ES 3 header already included (API: gles2), remove previous include! -#endif -#define __gl3_h_ 1 -#ifdef __gles2_gl3_h_ - #error OpenGL ES 3 header already included (API: gles2), remove previous include! -#endif -#define __gles2_gl3_h_ 1 -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - -#define GLAD_GLES2 -#define GLAD_OPTION_GLES2_LOADER - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef GLAD_PLATFORM_H_ -#define GLAD_PLATFORM_H_ - -#ifndef GLAD_PLATFORM_WIN32 - #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) - #define GLAD_PLATFORM_WIN32 1 - #else - #define GLAD_PLATFORM_WIN32 0 - #endif -#endif - -#ifndef GLAD_PLATFORM_APPLE - #ifdef __APPLE__ - #define GLAD_PLATFORM_APPLE 1 - #else - #define GLAD_PLATFORM_APPLE 0 - #endif -#endif - -#ifndef GLAD_PLATFORM_EMSCRIPTEN - #ifdef __EMSCRIPTEN__ - #define GLAD_PLATFORM_EMSCRIPTEN 1 - #else - #define GLAD_PLATFORM_EMSCRIPTEN 0 - #endif -#endif - -#ifndef GLAD_PLATFORM_UWP - #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) - #ifdef __has_include - #if __has_include() - #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 - #endif - #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 - #endif - #endif - - #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define GLAD_PLATFORM_UWP 1 - #endif - #endif - - #ifndef GLAD_PLATFORM_UWP - #define GLAD_PLATFORM_UWP 0 - #endif -#endif - -#ifdef __GNUC__ - #define GLAD_GNUC_EXTENSION __extension__ -#else - #define GLAD_GNUC_EXTENSION -#endif - -#define GLAD_UNUSED(x) (void)(x) - -#ifndef GLAD_API_CALL - #if defined(GLAD_API_CALL_EXPORT) - #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) - #if defined(GLAD_API_CALL_EXPORT_BUILD) - #if defined(__GNUC__) - #define GLAD_API_CALL __attribute__ ((dllexport)) extern - #else - #define GLAD_API_CALL __declspec(dllexport) extern - #endif - #else - #if defined(__GNUC__) - #define GLAD_API_CALL __attribute__ ((dllimport)) extern - #else - #define GLAD_API_CALL __declspec(dllimport) extern - #endif - #endif - #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) - #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern - #else - #define GLAD_API_CALL extern - #endif - #else - #define GLAD_API_CALL extern - #endif -#endif - -#ifdef APIENTRY - #define GLAD_API_PTR APIENTRY -#elif GLAD_PLATFORM_WIN32 - #define GLAD_API_PTR __stdcall -#else - #define GLAD_API_PTR -#endif - -#ifndef GLAPI -#define GLAPI GLAD_API_CALL -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY GLAD_API_PTR -#endif - -#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) -#define GLAD_VERSION_MAJOR(version) (version / 10000) -#define GLAD_VERSION_MINOR(version) (version % 10000) - -#define GLAD_GENERATOR_VERSION "2.0.4" - -typedef void (*GLADapiproc)(void); - -typedef GLADapiproc (*GLADloadfunc)(const char *name); -typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); - -typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); -typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); - -#endif /* GLAD_PLATFORM_H_ */ - -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALPHA 0x1906 -#define GL_ALPHA_BITS 0x0D55 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_ALWAYS 0x0207 -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_BACK 0x0405 -#define GL_BLEND 0x0BE2 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLUE 0x1905 -#define GL_BLUE_BITS 0x0D54 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_BYTE 0x1400 -#define GL_CCW 0x0901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_COLOR 0x1800 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_COMPILE_STATUS 0x8B81 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CONDITION_SATISFIED 0x911C -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_CURRENT_QUERY 0x8865 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_CW 0x0900 -#define GL_DECR 0x1E03 -#define GL_DECR_WRAP 0x8508 -#define GL_DELETE_STATUS 0x8B80 -#define GL_DEPTH 0x1801 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DITHER 0x0BD0 -#define GL_DONT_CARE 0x1100 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_COLOR 0x0306 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_EQUAL 0x0202 -#define GL_EXTENSIONS 0x1F03 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FIXED 0x140C -#define GL_FLOAT 0x1406 -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4 0x8B5C -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_FRAMEBUFFER 0x8D40 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_GEQUAL 0x0206 -#define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 -#define GL_GREEN_BITS 0x0D53 -#define GL_HALF_FLOAT 0x140B -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_HIGH_INT 0x8DF5 -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_INCR 0x1E02 -#define GL_INCR_WRAP 0x8507 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_INT 0x1404 -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVERT 0x150A -#define GL_KEEP 0x1E00 -#define GL_LEQUAL 0x0203 -#define GL_LESS 0x0201 -#define GL_LINEAR 0x2601 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINK_STATUS 0x8B82 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_LOW_INT 0x8DF3 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_MAJOR_VERSION 0x821B -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAX 0x8008 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_MIN 0x8007 -#define GL_MINOR_VERSION 0x821C -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_NEAREST 0x2600 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEVER 0x0200 -#define GL_NICEST 0x1102 -#define GL_NONE 0 -#define GL_NOTEQUAL 0x0205 -#define GL_NO_ERROR 0 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_NUM_EXTENSIONS 0x821D -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_OBJECT_TYPE 0x9112 -#define GL_ONE 1 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_POINTS 0x0000 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R8_SNORM 0x8F94 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_READ_BUFFER 0x0C02 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RED 0x1903 -#define GL_RED_BITS 0x0D52 -#define GL_RED_INTEGER 0x8D94 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERER 0x1F01 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_RG 0x8227 -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB 0x1907 -#define GL_RGB10_A2 0x8059 -#define GL_RGB10_A2UI 0x906F -#define GL_RGB16F 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16UI 0x8D77 -#define GL_RGB32F 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32UI 0x8D71 -#define GL_RGB565 0x8D62 -#define GL_RGB5_A1 0x8057 -#define GL_RGB8 0x8051 -#define GL_RGB8I 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGB9_E5 0x8C3D -#define GL_RGBA 0x1908 -#define GL_RGBA16F 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA4 0x8056 -#define GL_RGBA8 0x8058 -#define GL_RGBA8I 0x8D8E -#define GL_RGBA8UI 0x8D7C -#define GL_RGBA8_SNORM 0x8F97 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RG_INTEGER 0x8228 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_TYPE 0x8B4F -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_SHORT 0x1402 -#define GL_SIGNALED 0x9119 -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_COLOR 0x0300 -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_STATIC_COPY 0x88E6 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STREAM_COPY 0x88E2 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRUE 1 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNSIGNALED 0x9118 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_VIEWPORT 0x0BA2 -#define GL_WAIT_FAILED 0x911D -#define GL_ZERO 0 - - -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef khronos_int8_t GLbyte; -typedef khronos_uint8_t GLubyte; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef khronos_int32_t GLclampx; -typedef int GLsizei; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef khronos_uint16_t GLhalf; -typedef khronos_uint16_t GLhalfARB; -typedef khronos_int32_t GLfixed; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_intptr_t GLintptr; -#else -typedef khronos_intptr_t GLintptr; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_intptr_t GLintptrARB; -#else -typedef khronos_intptr_t GLintptrARB; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_ssize_t GLsizeiptr; -#else -typedef khronos_ssize_t GLsizeiptr; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef khronos_ssize_t GLsizeiptrARB; -#else -typedef khronos_ssize_t GLsizeiptrARB; -#endif -typedef khronos_int64_t GLint64; -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64; -typedef khronos_uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); - - -#define GL_ES_VERSION_2_0 1 -GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; -#define GL_ES_VERSION_3_0 1 -GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0; - - -typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); -typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); -typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); -typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); -typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); -typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); -typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); -typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); -typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); -typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); -typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); -typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); -typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); -typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); -typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); -typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); -typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); -typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); -typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); -typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); -typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); -typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); -typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); -typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); -typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); -typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); - -GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; -#define glBeginQuery glad_glBeginQuery -GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; -#define glBindBuffer glad_glBindBuffer -GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -#define glBindTransformFeedback glad_glBindTransformFeedback -GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; -#define glBlendColor glad_glBlendColor -GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -#define glBlendEquation glad_glBlendEquation -GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -#define glBlendFuncSeparate glad_glBlendFuncSeparate -GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; -#define glBufferData glad_glBufferData -GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -GLAD_API_CALL PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -#define glDeleteBuffers glad_glDeleteBuffers -GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -#define glDeleteQueries glad_glDeleteQueries -GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks -GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; -#define glEndQuery glad_glEndQuery -GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; -#define glGenBuffers glad_glGenBuffers -GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; -#define glGenQueries glad_glGenQueries -GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -#define glGenTransformFeedbacks glad_glGenTransformFeedbacks -GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -#define glGetInternalformativ glad_glGetInternalformativ -GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -#define glGetQueryObjectuiv glad_glGetQueryObjectuiv -GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; -#define glGetQueryiv glad_glGetQueryiv -GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -GLAD_API_CALL PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -#define glInvalidateFramebuffer glad_glInvalidateFramebuffer -GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer -GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; -#define glIsBuffer glad_glIsBuffer -GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; -#define glIsQuery glad_glIsQuery -GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -#define glIsTransformFeedback glad_glIsTransformFeedback -GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -#define glPauseTransformFeedback glad_glPauseTransformFeedback -GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -#define glResumeTransformFeedback glad_glResumeTransformFeedback -GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -#define glTexStorage2D glad_glTexStorage2D -GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -#define glTexStorage3D glad_glTexStorage3D -GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync - - - - - -GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); -GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); - - -#ifdef GLAD_GLES2 - -GLAD_API_CALL int gladLoaderLoadGLES2(void); -GLAD_API_CALL void gladLoaderUnloadGLES2(void); - -#endif /* GLAD_GLES2 */ - - -#ifdef __cplusplus -} -#endif -#endif diff --git a/bundled_deps/libvgcode/glad/src/gl.c b/bundled_deps/libvgcode/glad/src/gl.c deleted file mode 100644 index 3a09be685d..0000000000 --- a/bundled_deps/libvgcode/glad/src/gl.c +++ /dev/null @@ -1,1786 +0,0 @@ -/** - * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 - */ -#include -#include -#include -#include - -#ifndef GLAD_IMPL_UTIL_C_ -#define GLAD_IMPL_UTIL_C_ - -#ifdef _MSC_VER -#define GLAD_IMPL_UTIL_SSCANF sscanf_s -#else -#define GLAD_IMPL_UTIL_SSCANF sscanf -#endif - -#endif /* GLAD_IMPL_UTIL_C_ */ - -#ifdef __cplusplus -extern "C" { -#endif - - - -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -int GLAD_GL_VERSION_4_0 = 0; -int GLAD_GL_VERSION_4_1 = 0; -int GLAD_GL_VERSION_4_2 = 0; -int GLAD_GL_VERSION_4_3 = 0; -int GLAD_GL_VERSION_4_4 = 0; -int GLAD_GL_VERSION_4_5 = 0; -int GLAD_GL_VERSION_4_6 = 0; - - - -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; -PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; -PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; -PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; -PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; -PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; -PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; -PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; -PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; -PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; -PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; -PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; -PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; -PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; -PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; 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GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); - - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; - GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; - GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; - GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; - GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; - GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; - GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; - - return GLAD_MAKE_VERSION(major, minor); -} - -int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { - int version; - - glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); - if(glad_glGetString == NULL) return 0; - version = glad_gl_find_core_gl(); - - glad_gl_load_GL_VERSION_1_0(load, userptr); - glad_gl_load_GL_VERSION_1_1(load, userptr); - glad_gl_load_GL_VERSION_1_2(load, userptr); - glad_gl_load_GL_VERSION_1_3(load, userptr); - glad_gl_load_GL_VERSION_1_4(load, userptr); - glad_gl_load_GL_VERSION_1_5(load, userptr); - glad_gl_load_GL_VERSION_2_0(load, userptr); - glad_gl_load_GL_VERSION_2_1(load, userptr); - glad_gl_load_GL_VERSION_3_0(load, userptr); - glad_gl_load_GL_VERSION_3_1(load, userptr); - glad_gl_load_GL_VERSION_3_2(load, userptr); - glad_gl_load_GL_VERSION_3_3(load, userptr); - glad_gl_load_GL_VERSION_4_0(load, userptr); - glad_gl_load_GL_VERSION_4_1(load, userptr); - glad_gl_load_GL_VERSION_4_2(load, userptr); - glad_gl_load_GL_VERSION_4_3(load, userptr); - glad_gl_load_GL_VERSION_4_4(load, userptr); - glad_gl_load_GL_VERSION_4_5(load, userptr); - glad_gl_load_GL_VERSION_4_6(load, userptr); - - if (!glad_gl_find_extensions_gl()) return 0; - - - - return version; -} - - -int gladLoadGL( GLADloadfunc load) { - return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); -} - - - - - -#ifdef GLAD_GL - -#ifndef GLAD_LOADER_LIBRARY_C_ -#define GLAD_LOADER_LIBRARY_C_ - -#include -#include - -#if GLAD_PLATFORM_WIN32 -#include -#else -#include -#endif - - -static void* glad_get_dlopen_handle(const char *lib_names[], int length) { - void *handle = NULL; - int i; - - for (i = 0; i < length; ++i) { -#if GLAD_PLATFORM_WIN32 - #if GLAD_PLATFORM_UWP - size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); - LPWSTR buffer = (LPWSTR) malloc(buffer_size); - if (buffer != NULL) { - int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); - if (ret != 0) { - handle = (void*) LoadPackagedLibrary(buffer, 0); - } - free((void*) buffer); - } - #else - handle = (void*) LoadLibraryA(lib_names[i]); - #endif -#else - handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); -#endif - if (handle != NULL) { - return handle; - } - } - - return NULL; -} - -static void glad_close_dlopen_handle(void* handle) { - if (handle != NULL) { -#if GLAD_PLATFORM_WIN32 - FreeLibrary((HMODULE) handle); -#else - dlclose(handle); -#endif - } -} - -static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { - if (handle == NULL) { - return NULL; - } - -#if GLAD_PLATFORM_WIN32 - return (GLADapiproc) GetProcAddress((HMODULE) handle, name); -#else - return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); -#endif -} - -#endif /* GLAD_LOADER_LIBRARY_C_ */ - -typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); -struct _glad_gl_userptr { - void *handle; - GLADglprocaddrfunc gl_get_proc_address_ptr; -}; - -static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { - struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; - GLADapiproc result = NULL; - - if(userptr.gl_get_proc_address_ptr != NULL) { - result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); - } - if(result == NULL) { - result = glad_dlsym_handle(userptr.handle, name); - } - - return result; -} - -static void* _glad_GL_loader_handle = NULL; - -static void* glad_gl_dlopen_handle(void) { -#if GLAD_PLATFORM_APPLE - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#elif GLAD_PLATFORM_WIN32 - static const char *NAMES[] = {"opengl32.dll"}; -#else - static const char *NAMES[] = { - #if defined(__CYGWIN__) - "libGL-1.so", - #endif - "libGL.so.1", - "libGL.so" - }; -#endif - - if (_glad_GL_loader_handle == NULL) { - _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); - } - - return _glad_GL_loader_handle; -} - -static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { - struct _glad_gl_userptr userptr; - - userptr.handle = handle; -#if GLAD_PLATFORM_APPLE || defined(__HAIKU__) - userptr.gl_get_proc_address_ptr = NULL; -#elif GLAD_PLATFORM_WIN32 - userptr.gl_get_proc_address_ptr = - (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); -#else - userptr.gl_get_proc_address_ptr = - (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); -#endif - - return userptr; -} - -int gladLoaderLoadGL(void) { - int version = 0; - void *handle; - int did_load = 0; - struct _glad_gl_userptr userptr; - - did_load = _glad_GL_loader_handle == NULL; - handle = glad_gl_dlopen_handle(); - if (handle) { - userptr = glad_gl_build_userptr(handle); - - version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); - - if (did_load) { - gladLoaderUnloadGL(); - } - } - - return version; -} - - - -void gladLoaderUnloadGL(void) { - if (_glad_GL_loader_handle != NULL) { - glad_close_dlopen_handle(_glad_GL_loader_handle); - _glad_GL_loader_handle = NULL; - } -} - -#endif /* GLAD_GL */ - -#ifdef __cplusplus -} -#endif diff --git a/bundled_deps/libvgcode/glad/src/gles2.c b/bundled_deps/libvgcode/glad/src/gles2.c deleted file mode 100644 index e9642e97f4..0000000000 --- a/bundled_deps/libvgcode/glad/src/gles2.c +++ /dev/null @@ -1,877 +0,0 @@ -/** - * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 - */ -#include -#include -#include -#include - -#ifndef GLAD_IMPL_UTIL_C_ -#define GLAD_IMPL_UTIL_C_ - -#ifdef _MSC_VER -#define GLAD_IMPL_UTIL_SSCANF sscanf_s -#else -#define GLAD_IMPL_UTIL_SSCANF sscanf -#endif - -#endif /* GLAD_IMPL_UTIL_C_ */ - -#ifdef __cplusplus -extern "C" { -#endif - - - -int GLAD_GL_ES_VERSION_2_0 = 0; -int GLAD_GL_ES_VERSION_3_0 = 0; - - - -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLVIEWPORTPROC glad_glViewport = NULL; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; - - -static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_ES_VERSION_2_0) return; - glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); - glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); - glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); - glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); - glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); - glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); - glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); - glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); - glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); - glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); - glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); - glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); - glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); - glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); - glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); - glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); - glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); - glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); - glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); - glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); - glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); - glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); - glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); - glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); - glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); - glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); - glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); - glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); - glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); - glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); - glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); - glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); - glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); - glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); - glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); - glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); - glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); - glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); - glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); - glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); - glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); - glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); - glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); - glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); - glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); - glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); - glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); - glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); - glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); - glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); - glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); - glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); - glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); - glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); - glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); - glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); - glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); - glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); - glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); - glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); - glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); - glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); - glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); - glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); - glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); - 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GLAD_GNUC_EXTENSION (void*) load); -} - - - - - -#ifdef GLAD_GLES2 - -#ifndef GLAD_LOADER_LIBRARY_C_ -#define GLAD_LOADER_LIBRARY_C_ - -#include -#include - -#if GLAD_PLATFORM_WIN32 -#include -#else -#include -#endif - - -static void* glad_get_dlopen_handle(const char *lib_names[], int length) { - void *handle = NULL; - int i; - - for (i = 0; i < length; ++i) { -#if GLAD_PLATFORM_WIN32 - #if GLAD_PLATFORM_UWP - size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); - LPWSTR buffer = (LPWSTR) malloc(buffer_size); - if (buffer != NULL) { - int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); - if (ret != 0) { - handle = (void*) LoadPackagedLibrary(buffer, 0); - } - free((void*) buffer); - } - #else - handle = (void*) LoadLibraryA(lib_names[i]); - #endif -#else - handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); -#endif - if (handle != NULL) { - return handle; - } - } - - return NULL; -} - -static void glad_close_dlopen_handle(void* handle) { - if (handle != NULL) { -#if GLAD_PLATFORM_WIN32 - FreeLibrary((HMODULE) handle); -#else - dlclose(handle); -#endif - } -} - -static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { - if (handle == NULL) { - return NULL; - } - -#if GLAD_PLATFORM_WIN32 - return (GLADapiproc) GetProcAddress((HMODULE) handle, name); -#else - return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); -#endif -} - -#endif /* GLAD_LOADER_LIBRARY_C_ */ - -#if GLAD_PLATFORM_EMSCRIPTEN -#ifndef GLAD_EGL_H_ - typedef void (*__eglMustCastToProperFunctionPointerType)(void); - typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); -#endif - extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name); -#elif GLAD_GLES2_USE_SYSTEM_EGL - #include - typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); -#else - #include -#endif - - -struct _glad_gles2_userptr { - void *handle; - PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; -}; - - -static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) { - struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr; - GLADapiproc result = NULL; - -#if GLAD_PLATFORM_EMSCRIPTEN - GLAD_UNUSED(glad_dlsym_handle); -#else - result = glad_dlsym_handle(userptr.handle, name); -#endif - if (result == NULL) { - result = userptr.get_proc_address_ptr(name); - } - - return result; -} - -static void* _glad_GLES2_loader_handle = NULL; - -static void* glad_gles2_dlopen_handle(void) { -#if GLAD_PLATFORM_EMSCRIPTEN -#elif GLAD_PLATFORM_APPLE - static const char *NAMES[] = {"libGLESv2.dylib"}; -#elif GLAD_PLATFORM_WIN32 - static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"}; -#else - static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"}; -#endif - -#if GLAD_PLATFORM_EMSCRIPTEN - GLAD_UNUSED(glad_get_dlopen_handle); - return NULL; -#else - if (_glad_GLES2_loader_handle == NULL) { - _glad_GLES2_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); - } - - return _glad_GLES2_loader_handle; -#endif -} - -static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) { - struct _glad_gles2_userptr userptr; -#if GLAD_PLATFORM_EMSCRIPTEN - GLAD_UNUSED(handle); - userptr.get_proc_address_ptr = emscripten_GetProcAddress; -#else - userptr.handle = handle; - userptr.get_proc_address_ptr = eglGetProcAddress; -#endif - return userptr; -} - -int gladLoaderLoadGLES2(void) { - int version = 0; - void *handle = NULL; - int did_load = 0; - struct _glad_gles2_userptr userptr; - -#if GLAD_PLATFORM_EMSCRIPTEN - GLAD_UNUSED(handle); - GLAD_UNUSED(did_load); - GLAD_UNUSED(glad_gles2_dlopen_handle); - GLAD_UNUSED(glad_gles2_build_userptr); - userptr.get_proc_address_ptr = emscripten_GetProcAddress; - version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); -#else - if (eglGetProcAddress == NULL) { - return 0; - } - - did_load = _glad_GLES2_loader_handle == NULL; - handle = glad_gles2_dlopen_handle(); - if (handle != NULL) { - userptr = glad_gles2_build_userptr(handle); - - version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); - - if (!version && did_load) { - gladLoaderUnloadGLES2(); - } - } -#endif - - return version; -} - - - -void gladLoaderUnloadGLES2(void) { - if (_glad_GLES2_loader_handle != NULL) { - glad_close_dlopen_handle(_glad_GLES2_loader_handle); - _glad_GLES2_loader_handle = NULL; - } -} - -#endif /* GLAD_GLES2 */ - -#ifdef __cplusplus -} -#endif diff --git a/bundled_deps/libvgcode/include/libvgcode/ColorPrint.hpp b/bundled_deps/libvgcode/include/libvgcode/ColorPrint.hpp deleted file mode 100644 index 0cd1eb7d93..0000000000 --- a/bundled_deps/libvgcode/include/libvgcode/ColorPrint.hpp +++ /dev/null @@ -1,22 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_COLORPRINT_HPP -#define VGCODE_COLORPRINT_HPP - -#include "Types.hpp" - -namespace libvgcode { - -struct ColorPrint -{ - uint8_t extruder_id{ 0 }; - uint8_t color_id{ 0 }; - uint32_t layer_id{ 0 }; - std::array times{ 0.0f, 0.0f }; -}; - -} // namespace libvgcode - -#endif // VGCODE_COLORPRINT_HPP diff --git a/bundled_deps/libvgcode/include/libvgcode/ColorRange.hpp b/bundled_deps/libvgcode/include/libvgcode/ColorRange.hpp deleted file mode 100644 index 707fc9efc6..0000000000 --- a/bundled_deps/libvgcode/include/libvgcode/ColorRange.hpp +++ /dev/null @@ -1,107 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_COLORRANGE_HPP -#define VGCODE_COLORRANGE_HPP - -#include "Types.hpp" - -#include - -namespace libvgcode { - -static const Palette DEFAULT_RANGES_COLORS{ { - { 11, 44, 122 }, // bluish - { 19, 89, 133 }, - { 28, 136, 145 }, - { 4, 214, 15 }, - { 170, 242, 0 }, - { 252, 249, 3 }, - { 245, 206, 10 }, - { 227, 136, 32 }, - { 209, 104, 48 }, - { 194, 82, 60 }, - { 148, 38, 22 } // reddish -} }; - -class ColorRange -{ -public: - // - // Constructor - // - explicit ColorRange(EColorRangeType type = EColorRangeType::Linear); - // - // Return the type of this ColorRange. - // - EColorRangeType get_type() const; - // - // Return the palette used by this ColorRange. - // Default is DEFAULT_RANGES_COLORS - // - const Palette& get_palette() const; - // - // Set the palette to be used by this ColorRange. - // The given palette must contain at least two colors. - // - void set_palette(const Palette& palette); - // - // Return the interpolated color at the given value. - // Value is clamped to [get_range()[0]..get_range()[1]]. - // - Color get_color_at(float value) const; - // - // Return the range of this ColorRange. - // The range is detected during the call to Viewer::load(). - // [0] -> min - // [1] -> max - // - const std::array& get_range() const; - // - // Return the values corresponding to the detected color bins of this ColorRange. - // The size of the returned vector can be: - // 1 - If only one value was detected while setting up this ColorRange. - // 2 - If only two values were detected while setting up this ColorRange. - // get_palette().size() - If more than two distinct values were detected while setting up this ColorRange. - // - std::vector get_values() const; - // - // Return the size of the palette, in bytes - // - std::size_t size_in_bytes_cpu() const; - - static const ColorRange DUMMY_COLOR_RANGE; - -private: - EColorRangeType m_type{ EColorRangeType::Linear }; - // - // The palette used by this ColorRange - // - Palette m_palette; - // - // [0] = min - // [1] = max - // - std::array m_range{ FLT_MAX, -FLT_MAX }; - // - // Count of different values passed to update() - // - std::size_t m_count{ 0 }; - - // - // Use the passed value to update the range. - // - void update(float value); - // - // Reset the range - // Call this method before reuse an instance of ColorRange. - // - void reset(); - - friend class ViewerImpl; -}; - -} // namespace libvgcode - -#endif // VGCODE_COLORRANGE_HPP diff --git a/bundled_deps/libvgcode/include/libvgcode/GCodeInputData.hpp b/bundled_deps/libvgcode/include/libvgcode/GCodeInputData.hpp deleted file mode 100644 index 5085322e37..0000000000 --- a/bundled_deps/libvgcode/include/libvgcode/GCodeInputData.hpp +++ /dev/null @@ -1,36 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_GCODEINPUTDATA_HPP -#define VGCODE_GCODEINPUTDATA_HPP - -#include "PathVertex.hpp" - -namespace libvgcode { - -struct GCodeInputData -{ - // - // Whether or not the gcode was generated with spiral vase mode enabled. - // Required to properly detect fictitious layer changes when spiral vase mode is enabled. - // - bool spiral_vase_mode{ false }; - // - // List of path vertices (gcode moves) - // See: PathVertex - // - std::vector vertices; - // - // Palette for extruders colors - // - Palette tools_colors; - // - // Palette for color print colors - // - Palette color_print_colors; -}; - -} // namespace libvgcode - -#endif // VGCODE_BITSET_HPP diff --git a/bundled_deps/libvgcode/include/libvgcode/PathVertex.hpp b/bundled_deps/libvgcode/include/libvgcode/PathVertex.hpp deleted file mode 100644 index d2c39ce40d..0000000000 --- a/bundled_deps/libvgcode/include/libvgcode/PathVertex.hpp +++ /dev/null @@ -1,121 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_PATHVERTEX_HPP -#define VGCODE_PATHVERTEX_HPP - -#include "Types.hpp" - -#include - -namespace libvgcode { - -// -// Struct representating a gcode move (toolpath segment) -// -struct PathVertex -{ - // - // Segment end position - // - Vec3 position{ FLT_MAX, FLT_MAX, FLT_MAX }; - // - // Segment height - // - float height{ 0.0f }; - // - // Segment width - // - float width{ 0.0f }; - // - // Segment speed - // - float feedrate{ 0.0f }; - // - // Segment actual speed - // - float actual_feedrate{ 0.0f }; - // - // Segment mm3_per_mm - // - float mm3_per_mm{ 0.0f }; - // - // Segment fan speed - // - float fan_speed{ 0.0f }; - // - // Segment temperature - // - float temperature{ 0.0f }; -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // Segment weight - // - float weight{ 0.0f }; -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // Segment extrusion role - // - EGCodeExtrusionRole role{ EGCodeExtrusionRole::None }; - // - // Segment move type - // - EMoveType type{ EMoveType::Noop }; - // - // Segment gcode line id - // - uint32_t gcode_id{ 0 }; - // - // Segment layer id - // - uint32_t layer_id{ 0 }; - // - // Segment extruder id - // - uint8_t extruder_id{ 0 }; - // - // Segment color id - // - uint8_t color_id{ 0 }; - // - // Segment estimated times - // - std::array times{ 0.0f, 0.0f }; - - // - // Return true if the segment is an extrusion move - // - bool is_extrusion() const; - // - // Return true if the segment is an travel move - // - bool is_travel() const; - // - // Return true if the segment is an option - // See: EOptionType - // - bool is_option() const; - // - // Return true if the segment is a wipe move - // - bool is_wipe() const; - // - // Return true if the segment was generated by custom gcode - // - bool is_custom_gcode() const; - // - // Return the volumetric flow rate of the segment - // - float volumetric_rate() const { return feedrate * mm3_per_mm; } - // - // Return the acutal volumetric flow rate of the segment - // - float actual_volumetric_rate() const { return actual_feedrate * mm3_per_mm; } - - static const PathVertex DUMMY_PATH_VERTEX; -}; - -} // namespace libvgcode - -#endif // VGCODE_PATHVERTEX_HPP \ No newline at end of file diff --git a/bundled_deps/libvgcode/include/libvgcode/Types.hpp b/bundled_deps/libvgcode/include/libvgcode/Types.hpp deleted file mode 100644 index a18712f7ba..0000000000 --- a/bundled_deps/libvgcode/include/libvgcode/Types.hpp +++ /dev/null @@ -1,218 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_TYPES_HPP -#define VGCODE_TYPES_HPP - -#define VGCODE_ENABLE_COG_AND_TOOL_MARKERS 0 - -#include -#include -#include - -namespace libvgcode { - -static constexpr float PI = 3.141592f; - -// -// Predefined values for the radius, in mm, of the cylinders used to render the travel moves. -// -static constexpr float DEFAULT_TRAVELS_RADIUS_MM = 0.1f; -static constexpr float MIN_TRAVELS_RADIUS_MM = 0.05f; -static constexpr float MAX_TRAVELS_RADIUS_MM = 1.0f; - -// -// Predefined values for the radius, in mm, of the cylinders used to render the wipe moves. -// -static constexpr float DEFAULT_WIPES_RADIUS_MM = 0.1f; -static constexpr float MIN_WIPES_RADIUS_MM = 0.05f; -static constexpr float MAX_WIPES_RADIUS_MM = 1.0f; - -// -// Vector in 3 dimensions -// [0] -> x -// [1] -> y -// [2] -> z -// Used for positions, displacements and so on. -// -using Vec3 = std::array; - -// -// 4x4 square matrix with elements in column-major order: -// | a[0] a[4] a[8] a[12] | -// | a[1] a[5] a[9] a[13] | -// | a[2] a[6] a[10] a[14] | -// | a[3] a[7] a[11] a[15] | -// -using Mat4x4 = std::array; - -// -// RGB color -// [0] -> red -// [1] -> green -// [2] -> blue -// -using Color = std::array; - -// -// Color palette -// -using Palette = std::vector; - -// -// Axis aligned box in 3 dimensions -// [0] -> { min_x, min_y, min_z } -// [1] -> { max_x, max_y, max_z } -// -using AABox = std::array; - -// -// One dimensional natural numbers interval -// [0] -> min -// [1] -> max -// -using Interval = std::array; - -// -// View types -// -enum class EViewType : uint8_t -{ - FeatureType, - Height, - Width, - Speed, - ActualSpeed, - FanSpeed, - Temperature, - VolumetricFlowRate, - ActualVolumetricFlowRate, - LayerTimeLinear, - LayerTimeLogarithmic, - Tool, - ColorPrint, - COUNT -}; - -static constexpr std::size_t VIEW_TYPES_COUNT = static_cast(EViewType::COUNT); - -// -// Move types -// -enum class EMoveType : uint8_t -{ - Noop, - Retract, - Unretract, - Seam, - ToolChange, - ColorChange, - PausePrint, - CustomGCode, - Travel, - Wipe, - Extrude, - COUNT -}; - -static constexpr std::size_t MOVE_TYPES_COUNT = static_cast(EMoveType::COUNT); - -// -// Extrusion roles -// -enum class EGCodeExtrusionRole : uint8_t -{ - // This enum is used as in index into extrusion_roles_visibility. - // Better only add things to the end. - None, - Perimeter, - ExternalPerimeter, - OverhangPerimeter, - InternalInfill, - SolidInfill, - TopSolidInfill, - Ironing, - BridgeInfill, - GapFill, - Skirt, - SupportMaterial, - SupportMaterialInterface, - WipeTower, - Custom, - COUNT -}; - -static constexpr std::size_t GCODE_EXTRUSION_ROLES_COUNT = static_cast(EGCodeExtrusionRole::COUNT); - -// -// Option types -// -enum class EOptionType : uint8_t -{ - // This enum is used as in index into options_visibility. - // Better only add things to the end. - Travels, - Wipes, - Retractions, - Unretractions, - Seams, - ToolChanges, - ColorChanges, - PausePrints, - CustomGCodes, -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - CenterOfGravity, - ToolMarker, -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - COUNT -}; - -static constexpr std::size_t OPTION_TYPES_COUNT = static_cast(EOptionType::COUNT); - -// -// Time modes -// -enum class ETimeMode : uint8_t -{ - Normal, - Stealth, - COUNT -}; - -static constexpr std::size_t TIME_MODES_COUNT = static_cast(ETimeMode::COUNT); - -// -// Color range types -// -enum class EColorRangeType : uint8_t -{ - Linear, - Logarithmic, - COUNT -}; - -static constexpr std::size_t COLOR_RANGE_TYPES_COUNT = static_cast(EColorRangeType::COUNT); - -// -// Predefined colors -// -static const Color DUMMY_COLOR{ 64, 64, 64 }; - -// -// Mapping from EMoveType to EOptionType -// Returns EOptionType::COUNT if the given move type does not correspond -// to any option type. -// -extern EOptionType move_type_to_option(EMoveType type); - -// -// Returns the linear interpolation between the two given colors -// at the given t. -// t is clamped in the range [0..1] -// -extern Color lerp(const Color& c1, const Color& c2, float t); - -} // namespace libvgcode - -#endif // VGCODE_TYPES_HPP diff --git a/bundled_deps/libvgcode/include/libvgcode/Viewer.hpp b/bundled_deps/libvgcode/include/libvgcode/Viewer.hpp deleted file mode 100644 index a66b88f1a5..0000000000 --- a/bundled_deps/libvgcode/include/libvgcode/Viewer.hpp +++ /dev/null @@ -1,419 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_VIEWER_HPP -#define VGCODE_VIEWER_HPP - -#include "Types.hpp" - -#include - -namespace libvgcode { - -class ViewerImpl; -struct GCodeInputData; -struct PathVertex; -class ColorRange; -struct ColorPrint; - -class Viewer -{ -public: - Viewer(); - ~Viewer(); - Viewer(const Viewer& other) = delete; - Viewer(Viewer&& other) = delete; - Viewer& operator = (const Viewer& other) = delete; - Viewer& operator = (Viewer&& other) = delete; - - // - // Initialize the viewer. - // Param opengl_context_version must be the string returned by glGetString(GL_VERSION). - // This method must be called after a valid OpenGL context has been already created - // and before calling any other method of the viewer. - // Throws an std::runtime_error exception if: - // * the method is called before creating an OpenGL context - // * the created OpenGL context does not support OpenGL 3.2 or greater - // * when using OpenGL ES, the created OpenGL ES context does not support OpenGL ES 2.0 or greater - // * any of the shaders fails to compile - // - void init(const std::string& opengl_context_version); - // - // Release the resources used by the viewer. - // This method must be called before releasing the OpenGL context if the viewer - // goes out of scope after releasing it. - // - void shutdown(); - // - // Reset the contents of the viewer. - // Automatically called by load() method. - // - void reset(); - // - // Setup the viewer content from the given data. - // See: GCodeInputData - // - void load(GCodeInputData&& gcode_data); - // - // Render the toolpaths according to the current settings and - // using the given camera matrices. - // - void render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); - - // - // ************************************************************************ - // Settings - // The following methods can be used to query/customize the parameters - // used to render the toolpaths. - // ************************************************************************ - // - - // - // View type - // See: EViewType - // - EViewType get_view_type() const; - void set_view_type(EViewType type); - // - // Time mode - // See: ETimeMode - // - ETimeMode get_time_mode() const; - void set_time_mode(ETimeMode mode); - // - // Top layer only - // Whether or not the visible range is limited to the current top layer only. - // - bool is_top_layer_only_view_range() const; - // - // Toggle the top layer only state. - // - void toggle_top_layer_only_view_range(); - // - // Returns true if the given option is visible. - // - bool is_option_visible(EOptionType type) const; - // - // Toggle the visibility state of the given option. - // - void toggle_option_visibility(EOptionType type); - // - // Returns true if the given extrusion role is visible. - // - bool is_extrusion_role_visible(EGCodeExtrusionRole role) const; - // - // Toggle the visibility state of the given extrusion role. - // - void toggle_extrusion_role_visibility(EGCodeExtrusionRole role); - // - // Return the color used to render the given extrusion rols. - // - const Color& get_extrusion_role_color(EGCodeExtrusionRole role) const; - // - // Set the color used to render the given extrusion role. - // - void set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color); - // - // Reset the colors used to render the extrusion roles to the default value. - // - void reset_default_extrusion_roles_colors(); - // - // Return the color used to render the given option. - // - const Color& get_option_color(EOptionType type) const; - // - // Set the color used to render the given option. - // - void set_option_color(EOptionType type, const Color& color); - // - // Reset the colors used to render the options to the default value. - // - void reset_default_options_colors(); - // - // Return the count of colors in the palette used to render - // the toolpaths when the view type is EViewType::Tool. - // - size_t get_tool_colors_count() const; - // - // Return the palette used to render the toolpaths when - // the view type is EViewType::Tool. - // - const Palette& get_tool_colors() const; - // - // Set the palette used to render the toolpaths when - // the view type is EViewType::Tool with the given one. - // - void set_tool_colors(const Palette& colors); - // - // Return the count of colors in the palette used to render - // the toolpaths when the view type is EViewType::ColorPrint. - // - size_t get_color_print_colors_count() const; - // - // Return the palette used to render the toolpaths when - // the view type is EViewType::ColorPrint. - // - const Palette& get_color_print_colors() const; - // - // Set the palette used to render the toolpaths when - // the view type is EViewType::ColorPrint with the given one. - // - void set_color_print_colors(const Palette& colors); - // - // Get the color range for the given view type. - // Valid view types are: - // EViewType::Height - // EViewType::Width - // EViewType::Speed - // EViewType::ActualSpeed - // EViewType::FanSpeed - // EViewType::Temperature - // EViewType::VolumetricFlowRate - // EViewType::ActualVolumetricFlowRate - // EViewType::LayerTimeLinear - // EViewType::LayerTimeLogarithmic - // - const ColorRange& get_color_range(EViewType type) const; - // - // Set the palette for the color range corresponding to the given view type - // with the given value. - // Valid view types are: - // EViewType::Height - // EViewType::Width - // EViewType::Speed - // EViewType::ActualSpeed - // EViewType::FanSpeed - // EViewType::Temperature - // EViewType::VolumetricFlowRate - // EViewType::ActualVolumetricFlowRate - // EViewType::LayerTimeLinear - // EViewType::LayerTimeLogarithmic - // - void set_color_range_palette(EViewType type, const Palette& palette); - // - // Get the radius, in mm, of the cylinders used to render the travel moves. - // - float get_travels_radius() const; - // - // Set the radius, in mm, of the cylinders used to render the travel moves. - // Radius is clamped to [MIN_TRAVELS_RADIUS_MM..MAX_TRAVELS_RADIUS_MM] - // - void set_travels_radius(float radius); - // - // Get the radius, in mm, of the cylinders used to render the wipe moves. - // - float get_wipes_radius() const; - // - // Set the radius, in mm, of the cylinders used to render the wipe moves. - // Radius is clamped to [MIN_WIPES_RADIUS_MM..MAX_WIPES_RADIUS_MM] - // - void set_wipes_radius(float radius); - // - // Return the count of detected layers. - // - size_t get_layers_count() const; - // - // Return the current visible layers range. - // - const Interval& get_layers_view_range() const; - // - // Set the current visible layers range with the given interval. - // Values are clamped to [0..get_layers_count() - 1]. - // - void set_layers_view_range(const Interval& range); - // - // Set the current visible layers range with the given min and max values. - // Values are clamped to [0..get_layers_count() - 1]. - // - void set_layers_view_range(Interval::value_type min, Interval::value_type max); - // - // Return the current visible range. - // Three ranges are defined: full, enabled and visible. - // For all of them the range endpoints represent: - // [0] -> min vertex id - // [1] -> max vertex id - // Full is the range of vertices that could potentially be visualized accordingly to the current settings. - // Enabled is the part of the full range that is selected for visualization accordingly to the current settings. - // Visible is the part of the enabled range that is actually visualized accordingly to the current settings. - // - const Interval& get_view_visible_range() const; - // - // Set the current visible range. - // Values are clamped to the current view enabled range; - // - void set_view_visible_range(Interval::value_type min, Interval::value_type max); - // - // Return the current full range. - // - const Interval& get_view_full_range() const; - // - // Return the current enabled range. - // - const Interval& get_view_enabled_range() const; - - // - // ************************************************************************ - // Property getters - // The following methods can be used to query detected properties. - // ************************************************************************ - // - - // - // Spiral vase mode - // Whether or not the gcode was generated with spiral vase mode enabled. - // See: GCodeInputData - // - bool is_spiral_vase_mode() const; - // - // Return the z of the layer with the given id - // or 0.0f if the id does not belong to [0..get_layers_count() - 1]. - // - float get_layer_z(size_t layer_id) const; - // - // Return the list of zs of the detected layers. - // - std::vector get_layers_zs() const; - // - // Return the id of the layer closest to the given z. - // - size_t get_layer_id_at(float z) const; - // - // Return the count of detected used extruders. - // - size_t get_used_extruders_count() const; - // - // Return the list of ids of the detected used extruders. - // - std::vector get_used_extruders_ids() const; - // - // Return the list of detected time modes. - // - std::vector get_time_modes() const; - // - // Return the count of vertices used to render the toolpaths - // - size_t get_vertices_count() const; - // - // Return the vertex pointed by the max value of the view visible range - // - const PathVertex& get_current_vertex() const; - // - // Return the index of vertex pointed by the max value of the view visible range - // - size_t get_current_vertex_id() const; - // - // Return the vertex at the given index - // - const PathVertex& get_vertex_at(size_t id) const; - // - // Return the total estimated time, in seconds, using the current time mode. - // - float get_estimated_time() const; - // - // Return the estimated time, in seconds, at the vertex with the given index - // using the current time mode. - // - float get_estimated_time_at(size_t id) const; - // - // Return the color used to render the given vertex with the current settings. - // - Color get_vertex_color(const PathVertex& vertex) const; - // - // Return the count of detected extrusion roles - // - size_t get_extrusion_roles_count() const; - // - // Return the list of detected extrusion roles - // - std::vector get_extrusion_roles() const; - // - // Return the count of detected options. - // - size_t get_options_count() const; - // - // Return the list of detected options. - // - const std::vector& get_options() const; - // - // Return the count of detected color prints. - // - size_t get_color_prints_count(uint8_t extruder_id) const; - // - // Return the list of detected color prints. - // - std::vector get_color_prints(uint8_t extruder_id) const; - // - // Return the estimated time for the given role and the current time mode. - // - float get_extrusion_role_estimated_time(EGCodeExtrusionRole role) const; - // - // Return the estimated time for the travel moves and the current time mode. - // - float get_travels_estimated_time() const; - // - // Return the list of layers time for the current time mode. - // - std::vector get_layers_estimated_times() const; - // - // Return the axes aligned bounding box containing all the given types. - // - AABox get_bounding_box(const std::vector& types = { - EMoveType::Retract, EMoveType::Unretract, EMoveType::Seam, EMoveType::ToolChange, - EMoveType::ColorChange, EMoveType::PausePrint, EMoveType::CustomGCode, EMoveType::Travel, - EMoveType::Wipe, EMoveType::Extrude }) const; - // - // Return the axes aligned bounding box containing all the extrusions with the given roles. - // - AABox get_extrusion_bounding_box(const std::vector& roles = { - EGCodeExtrusionRole::Perimeter, EGCodeExtrusionRole::ExternalPerimeter, EGCodeExtrusionRole::OverhangPerimeter, - EGCodeExtrusionRole::InternalInfill, EGCodeExtrusionRole::SolidInfill, EGCodeExtrusionRole::TopSolidInfill, - EGCodeExtrusionRole::Ironing, EGCodeExtrusionRole::BridgeInfill, EGCodeExtrusionRole::GapFill, - EGCodeExtrusionRole::Skirt, EGCodeExtrusionRole::SupportMaterial, EGCodeExtrusionRole::SupportMaterialInterface, - EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom }) const; - // - // Return the size of the used cpu memory, in bytes - // - size_t get_used_cpu_memory() const; - // - // Return the size of the used gpu memory, in bytes - // - size_t get_used_gpu_memory() const; - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // Returns the position of the center of gravity of the toolpaths. - // It does not take in account extrusions of type: - // Skirt - // Support Material - // Support Material Interface - // WipeTower - // Custom - // - Vec3 get_cog_position() const; - - float get_cog_marker_scale_factor() const; - void set_cog_marker_scale_factor(float factor); - - const Vec3& get_tool_marker_position() const; - - float get_tool_marker_offset_z() const; - void set_tool_marker_offset_z(float offset_z); - - float get_tool_marker_scale_factor() const; - void set_tool_marker_scale_factor(float factor); - - const Color& get_tool_marker_color() const; - void set_tool_marker_color(const Color& color); - - float get_tool_marker_alpha() const; - void set_tool_marker_alpha(float alpha); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -private: - ViewerImpl* m_impl{ nullptr }; -}; - -} // namespace libvgcode - -#endif // VGCODE_VIEWER_HPP diff --git a/bundled_deps/libvgcode/src/Bitset.cpp b/bundled_deps/libvgcode/src/Bitset.cpp deleted file mode 100644 index 1896dc62f1..0000000000 --- a/bundled_deps/libvgcode/src/Bitset.cpp +++ /dev/null @@ -1,8 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "Bitset.hpp" - -namespace libvgcode { -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/Bitset.hpp b/bundled_deps/libvgcode/src/Bitset.hpp deleted file mode 100644 index eebe297262..0000000000 --- a/bundled_deps/libvgcode/src/Bitset.hpp +++ /dev/null @@ -1,103 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_BITSET_HPP -#define VGCODE_BITSET_HPP - -#include -#include - -namespace libvgcode { - -// By default, types are not atomic, -template auto constexpr is_atomic = false; - -// but std::atomic types are, -template auto constexpr is_atomic> = true; - -template -struct BitSet -{ - BitSet() = default; - BitSet(std::size_t size) : size(size), blocks(1 + (size / (sizeof(T) * 8))) { clear(); } - - void clear() { - for (std::size_t i = 0; i < blocks.size(); ++i) { - blocks[i] &= T(0); - } - } - - void setAll() { - for (std::size_t i = 0; i < blocks.size(); ++i) { - blocks[i] |= ~T(0); - } - } - - //return true if bit changed - bool set(std::size_t index) { - const auto [block_idx, bit_idx] = get_coords(index); - const T mask = (T(1) << bit_idx); - bool flip = mask ^ blocks[block_idx]; - blocks[block_idx] |= mask; - return flip; - } - - //return true if bit changed - bool reset(std::size_t index) { - const auto [block_idx, bit_idx] = get_coords(index); - const T mask = (T(1) << bit_idx); - const bool flip = mask ^ blocks[block_idx]; - blocks[block_idx] &= (~mask); - return flip; - } - - bool operator [] (std::size_t index) const { - const auto [block_idx, bit_idx] = get_coords(index); - return ((blocks[block_idx] >> bit_idx) & 1) != 0; - } - - template - BitSet& operator &= (const BitSet& other) { - static_assert(sizeof(T) == sizeof(U), "Type1 and Type2 must be of the same size."); - for (std::size_t i = 0; i < blocks.size(); ++i) { - blocks[i] &= other.blocks[i]; - } - return *this; - } - - // Atomic set operation (enabled only for atomic types), return true if bit changed - template - inline typename std::enable_if, bool>::type set_atomic(std::size_t index) { - const auto [block_idx, bit_idx] = get_coords(index); - const T mask = static_cast(1) << bit_idx; - const T oldval = blocks[block_idx].fetch_or(mask, std::memory_order_relaxed); - return oldval ^ (oldval or mask); - } - - // Atomic reset operation (enabled only for atomic types), return true if bit changed - template - inline typename std::enable_if, bool>::type reset_atomic(std::size_t index) { - const auto [block_idx, bit_idx] = get_coords(index); - const T mask = ~(static_cast(1) << bit_idx); - const T oldval = blocks[block_idx].fetch_and(mask, std::memory_order_relaxed); - return oldval ^ (oldval and mask); - } - - std::pair get_coords(std::size_t index) const { - const std::size_t block_idx = index / (sizeof(T) * 8); - const std::size_t bit_idx = index % (sizeof(T) * 8); - return { block_idx, bit_idx }; - } - - std::size_t size_in_bytes_cpu() const { - return blocks.size() * sizeof(T); - } - - std::size_t size{ 0 }; - std::vector blocks{ 0 }; -}; - -} // namespace libvgcode - -#endif // VGCODE_BITSET_HPP diff --git a/bundled_deps/libvgcode/src/CogMarker.cpp b/bundled_deps/libvgcode/src/CogMarker.cpp deleted file mode 100644 index 4c734168e3..0000000000 --- a/bundled_deps/libvgcode/src/CogMarker.cpp +++ /dev/null @@ -1,173 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#include "libvgcode/Types.hpp" -#include "CogMarker.hpp" -#include "OpenGLUtils.hpp" -#include "Utils.hpp" - -#include -#include -#include - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -namespace libvgcode { - -// Geometry: -// sphere with 'resolution' sides, centered at (0.0, 0.0, 0.0) and radius equal to 'radius' -void CogMarker::init(uint8_t resolution, float radius) -{ - if (m_vao_id != 0) - return; - - // ensure vertices count does not exceed 65536 - resolution = std::clamp(resolution, 4, 105); - - const uint16_t sector_count = (uint16_t)resolution; - const uint16_t stack_count = (uint16_t)resolution; - - const float sector_step = 2.0f * PI / float(sector_count); - const float stack_step = PI / float(stack_count); - - std::vector vertices; - const uint16_t vertices_count = (stack_count - 1) * sector_count + 2; - vertices.reserve(6 * vertices_count); - - m_indices_count = 3 * (2 * (stack_count - 1) * sector_count); - std::vector indices; - indices.reserve(m_indices_count); - - // vertices - for (uint16_t i = 0; i <= stack_count; ++i) { - // from pi/2 to -pi/2 - const float stack_angle = 0.5f * PI - stack_step * float(i); - const float xy = radius * std::cos(stack_angle); - const float z = radius * std::sin(stack_angle); - if (i == 0 || i == stack_count) { - const Vec3 pos = { xy, 0.0f, z }; - const Vec3 norm = normalize(pos); - add_vertex(pos, norm, vertices); - } - else { - for (uint16_t j = 0; j < sector_count; ++j) { - // from 0 to 2pi - const float sector_angle = sector_step * float(j); - const Vec3 pos = { xy * std::cos(sector_angle), xy * std::sin(sector_angle), z }; - const Vec3 norm = normalize(pos); - add_vertex(pos, norm, vertices); - } - } - } - - // indices - for (uint16_t i = 0; i < stack_count; ++i) { - // Beginning of current stack. - uint16_t k1 = (i == 0) ? 