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Slicing complete notification fades out after 2 seconds. Issue #7017.
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commit
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@ -1172,7 +1172,7 @@ void NotificationManager::SlicingProgressNotification::set_status_text(const std
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{
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{
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NotificationData data{ NotificationType::SlicingProgress, NotificationLevel::ProgressBarNotificationLevel, 0, _u8L("Slicing finished."), m_is_fff ? _u8L("Export G-Code.") : _u8L("Export.") };
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NotificationData data{ NotificationType::SlicingProgress, NotificationLevel::ProgressBarNotificationLevel, 0, _u8L("Slicing finished."), m_is_fff ? _u8L("Export G-Code.") : _u8L("Export.") };
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update(data);
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update(data);
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m_state = EState::NotFading;
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m_state = EState::Shown;
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}
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}
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break;
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break;
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default:
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default:
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@ -1191,7 +1191,7 @@ void NotificationManager::SlicingProgressNotification::set_print_info(const std:
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void NotificationManager::SlicingProgressNotification::set_sidebar_collapsed(bool collapsed)
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void NotificationManager::SlicingProgressNotification::set_sidebar_collapsed(bool collapsed)
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{
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{
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m_sidebar_collapsed = collapsed;
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m_sidebar_collapsed = collapsed;
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if (m_sp_state == SlicingProgressState::SP_COMPLETED)
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if (m_sp_state == SlicingProgressState::SP_COMPLETED && collapsed)
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m_state = EState::NotFading;
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m_state = EState::NotFading;
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}
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}
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@ -1208,7 +1208,7 @@ int NotificationManager::SlicingProgressNotification::get_duration()
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if (m_sp_state == SlicingProgressState::SP_CANCELLED)
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if (m_sp_state == SlicingProgressState::SP_CANCELLED)
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return 2;
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return 2;
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else if (m_sp_state == SlicingProgressState::SP_COMPLETED && !m_sidebar_collapsed)
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else if (m_sp_state == SlicingProgressState::SP_COMPLETED && !m_sidebar_collapsed)
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return 0;
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return 2;
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else
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else
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return 0;
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return 0;
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}
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}
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