mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 05:15:59 +08:00
Create emboss object on cursor position
This commit is contained in:
parent
ed818f9177
commit
53ee0092b0
@ -72,3 +72,29 @@ Slic3r::Polygon CameraUtils::create_hull2d(const Camera & camera,
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Points vertices_2d = project(camera, vertices);
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return Geometry::convex_hull(vertices_2d);
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}
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#include <igl/unproject.h>
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Vec3d CameraUtils::create_ray(const Camera &camera, const Vec2d &coor) {
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Matrix4d modelview = camera.get_view_matrix().matrix();
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Matrix4d projection = camera.get_projection_matrix().matrix();
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Vec4i viewport(camera.get_viewport().data());
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Vec3d scene_point(coor.x(), viewport[3] - coor.y(), 0.);
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Vec3d unprojected_point;
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igl::unproject(scene_point, modelview, projection, viewport, unprojected_point);
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Vec3d p0 = camera.get_position();
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Vec3d dir = unprojected_point - p0;
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dir.normalize();
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return dir;
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}
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Vec2d CameraUtils::get_z0_position(const Camera &camera, const Vec2d & coor)
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{
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Vec3d dir = CameraUtils::create_ray(camera, coor);
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Vec3d p0 = camera.get_position();
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// find position of ray cross plane(z = 0)
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double t = p0.z() / dir.z();
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Vec3d p = p0 - t * dir;
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return Vec2d(p.x(), p.y());
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}
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@ -34,6 +34,23 @@ public:
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/// <returns>Polygon around object</returns>
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static Polygon create_hull2d(const Camera &camera, const GLVolume &volume);
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/// <summary>
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/// Unproject screen coordinate to scene direction start from camera position
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/// </summary>
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/// <param name="camera">Projection params</param>
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/// <param name="coor">Coordinate on screen</param>
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/// <returns>Scene direction</returns>
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static Vec3d create_ray(const Camera &camera, const Vec2d &coor);
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/// <summary>
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/// Unproject mouse coordinate to get position in space where z coor is zero
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/// Platter surface should be in z == 0
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/// </summary>
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/// <param name="camera">Projection params</param>
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/// <param name="coor">Mouse position</param>
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/// <returns>Position on platter under mouse</returns>
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static Vec2d get_z0_position(const Camera &camera, const Vec2d &coor);
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};
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} // Slic3r::GUI
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@ -488,13 +488,18 @@ wxMenu* MenuFactory::append_submenu_add_generic(wxMenu* menu, ModelVolumeType ty
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GLCanvas3D * canvas = plater()->canvas3D();
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GLGizmosManager &mng = canvas->get_gizmos_manager();
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if ((mng.get_current_type() == GLGizmosManager::Emboss ||
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mng.open_gizmo(GLGizmosManager::Emboss)) &&
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type != ModelVolumeType::INVALID) {
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mng.open_gizmo(GLGizmosManager::Emboss))) {
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GLGizmoEmboss *emboss = dynamic_cast<GLGizmoEmboss *>(mng.get_current());
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assert(emboss != nullptr);
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if (emboss == nullptr) return;
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auto screen_position = canvas->get_popup_menu_position();
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assert(screen_position.has_value());
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emboss->create_volume(type, *screen_position);
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if(!screen_position.has_value()) return;
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ModelVolumeType volume_type = type;
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// no selected object means create new object
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if (volume_type == ModelVolumeType::INVALID)
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volume_type = ModelVolumeType::MODEL_PART;
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emboss->create_volume(volume_type, *screen_position);
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}
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};
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@ -1750,7 +1750,12 @@ void ObjectList::load_shape_object_from_gallery(const wxArrayString& input_files
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wxGetApp().mainframe->update_title();
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}
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void ObjectList::load_mesh_object(const TriangleMesh &mesh, const wxString &name, bool center, const TextConfiguration* text_config/* = nullptr*/)
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void ObjectList::load_mesh_object(
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const TriangleMesh & mesh,
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const wxString & name,
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bool center,
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const TextConfiguration *text_config /* = nullptr*/,
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const Transform3d * transformation /* = nullptr*/)
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{
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// Add mesh to model as a new object
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Model& model = wxGetApp().plater()->model();
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@ -1760,7 +1765,6 @@ void ObjectList::load_mesh_object(const TriangleMesh &mesh, const wxString &name
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#endif /* _DEBUG */
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std::vector<size_t> object_idxs;
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auto bb = mesh.bounding_box();
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ModelObject* new_object = model.add_object();
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new_object->name = into_u8(name);
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new_object->add_instance(); // each object should have at list one instance
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@ -1773,11 +1777,17 @@ void ObjectList::load_mesh_object(const TriangleMesh &mesh, const wxString &name
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// set a default extruder value, since user can't add it manually
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new_volume->config.set_key_value("extruder", new ConfigOptionInt(0));
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new_object->invalidate_bounding_box();
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if (transformation) {
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assert(!center);
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Slic3r::Geometry::Transformation tr(*transformation);
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new_object->instances[0]->set_transformation(tr);
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} else {
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auto bb = mesh.bounding_box();
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new_object->translate(-bb.center());
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new_object->instances[0]->set_offset(center ?