0 : (1 + (i - 1) * sector_count); - const uint16_t k1_first = k1; - // Beginning of next stack. - uint16_t k2 = (i == 0) ? 1 : (k1 + sector_count); - const uint16_t k2_first = k2; - for (uint16_t j = 0; j < sector_count; ++j) { - // 2 triangles per sector excluding first and last stacks - uint16_t k1_next = k1; - uint16_t k2_next = k2; - if (i != 0) { - k1_next = (j + 1 == sector_count) ? k1_first : (k1 + 1); - add_triangle(k1, k2, k1_next, indices); - } - if (i + 1 != stack_count) { - k2_next = (j + 1 == sector_count) ? k2_first : (k2 + 1); - add_triangle(k1_next, k2, k2_next, indices); - } - k1 = k1_next; - k2 = k2_next; - } - } - - m_size_in_bytes_gpu += vertices.size() * sizeof(float); - m_size_in_bytes_gpu += indices.size() * sizeof(uint16_t); - - const size_t vertex_stride = 6 * sizeof(float); - const size_t position_offset = 0; - const size_t normal_offset = 3 * sizeof(float); - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - int curr_array_buffer; - glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); - - glsafe(glGenVertexArrays(1, &m_vao_id)); - glsafe(glBindVertexArray(m_vao_id)); - glsafe(glGenBuffers(1, &m_vbo_id)); - glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); - glsafe(glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW)); - glsafe(glEnableVertexAttribArray(0)); - glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); - glsafe(glEnableVertexAttribArray(1)); - glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); - - glsafe(glGenBuffers(1, &m_ibo_id)); - glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id)); - glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t), indices.data(), GL_STATIC_DRAW)); - - glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -void CogMarker::shutdown() -{ - if (m_ibo_id != 0) { - glsafe(glDeleteBuffers(1, &m_ibo_id)); - m_ibo_id = 0; - } - if (m_vbo_id != 0) { - glsafe(glDeleteBuffers(1, &m_vbo_id)); - m_vbo_id = 0; - } - if (m_vao_id != 0) { - glsafe(glDeleteVertexArrays(1, &m_vao_id)); - m_vao_id = 0; - } - - m_size_in_bytes_gpu = 0; -} - -void CogMarker::render() -{ - if (m_vao_id == 0 || m_vbo_id == 0 || m_ibo_id == 0 || m_indices_count == 0) - return; - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - glcheck(); - - glsafe(glBindVertexArray(m_vao_id)); - glsafe(glDrawElements(GL_TRIANGLES, m_indices_count, GL_UNSIGNED_SHORT, (const void*)0)); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -void CogMarker::update(const Vec3& position, float mass) -{ - m_total_position = m_total_position + mass * position; - m_total_mass += mass; -} - -void CogMarker::reset() -{ - m_total_position = { 0.0f, 0.0f, 0.0f }; - m_total_mass = 0.0f; -} - -Vec3 CogMarker::get_position() const -{ - assert(m_total_mass > 0.0f); - const float inv_total_mass = 1.0f / m_total_mass; - return inv_total_mass * m_total_position; -} - -} // namespace libvgcode - -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS diff --git a/bundled_deps/libvgcode/src/CogMarker.hpp b/bundled_deps/libvgcode/src/CogMarker.hpp deleted file mode 100644 index df0c683aca..0000000000 --- a/bundled_deps/libvgcode/src/CogMarker.hpp +++ /dev/null @@ -1,77 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_COGMARKER_HPP -#define VGCODE_COGMARKER_HPP - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -namespace libvgcode { - -class CogMarker -{ -public: - CogMarker() = default; - ~CogMarker() { shutdown(); } - CogMarker(const CogMarker& other) = delete; - CogMarker(CogMarker&& other) = delete; - CogMarker& operator = (const CogMarker& other) = delete; - CogMarker& operator = (CogMarker&& other) = delete; - - // - // Initialize gpu buffers - // - void init(uint8_t resolution, float radius); - // - // Release gpu buffers - // - void shutdown(); - // - // Render the marker - // - void render(); - // - // Update values used to calculate the center of gravity - // - void update(const Vec3& position, float mass); - // - // Reset values used to calculate the center of gravity - // - void reset(); - // - // Return the calculated center of gravity position - // - Vec3 get_position() const; - // - // Return the size of the data sent to gpu, in bytes. - // - size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } - -private: - // - // Values used to calculate the center of gravity - // - float m_total_mass{ 0.0f }; - Vec3 m_total_position{ 0.0f, 0.0f, 0.0f }; - // - // The count of indices stored into the ibo buffer. - // - uint16_t m_indices_count{ 0 }; - // - // gpu buffers ids. - // - unsigned int m_vao_id{ 0 }; - unsigned int m_vbo_id{ 0 }; - unsigned int m_ibo_id{ 0 }; - // - // Size of the data sent to gpu, in bytes. - // - size_t m_size_in_bytes_gpu{ 0 }; -}; - -} // namespace libvgcode - -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -#endif // VGCODE_COGMARKER_HPP \ No newline at end of file diff --git a/bundled_deps/libvgcode/src/ColorPrint.cpp b/bundled_deps/libvgcode/src/ColorPrint.cpp deleted file mode 100644 index 28f84c3444..0000000000 --- a/bundled_deps/libvgcode/src/ColorPrint.cpp +++ /dev/null @@ -1,8 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "libvgcode/ColorPrint.hpp" - -namespace libvgcode { -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/ColorRange.cpp b/bundled_deps/libvgcode/src/ColorRange.cpp deleted file mode 100644 index 846757b1cd..0000000000 --- a/bundled_deps/libvgcode/src/ColorRange.cpp +++ /dev/null @@ -1,139 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "libvgcode/ColorRange.hpp" - -#include "Utils.hpp" - -#include -#include -#include - -namespace libvgcode { - -const ColorRange ColorRange::DUMMY_COLOR_RANGE = ColorRange(); - -static float get_step_size(const ColorRange& color_range) -{ - const std::array& range = color_range.get_range(); - const Palette& palette = color_range.get_palette(); - switch (color_range.get_type()) - { - default: - case EColorRangeType::Linear: - { - return (range[1] - range[0]) / (static_cast(palette.size()) - 1.0f); - } - case EColorRangeType::Logarithmic: - { - return (range[0] != 0.0f) ? std::log(range[1] / range[0]) / (static_cast(palette.size()) - 1.0f) : 0.0f; - } - } -} - -ColorRange::ColorRange(EColorRangeType type) -: m_type(type) -, m_palette(DEFAULT_RANGES_COLORS) -{ -} - -EColorRangeType ColorRange::get_type() const -{ - return m_type; -} - -const Palette& ColorRange::get_palette() const -{ - return m_palette; -} - -void ColorRange::set_palette(const Palette& palette) -{ - if (palette.size() > 1) - m_palette = palette; -} - -Color ColorRange::get_color_at(float value) const -{ - // Input value scaled to the colors range - float global_t = 0.0f; - value = std::clamp(value, m_range[0], m_range[1]); - const float step = get_step_size(*this); - if (step > 0.0f) { - if (m_type == EColorRangeType::Logarithmic) { - if (m_range[0] != 0.0f) - global_t = std::log(value / m_range[0]) / step; - } - else - global_t = (value - m_range[0]) / step; - } - - const size_t color_max_idx = m_palette.size() - 1; - - // Compute the two colors just below (low) and above (high) the input value - const size_t color_low_idx = std::clamp(static_cast(global_t), 0, color_max_idx); - const size_t color_high_idx = std::clamp(color_low_idx + 1, 0, color_max_idx); - - // Interpolate between the low and high colors to find exactly which color the input value should get - return lerp(m_palette[color_low_idx], m_palette[color_high_idx], global_t - static_cast(color_low_idx)); -} - -const std::array& ColorRange::get_range() const -{ - return m_range; -} - -std::vector ColorRange::get_values() const -{ - std::vector ret; - - if (m_count == 1) { - // single item use case - ret.emplace_back(m_range[0]); - } - else if (m_count == 2) { - // two items use case - ret.emplace_back(m_range[0]); - ret.emplace_back(m_range[1]); - } - else { - const float step_size = get_step_size(*this); - for (size_t i = 0; i < m_palette.size(); ++i) { - float value = 0.0f; - switch (m_type) - { - default: - case EColorRangeType::Linear: { value = m_range[0] + static_cast(i) * step_size; break; } - case EColorRangeType::Logarithmic: { value = ::exp(::log(m_range[0]) + static_cast(i) * step_size); break; } - } - ret.emplace_back(value); - } - } - - return ret; -} - -size_t ColorRange::size_in_bytes_cpu() const -{ - size_t ret = STDVEC_MEMSIZE(m_palette, Color); - return ret; -} - -void ColorRange::update(float value) -{ - if (value != m_range[0] && value != m_range[1]) - ++m_count; - - m_range[0] = std::min(m_range[0], value); - m_range[1] = std::max(m_range[1], value); -} - -void ColorRange::reset() -{ - m_range = { FLT_MAX, -FLT_MAX }; - m_count = 0; -} - -} // namespace libvgcode - diff --git a/bundled_deps/libvgcode/src/ExtrusionRoles.cpp b/bundled_deps/libvgcode/src/ExtrusionRoles.cpp deleted file mode 100644 index e38886c57b..0000000000 --- a/bundled_deps/libvgcode/src/ExtrusionRoles.cpp +++ /dev/null @@ -1,39 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "ExtrusionRoles.hpp" - -namespace libvgcode { - -void ExtrusionRoles::add(EGCodeExtrusionRole role, const std::array& times) -{ - auto role_it = m_items.find(role); - if (role_it == m_items.end()) - role_it = m_items.insert(std::make_pair(role, Item())).first; - - for (std::size_t i = 0; i < TIME_MODES_COUNT; ++i) { - role_it->second.times[i] += times[i]; - } -} - -std::vector ExtrusionRoles::get_roles() const -{ - std::vector ret; - ret.reserve(m_items.size()); - for (const auto& [role, item] : m_items) { - ret.emplace_back(role); - } - return ret; -} - -float ExtrusionRoles::get_time(EGCodeExtrusionRole role, ETimeMode mode) const -{ - const auto role_it = m_items.find(role); - if (role_it == m_items.end()) - return 0.0f; - - return (mode < ETimeMode::COUNT) ? role_it->second.times[static_cast(mode)] : 0.0f; -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/ExtrusionRoles.hpp b/bundled_deps/libvgcode/src/ExtrusionRoles.hpp deleted file mode 100644 index 5177e9073f..0000000000 --- a/bundled_deps/libvgcode/src/ExtrusionRoles.hpp +++ /dev/null @@ -1,36 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_EXTRUSION_ROLES_HPP -#define VGCODE_EXTRUSION_ROLES_HPP - -#include "libvgcode/Types.hpp" - -#include - -namespace libvgcode { - -class ExtrusionRoles -{ -public: - struct Item - { - std::array times; - }; - - void add(EGCodeExtrusionRole role, const std::array& times); - - std::size_t get_roles_count() const { return m_items.size(); } - std::vector get_roles() const; - float get_time(EGCodeExtrusionRole role, ETimeMode mode) const; - - void reset() { m_items.clear(); } - -private: - std::map m_items; -}; - -} // namespace libvgcode - -#endif // VGCODE_EXTRUSION_ROLES_HPP diff --git a/bundled_deps/libvgcode/src/GCodeInputData.cpp b/bundled_deps/libvgcode/src/GCodeInputData.cpp deleted file mode 100644 index 741f4071df..0000000000 --- a/bundled_deps/libvgcode/src/GCodeInputData.cpp +++ /dev/null @@ -1,8 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "libvgcode/GCodeInputData.hpp" - -namespace libvgcode { -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/Layers.cpp b/bundled_deps/libvgcode/src/Layers.cpp deleted file mode 100644 index a33df9d768..0000000000 --- a/bundled_deps/libvgcode/src/Layers.cpp +++ /dev/null @@ -1,83 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "Layers.hpp" - -#include "libvgcode/PathVertex.hpp" -#include "Utils.hpp" - -#include -#include - -namespace libvgcode { - -static bool is_colorprint_option(const PathVertex& v) -{ - return v.type == EMoveType::PausePrint || v.type == EMoveType::CustomGCode; -} - -void Layers::update(const PathVertex& vertex, uint32_t vertex_id) -{ - if (m_items.empty() || vertex.layer_id == m_items.size()) { - // this code assumes that gcode paths are sent sequentially, one layer after the other - assert(vertex.layer_id == static_cast(m_items.size())); - Item& item = m_items.emplace_back(Item()); - if (vertex.type == EMoveType::Extrude && vertex.role != EGCodeExtrusionRole::Custom) - item.z = vertex.position[2]; - item.range.set(vertex_id, vertex_id); - item.times = vertex.times; - item.contains_colorprint_options |= is_colorprint_option(vertex); - } - else { - Item& item = m_items.back(); - if (vertex.type == EMoveType::Extrude && vertex.role != EGCodeExtrusionRole::Custom && item.z != vertex.position[2]) - item.z = vertex.position[2]; - item.range.set_max(vertex_id); - for (size_t i = 0; i < TIME_MODES_COUNT; ++i) { - item.times[i] += vertex.times[i]; - } - item.contains_colorprint_options |= is_colorprint_option(vertex); - } -} - -void Layers::reset() -{ - m_items.clear(); - m_view_range.reset(); -} - -std::vector Layers::get_times(ETimeMode mode) const -{ - std::vector ret; - if (mode < ETimeMode::COUNT) { - for (const Item& item : m_items) { - ret.emplace_back(item.times[static_cast(mode)]); - } - } - return ret; -} - -std::vector Layers::get_zs() const -{ - std::vector ret; - ret.reserve(m_items.size()); - for (const Item& item : m_items) { - ret.emplace_back(item.z); - } - return ret; -} - -size_t Layers::get_layer_id_at(float z) const -{ - auto iter = std::upper_bound(m_items.begin(), m_items.end(), z, [](float z, const Item& item) { return item.z < z; }); - return std::distance(m_items.begin(), iter); -} - -size_t Layers::size_in_bytes_cpu() const -{ - size_t ret = STDVEC_MEMSIZE(m_items, Item); - return ret; -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/Layers.hpp b/bundled_deps/libvgcode/src/Layers.hpp deleted file mode 100644 index bf3386016c..0000000000 --- a/bundled_deps/libvgcode/src/Layers.hpp +++ /dev/null @@ -1,60 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_LAYERS_HPP -#define VGCODE_LAYERS_HPP - -#include "Range.hpp" - -namespace libvgcode { - -struct PathVertex; - -class Layers -{ -public: - void update(const PathVertex& vertex, uint32_t vertex_id); - void reset(); - - bool empty() const { return m_items.empty(); } - std::size_t count() const { return m_items.size(); } - - std::vector get_times(ETimeMode mode) const; - std::vector get_zs() const; - - float get_layer_time(ETimeMode mode, std::size_t layer_id) const { - return (mode < ETimeMode::COUNT&& layer_id < m_items.size()) ? - m_items[layer_id].times[static_cast(mode)] : 0.0f; - } - float get_layer_z(std::size_t layer_id) const { - return (layer_id < m_items.size()) ? m_items[layer_id].z : 0.0f; - } - std::size_t get_layer_id_at(float z) const; - - const Interval& get_view_range() const { return m_view_range.get(); } - void set_view_range(const Interval& range) { set_view_range(range[0], range[1]); } - void set_view_range(Interval::value_type min, Interval::value_type max) { m_view_range.set(min, max); } - - bool layer_contains_colorprint_options(std::size_t layer_id) const { - return (layer_id < m_items.size()) ? m_items[layer_id].contains_colorprint_options : false; - } - - std::size_t size_in_bytes_cpu() const; - -private: - struct Item - { - float z{ 0.0f }; - Range range; - std::array times{ 0.0f, 0.0f }; - bool contains_colorprint_options{ false }; - }; - - std::vector m_items; - Range m_view_range; -}; - -} // namespace libvgcode - -#endif // VGCODE_LAYERS_HPP diff --git a/bundled_deps/libvgcode/src/OpenGLUtils.cpp b/bundled_deps/libvgcode/src/OpenGLUtils.cpp deleted file mode 100644 index bc39b29a4d..0000000000 --- a/bundled_deps/libvgcode/src/OpenGLUtils.cpp +++ /dev/null @@ -1,98 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ - -#include "OpenGLUtils.hpp" - -#include -#include -#include -#include -#include - -namespace libvgcode { - -#ifdef HAS_GLSAFE -void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char* function_name) -{ - const GLenum err = glGetError(); - if (err == GL_NO_ERROR) - return; - const char* sErr = 0; - switch (err) { - case GL_INVALID_ENUM: { sErr = "Invalid Enum"; break; } - case GL_INVALID_VALUE: { sErr = "Invalid Value"; break; } - // be aware that GL_INVALID_OPERATION is generated if glGetError is executed between the execution of glBegin / glEnd - case GL_INVALID_OPERATION: { sErr = "Invalid Operation"; break; } - case GL_OUT_OF_MEMORY: { sErr = "Out Of Memory"; break; } - case GL_INVALID_FRAMEBUFFER_OPERATION: { sErr = "Invalid framebuffer operation"; break; } -#if !defined(ENABLE_OPENGL_ES) - case GL_STACK_OVERFLOW: { sErr = "Stack Overflow"; break; } - case GL_STACK_UNDERFLOW: { sErr = "Stack Underflow"; break; } -#endif // ENABLE_OPENGL_ES - default: { sErr = "Unknown"; break; } - } - std::cout << "OpenGL error in " << file_name << ":" << line << ", function " << function_name << "() : " << (int)err << " - " << sErr << "\n"; - assert(false); -} -#endif // HAS_GLSAFE - -static const char* OPENGL_ES_PREFIXES[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", nullptr }; - -bool OpenGLWrapper::s_valid_context = false; -#ifdef ENABLE_OPENGL_ES -int OpenGLWrapper::s_max_texture_size = 0; -#endif // ENABLE_OPENGL_ES - -bool OpenGLWrapper::load_opengl(const std::string& context_version) -{ - s_valid_context = false; - - const char* version = context_version.c_str(); - for (int i = 0; OPENGL_ES_PREFIXES[i] != nullptr; ++i) { - const size_t length = strlen(OPENGL_ES_PREFIXES[i]); - if (strncmp(version, OPENGL_ES_PREFIXES[i], length) == 0) { - version += length; - break; - } - } - - GLint major = 0; - GLint minor = 0; -#ifdef _MSC_VER - const int res = sscanf_s(version, "%d.%d", &major, &minor); -#else - const int res = sscanf(version, "%d.%d", &major, &minor); -#endif // _MSC_VER - if (res != 2) - return false; - -#ifdef ENABLE_OPENGL_ES - s_valid_context = major > 3 || (major == 3 && minor >= 0); - const int glad_res = gladLoaderLoadGLES2(); -#else - s_valid_context = major > 3 || (major == 3 && minor >= 2); - const int glad_res = gladLoaderLoadGL(); -#endif // ENABLE_OPENGL_ES - - if (glad_res == 0) - return false; - -#ifdef ENABLE_OPENGL_ES - glsafe(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s_max_texture_size)); -#endif // ENABLE_OPENGL_ES - - return s_valid_context; -} - -void OpenGLWrapper::unload_opengl() -{ -#ifdef ENABLE_OPENGL_ES - gladLoaderUnloadGLES2(); -#else - gladLoaderUnloadGL(); -#endif // ENABLE_OPENGL_ES -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/OpenGLUtils.hpp b/bundled_deps/libvgcode/src/OpenGLUtils.hpp deleted file mode 100644 index 9b28f11e5e..0000000000 --- a/bundled_deps/libvgcode/src/OpenGLUtils.hpp +++ /dev/null @@ -1,52 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_OPENGLUTILS_HPP -#define VGCODE_OPENGLUTILS_HPP - -// OpenGL loader -#ifdef ENABLE_OPENGL_ES -#include "glad/gles2.h" -#else -#include "glad/gl.h" -#endif // ENABLE_OPENGL_ES - -#include - -namespace libvgcode { -#ifndef NDEBUG -#define HAS_GLSAFE -#endif // NDEBUG - -#ifdef HAS_GLSAFE -extern void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char* function_name); -inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } -#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) -#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) -#else -inline void glAssertRecentCall() { } -#define glsafe(cmd) cmd -#define glcheck() -#endif // HAS_GLSAFE - -class OpenGLWrapper -{ -public: - static bool load_opengl(const std::string& context_version); - static void unload_opengl(); - static bool is_valid_context() { return s_valid_context; } -#ifdef ENABLE_OPENGL_ES - static size_t max_texture_size() { return static_cast(s_max_texture_size); } -#endif // ENABLE_OPENGL_ES - -private: - static bool s_valid_context; -#ifdef ENABLE_OPENGL_ES - static int s_max_texture_size; -#endif // ENABLE_OPENGL_ES -}; - -} // namespace libvgcode - -#endif // VGCODE_OPENGLUTILS_HPP diff --git a/bundled_deps/libvgcode/src/OptionTemplate.cpp b/bundled_deps/libvgcode/src/OptionTemplate.cpp deleted file mode 100644 index ba1123210a..0000000000 --- a/bundled_deps/libvgcode/src/OptionTemplate.cpp +++ /dev/null @@ -1,126 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "OptionTemplate.hpp" -#include "OpenGLUtils.hpp" -#include "Utils.hpp" - -#include -#include -#include - -namespace libvgcode { - -// Geometry: -// diamond with 'resolution' sides, centered at (0.0, 0.0, 0.0) -// height and width of the diamond are equal to 1.0 -void OptionTemplate::init(uint8_t resolution) -{ - if (m_top_vao_id != 0) - return; - - m_resolution = std::max(resolution, 3); - m_vertices_count = 2 + resolution; - const float step = 2.0f * PI / float(m_resolution); - - // - // top fan - // - std::vector top_vertices; - top_vertices.reserve(6 * m_vertices_count); - add_vertex({ 0.0f, 0.0f, 0.5f }, { 0.0f, 0.0f, 1.0f }, top_vertices); - for (uint8_t i = 0; i <= m_resolution; ++i) { - const float ii = float(i) * step; - const Vec3 pos = { 0.5f * std::cos(ii), 0.5f * std::sin(ii), 0.0f }; - const Vec3 norm = normalize(pos); - add_vertex(pos, norm, top_vertices); - } - - // - // bottom fan - // - std::vector bottom_vertices; - bottom_vertices.reserve(6 * m_vertices_count); - add_vertex({ 0.0f, 0.0f, -0.5f }, { 0.0f, 0.0f, -1.0f }, bottom_vertices); - for (uint8_t i = 0; i <= m_resolution; ++i) { - const float ii = -float(i) * step; - const Vec3 pos = { 0.5f * std::cos(ii), 0.5f * std::sin(ii), 0.0f }; - const Vec3 norm = normalize(pos); - add_vertex(pos, norm, bottom_vertices); - } - - m_size_in_bytes_gpu += top_vertices.size() * sizeof(float); - m_size_in_bytes_gpu += bottom_vertices.size() * sizeof(float); - - const size_t vertex_stride = 6 * sizeof(float); - const size_t position_offset = 0; - const size_t normal_offset = 3 * sizeof(float); - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - int curr_array_buffer; - glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); - - glsafe(glGenVertexArrays(1, &m_top_vao_id)); - glsafe(glBindVertexArray(m_top_vao_id)); - glsafe(glGenBuffers(1, &m_top_vbo_id)); - glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_top_vbo_id)); - glsafe(glBufferData(GL_ARRAY_BUFFER, top_vertices.size() * sizeof(float), top_vertices.data(), GL_STATIC_DRAW)); - glsafe(glEnableVertexAttribArray(0)); - glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); - glsafe(glEnableVertexAttribArray(1)); - glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); - - glsafe(glGenVertexArrays(1, &m_bottom_vao_id)); - glsafe(glBindVertexArray(m_bottom_vao_id)); - glsafe(glGenBuffers(1, &m_bottom_vbo_id)); - glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_bottom_vbo_id)); - glsafe(glBufferData(GL_ARRAY_BUFFER, bottom_vertices.size() * sizeof(float), bottom_vertices.data(), GL_STATIC_DRAW)); - glsafe(glEnableVertexAttribArray(0)); - glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); - glsafe(glEnableVertexAttribArray(1)); - glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); - - glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -void OptionTemplate::shutdown() -{ - if (m_bottom_vbo_id != 0) { - glsafe(glDeleteBuffers(1, &m_bottom_vbo_id)); - m_bottom_vbo_id = 0; - } - if (m_bottom_vao_id != 0) { - glsafe(glDeleteVertexArrays(1, &m_bottom_vao_id)); - m_bottom_vao_id = 0; - } - if (m_top_vbo_id != 0) { - glsafe(glDeleteBuffers(1, &m_top_vbo_id)); - m_top_vbo_id = 0; - } - if (m_top_vao_id != 0) { - glsafe(glDeleteVertexArrays(1, &m_top_vao_id)); - m_top_vao_id = 0; - } - - m_size_in_bytes_gpu = 0; -} - -void OptionTemplate::render(size_t count) -{ - if (m_top_vao_id == 0 || m_top_vbo_id == 0 || m_bottom_vao_id == 0 || m_bottom_vbo_id == 0 || count == 0) - return; - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - - glsafe(glBindVertexArray(m_top_vao_id)); - glsafe(glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, static_cast(m_vertices_count), static_cast(count))); - glsafe(glBindVertexArray(m_bottom_vao_id)); - glsafe(glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, static_cast(m_vertices_count), static_cast(count))); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/OptionTemplate.hpp b/bundled_deps/libvgcode/src/OptionTemplate.hpp deleted file mode 100644 index e51c9e556d..0000000000 --- a/bundled_deps/libvgcode/src/OptionTemplate.hpp +++ /dev/null @@ -1,56 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_OPTIONTEMPLATE_HPP -#define VGCODE_OPTIONTEMPLATE_HPP - -#include -#include - -namespace libvgcode { - -class OptionTemplate -{ -public: - OptionTemplate() = default; - ~OptionTemplate() { shutdown(); } - OptionTemplate(const OptionTemplate& other) = delete; - OptionTemplate(OptionTemplate&& other) = delete; - OptionTemplate& operator = (const OptionTemplate& other) = delete; - OptionTemplate& operator = (OptionTemplate&& other) = delete; - - // - // Initialize gpu buffers. - // - void init(uint8_t resolution); - // - // Release gpu buffers. - // - void shutdown(); - void render(size_t count); - - // - // Return the size of the data sent to gpu, in bytes. - // - size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } - -private: - uint8_t m_resolution{ 0 }; - uint8_t m_vertices_count{ 0 }; - // - // gpu buffers ids. - // - unsigned int m_top_vao_id{ 0 }; - unsigned int m_top_vbo_id{ 0 }; - unsigned int m_bottom_vao_id{ 0 }; - unsigned int m_bottom_vbo_id{ 0 }; - // - // Size of the data sent to gpu, in bytes. - // - size_t m_size_in_bytes_gpu{ 0 }; -}; - -} // namespace libvgcode - -#endif // VGCODE_OPTIONTEMPLATE_HPP \ No newline at end of file diff --git a/bundled_deps/libvgcode/src/PathVertex.cpp b/bundled_deps/libvgcode/src/PathVertex.cpp deleted file mode 100644 index 899987b79d..0000000000 --- a/bundled_deps/libvgcode/src/PathVertex.cpp +++ /dev/null @@ -1,52 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "libvgcode/PathVertex.hpp" - -namespace libvgcode { - -const PathVertex PathVertex::DUMMY_PATH_VERTEX = PathVertex(); - -bool PathVertex::is_extrusion() const -{ - return type == EMoveType::Extrude; -} - -bool PathVertex::is_travel() const -{ - return type == EMoveType::Travel; -} - -bool PathVertex::is_wipe() const -{ - return type == EMoveType::Wipe; -} - -bool PathVertex::is_option() const -{ - switch (type) - { - case EMoveType::Retract: - case EMoveType::Unretract: - case EMoveType::Seam: - case EMoveType::ToolChange: - case EMoveType::ColorChange: - case EMoveType::PausePrint: - case EMoveType::CustomGCode: - { - return true; - } - default: - { - return false; - } - } -} - -bool PathVertex::is_custom_gcode() const -{ - return type == EMoveType::Extrude && role == EGCodeExtrusionRole::Custom; -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/Range.cpp b/bundled_deps/libvgcode/src/Range.cpp deleted file mode 100644 index 4d8df12f3d..0000000000 --- a/bundled_deps/libvgcode/src/Range.cpp +++ /dev/null @@ -1,25 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "Range.hpp" - -#include - -namespace libvgcode { - -void Range::set(Interval::value_type min, Interval::value_type max) -{ - if (max < min) - std::swap(min, max); - m_range[0] = min; - m_range[1] = max; -} - -void Range::clamp(Range& other) -{ - other.m_range[0] = std::clamp(other.m_range[0], m_range[0], m_range[1]); - other.m_range[1] = std::clamp(other.m_range[1], m_range[0], m_range[1]); -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/Range.hpp b/bundled_deps/libvgcode/src/Range.hpp deleted file mode 100644 index 59e7c165eb..0000000000 --- a/bundled_deps/libvgcode/src/Range.hpp +++ /dev/null @@ -1,39 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_RANGE_HPP -#define VGCODE_RANGE_HPP - -#include "libvgcode/Types.hpp" - -namespace libvgcode { - -class Range -{ -public: - const Interval& get() const { return m_range; } - void set(const Range& other) { m_range = other.m_range; } - void set(const Interval& range) { set(range[0], range[1]); } - void set(Interval::value_type min, Interval::value_type max); - - Interval::value_type get_min() const { return m_range[0]; } - void set_min(Interval::value_type min) { set(min, m_range[1]); } - - Interval::value_type get_max() const { return m_range[1]; } - void set_max(Interval::value_type max) { set(m_range[0], max); } - - // clamp the given range to stay inside this range - void clamp(Range& other); - void reset() { m_range = { 0, 0 }; } - - bool operator == (const Range& other) const { return m_range == other.m_range; } - bool operator != (const Range& other) const { return m_range != other.m_range; } - -private: - Interval m_range{ 0, 0 }; -}; - -} // namespace libvgcode - -#endif // VGCODE_RANGE_HPP diff --git a/bundled_deps/libvgcode/src/SegmentTemplate.cpp b/bundled_deps/libvgcode/src/SegmentTemplate.cpp deleted file mode 100644 index 4e692d5b10..0000000000 --- a/bundled_deps/libvgcode/src/SegmentTemplate.cpp +++ /dev/null @@ -1,85 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "SegmentTemplate.hpp" -#include "OpenGLUtils.hpp" - -#include -#include - -namespace libvgcode { - -//| /1-------6\ | -//| / | | \ | -//| 2--0-------5--7 | -//| \ | | / | -//| 3-------4 | -static constexpr const std::array VERTEX_DATA = { - 0, 1, 2, // front spike - 0, 2, 3, // front spike - 0, 3, 4, // right/bottom body - 0, 4, 5, // right/bottom body - 0, 5, 6, // left/top body - 0, 6, 1, // left/top body - 5, 4, 7, // back spike - 5, 7, 6, // back spike -}; - -void SegmentTemplate::init() -{ - if (m_vao_id != 0) - return; - - m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t); - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - int curr_array_buffer; - glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); - - glsafe(glGenVertexArrays(1, &m_vao_id)); - glsafe(glBindVertexArray(m_vao_id)); - - glsafe(glGenBuffers(1, &m_vbo_id)); - glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); - glsafe(glBufferData(GL_ARRAY_BUFFER, VERTEX_DATA.size() * sizeof(uint8_t), VERTEX_DATA.data(), GL_STATIC_DRAW)); - glsafe(glEnableVertexAttribArray(0)); -#ifdef ENABLE_OPENGL_ES - glsafe(glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, (const void*)0)); -#else - glsafe(glVertexAttribIPointer(0, 1, GL_UNSIGNED_BYTE, 0, (const void*)0)); -#endif // ENABLE_OPENGL_ES - - glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -void SegmentTemplate::shutdown() -{ - if (m_vbo_id != 0) { - glsafe(glDeleteBuffers(1, &m_vbo_id)); - m_vbo_id = 0; - } - if (m_vao_id != 0) { - glsafe(glDeleteVertexArrays(1, &m_vao_id)); - m_vao_id = 0; - } - - m_size_in_bytes_gpu = 0; -} - -void SegmentTemplate::render(size_t count) -{ - if (m_vao_id == 0 || m_vbo_id == 0 || count == 0) - return; - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - - glsafe(glBindVertexArray(m_vao_id)); - glsafe(glDrawArraysInstanced(GL_TRIANGLES, 0, static_cast(VERTEX_DATA.size()), static_cast(count))); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/SegmentTemplate.hpp b/bundled_deps/libvgcode/src/SegmentTemplate.hpp deleted file mode 100644 index f104eef5d2..0000000000 --- a/bundled_deps/libvgcode/src/SegmentTemplate.hpp +++ /dev/null @@ -1,51 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_SEGMENTTEMPLATE_HPP -#define VGCODE_SEGMENTTEMPLATE_HPP - -#include - -namespace libvgcode { - -class SegmentTemplate -{ -public: - SegmentTemplate() = default; - ~SegmentTemplate() { shutdown(); } - SegmentTemplate(const SegmentTemplate& other) = delete; - SegmentTemplate(SegmentTemplate&& other) = delete; - SegmentTemplate& operator = (const SegmentTemplate& other) = delete; - SegmentTemplate& operator = (SegmentTemplate&& other) = delete; - - // - // Initialize gpu buffers. - // - void init(); - // - // Release gpu buffers. - // - void shutdown(); - void render(size_t count); - - // - // Return the size of the data sent to gpu, in bytes. - // - size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } - -private: - // - // gpu buffers ids. - // - unsigned int m_vao_id{ 0 }; - unsigned int m_vbo_id{ 0 }; - // - // Size of the data sent to gpu, in bytes. - // - size_t m_size_in_bytes_gpu{ 0 }; -}; - -} // namespace libvgcode - -#endif // VGCODE_SEGMENTTEMPLATE_HPP \ No newline at end of file diff --git a/bundled_deps/libvgcode/src/Settings.cpp b/bundled_deps/libvgcode/src/Settings.cpp deleted file mode 100644 index eacb4c37a3..0000000000 --- a/bundled_deps/libvgcode/src/Settings.cpp +++ /dev/null @@ -1,9 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "Settings.hpp" - -namespace libvgcode { -} // namespace libvgcode - diff --git a/bundled_deps/libvgcode/src/Settings.hpp b/bundled_deps/libvgcode/src/Settings.hpp deleted file mode 100644 index 9c465b5b35..0000000000 --- a/bundled_deps/libvgcode/src/Settings.hpp +++ /dev/null @@ -1,70 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_SETTINGS_HPP -#define VGCODE_SETTINGS_HPP - -#include "libvgcode/Types.hpp" - -#include - -namespace libvgcode { - -struct Settings -{ - // - // Visualization parameters - // - EViewType view_type{ EViewType::FeatureType }; - ETimeMode time_mode{ ETimeMode::Normal }; - bool top_layer_only_view_range{ false }; - bool spiral_vase_mode{ false }; - // - // Required update flags - // - bool update_view_full_range{ true }; - bool update_enabled_entities{ true }; - bool update_colors{ true }; - - // - // Visibility maps - // - std::array options_visibility{ - false, // Travels - false, // Wipes - false, // Retractions - false, // Unretractions - false, // Seams - false, // ToolChanges - false, // ColorChanges - false, // PausePrints - false, // CustomGCodes -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - false, // CenterOfGravity - true // ToolMarker -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - }; - - std::array extrusion_roles_visibility{ - true, // None - true, // Perimeter - true, // ExternalPerimeter - true, // OverhangPerimeter - true, // InternalInfill - true, // SolidInfill - true, // TopSolidInfill - true, // Ironing - true, // BridgeInfill - true, // GapFill - true, // Skirt - true, // SupportMaterial - true, // SupportMaterialInterface - true, // WipeTower - true // Custom - }; -}; - -} // namespace libvgcode - -#endif // VGCODE_SETTINGS_HPP diff --git a/bundled_deps/libvgcode/src/Shaders.hpp b/bundled_deps/libvgcode/src/Shaders.hpp deleted file mode 100644 index 3f5938b8ee..0000000000 --- a/bundled_deps/libvgcode/src/Shaders.hpp +++ /dev/null @@ -1,299 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_SHADERS_HPP -#define VGCODE_SHADERS_HPP - -// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#include "libvgcode/Types.hpp" - -namespace libvgcode { - -static const char* Segments_Vertex_Shader = -"#version 150\n" -"#define POINTY_CAPS\n" -"#define FIX_TWISTING\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.15;\n" -"const vec3 UP = vec3(0, 0, 1);\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"uniform vec3 camera_position;\n" -"uniform samplerBuffer position_tex;\n" -"uniform samplerBuffer height_width_angle_tex;\n" -"uniform samplerBuffer color_tex;\n" -"uniform usamplerBuffer segment_index_tex;\n" -"in int vertex_id;\n" -"out vec3 color;\n" -"vec3 decode_color(float color) {\n" -" int c = int(round(color));\n" -" int r = (c >> 16) & 0xFF;\n" -" int g = (c >> 8) & 0xFF;\n" -" int b = (c >> 0) & 0xFF;\n" -" float f = 1.0 / 255.0f;\n" -" return f * vec3(r, g, b);\n" -"}\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"void main() {\n" -" int id_a = int(texelFetch(segment_index_tex, gl_InstanceID).r);\n" -" int id_b = id_a + 1;\n" -" vec3 pos_a = texelFetch(position_tex, id_a).xyz;\n" -" vec3 pos_b = texelFetch(position_tex, id_b).xyz;\n" -" vec3 line = pos_b - pos_a;\n" -" // directions of the line box in world space\n" -" float line_len = length(line);\n" -" vec3 line_dir;\n" -" if (line_len < 1e-4)\n" -" line_dir = vec3(1.0, 0.0, 0.0);\n" -" else\n" -" line_dir = line / line_len;\n" -" vec3 line_right_dir;\n" -" if (abs(dot(line_dir, UP)) > 0.9) {\n" -" // For vertical lines, the width and height should be same, there is no concept of up and down.\n" -" // For simplicity, the code will expand width in the x axis, and height in the y axis\n" -" line_right_dir = normalize(cross(vec3(1, 0, 0), line_dir));\n" -" }\n" -" else\n" -" line_right_dir = normalize(cross(line_dir, UP));\n" -" vec3 line_up_dir = normalize(cross(line_right_dir, line_dir));\n" -" const vec2 horizontal_vertical_view_signs_array[16] = vec2[](\n" -" //horizontal view (from right)\n" -" vec2(1.0, 0.0),\n" -" vec2(0.0, 1.0),\n" -" vec2(0.0, 0.0),\n" -" vec2(0.0, -1.0),\n" -" vec2(0.0, -1.0),\n" -" vec2(1.0, 0.0),\n" -" vec2(0.0, 1.0),\n" -" vec2(0.0, 0.0),\n" -" // vertical view (from top)\n" -" vec2(0.0, 1.0),\n" -" vec2(-1.0, 0.0),\n" -" vec2(0.0, 0.0),\n" -" vec2(1.0, 0.0),\n" -" vec2(1.0, 0.0),\n" -" vec2(0.0, 1.0),\n" -" vec2(-1.0, 0.0),\n" -" vec2(0.0, 0.0)\n" -" );\n" -" int id = vertex_id < 4 ? id_a : id_b;\n" -" vec3 endpoint_pos = vertex_id < 4 ? pos_a : pos_b;\n" -" vec3 height_width_angle = texelFetch(height_width_angle_tex, id).xyz;\n" -"#ifdef FIX_TWISTING\n" -" int closer_id = (dot(camera_position - pos_a, camera_position - pos_a) < dot(camera_position - pos_b, camera_position - pos_b)) ? id_a : id_b;\n" -" vec3 closer_pos = (closer_id == id_a) ? pos_a : pos_b;\n" -" vec3 camera_view_dir = normalize(closer_pos - camera_position);\n" -" vec3 closer_height_width_angle = texelFetch(height_width_angle_tex, closer_id).xyz;\n" -" vec3 diagonal_dir_border = normalize(closer_height_width_angle.x * line_up_dir + closer_height_width_angle.y * line_right_dir);\n" -"#else\n" -" vec3 camera_view_dir = normalize(endpoint_pos - camera_position);\n" -" vec3 diagonal_dir_border = normalize(height_width_angle.x * line_up_dir + height_width_angle.y * line_right_dir);\n" -"#endif\n" -" bool is_vertical_view = abs(dot(camera_view_dir, line_up_dir)) / abs(dot(diagonal_dir_border, line_up_dir)) >\n" -" abs(dot(camera_view_dir, line_right_dir)) / abs(dot(diagonal_dir_border, line_right_dir));\n" -" vec2 signs = horizontal_vertical_view_signs_array[vertex_id + 8 * int(is_vertical_view)];\n" -"#ifndef POINTY_CAPS\n" -" if (vertex_id == 2 || vertex_id == 7) signs = -horizontal_vertical_view_signs_array[(vertex_id - 2) + 8 * int(is_vertical_view)];\n" -"#endif\n" -" float view_right_sign = sign(dot(-camera_view_dir, line_right_dir));\n" -" float view_top_sign = sign(dot(-camera_view_dir, line_up_dir));\n" -" float half_height = 0.5 * height_width_angle.x;\n" -" float half_width = 0.5 * height_width_angle.y;\n" -" vec3 horizontal_dir = half_width * line_right_dir;\n" -" vec3 vertical_dir = half_height * line_up_dir;\n" -" float horizontal_sign = signs.x * view_right_sign;\n" -" float vertical_sign = signs.y * view_top_sign;\n" -" vec3 pos = endpoint_pos + horizontal_sign * horizontal_dir + vertical_sign * vertical_dir;\n" -" if (vertex_id == 2 || vertex_id == 7) {\n" -" float line_dir_sign = (vertex_id == 2) ? -1.0 : 1.0;\n" -" if (height_width_angle.z == 0) {\n" -"#ifdef POINTY_CAPS\n" -" // There I add a cap to lines that do not have a following line\n" -" // (or they have one, but perfectly aligned, so the cap is hidden inside the next line).\n" -" pos += line_dir_sign * line_dir * half_width;\n" -"#endif\n" -" }\n" -" else {\n" -" pos += line_dir_sign * line_dir * half_width * sin(abs(height_width_angle.z) * 0.5);\n" -" pos += sign(height_width_angle.z) * horizontal_dir * cos(abs(height_width_angle.z) * 0.5);\n" -" }\n" -" }\n" -" vec3 eye_position = (view_matrix * vec4(pos, 1.0)).xyz;\n" -" vec3 eye_normal = (view_matrix * vec4(normalize(pos - endpoint_pos), 0.0)).xyz;\n" -" vec3 color_base = decode_color(texelFetch(color_tex, id).r);\n" -" color = color_base * lighting(eye_position, eye_normal);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Segments_Fragment_Shader = -"#version 150\n" -"in vec3 color;\n" -"out vec4 fragment_color;\n" -"void main() {\n" -" fragment_color = vec4(color, 1.0);\n" -"}\n"; - -static const char* Options_Vertex_Shader = -"#version 150\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.25;\n" -"const float scaling_factor = 1.5;\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"uniform samplerBuffer position_tex;\n" -"uniform samplerBuffer height_width_angle_tex;\n" -"uniform samplerBuffer color_tex;\n" -"uniform usamplerBuffer segment_index_tex;\n" -"in vec3 in_position;\n" -"in vec3 in_normal;\n" -"out vec3 color;\n" -"vec3 decode_color(float color) {\n" -" int c = int(round(color));\n" -" int r = (c >> 16) & 0xFF;\n" -" int g = (c >> 8) & 0xFF;\n" -" int b = (c >> 0) & 0xFF;\n" -" float f = 1.0 / 255.0f;\n" -" return f * vec3(r, g, b);\n" -"}\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"void main() {\n" -" int id = int(texelFetch(segment_index_tex, gl_InstanceID).r);\n" -" vec2 height_width = texelFetch(height_width_angle_tex, id).xy;\n" -" vec3 offset = texelFetch(position_tex, id).xyz - vec3(0.0, 0.0, 0.5 * height_width.x);\n" -" height_width *= scaling_factor;\n" -" mat3 scale_matrix = mat3(\n" -" height_width.y, 0.0, 0.0,\n" -" 0.0, height_width.y, 0.0,\n" -" 0.0, 0.0, height_width.x);\n" -" vec3 eye_position = (view_matrix * vec4(scale_matrix * in_position + offset, 1.0)).xyz;\n" -" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" -" vec3 color_base = decode_color(texelFetch(color_tex, id).r);\n" -" color = color_base * lighting(eye_position, eye_normal);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Options_Fragment_Shader = -"#version 150\n" -"in vec3 color;\n" -"out vec4 fragment_color;\n" -"void main() {\n" -" fragment_color = vec4(color, 1.0);\n" -"}\n"; - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS -static const char* Cog_Marker_Vertex_Shader = -"#version 150\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.25;\n" -"uniform vec3 world_center_position;\n" -"uniform float scale_factor;\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"in vec3 in_position;\n" -"in vec3 in_normal;\n" -"out float intensity;\n" -"out vec3 world_position;\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"void main() {\n" -" world_position = scale_factor * in_position + world_center_position;\n" -" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" -" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" -" intensity = lighting(eye_position, eye_normal);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Cog_Marker_Fragment_Shader = -"#version 150\n" -"const vec3 BLACK = vec3(0.05);\n" -"const vec3 WHITE = vec3(0.95);\n" -"uniform vec3 world_center_position;\n" -"in float intensity;\n" -"in vec3 world_position;\n" -"out vec4 out_color;\n" -"void main()\n" -"{\n" -" vec3 delta = world_position - world_center_position;\n" -" vec3 color = delta.x * delta.y * delta.z > 0.0 ? BLACK : WHITE;\n" -" out_color = intensity * vec4(color, 1.0);\n" -"}\n"; - -static const char* Tool_Marker_Vertex_Shader = -"#version 150\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.25;\n" -"uniform vec3 world_origin;\n" -"uniform float scale_factor;\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"uniform vec4 color_base;\n" -"in vec3 in_position;\n" -"in vec3 in_normal;\n" -"out vec4 color;\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"void main() {\n" -" vec3 world_position = scale_factor * in_position + world_origin;\n" -" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" -" // no need of normal matrix as the scaling is uniform\n" -" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" -" color = vec4(color_base.rgb * lighting(eye_position, eye_normal), color_base.a);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Tool_Marker_Fragment_Shader = -"#version 150\n" -"in vec4 color;\n" -"out vec4 fragment_color;\n" -"void main() {\n" -" fragment_color = color;\n" -"}\n"; -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -} // namespace libvgcode - -#endif // VGCODE_SHADERS_HPP - diff --git a/bundled_deps/libvgcode/src/ShadersES.hpp b/bundled_deps/libvgcode/src/ShadersES.hpp deleted file mode 100644 index 1a3c649948..0000000000 --- a/bundled_deps/libvgcode/src/ShadersES.hpp +++ /dev/null @@ -1,322 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_SHADERSES_HPP -#define VGCODE_SHADERSES_HPP - -// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#include "libvgcode/Types.hpp" - -namespace libvgcode { - -static const char* Segments_Vertex_Shader_ES = -"#version 300 es\n" -"precision lowp usampler2D;\n" -"#define POINTY_CAPS\n" -"#define FIX_TWISTING\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.15;\n" -"const vec3 UP = vec3(0, 0, 1);\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"uniform vec3 camera_position;\n" -"uniform sampler2D position_tex;\n" -"uniform sampler2D height_width_angle_tex;\n" -"uniform sampler2D color_tex;\n" -"uniform usampler2D segment_index_tex;\n" -"in float vertex_id_float;\n" -"out vec3 color;\n" -"vec3 decode_color(float color) {\n" -" int c = int(round(color));\n" -" int r = (c >> 16) & 0xFF;\n" -" int g = (c >> 8) & 0xFF;\n" -" int b = (c >> 0) & 0xFF;\n" -" float f = 1.0 / 255.0f;\n" -" return f * vec3(r, g, b);\n" -"}\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"ivec2 tex_coord(sampler2D sampler, int id) {\n" -" ivec2 tex_size = textureSize(sampler, 0);\n" -" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" -"}\n" -"ivec2 tex_coord_u(usampler2D sampler, int id) {\n" -" ivec2 tex_size = textureSize(sampler, 0);\n" -" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" -"}\n" -"void main() {\n" -" int vertex_id = int(vertex_id_float);\n" -" int id_a = int(texelFetch(segment_index_tex, tex_coord_u(segment_index_tex, gl_InstanceID), 0).r);\n" -" int id_b = id_a + 1;\n" -" vec3 pos_a = texelFetch(position_tex, tex_coord(position_tex, id_a), 0).xyz;\n" -" vec3 pos_b = texelFetch(position_tex, tex_coord(position_tex, id_b), 0).xyz;\n" -" vec3 line = pos_b - pos_a;\n" -" // directions of the line box in world space\n" -" float line_len = length(line);\n" -" vec3 line_dir;\n" -" if (line_len < 1e-4)\n" -" line_dir = vec3(1.0, 0.0, 0.0);\n" -" else\n" -" line_dir = line / line_len;\n" -" vec3 line_right_dir;\n" -" if (abs(dot(line_dir, UP)) > 0.9) {\n" -" // For vertical lines, the width and height should be same, there is no concept of up and down.\n" -" // For simplicity, the code will expand width in the x axis, and height in the y axis\n" -" line_right_dir = normalize(cross(vec3(1, 0, 0), line_dir));\n" -" }\n" -" else\n" -" line_right_dir = normalize(cross(line_dir, UP));\n" -" vec3 line_up_dir = normalize(cross(line_right_dir, line_dir));\n" -" const vec2 horizontal_vertical_view_signs_array[16] = vec2[](\n" -" //horizontal view (from right)\n" -" vec2(1.0, 0.0),\n" -" vec2(0.0, 1.0),\n" -" vec2(0.0, 0.0),\n" -" vec2(0.0, -1.0),\n" -" vec2(0.0, -1.0),\n" -" vec2(1.0, 0.0),\n" -" vec2(0.0, 1.0),\n" -" vec2(0.0, 0.0),\n" -" // vertical view (from top)\n" -" vec2(0.0, 1.0),\n" -" vec2(-1.0, 0.0),\n" -" vec2(0.0, 0.0),\n" -" vec2(1.0, 0.0),\n" -" vec2(1.0, 0.0),\n" -" vec2(0.0, 1.0),\n" -" vec2(-1.0, 0.0),\n" -" vec2(0.0, 0.0)\n" -" );\n" -" int id = vertex_id < 4 ? id_a : id_b;\n" -" vec3 endpoint_pos = vertex_id < 4 ? pos_a : pos_b;\n" -" vec3 height_width_angle = texelFetch(height_width_angle_tex, tex_coord(height_width_angle_tex, id), 0).xyz;\n" -"#ifdef FIX_TWISTING\n" -" int closer_id = (dot(camera_position - pos_a, camera_position - pos_a) < dot(camera_position - pos_b, camera_position - pos_b)) ? id_a : id_b;\n" -" vec3 closer_pos = (closer_id == id_a) ? pos_a : pos_b;\n" -" vec3 camera_view_dir = normalize(closer_pos - camera_position);\n" -" vec3 closer_height_width_angle = texelFetch(height_width_angle_tex, tex_coord(height_width_angle_tex, closer_id), 0).xyz;\n" -" vec3 diagonal_dir_border = normalize(closer_height_width_angle.x * line_up_dir + closer_height_width_angle.y * line_right_dir);\n" -"#else\n" -" vec3 camera_view_dir = normalize(endpoint_pos - camera_position);\n" -" vec3 diagonal_dir_border = normalize(height_width_angle.x * line_up_dir + height_width_angle.y * line_right_dir);\n" -"#endif\n" -" bool is_vertical_view = abs(dot(camera_view_dir, line_up_dir)) / abs(dot(diagonal_dir_border, line_up_dir)) >\n" -" abs(dot(camera_view_dir, line_right_dir)) / abs(dot(diagonal_dir_border, line_right_dir));\n" -" vec2 signs = horizontal_vertical_view_signs_array[vertex_id + 8 * int(is_vertical_view)];\n" -"#ifndef POINTY_CAPS\n" -" if (vertex_id == 2 || vertex_id == 7) signs = -horizontal_vertical_view_signs_array[(vertex_id - 2) + 8 * int(is_vertical_view)];\n" -"#endif\n" -" float view_right_sign = sign(dot(-camera_view_dir, line_right_dir));\n" -" float view_top_sign = sign(dot(-camera_view_dir, line_up_dir));\n" -" float half_height = 0.5 * height_width_angle.x;\n" -" float half_width = 0.5 * height_width_angle.y;\n" -" vec3 horizontal_dir = half_width * line_right_dir;\n" -" vec3 vertical_dir = half_height * line_up_dir;\n" -" float horizontal_sign = signs.x * view_right_sign;\n" -" float vertical_sign = signs.y * view_top_sign;\n" -" vec3 pos = endpoint_pos + horizontal_sign * horizontal_dir + vertical_sign * vertical_dir;\n" -" if (vertex_id == 2 || vertex_id == 7) {\n" -" float line_dir_sign = (vertex_id == 2) ? -1.0 : 1.0;\n" -" if (height_width_angle.z == 0.0) {\n" -"#ifdef POINTY_CAPS\n" -" // There I add a cap to lines that do not have a following line\n" -" // (or they have one, but perfectly aligned, so the cap is hidden inside the next line).\n" -" pos += line_dir_sign * line_dir * half_width;\n" -"#endif\n" -" }\n" -" else {\n" -" pos += line_dir_sign * line_dir * half_width * sin(abs(height_width_angle.z) * 0.5);\n" -" pos += sign(height_width_angle.z) * horizontal_dir * cos(abs(height_width_angle.z) * 0.5);\n" -" }\n" -" }\n" -" vec3 eye_position = (view_matrix * vec4(pos, 1.0)).xyz;\n" -" vec3 eye_normal = (view_matrix * vec4(normalize(pos - endpoint_pos), 0.0)).xyz;\n" -" vec3 color_base = decode_color(texelFetch(color_tex, tex_coord(color_tex, id), 0).r);\n" -" color = color_base * lighting(eye_position, eye_normal);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Segments_Fragment_Shader_ES = -"#version 300 es\n" -"precision highp float;\n" -"in vec3 color;\n" -"out vec4 fragment_color;\n" -"void main() {\n" -" fragment_color = vec4(color, 1.0);\n" -"}\n"; - -static const char* Options_Vertex_Shader_ES = -"#version 300 es\n" -"precision lowp usampler2D;\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.25;\n" -"const float scaling_factor = 1.5;\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"uniform sampler2D position_tex;\n" -"uniform sampler2D height_width_angle_tex;\n" -"uniform sampler2D color_tex;\n" -"uniform usampler2D segment_index_tex;\n" -"in vec3 in_position;\n" -"in vec3 in_normal;\n" -"out vec3 color;\n" -"vec3 decode_color(float color) {\n" -" int c = int(round(color));\n" -" int r = (c >> 16) & 0xFF;\n" -" int g = (c >> 8) & 0xFF;\n" -" int b = (c >> 0) & 0xFF;\n" -" float f = 1.0 / 255.0f;\n" -" return f * vec3(r, g, b);\n" -"}\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"ivec2 tex_coord(sampler2D sampler, int id) {\n" -" ivec2 tex_size = textureSize(sampler, 0);\n" -" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" -"}\n" -"ivec2 tex_coord_u(usampler2D sampler, int id) {\n" -" ivec2 tex_size = textureSize(sampler, 0);\n" -" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" -"}\n" -"void main() {\n" -" int id = int(texelFetch(segment_index_tex, tex_coord_u(segment_index_tex, gl_InstanceID), 0).r);\n" -" vec2 height_width = texelFetch(height_width_angle_tex, tex_coord(height_width_angle_tex, id), 0).xy;\n" -" vec3 offset = texelFetch(position_tex, tex_coord(position_tex, id), 0).xyz - vec3(0.0, 0.0, 0.5 * height_width.x);\n" -" height_width *= scaling_factor;\n" -" mat3 scale_matrix = mat3(\n" -" height_width.y, 0.0, 0.0,\n" -" 0.0, height_width.y, 0.0,\n" -" 0.0, 0.0, height_width.x);\n" -" vec3 eye_position = (view_matrix * vec4(scale_matrix * in_position + offset, 1.0)).xyz;\n" -" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" -" vec3 color_base = decode_color(texelFetch(color_tex, tex_coord(color_tex, id), 0).r);\n" -" color = color_base * lighting(eye_position, eye_normal);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Options_Fragment_Shader_ES = -"#version 300 es\n" -"precision highp float;\n" -"in vec3 color;\n" -"out vec4 fragment_color;\n" -"void main() {\n" -" fragment_color = vec4(color, 1.0);\n" -"}\n"; - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS -static const char* Cog_Marker_Vertex_Shader_ES = -"#version 300 es\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.25;\n" -"uniform vec3 world_center_position;\n" -"uniform float scale_factor;\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"in vec3 in_position;\n" -"in vec3 in_normal;\n" -"out float intensity;\n" -"out vec3 world_position;\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"void main() {\n" -" world_position = scale_factor * in_position + world_center_position;\n" -" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" -" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" -" intensity = lighting(eye_position, eye_normal);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Cog_Marker_Fragment_Shader_ES = -"#version 300 es\n" -"precision highp float;\n" -"const vec3 BLACK = vec3(0.05);\n" -"const vec3 WHITE = vec3(0.95);\n" -"uniform vec3 world_center_position;\n" -"in float intensity;\n" -"in vec3 world_position;\n" -"out vec4 out_color;\n" -"void main()\n" -"{\n" -" vec3 delta = world_position - world_center_position;\n" -" vec3 color = delta.x * delta.y * delta.z > 0.0 ? BLACK : WHITE;\n" -" out_color = intensity * vec4(color, 1.0);\n" -"}\n"; - -static const char* Tool_Marker_Vertex_Shader_ES = -"#version 300 es\n" -"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" -"const float light_top_diffuse = 0.6 * 0.8;\n" -"const float light_top_specular = 0.6 * 0.125;\n" -"const float light_top_shininess = 20.0;\n" -"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" -"const float emission = 0.25;\n" -"uniform vec3 world_origin;\n" -"uniform float scale_factor;\n" -"uniform mat4 view_matrix;\n" -"uniform mat4 projection_matrix;\n" -"uniform vec4 color_base;\n" -"in vec3 in_position;\n" -"in vec3 in_normal;\n" -"out vec4 color;\n" -"float lighting(vec3 eye_position, vec3 eye_normal) {\n" -" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" -" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" -" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" -" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" -"}\n" -"void main() {\n" -" vec3 world_position = scale_factor * in_position + world_origin;\n" -" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" -" // no need of normal matrix as the scaling is uniform\n" -" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" -" color = vec4(color_base.rgb * lighting(eye_position, eye_normal), color_base.a);\n" -" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" -"}\n"; - -static const char* Tool_Marker_Fragment_Shader_ES = -"#version 300 es\n" -"precision highp float;\n" -"in vec4 color;\n" -"out vec4 fragment_color;\n" -"void main() {\n" -" fragment_color = color;\n" -"}\n"; -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -} // namespace libvgcode - -#endif // VGCODE_SHADERSES_HPP - diff --git a/bundled_deps/libvgcode/src/ToolMarker.cpp b/bundled_deps/libvgcode/src/ToolMarker.cpp deleted file mode 100644 index 3e595faec0..0000000000 --- a/bundled_deps/libvgcode/src/ToolMarker.cpp +++ /dev/null @@ -1,172 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "ToolMarker.hpp" -#include "OpenGLUtils.hpp" -#include "Utils.hpp" - -#include - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -namespace libvgcode { - -// Geometry: -// Arrow with cylindrical stem and conical tip, with the given dimensions and resolution -// The origin of the arrow is at the tip of the conical section -// The axis of symmetry is along the Z axis -// The arrow is pointing downward -void ToolMarker::init(uint16_t resolution, float tip_radius, float tip_height, float stem_radius, float stem_height) -{ - if (m_vao_id != 0) - return; - - // ensure vertices count does not exceed 65536 - resolution = std::clamp(resolution, 4, 10922); - - std::vector vertices; - const uint16_t vertices_count = 6 * resolution + 2; - vertices.reserve(6 * vertices_count); - - m_indices_count = 6 * resolution * 3; - std::vector indices; - indices.reserve(m_indices_count); - - const float angle_step = 2.0f * PI / float(resolution); - std::vector cosines(resolution); - std::vector sines(resolution); - - for (uint16_t i = 0; i < resolution; ++i) { - const float angle = angle_step * float(i); - cosines[i] = std::cos(angle); - sines[i] = -std::sin(angle); - } - - const float total_height = tip_height + stem_height; - - // tip vertices - add_vertex({ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, -1.0f }, vertices); - for (uint16_t i = 0; i < resolution; ++i) { - add_vertex({ tip_radius * sines[i], tip_radius * cosines[i], tip_height }, { sines[i], cosines[i], 0.0f }, vertices); - } - - // tip triangles - for (uint16_t i = 0; i < resolution; ++i) { - const uint16_t v3 = (i < resolution - 1) ? i + 2 : 1; - add_triangle(0, i + 1, v3, indices); - } - - // tip cap outer perimeter vertices - for (uint16_t i = 0; i < resolution; ++i) { - add_vertex({ tip_radius * sines[i], tip_radius * cosines[i], tip_height }, { 0.0f, 0.0f, 1.0f }, vertices); - } - - // tip cap inner perimeter vertices - for (uint16_t i = 0; i < resolution; ++i) { - add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], tip_height }, { 0.0f, 0.0f, 1.0f }, vertices); - } - - // tip cap triangles - for (uint16_t i = 0; i < resolution; ++i) { - const uint16_t v2 = (i < resolution - 1) ? i + resolution + 2 : resolution + 1; - const uint16_t v3 = (i < resolution - 1) ? i + 2 * resolution + 2 : 2 * resolution + 1; - add_triangle(i + resolution + 1, v3, v2, indices); - add_triangle(i + resolution + 1, i + 2 * resolution + 1, v3, indices); - } - - // stem bottom vertices - for (uint16_t i = 0; i < resolution; ++i) { - add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], tip_height }, { sines[i], cosines[i], 0.0f }, vertices); - } - - // stem top vertices - for (uint16_t i = 0; i < resolution; ++i) { - add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], total_height }, { sines[i], cosines[i], 0.0f }, vertices); - } - - // stem triangles - for (uint16_t i = 0; i < resolution; ++i) { - const uint16_t v2 = (i < resolution - 1) ? i + 3 * resolution + 2 : 3 * resolution + 1; - const uint16_t v3 = (i < resolution - 1) ? i + 4 * resolution + 2 : 4 * resolution + 1; - add_triangle(i + 3 * resolution + 1, v3, v2, indices); - add_triangle(i + 3 * resolution + 1, i + 4 * resolution + 1, v3, indices); - } - - // stem cap vertices - add_vertex({ 0.0f, 0.0f, total_height }, { 0.0f, 0.0f, 1.0f }, vertices); - for (uint16_t i = 0; i < resolution; ++i) { - add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], total_height }, { 0.0f, 0.0f, 1.0f }, vertices); - } - - // stem cap triangles - for (uint16_t i = 0; i < resolution; ++i) { - const uint16_t v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2; - add_triangle(5 * resolution + 1, v3, i + 5 * resolution + 2, indices); - } - - m_size_in_bytes_gpu += vertices.size() * sizeof(float); - m_size_in_bytes_gpu += indices.size() * sizeof(uint16_t); - - const size_t vertex_stride = 6 * sizeof(float); - const size_t position_offset = 0; - const size_t normal_offset = 3 * sizeof(float); - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - int curr_array_buffer; - glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); - - glsafe(glGenVertexArrays(1, &m_vao_id)); - glsafe(glBindVertexArray(m_vao_id)); - glsafe(glGenBuffers(1, &m_vbo_id)); - glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); - glsafe(glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW)); - glsafe(glEnableVertexAttribArray(0)); - glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); - glsafe(glEnableVertexAttribArray(1)); - glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); - - glsafe(glGenBuffers(1, &m_ibo_id)); - glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id)); - glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t), indices.data(), GL_STATIC_DRAW)); - - glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -void ToolMarker::shutdown() -{ - if (m_ibo_id != 0) { - glsafe(glDeleteBuffers(1, &m_ibo_id)); - m_ibo_id = 0; - } - if (m_vbo_id != 0) { - glsafe(glDeleteBuffers(1, &m_vbo_id)); - m_vbo_id = 0; - } - if (m_vao_id != 0) { - glsafe(glDeleteVertexArrays(1, &m_vao_id)); - m_vao_id = 0; - } - - m_size_in_bytes_gpu = 0; -} - -void ToolMarker::render() -{ - if (m_vao_id == 0 || m_vbo_id == 0 || m_ibo_id == 0) - return; - - int curr_vertex_array; - glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); - glcheck(); - - glsafe(glBindVertexArray(m_vao_id)); - glsafe(glDrawElements(GL_TRIANGLES, m_indices_count, GL_UNSIGNED_SHORT, (const void*)0)); - glsafe(glBindVertexArray(curr_vertex_array)); -} - -} // namespace libvgcode - -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS diff --git a/bundled_deps/libvgcode/src/ToolMarker.hpp b/bundled_deps/libvgcode/src/ToolMarker.hpp deleted file mode 100644 index 7517351c9f..0000000000 --- a/bundled_deps/libvgcode/src/ToolMarker.hpp +++ /dev/null @@ -1,75 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_TOOLMARKER_HPP -#define VGCODE_TOOLMARKER_HPP - -#include "libvgcode/Types.hpp" - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#include - -namespace libvgcode { - -class ToolMarker -{ -public: - ToolMarker() = default; - ~ToolMarker() { shutdown(); } - ToolMarker(const ToolMarker& other) = delete; - ToolMarker(ToolMarker&& other) = delete; - ToolMarker& operator = (const ToolMarker& other) = delete; - ToolMarker& operator = (ToolMarker&& other) = delete; - - // - // Initialize gpu buffers. - // - void init(uint16_t resolution, float tip_radius, float tip_height, float stem_radius, float stem_height); - // - // Release gpu buffers. - // - void shutdown(); - void render(); - - const Vec3& get_position() const { return m_position; } - void set_position(const Vec3& position) { m_position = position; } - - float get_offset_z() const { return m_offset_z; } - void set_offset_z(float offset_z) { m_offset_z = std::max(offset_z, 0.0f); } - - const Color& get_color() const { return m_color; } - void set_color(const Color& color) { m_color = color; } - - float get_alpha() const { return m_alpha; } - void set_alpha(float alpha) { m_alpha = std::clamp(alpha, 0.25f, 0.75f); } - - // - // Return the size of the data sent to gpu, in bytes. - // - size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } - -private: - Vec3 m_position{ 0.0f, 0.0f, 0.0f }; - float m_offset_z{ 0.5f }; - Color m_color{ 255, 255, 255 }; - float m_alpha{ 0.5f }; - - uint16_t m_indices_count{ 0 }; - // - // gpu buffers ids. - // - unsigned int m_vao_id{ 0 }; - unsigned int m_vbo_id{ 0 }; - unsigned int m_ibo_id{ 0 }; - // - // Size of the data sent to gpu, in bytes. - // - size_t m_size_in_bytes_gpu{ 0 }; -}; - -} // namespace libvgcode - -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -#endif // VGCODE_TOOLMARKER_HPP diff --git a/bundled_deps/libvgcode/src/Types.cpp b/bundled_deps/libvgcode/src/Types.cpp deleted file mode 100644 index b367a29d51..0000000000 --- a/bundled_deps/libvgcode/src/Types.cpp +++ /dev/null @@ -1,42 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "libvgcode/Types.hpp" - -#include - -namespace libvgcode { - -// mapping from EMoveType to EOptionType -EOptionType move_type_to_option(EMoveType type) -{ - switch (type) - { - case EMoveType::Travel: { return EOptionType::Travels; } - case EMoveType::Wipe: { return EOptionType::Wipes; } - case EMoveType::Retract: { return EOptionType::Retractions; } - case EMoveType::Unretract: { return EOptionType::Unretractions; } - case EMoveType::Seam: { return EOptionType::Seams; } - case EMoveType::ToolChange: { return EOptionType::ToolChanges; } - case EMoveType::ColorChange: { return EOptionType::ColorChanges; } - case EMoveType::PausePrint: { return EOptionType::PausePrints; } - case EMoveType::CustomGCode: { return EOptionType::CustomGCodes; } - default: { return EOptionType::COUNT; } - } -} - -static uint8_t lerp(uint8_t f1, uint8_t f2, float t) -{ - const float one_minus_t = 1.0f - t; - return static_cast(one_minus_t * static_cast(f1) + t * static_cast(f2)); -} - -// It will be possible to replace this with std::lerp when using c++20 -Color lerp(const Color& c1, const Color& c2, float t) -{ - t = std::clamp(t, 0.0f, 1.0f); - return { lerp(c1[0], c2[0], t), lerp(c1[1], c2[1], t), lerp(c1[2], c2[2], t) }; -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/Utils.cpp b/bundled_deps/libvgcode/src/Utils.cpp deleted file mode 100644 index aee2cd4875..0000000000 --- a/bundled_deps/libvgcode/src/Utils.cpp +++ /dev/null @@ -1,68 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "Utils.hpp" - -#include -#include - -namespace libvgcode { - -void add_vertex(const Vec3& position, const Vec3& normal, std::vector& vertices) -{ - vertices.emplace_back(position[0]); - vertices.emplace_back(position[1]); - vertices.emplace_back(position[2]); - vertices.emplace_back(normal[0]); - vertices.emplace_back(normal[1]); - vertices.emplace_back(normal[2]); -} - -void add_triangle(uint16_t v1, uint16_t v2, uint16_t v3, std::vector& indices) -{ - indices.emplace_back(v1); - indices.emplace_back(v2); - indices.emplace_back(v3); -} - -Vec3 normalize(const Vec3& v) -{ - const float length = std::sqrt(dot(v, v)); - assert(length > 0.0f); - const float inv_length = 1.0f / length; - return { v[0] * inv_length, v[1] * inv_length, v[2] * inv_length }; -} - -float dot(const Vec3& v1, const Vec3& v2) -{ - return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]; -} - -float length(const Vec3& v) -{ - return std::sqrt(dot(v, v)); -} - -bool operator == (const Vec3& v1, const Vec3& v2) { - return v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2]; -} - -bool operator != (const Vec3& v1, const Vec3& v2) { - return v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]; -} - -Vec3 operator + (const Vec3& v1, const Vec3& v2) { - return { v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2] }; -} - -Vec3 operator - (const Vec3& v1, const Vec3& v2) { - return { v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2] }; -} - -Vec3 operator * (float f, const Vec3& v) { - return { f * v[0], f * v[1], f * v[2] }; -} - -} // namespace libvgcode - diff --git a/bundled_deps/libvgcode/src/Utils.hpp b/bundled_deps/libvgcode/src/Utils.hpp deleted file mode 100644 index 86e6cbf91c..0000000000 --- a/bundled_deps/libvgcode/src/Utils.hpp +++ /dev/null @@ -1,31 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_UTILS_HPP -#define VGCODE_UTILS_HPP - -#include "libvgcode/Types.hpp" - -#ifdef _WIN32 -#define STDVEC_MEMSIZE(NAME, TYPE) NAME.capacity() * ((sizeof(TYPE) + __alignof(TYPE) - 1) / __alignof(TYPE)) * __alignof(TYPE) -#else -#define STDVEC_MEMSIZE(NAME, TYPE) NAME.capacity() * ((sizeof(TYPE) + alignof(TYPE) - 1) / alignof(TYPE)) * alignof(TYPE) -#endif // _WIN32 - -namespace libvgcode { - -extern void add_vertex(const Vec3& position, const Vec3& normal, std::vector& vertices); -extern void add_triangle(uint16_t v1, uint16_t v2, uint16_t v3, std::vector& indices); -extern Vec3 normalize(const Vec3& v); -extern float dot(const Vec3& v1, const Vec3& v2); -extern float length(const Vec3& v); -extern bool operator == (const Vec3& v1, const Vec3& v2); -extern bool operator != (const Vec3& v1, const Vec3& v2); -extern Vec3 operator + (const Vec3& v1, const Vec3& v2); -extern Vec3 operator - (const Vec3& v1, const Vec3& v2); -extern Vec3 operator * (float f, const Vec3& v); - -} // namespace libvgcode - -#endif // VGCODE_UTILS_HPP diff --git a/bundled_deps/libvgcode/src/ViewRange.cpp b/bundled_deps/libvgcode/src/ViewRange.cpp deleted file mode 100644 index ea2f1e916e..0000000000 --- a/bundled_deps/libvgcode/src/ViewRange.cpp +++ /dev/null @@ -1,39 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "ViewRange.hpp" - -namespace libvgcode { - -void ViewRange::set_full(Interval::value_type min, Interval::value_type max) -{ - m_full.set(min, max); - // force the enabled range to stay inside the modified full range - m_full.clamp(m_enabled); - // force the visible range to stay inside the modified enabled range - m_enabled.clamp(m_visible); -} - -void ViewRange::set_enabled(Interval::value_type min, Interval::value_type max) -{ - m_enabled.set(min, max); - // force the visible range to stay inside the modified enabled range - m_enabled.clamp(m_visible); -} - -void ViewRange::set_visible(Interval::value_type min, Interval::value_type max) -{ - m_visible.set(min, max); - // force the visible range to stay inside the enabled range - m_enabled.clamp(m_visible); -} - -void ViewRange::reset() -{ - m_full.reset(); - m_enabled.reset(); - m_visible.reset(); -} - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/ViewRange.hpp b/bundled_deps/libvgcode/src/ViewRange.hpp deleted file mode 100644 index b9356fc760..0000000000 --- a/bundled_deps/libvgcode/src/ViewRange.hpp +++ /dev/null @@ -1,56 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_VIEWRANGE_HPP -#define VGCODE_VIEWRANGE_HPP - -#include "Range.hpp" - -namespace libvgcode { - -class ViewRange -{ -public: - const Interval& get_full() const { return m_full.get(); } - void set_full(const Range& other) { set_full(other.get()); } - void set_full(const Interval& range) { set_full(range[0], range[1]); } - void set_full(Interval::value_type min, Interval::value_type max); - - const Interval& get_enabled() const { return m_enabled.get(); } - void set_enabled(const Range& other) { set_enabled(other.get()); } - void set_enabled(const Interval& range) { set_enabled(range[0], range[1]); } - void set_enabled(Interval::value_type min, Interval::value_type max); - - const Interval& get_visible() const { return m_visible.get(); } - void set_visible(const Range& other) { set_visible(other.get()); } - void set_visible(const Interval& range) { set_visible(range[0], range[1]); } - void set_visible(Interval::value_type min, Interval::value_type max); - - void reset(); - -private: - // - // Full range - // The range of moves that could potentially be visible. - // It is usually equal to the enabled range, unless Settings::top_layer_only_view_range is set to true. - // - Range m_full; - - // - // Enabled range - // The range of moves that are enabled for visualization. - // It is usually equal to the full range, unless Settings::top_layer_only_view_range is set to true. - // - Range m_enabled; - - // - // Visible range - // The range of moves that are currently rendered. - // - Range m_visible; -}; - -} // namespace libvgcode - -#endif // VGCODE_VIEWRANGE_HPP \ No newline at end of file diff --git a/bundled_deps/libvgcode/src/Viewer.cpp b/bundled_deps/libvgcode/src/Viewer.cpp deleted file mode 100644 index 39e3dd621e..0000000000 --- a/bundled_deps/libvgcode/src/Viewer.cpp +++ /dev/null @@ -1,422 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "libvgcode/Viewer.hpp" -#include "ViewerImpl.hpp" - -namespace libvgcode { - -Viewer::Viewer() -{ - m_impl = new ViewerImpl(); -} - -Viewer::~Viewer() -{ - delete m_impl; -} - -void Viewer::init(const std::string& opengl_context_version) -{ - m_impl->init(opengl_context_version); -} - -void Viewer::shutdown() -{ - m_impl->shutdown(); -} - -void Viewer::reset() -{ - m_impl->reset(); -} - -void Viewer::load(GCodeInputData&& gcode_data) -{ - m_impl->load(std::move(gcode_data)); -} - -void Viewer::render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) -{ - m_impl->render(view_matrix, projection_matrix); -} - -EViewType Viewer::get_view_type() const -{ - return m_impl->get_view_type(); -} - -void Viewer::set_view_type(EViewType type) -{ - m_impl->set_view_type(type); -} - -ETimeMode Viewer::get_time_mode() const -{ - return m_impl->get_time_mode(); -} - -void Viewer::set_time_mode(ETimeMode mode) -{ - m_impl->set_time_mode(mode); -} - -bool Viewer::is_top_layer_only_view_range() const -{ - return m_impl->is_top_layer_only_view_range(); -} - -void Viewer::toggle_top_layer_only_view_range() -{ - m_impl->toggle_top_layer_only_view_range(); -} - -bool Viewer::is_option_visible(EOptionType type) const -{ - return m_impl->is_option_visible(type); -} - -void Viewer::toggle_option_visibility(EOptionType type) -{ - m_impl->toggle_option_visibility(type); -} - -bool Viewer::is_extrusion_role_visible(EGCodeExtrusionRole role) const -{ - return m_impl->is_extrusion_role_visible(role); -} - -void Viewer::toggle_extrusion_role_visibility(EGCodeExtrusionRole role) -{ - m_impl->toggle_extrusion_role_visibility(role); -} - -const Color& Viewer::get_extrusion_role_color(EGCodeExtrusionRole role) const -{ - return m_impl->get_extrusion_role_color(role); -} - -void Viewer::set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color) -{ - m_impl->set_extrusion_role_color(role, color); -} - -void Viewer::reset_default_extrusion_roles_colors() -{ - m_impl->reset_default_extrusion_roles_colors(); -} - -const Color& Viewer::get_option_color(EOptionType type) const -{ - return m_impl->get_option_color(type); -} - -void Viewer::set_option_color(EOptionType type, const Color& color) -{ - m_impl->set_option_color(type, color); -} - -void Viewer::reset_default_options_colors() -{ - m_impl->reset_default_options_colors(); -} - -size_t Viewer::get_tool_colors_count() const -{ - return m_impl->get_tool_colors_count(); -} - -const Palette& Viewer::get_tool_colors() const -{ - return m_impl->get_tool_colors(); -} - -void Viewer::set_tool_colors(const Palette& colors) -{ - m_impl->set_tool_colors(colors); -} - -size_t Viewer::get_color_print_colors_count() const -{ - return m_impl->get_color_print_colors_count(); -} - -const Palette& Viewer::get_color_print_colors() const -{ - return m_impl->get_color_print_colors(); -} - -void Viewer::set_color_print_colors(const Palette& colors) -{ - m_impl->set_color_print_colors(colors); -} - -const ColorRange& Viewer::get_color_range(EViewType type) const -{ - return m_impl->get_color_range(type); -} - -void Viewer::set_color_range_palette(EViewType type, const Palette& palette) -{ - m_impl->set_color_range_palette(type, palette); -} - -float Viewer::get_travels_radius() const -{ - return m_impl->get_travels_radius(); -} - -void Viewer::set_travels_radius(float radius) -{ - m_impl->set_travels_radius(radius); -} - -float Viewer::get_wipes_radius() const -{ - return m_impl->get_wipes_radius(); -} - -void Viewer::set_wipes_radius(float radius) -{ - m_impl->set_wipes_radius(radius); -} - -size_t Viewer::get_layers_count() const -{ - return m_impl->get_layers_count(); -} - -const Interval& Viewer::get_layers_view_range() const -{ - return m_impl->get_layers_view_range(); -} - -void Viewer::set_layers_view_range(const Interval& range) -{ - m_impl->set_layers_view_range(range); -} - -void Viewer::set_layers_view_range(Interval::value_type min, Interval::value_type max) -{ - m_impl->set_layers_view_range(min, max); -} - -const Interval& Viewer::get_view_visible_range() const -{ - return m_impl->get_view_visible_range(); -} - -void Viewer::set_view_visible_range(Interval::value_type min, Interval::value_type max) -{ - m_impl->set_view_visible_range(min, max); -} - -const Interval& Viewer::get_view_full_range() const -{ - return m_impl->get_view_full_range(); -} - -const Interval& Viewer::get_view_enabled_range() const -{ - return m_impl->get_view_enabled_range(); -} - -bool Viewer::is_spiral_vase_mode() const -{ - return m_impl->is_spiral_vase_mode(); -} - -float Viewer::get_layer_z(size_t layer_id) const -{ - return m_impl->get_layer_z(layer_id); -} - -std::vector Viewer::get_layers_zs() const -{ - return m_impl->get_layers_zs(); -} - -size_t Viewer::get_layer_id_at(float z) const -{ - return m_impl->get_layer_id_at(z); -} - -size_t Viewer::get_used_extruders_count() const -{ - return m_impl->get_used_extruders_count(); -} - -std::vector Viewer::get_used_extruders_ids() const -{ - return m_impl->get_used_extruders_ids(); -} - -std::vector Viewer::get_time_modes() const -{ - return m_impl->get_time_modes(); -} - -size_t Viewer::get_vertices_count() const -{ - return m_impl->get_vertices_count(); -} - -const PathVertex& Viewer::get_current_vertex() const -{ - return m_impl->get_current_vertex(); -} - -size_t Viewer::get_current_vertex_id() const -{ - return m_impl->get_current_vertex_id(); -} - -const PathVertex& Viewer::get_vertex_at(size_t id) const -{ - return m_impl->get_vertex_at(id); -} - -float Viewer::get_estimated_time() const -{ - return m_impl->get_estimated_time(); -} - -float Viewer::get_estimated_time_at(size_t id) const -{ - return m_impl->get_estimated_time_at(id); -} - -Color Viewer::get_vertex_color(const PathVertex& vertex) const -{ - return m_impl->get_vertex_color(vertex); -} - -size_t Viewer::get_extrusion_roles_count() const -{ - return m_impl->get_extrusion_roles_count(); -} - -std::vector Viewer::get_extrusion_roles() const -{ - return m_impl->get_extrusion_roles(); -} - -size_t Viewer::get_options_count() const -{ - return m_impl->get_options_count(); -} - -const std::vector& Viewer::get_options() const -{ - return m_impl->get_options(); -} - -size_t Viewer::get_color_prints_count(uint8_t extruder_id) const -{ - return m_impl->get_color_prints_count(extruder_id); -} - -std::vector Viewer::get_color_prints(uint8_t extruder_id) const -{ - return m_impl->get_color_prints(extruder_id); -} - -float Viewer::get_extrusion_role_estimated_time(EGCodeExtrusionRole role) const -{ - return m_impl->get_extrusion_role_estimated_time(role); -} - -float Viewer::get_travels_estimated_time() const -{ - return m_impl->get_travels_estimated_time(); -} - -std::vector Viewer::get_layers_estimated_times() const -{ - return m_impl->get_layers_estimated_times(); -} - -AABox Viewer::get_bounding_box(const std::vector& types) const -{ - return m_impl->get_bounding_box(types); -} - -AABox Viewer::get_extrusion_bounding_box(const std::vector& roles) const -{ - return m_impl->get_extrusion_bounding_box(roles); -} - -size_t Viewer::get_used_cpu_memory() const -{ - return m_impl->get_used_cpu_memory(); -} - -size_t Viewer::get_used_gpu_memory() const -{ - return m_impl->get_used_gpu_memory(); -} - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS -Vec3 Viewer::get_cog_position() const -{ - return m_impl->get_cog_marker_position(); -} - -float Viewer::get_cog_marker_scale_factor() const -{ - return m_impl->get_cog_marker_scale_factor(); -} - -void Viewer::set_cog_marker_scale_factor(float factor) -{ - m_impl->set_cog_marker_scale_factor(factor); -} - -const Vec3& Viewer::get_tool_marker_position() const -{ - return m_impl->get_tool_marker_position(); -} - -float Viewer::get_tool_marker_offset_z() const -{ - return m_impl->get_tool_marker_offset_z(); -} - -void Viewer::set_tool_marker_offset_z(float offset_z) -{ - m_impl->set_tool_marker_offset_z(offset_z); -} - -float Viewer::get_tool_marker_scale_factor() const -{ - return m_impl->get_tool_marker_scale_factor(); -} - -void Viewer::set_tool_marker_scale_factor(float factor) -{ - m_impl->set_tool_marker_scale_factor(factor); -} - -const Color& Viewer::get_tool_marker_color() const -{ - return m_impl->get_tool_marker_color(); -} - -void Viewer::set_tool_marker_color(const Color& color) -{ - m_impl->set_tool_marker_color(color); -} - -float Viewer::get_tool_marker_alpha() const -{ - return m_impl->get_tool_marker_alpha(); -} - -void Viewer::set_tool_marker_alpha(float alpha) -{ - m_impl->set_tool_marker_alpha(alpha); -} -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/ViewerImpl.cpp b/bundled_deps/libvgcode/src/ViewerImpl.cpp deleted file mode 100644 index 71dfcf238c..0000000000 --- a/bundled_deps/libvgcode/src/ViewerImpl.cpp +++ /dev/null @@ -1,2089 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv, Oleksandra Iushchenko @YuSanka -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#include "ViewerImpl.hpp" -#include "libvgcode/GCodeInputData.hpp" -#include "Shaders.hpp" -#include "ShadersES.hpp" -#include "OpenGLUtils.hpp" -#include "Utils.hpp" - -#include -#include -#include -#include -#include -#include -#include -#include - -namespace libvgcode { - -template -using IntegerOnly = std::enable_if_t::value, O>; - -// Rounding up. -// 1.5 is rounded to 2 -// 1.49 is rounded to 1 -// 0.5 is rounded to 1, -// 0.49 is rounded to 0 -// -0.5 is rounded to 0, -// -0.51 is rounded to -1, -// -1.5 is rounded to -1. -// -1.51 is rounded to -2. -// If input is not a valid float (it is infinity NaN or if it does not fit) -// the float to int conversion produces a max int on Intel and +-max int on ARM. -template -inline IntegerOnly fast_round_up(double a) -{ - // Why does Java Math.round(0.49999999999999994) return 1? - // https://stackoverflow.com/questions/9902968/why-does-math-round0-49999999999999994-return-1 - return a == 0.49999999999999994 ? I(0) : I(floor(a + 0.5)); -} - -// Round to a bin with minimum two digits resolution. -// Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster. -static float round_to_bin(const float value) -{ -// assert(value >= 0); - constexpr float const scale[5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f }; - constexpr float const invscale[5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f }; - constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f }; - // Scaling factor, pointer to the tables above. - int i = 0; - // While the scaling factor is not yet large enough to get two integer digits after scaling and rounding: - for (; value < threshold[i] && i < 4; ++i); - // At least on MSVC std::round() calls a complex function, which is pretty expensive. - // our fast_round_up is much cheaper and it could be inlined. -// return std::round(value * scale[i]) * invscale[i]; - double a = value * scale[i]; - assert(std::abs(a) < double(std::numeric_limits::max())); - return fast_round_up(a) * invscale[i]; -} - -static Mat4x4 inverse(const Mat4x4& m) -{ - // ref: https://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix - - Mat4x4 inv; - - inv[0] = m[5] * m[10] * m[15] - - m[5] * m[11] * m[14] - - m[9] * m[6] * m[15] + - m[9] * m[7] * m[14] + - m[13] * m[6] * m[11] - - m[13] * m[7] * m[10]; - - inv[4] = -m[4] * m[10] * m[15] + - m[4] * m[11] * m[14] + - m[8] * m[6] * m[15] - - m[8] * m[7] * m[14] - - m[12] * m[6] * m[11] + - m[12] * m[7] * m[10]; - - inv[8] = m[4] * m[9] * m[15] - - m[4] * m[11] * m[13] - - m[8] * m[5] * m[15] + - m[8] * m[7] * m[13] + - m[12] * m[5] * m[11] - - m[12] * m[7] * m[9]; - - inv[12] = -m[4] * m[9] * m[14] + - m[4] * m[10] * m[13] + - m[8] * m[5] * m[14] - - m[8] * m[6] * m[13] - - m[12] * m[5] * m[10] + - m[12] * m[6] * m[9]; - - inv[1] = -m[1] * m[10] * m[15] + - m[1] * m[11] * m[14] + - m[9] * m[2] * m[15] - - m[9] * m[3] * m[14] - - m[13] * m[2] * m[11] + - m[13] * m[3] * m[10]; - - inv[5] = m[0] * m[10] * m[15] - - m[0] * m[11] * m[14] - - m[8] * m[2] * m[15] + - m[8] * m[3] * m[14] + - m[12] * m[2] * m[11] - - m[12] * m[3] * m[10]; - - inv[9] = -m[0] * m[9] * m[15] + - m[0] * m[11] * m[13] + - m[8] * m[1] * m[15] - - m[8] * m[3] * m[13] - - m[12] * m[1] * m[11] + - m[12] * m[3] * m[9]; - - inv[13] = m[0] * m[9] * m[14] - - m[0] * m[10] * m[13] - - m[8] * m[1] * m[14] + - m[8] * m[2] * m[13] + - m[12] * m[1] * m[10] - - m[12] * m[2] * m[9]; - - inv[2] = m[1] * m[6] * m[15] - - m[1] * m[7] * m[14] - - m[5] * m[2] * m[15] + - m[5] * m[3] * m[14] + - m[13] * m[2] * m[7] - - m[13] * m[3] * m[6]; - - inv[6] = -m[0] * m[6] * m[15] + - m[0] * m[7] * m[14] + - m[4] * m[2] * m[15] - - m[4] * m[3] * m[14] - - m[12] * m[2] * m[7] + - m[12] * m[3] * m[6]; - - inv[10] = m[0] * m[5] * m[15] - - m[0] * m[7] * m[13] - - m[4] * m[1] * m[15] + - m[4] * m[3] * m[13] + - m[12] * m[1] * m[7] - - m[12] * m[3] * m[5]; - - inv[14] = -m[0] * m[5] * m[14] + - m[0] * m[6] * m[13] + - m[4] * m[1] * m[14] - - m[4] * m[2] * m[13] - - m[12] * m[1] * m[6] + - m[12] * m[2] * m[5]; - - inv[3] = -m[1] * m[6] * m[11] + - m[1] * m[7] * m[10] + - m[5] * m[2] * m[11] - - m[5] * m[3] * m[10] - - m[9] * m[2] * m[7] + - m[9] * m[3] * m[6]; - - inv[7] = m[0] * m[6] * m[11] - - m[0] * m[7] * m[10] - - m[4] * m[2] * m[11] + - m[4] * m[3] * m[10] + - m[8] * m[2] * m[7] - - m[8] * m[3] * m[6]; - - inv[11] = -m[0] * m[5] * m[11] + - m[0] * m[7] * m[9] + - m[4] * m[1] * m[11] - - m[4] * m[3] * m[9] - - m[8] * m[1] * m[7] + - m[8] * m[3] * m[5]; - - inv[15] = m[0] * m[5] * m[10] - - m[0] * m[6] * m[9] - - m[4] * m[1] * m[10] + - m[4] * m[2] * m[9] + - m[8] * m[1] * m[6] - - m[8] * m[2] * m[5]; - - float det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; - assert(det != 0.0f); - - det = 1.0f / det; - - std::array ret = {}; - for (int i = 0; i < 16; ++i) { - ret[i] = inv[i] * det; - } - - return ret; -} - -std::string check_shader(GLuint handle) -{ - std::string ret; - GLint params; - glsafe(glGetShaderiv(handle, GL_COMPILE_STATUS, ¶ms)); - if (params == GL_FALSE) { - glsafe(glGetShaderiv(handle, GL_INFO_LOG_LENGTH, ¶ms)); - ret.resize(params); - glsafe(glGetShaderInfoLog(handle, params, ¶ms, ret.data())); - } - return ret; -} - -std::string check_program(GLuint handle) -{ - std::string ret; - GLint params; - glsafe(glGetProgramiv(handle, GL_LINK_STATUS, ¶ms)); - if (params == GL_FALSE) { - glsafe(glGetProgramiv(handle, GL_INFO_LOG_LENGTH, ¶ms)); - ret.resize(params); - glsafe(glGetProgramInfoLog(handle, params, ¶ms, ret.data())); - } - return ret; -} - -unsigned int init_shader(const std::string& shader_name, const char* vertex_shader, const char* fragment_shader) -{ - const GLuint vs_id = glCreateShader(GL_VERTEX_SHADER); - glcheck(); - glsafe(glShaderSource(vs_id, 1, &vertex_shader, nullptr)); - glsafe(glCompileShader(vs_id)); - std::string res = check_shader(vs_id); - if (!res.empty()) { - glsafe(glDeleteShader(vs_id)); - throw std::runtime_error("LibVGCode: Unable to compile vertex shader:\n" + shader_name + "\n" + res + "\n"); - } - - const GLuint fs_id = glCreateShader(GL_FRAGMENT_SHADER); - glcheck(); - glsafe(glShaderSource(fs_id, 1, &fragment_shader, nullptr)); - glsafe(glCompileShader(fs_id)); - res = check_shader(fs_id); - if (!res.empty()) { - glsafe(glDeleteShader(vs_id)); - glsafe(glDeleteShader(fs_id)); - throw std::runtime_error("LibVGCode: Unable to compile fragment shader:\n" + shader_name + "\n" + res + "\n"); - } - - const GLuint shader_id = glCreateProgram(); - glcheck(); - glsafe(glAttachShader(shader_id, vs_id)); - glsafe(glAttachShader(shader_id, fs_id)); - glsafe(glLinkProgram(shader_id)); - res = check_program(shader_id); - if (!res.empty()) { - glsafe(glDetachShader(shader_id, vs_id)); - glsafe(glDetachShader(shader_id, fs_id)); - glsafe(glDeleteShader(vs_id)); - glsafe(glDeleteShader(fs_id)); - glsafe(glDeleteProgram(shader_id)); - throw std::runtime_error("LibVGCode: Unable to link shader program:\n" + shader_name + "\n" + res + "\n"); - } - - glsafe(glDetachShader(shader_id, vs_id)); - glsafe(glDetachShader(shader_id, fs_id)); - glsafe(glDeleteShader(vs_id)); - glsafe(glDeleteShader(fs_id)); - return shader_id; -} - -static void delete_textures(unsigned int& id) -{ - if (id != 0) { - glsafe(glDeleteTextures(1, &id)); - id = 0; - } -} - -static void delete_buffers(unsigned int& id) -{ - if (id != 0) { - glsafe(glDeleteBuffers(1, &id)); - id = 0; - } -} - -static const std::array DEFAULT_EXTRUSION_ROLES_COLORS = { { - { 230, 179, 179 }, // None - { 255, 230, 77 }, // Perimeter - { 255, 125, 56 }, // ExternalPerimeter - { 31, 31, 255 }, // OverhangPerimeter - { 176, 48, 41 }, // InternalInfill - { 150, 84, 204 }, // SolidInfill - { 240, 64, 64 }, // TopSolidInfill - { 255, 140, 105 }, // Ironing - { 77, 128, 186 }, // BridgeInfill - { 255, 255, 255 }, // GapFill - { 0, 135, 110 }, // Skirt - { 0, 255, 0 }, // SupportMaterial - { 0, 128, 0 }, // SupportMaterialInterface - { 179, 227, 171 }, // WipeTower - { 94, 209, 148 } // Custom -} }; - -static const std::array DEFAULT_OPTIONS_COLORS{ { - { 56, 72, 155 }, // Travels - { 255, 255, 0 }, // Wipes - { 205, 34, 214 }, // Retractions - { 73, 173, 207 }, // Unretractions - { 230, 230, 230 }, // Seams - { 193, 190, 99 }, // ToolChanges - { 218, 148, 139 }, // ColorChanges - { 82, 240, 131 }, // PausePrints - { 226, 210, 67 } // CustomGCodes -} }; - -#ifdef ENABLE_OPENGL_ES -static std::pair width_height(size_t count) -{ - std::pair ret; - ret.first = std::min(count, OpenGLWrapper::max_texture_size()); - size_t rows_count = count / ret.first; - if (count > rows_count * ret.first) - ++rows_count; - ret.second = std::min(rows_count, OpenGLWrapper::max_texture_size()); - return ret; -} - -void ViewerImpl::TextureData::init(size_t vertices_count) -{ - if (vertices_count == 0) - return; - - m_width = std::min(vertices_count, OpenGLWrapper::max_texture_size()); - size_t rows_count = vertices_count / m_width; - if (vertices_count > rows_count * m_width) - ++rows_count; - m_height = std::min(rows_count, OpenGLWrapper::max_texture_size()); - m_count = rows_count / m_height; - if (rows_count > m_count * m_height) - ++m_count; - - const std::pair test = width_height(vertices_count); - assert(test.first == m_width); - assert(test.second == m_height); - - m_tex_ids = std::vector(m_count); -} - -void ViewerImpl::TextureData::set_positions(const std::vector& positions) -{ - if (m_count == 0) - return; - - for (TexIds& ids : m_tex_ids) { - delete_textures(ids.positions.first); - ids.positions.second = 0; - } - - m_positions_size = 0; - - if (positions.empty()) - return; - - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - int curr_unpack_alignment = 0; - glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); - - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - - const size_t tex_capacity = max_texture_capacity(); - size_t remaining = positions.size(); - for (size_t i = 0; i < m_count; ++i) { - const auto [w, h] = width_height(std::min(remaining, tex_capacity)); - const size_t offset = i * tex_capacity; - - glsafe(glGenTextures(1, &m_tex_ids[i].positions.first)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[i].positions.first)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); - if (remaining >= tex_capacity) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, &positions[offset])); - m_tex_ids[i].positions.second = w * h; - } - else { - // the last row is only partially fitted with data, send it separately - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, nullptr)); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RGB, GL_FLOAT, &positions[offset])); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(remaining % w), 1, GL_RGB, GL_FLOAT, &positions[offset + w * (h - 1)])); - m_tex_ids[i].positions.second = w * (h - 1) + remaining % w; - } - m_positions_size += m_tex_ids[i].positions.second * sizeof(Vec3); - - remaining = (remaining > tex_capacity) ? remaining - tex_capacity: 0; - } - - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); -} - -void ViewerImpl::TextureData::set_heights_widths_angles(const std::vector& heights_widths_angles) -{ - if (m_count == 0) - return; - - for (TexIds& ids : m_tex_ids) { - delete_textures(ids.heights_widths_angles.first); - ids.heights_widths_angles.second = 0; - } - - m_height_width_angle_size = 0; - - if (heights_widths_angles.empty()) - return; - - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - int curr_unpack_alignment = 0; - glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); - - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - - const size_t tex_capacity = max_texture_capacity(); - size_t remaining = heights_widths_angles.size(); - for (size_t i = 0; i < m_count; ++i) { - const auto [w, h] = width_height(std::min(remaining, tex_capacity)); - const size_t offset = i * tex_capacity; - - glsafe(glGenTextures(1, &m_tex_ids[i].heights_widths_angles.first)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[i].heights_widths_angles.first)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); - if (remaining >= tex_capacity) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, &heights_widths_angles[offset])); - m_tex_ids[i].heights_widths_angles.second = w * h; - } - else { - // the last row is only partially fitted with data, send it separately - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, nullptr)); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RGB, GL_FLOAT, &heights_widths_angles[offset])); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(remaining % w), 1, GL_RGB, GL_FLOAT, &heights_widths_angles[offset + w * (h - 1)])); - m_tex_ids[i].heights_widths_angles.second = w * (h - 1) + remaining % w; - } - m_height_width_angle_size += m_tex_ids[i].heights_widths_angles.second * sizeof(Vec3); - - remaining = (remaining > tex_capacity) ? remaining - tex_capacity : 0; - } - - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); -} - -void ViewerImpl::TextureData::set_colors(const std::vector& colors) -{ - if (m_count == 0) - return; - - for (TexIds& ids : m_tex_ids) { - delete_textures(ids.colors.first); - ids.colors.second = 0; - } - - m_colors_size = 0; - - if (colors.empty()) - return; - - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - int curr_unpack_alignment = 0; - glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); - - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - - const size_t tex_capacity = max_texture_capacity(); - size_t remaining = colors.size(); - for (size_t i = 0; i < m_count; ++i) { - const auto [w, h] = width_height(std::min(remaining, tex_capacity)); - const size_t offset = i * tex_capacity; - - glsafe(glGenTextures(1, &m_tex_ids[i].colors.first)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[i].colors.first)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); - if (remaining >= tex_capacity) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, static_cast(w), static_cast(h), 0, GL_RED, GL_FLOAT, &colors[offset])); - m_tex_ids[i].colors.second = w * h; - } - else { - // the last row is only partially fitted with data, send it separately - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, static_cast(w), static_cast(h), 0, GL_RED, GL_FLOAT, nullptr)); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RED, GL_FLOAT, &colors[offset])); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(remaining % w), 1, GL_RED, GL_FLOAT, &colors[offset + w * (h - 1)])); - m_tex_ids[i].colors.second = w * (h - 1) + remaining % w; - } - m_colors_size += m_tex_ids[i].colors.second * sizeof(float); - - remaining = (remaining > tex_capacity) ? remaining - tex_capacity : 0; - } - - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); -} - -void ViewerImpl::TextureData::set_enabled_segments(const std::vector& enabled_segments) -{ - if (m_count == 0) - return; - - for (TexIds& ids : m_tex_ids) { - delete_textures(ids.enabled_segments.first); - ids.enabled_segments.second = 0; - } - - m_enabled_segments_size = 0; - - if (enabled_segments.empty()) - return; - - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - int curr_unpack_alignment = 0; - glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); - - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - - const size_t tex_capacity = max_texture_capacity(); - size_t curr_tex_id = 0; - std::vector curr_segments; - for (size_t i = 0; i < enabled_segments.size(); ++i) { - uint32_t seg = enabled_segments[i]; - const bool new_tex = static_cast(seg) > (curr_tex_id + 1) * tex_capacity; - if (!new_tex) - curr_segments.push_back(seg - static_cast(curr_tex_id * tex_capacity)); - if (i + 1 == enabled_segments.size() || new_tex) { - const auto [w, h] = width_height(curr_segments.size()); - - glsafe(glGenTextures(1, &m_tex_ids[curr_tex_id].enabled_segments.first)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[curr_tex_id].enabled_segments.first)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); - if (curr_segments.size() == tex_capacity) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_segments.data())); - m_tex_ids[curr_tex_id].enabled_segments.second = w * h; - } - else { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr)); - if (h == 1) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), 1, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_segments.data())); - m_tex_ids[curr_tex_id].enabled_segments.second = w; - } - else { - // the last row is only partially fitted with data, send it separately - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RED_INTEGER, GL_UNSIGNED_INT, curr_segments.data())); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(curr_segments.size() % w), 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &curr_segments[w * (h - 1)])); - m_tex_ids[curr_tex_id].enabled_segments.second = w * (h - 1) + curr_segments.size() % w; - } - } - m_enabled_segments_size += m_tex_ids[curr_tex_id].enabled_segments.second * sizeof(uint32_t); - if (new_tex) { - curr_segments.clear(); - ++curr_tex_id; - curr_segments.push_back(seg - static_cast(curr_tex_id * tex_capacity)); - } - } - } - - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); -} - -void ViewerImpl::TextureData::set_enabled_options(const std::vector& enabled_options) -{ - if (m_count == 0) - return; - - for (TexIds& ids : m_tex_ids) { - delete_textures(ids.enabled_options.first); - ids.enabled_options.second = 0; - } - - m_enabled_options_size = 0; - - if (enabled_options.empty()) - return; - - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - int curr_unpack_alignment = 0; - glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); - - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - - const size_t tex_capacity = max_texture_capacity(); - size_t curr_tex_id = 0; - std::vector curr_options; - for (size_t i = 0; i < enabled_options.size(); ++i) { - uint32_t opt = enabled_options[i]; - const bool new_tex = static_cast(opt) > (curr_tex_id + 1) * tex_capacity; - if (!new_tex) - curr_options.push_back(opt - static_cast(curr_tex_id * tex_capacity)); - if (i + 1 == enabled_options.size() || new_tex) { - const auto [w, h] = width_height(curr_options.size()); - - glsafe(glGenTextures(1, &m_tex_ids[curr_tex_id].enabled_options.first)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[curr_tex_id].enabled_options.first)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); - if (curr_options.size() == tex_capacity) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_options.data())); - m_tex_ids[curr_tex_id].enabled_options.second = w * h; - } - else { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr)); - if (h == 1) { - glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), 1, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_options.data())); - m_tex_ids[curr_tex_id].enabled_options.second = w; - } - else { - // the last row is only partially fitted with data, send it separately - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RED_INTEGER, GL_UNSIGNED_INT, curr_options.data())); - glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(curr_options.size() % w), 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &curr_options[w * (h - 1)])); - m_tex_ids[curr_tex_id].enabled_options.second = w * (h - 1) + curr_options.size() % w; - } - } - m_enabled_options_size += m_tex_ids[curr_tex_id].enabled_options.second * sizeof(uint32_t); - if (new_tex) { - curr_options.clear(); - ++curr_tex_id; - curr_options.push_back(opt - static_cast(curr_tex_id * tex_capacity)); - } - } - } - - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); - glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); -} - -void ViewerImpl::TextureData::reset() -{ - for (TexIds& ids : m_tex_ids) { - delete_textures(ids.enabled_options.first); - delete_textures(ids.enabled_segments.first); - delete_textures(ids.colors.first); - delete_textures(ids.heights_widths_angles.first); - delete_textures(ids.positions.first); - } - m_tex_ids.clear(); - - m_width = 0; - m_height = 0; - m_count = 0; - - m_positions_size = 0; - m_height_width_angle_size = 0; - m_colors_size = 0; - m_enabled_segments_size = 0; - m_enabled_options_size = 0; -} - -std::pair ViewerImpl::TextureData::get_positions_tex_id(size_t id) const -{ - assert(id < m_tex_ids.size()); - return m_tex_ids[id].positions; -} - -std::pair ViewerImpl::TextureData::get_heights_widths_angles_tex_id(size_t id) const -{ - assert(id < m_tex_ids.size()); - return m_tex_ids[id].heights_widths_angles; -} - -std::pair ViewerImpl::TextureData::get_colors_tex_id(size_t id) const -{ - assert(id < m_tex_ids.size()); - return m_tex_ids[id].colors; -} - -std::pair ViewerImpl::TextureData::get_enabled_segments_tex_id(size_t id) const -{ - assert(id < m_tex_ids.size()); - return m_tex_ids[id].enabled_segments; -} - -std::pair ViewerImpl::TextureData::get_enabled_options_tex_id(size_t id) const -{ - assert(id < m_tex_ids.size()); - return m_tex_ids[id].enabled_options; -} - -size_t ViewerImpl::TextureData::get_enabled_segments_count() const -{ - size_t ret = 0; - for (size_t i = 0; i < m_count; ++i) { - ret += m_tex_ids[i].enabled_segments.second; - } - return ret; -} - -size_t ViewerImpl::TextureData::get_enabled_options_count() const -{ - size_t ret = 0; - for (size_t i = 0; i < m_count; ++i) { - ret += m_tex_ids[i].enabled_options.second; - } - return ret; -} - -size_t ViewerImpl::TextureData::get_used_gpu_memory() const -{ - size_t ret = 0; - ret += m_positions_size; - ret += m_height_width_angle_size; - ret += m_colors_size; - ret += m_enabled_segments_size; - ret += m_enabled_options_size; - return ret; -} -#endif // ENABLE_OPENGL_ES - -ViewerImpl::ViewerImpl() -{ - reset_default_extrusion_roles_colors(); - reset_default_options_colors(); -} - -void ViewerImpl::init(const std::string& opengl_context_version) -{ - if (m_initialized) - return; - - if (!OpenGLWrapper::load_opengl(opengl_context_version)) { - if (OpenGLWrapper::is_valid_context()) - throw std::runtime_error("LibVGCode was unable to initialize the GLAD library.\n"); - else { -#ifdef ENABLE_OPENGL_ES - throw std::runtime_error("LibVGCode requires an OpenGL ES context based on OpenGL ES 3.0 or higher.\n"); -#else - throw std::runtime_error("LibVGCode requires an OpenGL context based on OpenGL 3.2 or higher.\n"); -#endif // ENABLE_OPENGL_ES - } - } - - // segments shader -#ifdef ENABLE_OPENGL_ES - m_segments_shader_id = init_shader("segments", Segments_Vertex_Shader_ES, Segments_Fragment_Shader_ES); -#else - m_segments_shader_id = init_shader("segments", Segments_Vertex_Shader, Segments_Fragment_Shader); -#endif // ENABLE_OPENGL_ES - - m_uni_segments_view_matrix_id = glGetUniformLocation(m_segments_shader_id, "view_matrix"); - m_uni_segments_projection_matrix_id = glGetUniformLocation(m_segments_shader_id, "projection_matrix"); - m_uni_segments_camera_position_id = glGetUniformLocation(m_segments_shader_id, "camera_position"); - m_uni_segments_positions_tex_id = glGetUniformLocation(m_segments_shader_id, "position_tex"); - m_uni_segments_height_width_angle_tex_id = glGetUniformLocation(m_segments_shader_id, "height_width_angle_tex"); - m_uni_segments_colors_tex_id = glGetUniformLocation(m_segments_shader_id, "color_tex"); - m_uni_segments_segment_index_tex_id = glGetUniformLocation(m_segments_shader_id, "segment_index_tex"); - glcheck(); - assert(m_uni_segments_view_matrix_id != -1 && - m_uni_segments_projection_matrix_id != -1 && - m_uni_segments_camera_position_id != -1 && - m_uni_segments_positions_tex_id != -1 && - m_uni_segments_height_width_angle_tex_id != -1 && - m_uni_segments_colors_tex_id != -1 && - m_uni_segments_segment_index_tex_id != -1); - - m_segment_template.init(); - - // options shader -#ifdef ENABLE_OPENGL_ES - m_options_shader_id = init_shader("options", Options_Vertex_Shader_ES, Options_Fragment_Shader_ES); -#else - m_options_shader_id = init_shader("options", Options_Vertex_Shader, Options_Fragment_Shader); -#endif // ENABLE_OPENGL_ES - - m_uni_options_view_matrix_id = glGetUniformLocation(m_options_shader_id, "view_matrix"); - m_uni_options_projection_matrix_id = glGetUniformLocation(m_options_shader_id, "projection_matrix"); - m_uni_options_positions_tex_id = glGetUniformLocation(m_options_shader_id, "position_tex"); - m_uni_options_height_width_angle_tex_id = glGetUniformLocation(m_options_shader_id, "height_width_angle_tex"); - m_uni_options_colors_tex_id = glGetUniformLocation(m_options_shader_id, "color_tex"); - m_uni_options_segment_index_tex_id = glGetUniformLocation(m_options_shader_id, "segment_index_tex"); - glcheck(); - assert(m_uni_options_view_matrix_id != -1 && - m_uni_options_projection_matrix_id != -1 && - m_uni_options_positions_tex_id != -1 && - m_uni_options_height_width_angle_tex_id != -1 && - m_uni_options_colors_tex_id != -1 && - m_uni_options_segment_index_tex_id != -1); - - m_option_template.init(16); - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // cog marker shader -#ifdef ENABLE_OPENGL_ES - m_cog_marker_shader_id = init_shader("cog_marker", Cog_Marker_Vertex_Shader_ES, Cog_Marker_Fragment_Shader_ES); -#else - m_cog_marker_shader_id = init_shader("cog_marker", Cog_Marker_Vertex_Shader, Cog_Marker_Fragment_Shader); -#endif // ENABLE_OPENGL_ES - - m_uni_cog_marker_world_center_position = glGetUniformLocation(m_cog_marker_shader_id, "world_center_position"); - m_uni_cog_marker_scale_factor = glGetUniformLocation(m_cog_marker_shader_id, "scale_factor"); - m_uni_cog_marker_view_matrix = glGetUniformLocation(m_cog_marker_shader_id, "view_matrix"); - m_uni_cog_marker_projection_matrix = glGetUniformLocation(m_cog_marker_shader_id, "projection_matrix"); - glcheck(); - assert(m_uni_cog_marker_world_center_position != -1 && - m_uni_cog_marker_scale_factor != -1 && - m_uni_cog_marker_view_matrix != -1 && - m_uni_cog_marker_projection_matrix != -1); - - m_cog_marker.init(32, 1.0f); - - // tool marker shader -#ifdef ENABLE_OPENGL_ES - m_tool_marker_shader_id = init_shader("tool_marker", Tool_Marker_Vertex_Shader_ES, Tool_Marker_Fragment_Shader_ES); -#else - m_tool_marker_shader_id = init_shader("tool_marker", Tool_Marker_Vertex_Shader, Tool_Marker_Fragment_Shader); -#endif // ENABLE_OPENGL_ES - - m_uni_tool_marker_world_origin = glGetUniformLocation(m_tool_marker_shader_id, "world_origin"); - m_uni_tool_marker_scale_factor = glGetUniformLocation(m_tool_marker_shader_id, "scale_factor"); - m_uni_tool_marker_view_matrix = glGetUniformLocation(m_tool_marker_shader_id, "view_matrix"); - m_uni_tool_marker_projection_matrix = glGetUniformLocation(m_tool_marker_shader_id, "projection_matrix"); - m_uni_tool_marker_color_base = glGetUniformLocation(m_tool_marker_shader_id, "color_base"); - - glcheck(); - assert(m_uni_tool_marker_world_origin != -1 && - m_uni_tool_marker_scale_factor != -1 && - m_uni_tool_marker_view_matrix != -1 && - m_uni_tool_marker_projection_matrix != -1 && - m_uni_tool_marker_color_base != -1); - - m_tool_marker.init(32, 2.0f, 4.0f, 1.0f, 8.0f); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - - m_initialized = true; -} - -void ViewerImpl::shutdown() -{ - reset(); -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - m_tool_marker.shutdown(); - m_cog_marker.shutdown(); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - m_option_template.shutdown(); - m_segment_template.shutdown(); - if (m_options_shader_id != 0) { - glsafe(glDeleteProgram(m_options_shader_id)); - m_options_shader_id = 0; - } - if (m_segments_shader_id != 0) { - glsafe(glDeleteProgram(m_segments_shader_id)); - m_segments_shader_id = 0; - } - m_initialized = false; - OpenGLWrapper::unload_opengl(); -} - -void ViewerImpl::reset() -{ - m_layers.reset(); - m_view_range.reset(); - m_extrusion_roles.reset(); - m_options.clear(); - m_used_extruders.clear(); - m_total_time = { 0.0f, 0.0f }; - m_travels_time = { 0.0f, 0.0f }; - m_vertices.clear(); - m_vertices_colors.clear(); - m_valid_lines_bitset.clear(); -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - m_cog_marker.reset(); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -#ifdef ENABLE_OPENGL_ES - m_texture_data.reset(); -#else - m_enabled_segments_count = 0; - m_enabled_options_count = 0; - - m_settings_used_for_ranges = std::nullopt; - - delete_textures(m_enabled_options_tex_id); - delete_buffers(m_enabled_options_buf_id); - delete_textures(m_enabled_segments_tex_id); - delete_buffers(m_enabled_segments_buf_id); - delete_textures(m_colors_tex_id); - delete_buffers(m_colors_buf_id); - delete_textures(m_heights_widths_angles_tex_id); - delete_buffers(m_heights_widths_angles_buf_id); - delete_textures(m_positions_tex_id); - delete_buffers(m_positions_buf_id); -#endif // ENABLE_OPENGL_ES -} - -static void extract_pos_and_or_hwa(const std::vector& vertices, float travels_radius, float wipes_radius, BitSet<>& valid_lines_bitset, - std::vector* positions = nullptr, std::vector* heights_widths_angles = nullptr, bool update_bitset = false) { - static constexpr const Vec3 ZERO = { 0.0f, 0.0f, 0.0f }; - if (positions == nullptr && heights_widths_angles == nullptr) - return; - if (vertices.empty()) - return; - if (travels_radius <= 0.0f || wipes_radius <= 0.0f) - return; - - if (positions != nullptr) - positions->reserve(vertices.size()); - if (heights_widths_angles != nullptr) - heights_widths_angles->reserve(vertices.size()); - for (size_t i = 0; i < vertices.size(); ++i) { - const PathVertex& v = vertices[i]; - const EMoveType move_type = v.type; - const bool prev_line_valid = i > 0 && valid_lines_bitset[i - 1]; - const Vec3 prev_line = prev_line_valid ? v.position - vertices[i - 1].position : ZERO; - const bool this_line_valid = i + 1 < vertices.size() && - vertices[i + 1].position != v.position && - vertices[i + 1].type == move_type && - move_type != EMoveType::Seam; - const Vec3 this_line = this_line_valid ? vertices[i + 1].position - v.position : ZERO; - - if (this_line_valid) { - // there is a valid path between point i and i+1. - } - else { - // the connection is invalid, there should be no line rendered, ever - if (update_bitset) - valid_lines_bitset.reset(i); - } - - if (positions != nullptr) { - Vec3 position = v.position; - if (move_type == EMoveType::Extrude) - // push down extrusion vertices by half height to render them at the right z - position[2] -= 0.5f * v.height; - positions->emplace_back(position); - } - - if (heights_widths_angles != nullptr) { - float height = 0.0f; - float width = 0.0f; - if (v.is_travel()) { - height = travels_radius; - width = travels_radius; - } - else if (v.is_wipe()) { - height = wipes_radius; - width = wipes_radius; - } - else { - height = v.height; - width = v.width; - } - - heights_widths_angles->push_back({ height, width, - std::atan2(prev_line[0] * this_line[1] - prev_line[1] * this_line[0], dot(prev_line, this_line)) }); - } - } -} - -void ViewerImpl::load(GCodeInputData&& gcode_data) -{ - if (!m_initialized) - return; - - if (gcode_data.vertices.empty()) - return; - - reset(); - - m_vertices = std::move(gcode_data.vertices); - m_tool_colors = std::move(gcode_data.tools_colors); - m_color_print_colors = std::move(gcode_data.color_print_colors); - m_vertices_colors.resize(m_vertices.size()); - - m_settings.spiral_vase_mode = gcode_data.spiral_vase_mode; - - for (size_t i = 0; i < m_vertices.size(); ++i) { - const PathVertex& v = m_vertices[i]; - - m_layers.update(v, static_cast(i)); - - for (size_t j = 0; j < TIME_MODES_COUNT; ++j) { - m_total_time[j] += v.times[j]; - if (v.type == EMoveType::Travel) - m_travels_time[j] += v.times[j]; - } - - const EOptionType option_type = move_type_to_option(v.type); - if (option_type != EOptionType::COUNT) - m_options.emplace_back(option_type); - - if (v.type == EMoveType::Extrude) { - m_extrusion_roles.add(v.role, v.times); - - auto estruder_it = m_used_extruders.find(v.extruder_id); - if (estruder_it == m_used_extruders.end()) - estruder_it = m_used_extruders.insert({ v.extruder_id, std::vector() }).first; - if (estruder_it->second.empty() || estruder_it->second.back().color_id != v.color_id) { - const ColorPrint cp = { v.extruder_id, v.color_id, v.layer_id, m_total_time }; - estruder_it->second.emplace_back(cp); - } - } - - if (i > 0) { -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // updates calculation for center of gravity - if (v.type == EMoveType::Extrude && - v.role != EGCodeExtrusionRole::Skirt && - v.role != EGCodeExtrusionRole::SupportMaterial && - v.role != EGCodeExtrusionRole::SupportMaterialInterface && - v.role != EGCodeExtrusionRole::WipeTower && - v.role != EGCodeExtrusionRole::Custom) { - m_cog_marker.update(0.5f * (v.position + m_vertices[i - 1].position), v.weight); - } -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - } - } - - if (!m_layers.empty()) - m_layers.set_view_range(0, static_cast(m_layers.count()) - 1); - - std::sort(m_options.begin(), m_options.end()); - m_options.erase(std::unique(m_options.begin(), m_options.end()), m_options.end()); - m_options.shrink_to_fit(); - - // reset segments visibility bitset - m_valid_lines_bitset = BitSet<>(m_vertices.size()); - m_valid_lines_bitset.setAll(); - - if (m_settings.time_mode != ETimeMode::Normal && m_total_time[static_cast(m_settings.time_mode)] == 0.0f) - m_settings.time_mode = ETimeMode::Normal; - - // buffers to send to gpu - std::vector positions; - std::vector heights_widths_angles; - positions.reserve(m_vertices.size()); - heights_widths_angles.reserve(m_vertices.size()); - extract_pos_and_or_hwa(m_vertices, m_travels_radius, m_wipes_radius, m_valid_lines_bitset, &positions, &heights_widths_angles, true); - - if (!positions.empty()) { -#ifdef ENABLE_OPENGL_ES - m_texture_data.init(positions.size()); - // create and fill position textures - m_texture_data.set_positions(positions); - // create and fill height, width and angle textures - m_texture_data.set_heights_widths_angles(heights_widths_angles); -#else - m_positions_tex_size = positions.size() * sizeof(Vec3); - m_height_width_angle_tex_size = heights_widths_angles.size() * sizeof(Vec3); - - int old_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &old_bound_texture)); - - // create and fill positions buffer - glsafe(glGenBuffers(1, &m_positions_buf_id)); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_positions_buf_id)); - glsafe(glBufferData(GL_TEXTURE_BUFFER, positions.size() * sizeof(Vec3), positions.data(), GL_STATIC_DRAW)); - glsafe(glGenTextures(1, &m_positions_tex_id)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_positions_tex_id)); - - // create and fill height, width and angles buffer - glsafe(glGenBuffers(1, &m_heights_widths_angles_buf_id)); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_heights_widths_angles_buf_id)); - glsafe(glBufferData(GL_TEXTURE_BUFFER, heights_widths_angles.size() * sizeof(Vec3), heights_widths_angles.data(), GL_DYNAMIC_DRAW)); - glsafe(glGenTextures(1, &m_heights_widths_angles_tex_id)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_heights_widths_angles_tex_id)); - - // create (but do not fill) colors buffer (data is set in update_colors()) - glsafe(glGenBuffers(1, &m_colors_buf_id)); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_colors_buf_id)); - glsafe(glGenTextures(1, &m_colors_tex_id)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id)); - - // create (but do not fill) enabled segments buffer (data is set in update_enabled_entities()) - glsafe(glGenBuffers(1, &m_enabled_segments_buf_id)); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_buf_id)); - glsafe(glGenTextures(1, &m_enabled_segments_tex_id)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_tex_id)); - - // create (but do not fill) enabled options buffer (data is set in update_enabled_entities()) - glsafe(glGenBuffers(1, &m_enabled_options_buf_id)); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_buf_id)); - glsafe(glGenTextures(1, &m_enabled_options_tex_id)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id)); - - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, old_bound_texture)); -#endif // ENABLE_OPENGL_ES - } - - update_view_full_range(); - m_view_range.set_visible(m_view_range.get_enabled()); - update_enabled_entities(); - update_colors(); -} - -void ViewerImpl::update_enabled_entities() -{ - if (m_vertices.empty()) - return; - - std::vector enabled_segments; - std::vector enabled_options; - Interval range = m_view_range.get_visible(); - - // when top layer only visualization is enabled, we need to render - // all the toolpaths in the other layers as grayed, so extend the range - // to contain them - if (m_settings.top_layer_only_view_range) - range[0] = m_view_range.get_full()[0]; - - // to show the options at the current tool marker position we need to extend the range by one extra step - if (m_vertices[range[1]].is_option() && range[1] < static_cast(m_vertices.size()) - 1) - ++range[1]; - - if (m_settings.spiral_vase_mode) { - // when spiral vase mode is enabled and only one layer is shown, extend the range by one step - const Interval& layers_range = m_layers.get_view_range(); - if (layers_range[0] > 0 && layers_range[0] == layers_range[1]) - --range[0]; - } - - for (size_t i = range[0]; i < range[1]; ++i) { - const PathVertex& v = m_vertices[i]; - - if (!m_valid_lines_bitset[i] && !v.is_option()) - continue; - if (v.is_travel()) { - if (!m_settings.options_visibility[size_t(EOptionType::Travels)]) - continue; - } - else if (v.is_wipe()) { - if (!m_settings.options_visibility[size_t(EOptionType::Wipes)]) - continue; - } - else if (v.is_option()) { - if (!m_settings.options_visibility[size_t(move_type_to_option(v.type))]) - continue; - } - else if (v.is_extrusion()) { - if (!m_settings.extrusion_roles_visibility[size_t(v.role)]) - continue; - } - else - continue; - - if (v.is_option()) - enabled_options.push_back(static_cast(i)); - else - enabled_segments.push_back(static_cast(i)); - } - -#ifdef ENABLE_OPENGL_ES - m_texture_data.set_enabled_segments(enabled_segments); - m_texture_data.set_enabled_options(enabled_options); -#else - m_enabled_segments_count = enabled_segments.size(); - m_enabled_options_count = enabled_options.size(); - - m_enabled_segments_tex_size = enabled_segments.size() * sizeof(uint32_t); - m_enabled_options_tex_size = enabled_options.size() * sizeof(uint32_t); - - // update gpu buffer for enabled segments - assert(m_enabled_segments_buf_id > 0); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_buf_id)); - if (!enabled_segments.empty()) - glsafe(glBufferData(GL_TEXTURE_BUFFER, enabled_segments.size() * sizeof(uint32_t), enabled_segments.data(), GL_STATIC_DRAW)); - else - glsafe(glBufferData(GL_TEXTURE_BUFFER, 0, nullptr, GL_STATIC_DRAW)); - - // update gpu buffer for enabled options - assert(m_enabled_options_buf_id > 0); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_buf_id)); - if (!enabled_options.empty()) - glsafe(glBufferData(GL_TEXTURE_BUFFER, enabled_options.size() * sizeof(uint32_t), enabled_options.data(), GL_STATIC_DRAW)); - else - glsafe(glBufferData(GL_TEXTURE_BUFFER, 0, nullptr, GL_STATIC_DRAW)); - - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0)); -#endif // ENABLE_OPENGL_ES - - m_settings.update_enabled_entities = false; -} - -static float encode_color(const Color& color) { - const int r = static_cast(color[0]); - const int g = static_cast(color[1]); - const int b = static_cast(color[2]); - const int i_color = r << 16 | g << 8 | b; - return static_cast(i_color); -} - - -void ViewerImpl::update_colors_texture() -{ -#if !defined(ENABLE_OPENGL_ES) - if (m_colors_buf_id == 0) - return; -#endif // ENABLE_OPENGL_ES - - const size_t top_layer_id = m_settings.top_layer_only_view_range ? m_layers.get_view_range()[1] : 0; - const bool color_top_layer_only = m_view_range.get_full()[1] != m_view_range.get_visible()[1]; - - // Based on current settings and slider position, we might want to render some - // vertices as dark grey. Use either that or the normal color (from the cache). - std::vector colors(m_vertices_colors.size()); - assert(colors.size() == m_vertices.size() && m_vertices_colors.size() == m_vertices.size()); - for (size_t i=0; i(m_used_extruders.rbegin()->first); - const size_t tool_colors_size = m_tool_colors.size(); - if (m_tool_colors.size() < max_used_extruder_id) { - for (size_t i = 0; i < max_used_extruder_id - tool_colors_size; ++i) { - m_tool_colors.emplace_back(DUMMY_COLOR); - } - } - } - - update_color_ranges(); - - // Recalculate "normal" colors of all the vertices for current view settings. - // If some part of the preview should be rendered in dark grey, it is taken - // care of in update_colors_texture. That is to avoid the need to recalculate - // the "normal" color on every slider move. - for (size_t i = 0; i < m_vertices.size(); ++i) - m_vertices_colors[i] = encode_color(get_vertex_color(m_vertices[i])); - - update_colors_texture(); - m_settings.update_colors = false; -} - -void ViewerImpl::render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) -{ - if (m_settings.update_view_full_range) - update_view_full_range(); - - if (m_settings.update_enabled_entities) - update_enabled_entities(); - - if (m_settings.update_colors) - update_colors(); - - const Mat4x4 inv_view_matrix = inverse(view_matrix); - const Vec3 camera_position = { inv_view_matrix[12], inv_view_matrix[13], inv_view_matrix[14] }; - render_segments(view_matrix, projection_matrix, camera_position); - render_options(view_matrix, projection_matrix); - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - if (m_settings.options_visibility[size_t(EOptionType::ToolMarker)]) - render_tool_marker(view_matrix, projection_matrix); - if (m_settings.options_visibility[size_t(EOptionType::CenterOfGravity)]) - render_cog_marker(view_matrix, projection_matrix); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS -} - -void ViewerImpl::set_view_type(EViewType type) -{ - m_settings.view_type = type; - m_settings.update_colors = true; -} - -void ViewerImpl::set_time_mode(ETimeMode mode) -{ - m_settings.time_mode = mode; - m_settings.update_colors = true; -} - -void ViewerImpl::set_layers_view_range(Interval::value_type min, Interval::value_type max) -{ - min = std::clamp(min, 0, m_layers.count() - 1); - max = std::clamp(max, 0, m_layers.count() - 1); - m_layers.set_view_range(min, max); - // force immediate update of the full range - update_view_full_range(); - m_view_range.set_visible(m_view_range.get_enabled()); - m_settings.update_enabled_entities = true; - //m_settings.update_colors = true; - update_colors_texture(); -} - -void ViewerImpl::toggle_top_layer_only_view_range() -{ - m_settings.top_layer_only_view_range = !m_settings.top_layer_only_view_range; - update_view_full_range(); - m_view_range.set_visible(m_view_range.get_enabled()); - m_settings.update_enabled_entities = true; - //m_settings.update_colors = true; - update_colors_texture(); -} - -std::vector ViewerImpl::get_time_modes() const -{ - std::vector ret; - for (size_t i = 0; i < TIME_MODES_COUNT; ++i) { - if (std::accumulate(m_vertices.begin(), m_vertices.end(), 0.0f, - [i](float a, const PathVertex& v) { return a + v.times[i]; }) > 0.0f) - ret.push_back(static_cast(i)); - } - return ret; -} - -std::vector ViewerImpl::get_used_extruders_ids() const -{ - std::vector ret; - ret.reserve(m_used_extruders.size()); - for (const auto& [id, colors] : m_used_extruders) { - ret.emplace_back(id); - } - return ret; -} - -size_t ViewerImpl::get_color_prints_count(uint8_t extruder_id) const -{ - const auto it = m_used_extruders.find(extruder_id); - return (it == m_used_extruders.end()) ? 0 : it->second.size(); -} - -std::vector ViewerImpl::get_color_prints(uint8_t extruder_id) const -{ - const auto it = m_used_extruders.find(extruder_id); - return (it == m_used_extruders.end()) ? std::vector() : it->second; -} - -AABox ViewerImpl::get_bounding_box(const std::vector& types) const -{ - Vec3 min = { FLT_MAX, FLT_MAX, FLT_MAX }; - Vec3 max = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; - for (const PathVertex& v : m_vertices) { - if (std::find(types.begin(), types.end(), v.type) != types.end()) { - for (int j = 0; j < 3; ++j) { - min[j] = std::min(min[j], v.position[j]); - max[j] = std::max(max[j], v.position[j]); - } - } - } - return { min, max }; -} - -AABox ViewerImpl::get_extrusion_bounding_box(const std::vector& roles) const -{ - Vec3 min = { FLT_MAX, FLT_MAX, FLT_MAX }; - Vec3 max = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; - for (const PathVertex& v : m_vertices) { - if (v.is_extrusion() && std::find(roles.begin(), roles.end(), v.role) != roles.end()) { - for (int j = 0; j < 3; ++j) { - min[j] = std::min(min[j], v.position[j]); - max[j] = std::max(max[j], v.position[j]); - } - } - } - return { min, max }; -} - -bool ViewerImpl::is_option_visible(EOptionType type) const -{ - return m_settings.options_visibility[size_t(type)]; -} - -void ViewerImpl::toggle_option_visibility(EOptionType type) -{ - m_settings.options_visibility[size_t(type)] = ! m_settings.options_visibility[size_t(type)]; - const Interval old_enabled_range = m_view_range.get_enabled(); - update_view_full_range(); - const Interval& new_enabled_range = m_view_range.get_enabled(); - if (old_enabled_range != new_enabled_range) { - const Interval& visible_range = m_view_range.get_visible(); - if (old_enabled_range == visible_range) - m_view_range.set_visible(new_enabled_range); - else if (m_settings.top_layer_only_view_range && new_enabled_range[0] < visible_range[0]) - m_view_range.set_visible(new_enabled_range[0], visible_range[1]); - } - m_settings.update_enabled_entities = true; - m_settings.update_colors = true; -} - -bool ViewerImpl::is_extrusion_role_visible(EGCodeExtrusionRole role) const -{ - return m_settings.extrusion_roles_visibility[size_t(role)]; -} - -void ViewerImpl::toggle_extrusion_role_visibility(EGCodeExtrusionRole role) -{ - m_settings.extrusion_roles_visibility[size_t(role)] = ! m_settings.extrusion_roles_visibility[size_t(role)]; - update_view_full_range(); - m_settings.update_enabled_entities = true; - m_settings.update_colors = true; -} - -void ViewerImpl::set_view_visible_range(Interval::value_type min, Interval::value_type max) -{ - // force update of the full range, to avoid clamping the visible range with full old values - // when calling m_view_range.set_visible() - update_view_full_range(); - m_view_range.set_visible(min, max); - update_enabled_entities(); - //m_settings.update_colors = true; - update_colors_texture(); -} - -float ViewerImpl::get_estimated_time_at(size_t id) const -{ - return std::accumulate(m_vertices.begin(), m_vertices.begin() + id + 1, 0.0f, - [this](float a, const PathVertex& v) { return a + v.times[static_cast(m_settings.time_mode)]; }); -} - -Color ViewerImpl::get_vertex_color(const PathVertex& v) const -{ - if (v.type == EMoveType::Noop) - return DUMMY_COLOR; - - if ((v.is_wipe() && (m_settings.view_type != EViewType::Speed && m_settings.view_type != EViewType::ActualSpeed)) || v.is_option()) - return get_option_color(move_type_to_option(v.type)); - - switch (m_settings.view_type) - { - case EViewType::FeatureType: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : get_extrusion_role_color(v.role); - } - case EViewType::Height: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_height_range.get_color_at(v.height); - } - case EViewType::Width: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_width_range.get_color_at(v.width); - } - case EViewType::Speed: - { - return m_speed_range.get_color_at(v.feedrate); - } - case EViewType::ActualSpeed: - { - return m_actual_speed_range.get_color_at(v.actual_feedrate); - } - case EViewType::FanSpeed: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_fan_speed_range.get_color_at(v.fan_speed); - } - case EViewType::Temperature: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_temperature_range.get_color_at(v.temperature); - } - case EViewType::VolumetricFlowRate: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_volumetric_rate_range.get_color_at(v.volumetric_rate()); - } - case EViewType::ActualVolumetricFlowRate: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_actual_volumetric_rate_range.get_color_at(v.actual_volumetric_rate()); - } - case EViewType::LayerTimeLinear: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : - m_layer_time_range[0].get_color_at(m_layers.get_layer_time(m_settings.time_mode, static_cast(v.layer_id))); - } - case EViewType::LayerTimeLogarithmic: - { - return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : - m_layer_time_range[1].get_color_at(m_layers.get_layer_time(m_settings.time_mode, static_cast(v.layer_id))); - } - case EViewType::Tool: - { - assert(static_cast(v.extruder_id) < m_tool_colors.size()); - return m_tool_colors[v.extruder_id]; - } - case EViewType::ColorPrint: - { - return m_layers.layer_contains_colorprint_options(static_cast(v.layer_id)) ? DUMMY_COLOR : - m_color_print_colors[static_cast(v.color_id) % m_color_print_colors.size()]; - } - default: { break; } - } - - return DUMMY_COLOR; -} - -void ViewerImpl::set_tool_colors(const Palette& colors) -{ - m_tool_colors = colors; - m_settings.update_colors = true; -} - -void ViewerImpl::set_color_print_colors(const Palette& colors) -{ - m_color_print_colors = colors; - m_settings.update_colors = true; -} - -const Color& ViewerImpl::get_extrusion_role_color(EGCodeExtrusionRole role) const -{ - return m_extrusion_roles_colors[size_t(role)]; -} - -void ViewerImpl::set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color) -{ - m_extrusion_roles_colors[size_t(role)] = color; - m_settings.update_colors = true; -} - -void ViewerImpl::reset_default_extrusion_roles_colors() -{ - m_extrusion_roles_colors = DEFAULT_EXTRUSION_ROLES_COLORS; -} - -const Color& ViewerImpl::get_option_color(EOptionType type) const -{ - return m_options_colors[size_t(type)]; -} - -void ViewerImpl::set_option_color(EOptionType type, const Color& color) -{ - m_options_colors[size_t(type)] = color; - m_settings.update_colors = true; -} - -void ViewerImpl::reset_default_options_colors() -{ - m_options_colors = DEFAULT_OPTIONS_COLORS; -} - -const ColorRange& ViewerImpl::get_color_range(EViewType type) const -{ - switch (type) - { - case EViewType::Height: { return m_height_range; } - case EViewType::Width: { return m_width_range; } - case EViewType::Speed: { return m_speed_range; } - case EViewType::ActualSpeed: { return m_actual_speed_range; } - case EViewType::FanSpeed: { return m_fan_speed_range; } - case EViewType::Temperature: { return m_temperature_range; } - case EViewType::VolumetricFlowRate: { return m_volumetric_rate_range; } - case EViewType::ActualVolumetricFlowRate: { return m_actual_volumetric_rate_range; } - case EViewType::LayerTimeLinear: { return m_layer_time_range[0]; } - case EViewType::LayerTimeLogarithmic: { return m_layer_time_range[1]; } - default: { return ColorRange::DUMMY_COLOR_RANGE; } - } -} - -void ViewerImpl::set_color_range_palette(EViewType type, const Palette& palette) -{ - switch (type) - { - case EViewType::Height: { m_height_range.set_palette(palette); break; } - case EViewType::Width: { m_width_range.set_palette(palette); break; } - case EViewType::Speed: { m_speed_range.set_palette(palette); break; } - case EViewType::ActualSpeed: { m_actual_speed_range.set_palette(palette); break; } - case EViewType::FanSpeed: { m_fan_speed_range.set_palette(palette); break; } - case EViewType::Temperature: { m_temperature_range.set_palette(palette); break; } - case EViewType::VolumetricFlowRate: { m_volumetric_rate_range.set_palette(palette); break; } - case EViewType::ActualVolumetricFlowRate: { m_actual_volumetric_rate_range.set_palette(palette); break; } - case EViewType::LayerTimeLinear: { m_layer_time_range[0].set_palette(palette); break; } - case EViewType::LayerTimeLogarithmic: { m_layer_time_range[1].set_palette(palette); break; } - default: { break; } - } - m_settings.update_colors = true; -} - -void ViewerImpl::set_travels_radius(float radius) -{ - m_travels_radius = std::clamp(radius, MIN_TRAVELS_RADIUS_MM, MAX_TRAVELS_RADIUS_MM); - update_heights_widths(); -} - -void ViewerImpl::set_wipes_radius(float radius) -{ - m_wipes_radius = std::clamp(radius, MIN_WIPES_RADIUS_MM, MAX_WIPES_RADIUS_MM); - update_heights_widths(); -} - -size_t ViewerImpl::get_used_cpu_memory() const -{ - size_t ret = sizeof(*this); - ret += m_layers.size_in_bytes_cpu(); - ret += STDVEC_MEMSIZE(m_options, EOptionType); - ret += m_used_extruders.size() * sizeof(std::map::value_type); - ret += sizeof(m_extrusion_roles_colors); - ret += sizeof(m_options_colors); - ret += STDVEC_MEMSIZE(m_vertices, PathVertex); - ret += m_valid_lines_bitset.size_in_bytes_cpu(); - ret += m_height_range.size_in_bytes_cpu(); - ret += m_width_range.size_in_bytes_cpu(); - ret += m_speed_range.size_in_bytes_cpu(); - ret += m_actual_speed_range.size_in_bytes_cpu(); - ret += m_fan_speed_range.size_in_bytes_cpu(); - ret += m_temperature_range.size_in_bytes_cpu(); - ret += m_volumetric_rate_range.size_in_bytes_cpu(); - ret += m_actual_volumetric_rate_range.size_in_bytes_cpu(); - for (size_t i = 0; i < COLOR_RANGE_TYPES_COUNT; ++i) { - ret += m_layer_time_range[i].size_in_bytes_cpu(); - } - ret += STDVEC_MEMSIZE(m_tool_colors, Color); - ret += STDVEC_MEMSIZE(m_color_print_colors, Color); - return ret; -} - -size_t ViewerImpl::get_used_gpu_memory() const -{ - size_t ret = 0; - ret += m_segment_template.size_in_bytes_gpu(); - ret += m_option_template.size_in_bytes_gpu(); -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - ret += m_tool_marker.size_in_bytes_gpu(); - ret += m_cog_marker.size_in_bytes_gpu(); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#ifdef ENABLE_OPENGL_ES - ret += m_texture_data.get_used_gpu_memory(); -#else - ret += m_positions_tex_size; - ret += m_height_width_angle_tex_size; - ret += m_colors_tex_size; - ret += m_enabled_segments_tex_size; - ret += m_enabled_options_tex_size; -#endif // ENABLE_OPENGL_ES - return ret; -} - -static bool is_visible(const PathVertex& v, const Settings& settings) -{ - const EOptionType option_type = move_type_to_option(v.type); - try - { - return (option_type == EOptionType::COUNT) ? - (v.type == EMoveType::Extrude) ? settings.extrusion_roles_visibility[size_t(v.role)] : false : - settings.options_visibility[size_t(option_type)]; - } - catch (...) - { - return false; - } -} - -void ViewerImpl::update_view_full_range() -{ - const Interval& layers_range = m_layers.get_view_range(); - const bool travels_visible = m_settings.options_visibility[size_t(EOptionType::Travels)]; - const bool wipes_visible = m_settings.options_visibility[size_t(EOptionType::Wipes)]; - - auto first_it = m_vertices.begin(); - while (first_it != m_vertices.end() && - (first_it->layer_id < layers_range[0] || !is_visible(*first_it, m_settings))) { - ++first_it; - } - - // If the first vertex is an extrusion, add an extra step to properly detect the first segment - if (first_it != m_vertices.begin() && first_it != m_vertices.end() && first_it->type == EMoveType::Extrude) - --first_it; - - if (first_it == m_vertices.end()) - m_view_range.set_full(Range()); - else { - if (travels_visible || wipes_visible) { - // if the global range starts with a travel/wipe move, extend it to the travel/wipe start - while (first_it != m_vertices.begin() && - ((travels_visible && first_it->is_travel()) || - (wipes_visible && first_it->is_wipe()))) { - --first_it; - } - } - - auto last_it = first_it; - while (last_it != m_vertices.end() && last_it->layer_id <= layers_range[1]) { - ++last_it; - } - if (last_it != first_it) - --last_it; - - // remove disabled trailing options, if any - auto rev_first_it = std::make_reverse_iterator(first_it); - if (rev_first_it != m_vertices.rbegin()) - --rev_first_it; - auto rev_last_it = std::make_reverse_iterator(last_it); - if (rev_last_it != m_vertices.rbegin()) - --rev_last_it; - - bool reduced = false; - while (rev_last_it != rev_first_it && !is_visible(*rev_last_it, m_settings)) { - ++rev_last_it; - reduced = true; - } - - if (reduced && rev_last_it != m_vertices.rend()) - last_it = rev_last_it.base() - 1; - - if (travels_visible || wipes_visible) { - // if the global range ends with a travel/wipe move, extend it to the travel/wipe end - while (last_it != m_vertices.end() && last_it + 1 != m_vertices.end() && - ((travels_visible && last_it->is_travel() && (last_it + 1)->is_travel()) || - (wipes_visible && last_it->is_wipe() && (last_it + 1)->is_wipe()))) { - ++last_it; - } - } - - if (first_it != last_it) - m_view_range.set_full(std::distance(m_vertices.begin(), first_it), std::distance(m_vertices.begin(), last_it)); - else - m_view_range.set_full(Range()); - - if (m_settings.top_layer_only_view_range) { - const Interval& full_range = m_view_range.get_full(); - auto top_first_it = m_vertices.begin() + full_range[0]; - bool shortened = false; - while (top_first_it != m_vertices.end() && (top_first_it->layer_id < layers_range[1] || !is_visible(*top_first_it, m_settings))) { - ++top_first_it; - shortened = true; - } - if (shortened) - --top_first_it; - - // when spiral vase mode is enabled and only one layer is shown, extend the range by one step - if (m_settings.spiral_vase_mode && layers_range[0] > 0 && layers_range[0] == layers_range[1]) - --top_first_it; - m_view_range.set_enabled(std::distance(m_vertices.begin(), top_first_it), full_range[1]); - } - else - m_view_range.set_enabled(m_view_range.get_full()); - } - - m_settings.update_view_full_range = false; -} - -void ViewerImpl::update_color_ranges() -{ - // Color ranges do not need to be recalculated that often. If the following settings are the same - // as last time, the current ranges are still valid. The recalculation is quite expensive. - if (m_settings_used_for_ranges.has_value() && - m_settings.extrusion_roles_visibility == m_settings_used_for_ranges->extrusion_roles_visibility && - m_settings.options_visibility == m_settings_used_for_ranges->options_visibility) - return; - - m_width_range.reset(); - m_height_range.reset(); - m_speed_range.reset(); - m_actual_speed_range.reset(); - m_fan_speed_range.reset(); - m_temperature_range.reset(); - m_volumetric_rate_range.reset(); - m_actual_volumetric_rate_range.reset(); - m_layer_time_range[0].reset(); // ColorRange::EType::Linear - m_layer_time_range[1].reset(); // ColorRange::EType::Logarithmic - - for (size_t i = 0; i < m_vertices.size(); i++) { - const PathVertex& v = m_vertices[i]; - if (v.is_extrusion()) { - m_height_range.update(round_to_bin(v.height)); - if (!v.is_custom_gcode() || m_settings.extrusion_roles_visibility[size_t(EGCodeExtrusionRole::Custom)]) { - m_width_range.update(round_to_bin(v.width)); - m_volumetric_rate_range.update(round_to_bin(v.volumetric_rate())); - m_actual_volumetric_rate_range.update(round_to_bin(v.actual_volumetric_rate())); - } - m_fan_speed_range.update(round_to_bin(v.fan_speed)); - m_temperature_range.update(round_to_bin(v.temperature)); - } - if ((v.is_travel() && m_settings.options_visibility[size_t(EOptionType::Travels)]) || - (v.is_wipe() && m_settings.options_visibility[size_t(EOptionType::Wipes)]) || - v.is_extrusion()) { - m_speed_range.update(v.feedrate); - m_actual_speed_range.update(v.actual_feedrate); - } - } - - const std::vector times = m_layers.get_times(m_settings.time_mode); - for (size_t i = 0; i < m_layer_time_range.size(); ++i) { - for (float t : times) { - m_layer_time_range[i].update(t); - } - } - - m_settings_used_for_ranges = m_settings; -} - -void ViewerImpl::update_heights_widths() -{ -#ifdef ENABLE_OPENGL_ES - std::vector heights_widths_angles; - heights_widths_angles.reserve(m_vertices.size()); - extract_pos_and_or_hwa(m_vertices, m_travels_radius, m_wipes_radius, m_valid_lines_bitset, nullptr, &heights_widths_angles); - m_texture_data.set_heights_widths_angles(heights_widths_angles); -#else - if (m_heights_widths_angles_buf_id == 0) - return; - - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_heights_widths_angles_buf_id)); - - Vec3* buffer = static_cast(glMapBuffer(GL_TEXTURE_BUFFER, GL_WRITE_ONLY)); - glcheck(); - - for (size_t i = 0; i < m_vertices.size(); ++i) { - const PathVertex& v = m_vertices[i]; - if (v.is_travel()) { - buffer[i][0] = m_travels_radius; - buffer[i][1] = m_travels_radius; - } - else if (v.is_wipe()) { - buffer[i][0] = m_wipes_radius; - buffer[i][1] = m_wipes_radius; - } - } - - glsafe(glUnmapBuffer(GL_TEXTURE_BUFFER)); - glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0)); -#endif // ENABLE_OPENGL_ES -} - -void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projection_matrix, const Vec3& camera_position) -{ - if (m_segments_shader_id == 0) - return; - -#ifdef ENABLE_OPENGL_ES - if (m_texture_data.get_enabled_segments_count() == 0) -#else - if (m_enabled_segments_count == 0) -#endif // ENABLE_OPENGL_ES - return; - - int curr_active_texture = 0; - glsafe(glGetIntegerv(GL_ACTIVE_TEXTURE, &curr_active_texture)); - int curr_shader; - glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); - const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); - glcheck(); - - glsafe(glUseProgram(m_segments_shader_id)); - - glsafe(glUniform1i(m_uni_segments_positions_tex_id, 0)); - glsafe(glUniform1i(m_uni_segments_height_width_angle_tex_id, 1)); - glsafe(glUniform1i(m_uni_segments_colors_tex_id, 2)); - glsafe(glUniform1i(m_uni_segments_segment_index_tex_id, 3)); - glsafe(glUniformMatrix4fv(m_uni_segments_view_matrix_id, 1, GL_FALSE, view_matrix.data())); - glsafe(glUniformMatrix4fv(m_uni_segments_projection_matrix_id, 1, GL_FALSE, projection_matrix.data())); - glsafe(glUniform3fv(m_uni_segments_camera_position_id, 1, camera_position.data())); - - glsafe(glDisable(GL_CULL_FACE)); - -#ifdef ENABLE_OPENGL_ES - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - - for (size_t i = 0; i < m_texture_data.get_count(); ++i) { - const auto [id, count] = m_texture_data.get_enabled_segments_tex_id(i); - if (count == 0) - continue; - glsafe(glActiveTexture(GL_TEXTURE0)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_positions_tex_id(i).first)); - glsafe(glActiveTexture(GL_TEXTURE1)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_heights_widths_angles_tex_id(i).first)); - glsafe(glActiveTexture(GL_TEXTURE2)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_colors_tex_id(i).first)); - glsafe(glActiveTexture(GL_TEXTURE3)); - glsafe(glBindTexture(GL_TEXTURE_2D, id)); - m_segment_template.render(count); - } -#else - std::array curr_bound_texture = { 0, 0, 0, 0 }; - for (int i = 0; i < curr_bound_texture.size(); ++i) { - glsafe(glActiveTexture(GL_TEXTURE0 + i)); - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &curr_bound_texture[i])); - //assert(curr_bound_texture[i] == 0); - } - - glsafe(glActiveTexture(GL_TEXTURE0)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_positions_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, m_positions_buf_id)); - glsafe(glActiveTexture(GL_TEXTURE1)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_heights_widths_angles_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, m_heights_widths_angles_buf_id)); - glsafe(glActiveTexture(GL_TEXTURE2)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id)); - glsafe(glActiveTexture(GL_TEXTURE3)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_segments_buf_id)); - - m_segment_template.render(m_enabled_segments_count); -#endif // ENABLE_OPENGL_ES - - if (curr_cull_face) - glsafe(glEnable(GL_CULL_FACE)); - - glsafe(glUseProgram(curr_shader)); -#ifdef ENABLE_OPENGL_ES - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); -#else - for (int i = 0; i < curr_bound_texture.size(); ++i) { - glsafe(glActiveTexture(GL_TEXTURE0 + i)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, curr_bound_texture[i])); - } -#endif // ENABLE_OPENGL_ES - glsafe(glActiveTexture(curr_active_texture)); -} - -void ViewerImpl::render_options(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) -{ - if (m_options_shader_id == 0) - return; - -#ifdef ENABLE_OPENGL_ES - if (m_texture_data.get_enabled_options_count() == 0) -#else - if (m_enabled_options_count == 0) -#endif // ENABLE_OPENGL_ES - return; - - int curr_active_texture = 0; - glsafe(glGetIntegerv(GL_ACTIVE_TEXTURE, &curr_active_texture)); - int curr_shader; - glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); - const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); - glcheck(); - - glsafe(glUseProgram(m_options_shader_id)); - - glsafe(glUniform1i(m_uni_options_positions_tex_id, 0)); - glsafe(glUniform1i(m_uni_options_height_width_angle_tex_id, 1)); - glsafe(glUniform1i(m_uni_options_colors_tex_id, 2)); - glsafe(glUniform1i(m_uni_options_segment_index_tex_id, 3)); - glsafe(glUniformMatrix4fv(m_uni_options_view_matrix_id, 1, GL_FALSE, view_matrix.data())); - glsafe(glUniformMatrix4fv(m_uni_options_projection_matrix_id, 1, GL_FALSE, projection_matrix.data())); - - glsafe(glEnable(GL_CULL_FACE)); - -#ifdef ENABLE_OPENGL_ES - int curr_bound_texture = 0; - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); - - for (size_t i = 0; i < m_texture_data.get_count(); ++i) { - const auto [id, count] = m_texture_data.get_enabled_options_tex_id(i); - if (count == 0) - continue; - glsafe(glActiveTexture(GL_TEXTURE0)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_positions_tex_id(i).first)); - glsafe(glActiveTexture(GL_TEXTURE1)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_heights_widths_angles_tex_id(i).first)); - glsafe(glActiveTexture(GL_TEXTURE2)); - glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_colors_tex_id(i).first)); - glsafe(glActiveTexture(GL_TEXTURE3)); - glsafe(glBindTexture(GL_TEXTURE_2D, id)); - m_option_template.render(count); - } -#else - std::array curr_bound_texture = { 0, 0, 0, 0 }; - for (int i = 0; i < curr_bound_texture.size(); ++i) { - glsafe(glActiveTexture(GL_TEXTURE0 + i)); - glsafe(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &curr_bound_texture[i])); - //assert(curr_bound_texture[i] == 0); - } - - glsafe(glActiveTexture(GL_TEXTURE0)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_positions_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, m_positions_buf_id)); - glsafe(glActiveTexture(GL_TEXTURE1)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_heights_widths_angles_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, m_heights_widths_angles_buf_id)); - glsafe(glActiveTexture(GL_TEXTURE2)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id)); - glsafe(glActiveTexture(GL_TEXTURE3)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id)); - glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_options_buf_id)); - - m_option_template.render(m_enabled_options_count); -#endif // ENABLE_OPENGL_ES - - if (!curr_cull_face) - glsafe(glDisable(GL_CULL_FACE)); - - glsafe(glUseProgram(curr_shader)); -#ifdef ENABLE_OPENGL_ES - glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); -#else - for (int i = 0; i < curr_bound_texture.size(); ++i) { - glsafe(glActiveTexture(GL_TEXTURE0 + i)); - glsafe(glBindTexture(GL_TEXTURE_BUFFER, curr_bound_texture[i])); - } -#endif // ENABLE_OPENGL_ES - glsafe(glActiveTexture(curr_active_texture)); -} - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS -void ViewerImpl::render_cog_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) -{ - if (m_cog_marker_shader_id == 0) - return; - - int curr_shader; - glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); - const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); - const bool curr_depth_test = glIsEnabled(GL_DEPTH_TEST); - glcheck(); - - glsafe(glEnable(GL_CULL_FACE)); - glsafe(glDisable(GL_DEPTH_TEST)); - - glsafe(glUseProgram(m_cog_marker_shader_id)); - - glsafe(glUniform3fv(m_uni_cog_marker_world_center_position, 1, m_cog_marker.get_position().data())); - glsafe(glUniform1f(m_uni_cog_marker_scale_factor, m_cog_marker_scale_factor)); - glsafe(glUniformMatrix4fv(m_uni_cog_marker_view_matrix, 1, GL_FALSE, view_matrix.data())); - glsafe(glUniformMatrix4fv(m_uni_cog_marker_projection_matrix, 1, GL_FALSE, projection_matrix.data())); - - m_cog_marker.render(); - - if (curr_depth_test) - glsafe(glEnable(GL_DEPTH_TEST)); - if (!curr_cull_face) - glsafe(glDisable(GL_CULL_FACE)); - - glsafe(glUseProgram(curr_shader)); -} - -void ViewerImpl::render_tool_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) -{ - if (m_tool_marker_shader_id == 0) - return; - - if (m_view_range.get_visible()[1] == m_view_range.get_enabled()[1]) - return; - - m_tool_marker.set_position(get_current_vertex().position); - - int curr_shader; - glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); - const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); - GLboolean curr_depth_mask; - glsafe(glGetBooleanv(GL_DEPTH_WRITEMASK, &curr_depth_mask)); - const bool curr_blend = glIsEnabled(GL_BLEND); - glcheck(); - int curr_blend_func; - glsafe(glGetIntegerv(GL_BLEND_SRC_ALPHA, &curr_blend_func)); - - glsafe(glDisable(GL_CULL_FACE)); - glsafe(glDepthMask(GL_FALSE)); - glsafe(glEnable(GL_BLEND)); - glsafe(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - - glsafe(glUseProgram(m_tool_marker_shader_id)); - - const Vec3& origin = m_tool_marker.get_position(); - const Vec3 offset = { 0.0f, 0.0f, m_tool_marker.get_offset_z() }; - const Vec3 position = origin + offset; - glsafe(glUniform3fv(m_uni_tool_marker_world_origin, 1, position.data())); - glsafe(glUniform1f(m_uni_tool_marker_scale_factor, m_tool_marker_scale_factor)); - glsafe(glUniformMatrix4fv(m_uni_tool_marker_view_matrix, 1, GL_FALSE, view_matrix.data())); - glsafe(glUniformMatrix4fv(m_uni_tool_marker_projection_matrix, 1, GL_FALSE, projection_matrix.data())); - const Color& color = m_tool_marker.get_color(); - glsafe(glUniform4f(m_uni_tool_marker_color_base, color[0], color[1], color[2], m_tool_marker.get_alpha())); - - m_tool_marker.render(); - - glsafe(glBlendFunc(GL_SRC_ALPHA, curr_blend_func)); - if (!curr_blend) - glsafe(glDisable(GL_BLEND)); - if (curr_depth_mask == GL_TRUE) - glsafe(glDepthMask(GL_TRUE)); - if (curr_cull_face) - glsafe(glEnable(GL_CULL_FACE)); - - glsafe(glUseProgram(curr_shader)); -} -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -} // namespace libvgcode diff --git a/bundled_deps/libvgcode/src/ViewerImpl.hpp b/bundled_deps/libvgcode/src/ViewerImpl.hpp deleted file mode 100644 index d5e175433c..0000000000 --- a/bundled_deps/libvgcode/src/ViewerImpl.hpp +++ /dev/null @@ -1,466 +0,0 @@ -///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak -///|/ -///|/ libvgcode is released under the terms of the AGPLv3 or higher -///|/ -#ifndef VGCODE_VIEWERIMPL_HPP -#define VGCODE_VIEWERIMPL_HPP - -#include "Settings.hpp" -#include "SegmentTemplate.hpp" -#include "OptionTemplate.hpp" -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#include "CogMarker.hpp" -#include "ToolMarker.hpp" -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS -#include "libvgcode/PathVertex.hpp" -#include "libvgcode/ColorRange.hpp" -#include "libvgcode/ColorPrint.hpp" -#include "Bitset.hpp" -#include "ViewRange.hpp" -#include "Layers.hpp" -#include "ExtrusionRoles.hpp" - -#include -#include - -namespace libvgcode { - -struct GCodeInputData; - -class ViewerImpl -{ -public: - ViewerImpl(); - ~ViewerImpl() { shutdown(); } - ViewerImpl(const ViewerImpl& other) = delete; - ViewerImpl(ViewerImpl&& other) = delete; - ViewerImpl& operator = (const ViewerImpl& other) = delete; - ViewerImpl& operator = (ViewerImpl&& other) = delete; - - // - // Initialize shaders, uniform indices and segment geometry. - // - void init(const std::string& opengl_context_version); - // - // Release the resources used by the viewer. - // - void shutdown(); - // - // Reset all caches and free gpu memory. - // - void reset(); - // - // Setup all the variables used for visualization of the toolpaths - // from the given gcode data. - // - void load(GCodeInputData&& gcode_data); - - // - // Update the visibility property of toolpaths in dependence - // of the current settings - // - void update_enabled_entities(); - // - // Update the color of toolpaths in dependence of the current - // view type and settings - // - void update_colors(); - void update_colors_texture(); - - // - // Render the toolpaths - // - void render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); - - EViewType get_view_type() const { return m_settings.view_type; } - void set_view_type(EViewType type); - - ETimeMode get_time_mode() const { return m_settings.time_mode; } - void set_time_mode(ETimeMode mode); - - const Interval& get_layers_view_range() const { return m_layers.get_view_range(); } - void set_layers_view_range(const Interval& range) { set_layers_view_range(range[0], range[1]); } - void set_layers_view_range(Interval::value_type min, Interval::value_type max); - - bool is_top_layer_only_view_range() const { return m_settings.top_layer_only_view_range; } - void toggle_top_layer_only_view_range(); - - bool is_spiral_vase_mode() const { return m_settings.spiral_vase_mode; } - - std::vector get_time_modes() const; - - size_t get_layers_count() const { return m_layers.count(); } - float get_layer_z(size_t layer_id) const { return m_layers.get_layer_z(layer_id); } - std::vector get_layers_zs() const { return m_layers.get_zs(); } - - size_t get_layer_id_at(float z) const { return m_layers.get_layer_id_at(z); } - - size_t get_used_extruders_count() const { return m_used_extruders.size(); } - std::vector get_used_extruders_ids() const; - - size_t get_color_prints_count(uint8_t extruder_id) const; - std::vector get_color_prints(uint8_t extruder_id) const; - - AABox get_bounding_box(const std::vector& types = { - EMoveType::Retract, EMoveType::Unretract, EMoveType::Seam, EMoveType::ToolChange, - EMoveType::ColorChange, EMoveType::PausePrint, EMoveType::CustomGCode, EMoveType::Travel, - EMoveType::Wipe, EMoveType::Extrude }) const; - AABox get_extrusion_bounding_box(const std::vector& roles = { - EGCodeExtrusionRole::Perimeter, EGCodeExtrusionRole::ExternalPerimeter, EGCodeExtrusionRole::OverhangPerimeter, - EGCodeExtrusionRole::InternalInfill, EGCodeExtrusionRole::SolidInfill, EGCodeExtrusionRole::TopSolidInfill, - EGCodeExtrusionRole::Ironing, EGCodeExtrusionRole::BridgeInfill, EGCodeExtrusionRole::GapFill, - EGCodeExtrusionRole::Skirt, EGCodeExtrusionRole::SupportMaterial, EGCodeExtrusionRole::SupportMaterialInterface, - EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom }) const; - - bool is_option_visible(EOptionType type) const; - void toggle_option_visibility(EOptionType type); - - bool is_extrusion_role_visible(EGCodeExtrusionRole role) const; - void toggle_extrusion_role_visibility(EGCodeExtrusionRole role); - - const Interval& get_view_full_range() const { return m_view_range.get_full(); } - const Interval& get_view_enabled_range() const { return m_view_range.get_enabled(); } - const Interval& get_view_visible_range() const { return m_view_range.get_visible(); } - void set_view_visible_range(Interval::value_type min, Interval::value_type max); - - size_t get_vertices_count() const { return m_vertices.size(); } - const PathVertex& get_current_vertex() const { return get_vertex_at(get_current_vertex_id()); } - size_t get_current_vertex_id() const { return static_cast(m_view_range.get_visible()[1]); } - const PathVertex& get_vertex_at(size_t id) const { - return (id < m_vertices.size()) ? m_vertices[id] : PathVertex::DUMMY_PATH_VERTEX; - } - float get_estimated_time() const { return m_total_time[static_cast(m_settings.time_mode)]; } - float get_estimated_time_at(size_t id) const; - Color get_vertex_color(const PathVertex& vertex) const; - - size_t get_extrusion_roles_count() const { return m_extrusion_roles.get_roles_count(); } - std::vector get_extrusion_roles() const { return m_extrusion_roles.get_roles(); } - float get_extrusion_role_estimated_time(EGCodeExtrusionRole role) const { return m_extrusion_roles.get_time(role, m_settings.time_mode); } - - size_t get_options_count() const { return m_options.size(); } - const std::vector& get_options() const { return m_options; } - - float get_travels_estimated_time() const { return m_travels_time[static_cast(m_settings.time_mode)]; } - std::vector get_layers_estimated_times() const { return m_layers.get_times(m_settings.time_mode); } - - size_t get_tool_colors_count() const { return m_tool_colors.size(); } - const Palette& get_tool_colors() const { return m_tool_colors; } - void set_tool_colors(const Palette& colors); - - size_t get_color_print_colors_count() const { return m_color_print_colors.size(); } - const Palette& get_color_print_colors() const { return m_color_print_colors; } - void set_color_print_colors(const Palette& colors); - - const Color& get_extrusion_role_color(EGCodeExtrusionRole role) const; - void set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color); - void reset_default_extrusion_roles_colors(); - - const Color& get_option_color(EOptionType type) const; - void set_option_color(EOptionType type, const Color& color); - void reset_default_options_colors(); - - const ColorRange& get_color_range(EViewType type) const; - void set_color_range_palette(EViewType type, const Palette& palette); - - float get_travels_radius() const { return m_travels_radius; } - void set_travels_radius(float radius); - float get_wipes_radius() const { return m_wipes_radius; } - void set_wipes_radius(float radius); - - size_t get_used_cpu_memory() const; - size_t get_used_gpu_memory() const; - -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - Vec3 get_cog_marker_position() const { return m_cog_marker.get_position(); } - - float get_cog_marker_scale_factor() const { return m_cog_marker_scale_factor; } - void set_cog_marker_scale_factor(float factor) { m_cog_marker_scale_factor = std::max(factor, 0.001f); } - - const Vec3& get_tool_marker_position() const { return m_tool_marker.get_position(); } - - float get_tool_marker_offset_z() const { return m_tool_marker.get_offset_z(); } - void set_tool_marker_offset_z(float offset_z) { m_tool_marker.set_offset_z(offset_z); } - - float get_tool_marker_scale_factor() const { return m_tool_marker_scale_factor; } - void set_tool_marker_scale_factor(float factor) { m_tool_marker_scale_factor = std::max(factor, 0.001f); } - - const Color& get_tool_marker_color() const { return m_tool_marker.get_color(); } - void set_tool_marker_color(const Color& color) { m_tool_marker.set_color(color); } - - float get_tool_marker_alpha() const { return m_tool_marker.get_alpha(); } - void set_tool_marker_alpha(float alpha) { m_tool_marker.set_alpha(alpha); } -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -private: - // - // Settings used to render the toolpaths - // - Settings m_settings; - // - // Detected layers - // - Layers m_layers; - // - // Detected extrusion roles - // - ExtrusionRoles m_extrusion_roles; - // - // Detected options - // - std::vector m_options; - // - // Detected used extruders ids - // - std::map> m_used_extruders; - // - // Vertices ranges for visualization - // - ViewRange m_view_range; - // - // Detected total moves times - // - std::array m_total_time{ 0.0f, 0.0f }; - // - // Detected travel moves times - // - std::array m_travels_time{ 0.0f, 0.0f }; - // - // Radius of cylinders used to render travel moves segments - // - float m_travels_radius{ DEFAULT_TRAVELS_RADIUS_MM }; - // - // Radius of cylinders used to render wipe moves segments - // - float m_wipes_radius{ DEFAULT_WIPES_RADIUS_MM }; - // - // Palette used to render extrusion roles - // - std::array m_extrusion_roles_colors; - // - // Palette used to render options - // - std::array m_options_colors; - - bool m_initialized{ false }; - - // - // The OpenGL element used to represent all toolpath segments - // - SegmentTemplate m_segment_template; - // - // The OpenGL element used to represent all option markers - // - OptionTemplate m_option_template; -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // The OpenGL element used to represent the center of gravity - // - CogMarker m_cog_marker; - float m_cog_marker_scale_factor{ 1.0f }; - // - // The OpenGL element used to represent the tool nozzle - // - ToolMarker m_tool_marker; - float m_tool_marker_scale_factor{ 1.0f }; -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // cpu buffer to store vertices - // - std::vector m_vertices; - - // Cache for the colors to reduce the need to recalculate colors of all the vertices. - std::vector m_vertices_colors; - - // - // Variables used for toolpaths visibiliity - // - BitSet<> m_valid_lines_bitset; - // - // Variables used for toolpaths coloring - // - std::optional m_settings_used_for_ranges; - ColorRange m_height_range; - ColorRange m_width_range; - ColorRange m_speed_range; - ColorRange m_actual_speed_range; - ColorRange m_fan_speed_range; - ColorRange m_temperature_range; - ColorRange m_volumetric_rate_range; - ColorRange m_actual_volumetric_rate_range; - std::array m_layer_time_range{ - ColorRange(EColorRangeType::Linear), ColorRange(EColorRangeType::Logarithmic) - }; - Palette m_tool_colors; - Palette m_color_print_colors; - // - // OpenGL shaders ids - // - unsigned int m_segments_shader_id{ 0 }; - unsigned int m_options_shader_id{ 0 }; -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - unsigned int m_cog_marker_shader_id{ 0 }; - unsigned int m_tool_marker_shader_id{ 0 }; -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // Caches for OpenGL uniforms id for segments shader - // - int m_uni_segments_view_matrix_id{ -1 }; - int m_uni_segments_projection_matrix_id{ -1 }; - int m_uni_segments_camera_position_id{ -1 }; - int m_uni_segments_positions_tex_id{ -1 }; - int m_uni_segments_height_width_angle_tex_id{ -1 }; - int m_uni_segments_colors_tex_id{ -1 }; - int m_uni_segments_segment_index_tex_id{ -1 }; - // - // Caches for OpenGL uniforms id for options shader - // - int m_uni_options_view_matrix_id{ -1 }; - int m_uni_options_projection_matrix_id{ -1 }; - int m_uni_options_positions_tex_id{ -1 }; - int m_uni_options_height_width_angle_tex_id{ -1 }; - int m_uni_options_colors_tex_id{ -1 }; - int m_uni_options_segment_index_tex_id{ -1 }; -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - // - // Caches for OpenGL uniforms id for cog marker shader - // - int m_uni_cog_marker_world_center_position{ -1 }; - int m_uni_cog_marker_scale_factor{ -1 }; - int m_uni_cog_marker_view_matrix{ -1 }; - int m_uni_cog_marker_projection_matrix{ -1 }; - // - // Caches for OpenGL uniforms id for tool marker shader - // - int m_uni_tool_marker_world_origin{ -1 }; - int m_uni_tool_marker_scale_factor{ -1 }; - int m_uni_tool_marker_view_matrix{ -1 }; - int m_uni_tool_marker_projection_matrix{ -1 }; - int m_uni_tool_marker_color_base{ -1 }; -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS - -#ifdef ENABLE_OPENGL_ES - class TextureData - { - public: - void init(size_t vertices_count); - void set_positions(const std::vector& positions); - void set_heights_widths_angles(const std::vector& heights_widths_angles); - void set_colors(const std::vector& colors); - void set_enabled_segments(const std::vector& enabled_segments); - void set_enabled_options(const std::vector& enabled_options); - void reset(); - size_t get_count() const { return m_count; } - std::pair get_positions_tex_id(size_t id) const; - std::pair get_heights_widths_angles_tex_id(size_t id) const; - std::pair get_colors_tex_id(size_t id) const; - std::pair get_enabled_segments_tex_id(size_t id) const; - std::pair get_enabled_options_tex_id(size_t id) const; - - size_t get_enabled_segments_count() const; - size_t get_enabled_options_count() const; - - size_t max_texture_capacity() const { return m_width * m_height; } - size_t get_used_gpu_memory() const; - - private: - // - // Texture width - // - size_t m_width{ 0 }; - // - // Texture height - // - size_t m_height{ 0 }; - // - // Count of textures - // - size_t m_count{ 0 }; - // - // Caches for size of data sent to gpu, in bytes - // - size_t m_positions_size{ 0 }; - size_t m_height_width_angle_size{ 0 }; - size_t m_colors_size{ 0 }; - size_t m_enabled_segments_size{ 0 }; - size_t m_enabled_options_size{ 0 }; - - struct TexIds - { - // - // OpenGL texture to store positions - // - std::pair positions{ 0, 0 }; - // - // OpenGL texture to store heights, widths and angles - // - std::pair heights_widths_angles{ 0, 0 }; - // - // OpenGL texture to store colors - // - std::pair colors{ 0, 0 }; - // - // OpenGL texture to store enabled segments - // - std::pair enabled_segments{ 0, 0 }; - // - // OpenGL texture to store enabled options - // - std::pair enabled_options{ 0, 0 }; - }; - - std::vector m_tex_ids; - }; - - TextureData m_texture_data; -#else - // - // OpenGL buffers to store positions - // - unsigned int m_positions_buf_id{ 0 }; - unsigned int m_positions_tex_id{ 0 }; - // - // OpenGL buffers to store heights, widths and angles - // - unsigned int m_heights_widths_angles_buf_id{ 0 }; - unsigned int m_heights_widths_angles_tex_id{ 0 }; - // - // OpenGL buffers to store colors - // - unsigned int m_colors_buf_id{ 0 }; - unsigned int m_colors_tex_id{ 0 }; - // - // OpenGL buffers to store enabled segments - // - unsigned int m_enabled_segments_buf_id{ 0 }; - unsigned int m_enabled_segments_tex_id{ 0 }; - size_t m_enabled_segments_count{ 0 }; - // - // OpenGL buffers to store enabled options - // - unsigned int m_enabled_options_buf_id{ 0 }; - unsigned int m_enabled_options_tex_id{ 0 }; - size_t m_enabled_options_count{ 0 }; - // - // Caches for size of data sent to gpu, in bytes - // - size_t m_positions_tex_size{ 0 }; - size_t m_height_width_angle_tex_size{ 0 }; - size_t m_colors_tex_size{ 0 }; - size_t m_enabled_segments_tex_size{ 0 }; - size_t m_enabled_options_tex_size{ 0 }; -#endif // ENABLE_OPENGL_ES - - void update_view_full_range(); - void update_color_ranges(); - void update_heights_widths(); - void render_segments(const Mat4x4& view_matrix, const Mat4x4& projection_matrix, const Vec3& camera_position); - void render_options(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); -#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS - void render_cog_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); - void render_tool_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); -#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS -}; - -} // namespace libvgcode - -#endif // VGCODE_VIEWERIMPL_HPP diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 3b17d1f061..28746cadb7 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -19,6 +19,8 @@ if (SLIC3R_ENABLE_FORMAT_STEP) endif () if (SLIC3R_GUI) + add_subdirectory(libvgcode) + if(WIN32) message(STATUS "WXWIN environment set to: $ENV{WXWIN}") elseif(UNIX)