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to_3d(wxGetApp().plater()->build_volume().bounding_volume2d().center(), -new_object->origin_translation.z()) :
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new_object->instances[0]->set_offset(
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center ? to_3d(wxGetApp().plater()->build_volume().bounding_volume2d().center(), -new_object->origin_translation.z()) :
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bb.center());
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}
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new_object->ensure_on_bed();
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@ -257,7 +257,8 @@ public:
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void load_shape_object(const std::string &type_name);
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void load_shape_object_from_gallery();
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void load_shape_object_from_gallery(const wxArrayString& input_files);
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void load_mesh_object(const TriangleMesh &mesh, const wxString &name, bool center = true, const TextConfiguration* text_config = nullptr);
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void load_mesh_object(const TriangleMesh &mesh, const wxString &name, bool center = true,
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const TextConfiguration* text_config = nullptr, const Transform3d* transformation = nullptr);
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void del_object(const int obj_idx);
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void del_subobject_item(wxDataViewItem& item);
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void del_settings_from_config(const wxDataViewItem& parent_item);
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@ -42,6 +42,7 @@
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#define ALLOW_ADD_FONT_BY_OS_SELECTOR
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#define SHOW_IMGUI_ATLAS
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#define SHOW_FINE_POSITION
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#define DRAW_PLACE_TO_ADD_TEXT
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#endif // ALLOW_DEBUG_MODE
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#define ALLOW_ADD_FONT_BY_FILE
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@ -89,7 +90,7 @@ void GLGizmoEmboss::set_fine_position()
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ImGuiWrapper::draw(rect);
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}
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#ifdef ALLOW_DEBUG_MODE
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#ifdef SHOW_FINE_POSITION
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static void draw_fine_position(const Selection &selection)
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{
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const Selection::IndicesList indices = selection.get_volume_idxs();
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@ -111,38 +112,110 @@ static void draw_fine_position(const Selection &selection)
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ImGuiWrapper::draw(hull);
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ImGuiWrapper::draw(rect);
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}
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#endif // ALLOW_DEBUG_MODE
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#endif // SHOW_FINE_POSITION
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#include "libslic3r/BuildVolume.hpp"
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void GLGizmoEmboss::create_volume(ModelVolumeType volume_type, const Vec2d& mouse_pos)
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{
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assert(volume_type == ModelVolumeType::MODEL_PART ||
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volume_type == ModelVolumeType::NEGATIVE_VOLUME ||
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volume_type == ModelVolumeType::PARAMETER_MODIFIER);
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if (!m_is_initialized) initialize();
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const Selection &selection = m_parent.get_selection();
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if(selection.is_empty()) return;
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std::shared_ptr<Emboss::FontFile> &font_file = m_font_manager.get_font_file();
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set_default_text();
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// By position of cursor create transformation to put text on surface of model
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Transform3d transformation;
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const ModelObjectPtrs &objects = wxGetApp().plater()->model().objects;
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m_raycast_manager.actualize(objects);
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auto hit = m_raycast_manager.unproject(mouse_pos);
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if (hit.has_value()) {
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transformation = Emboss::create_transformation_onto_surface(hit->position, hit->normal);
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} else {
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// there is no hit with object
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// TODO: calculate X,Y offset position for lay on platter by mouse position
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transformation = Transform3d::Identity();
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Vec2d screen_coor = mouse_pos;
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if (mouse_pos.x() < 0 || mouse_pos.y() < 0) {
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// use center of screen
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auto screen_size = m_parent.get_canvas_size();
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screen_coor.x() = screen_size.get_width() / 2.;
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screen_coor.y() = screen_size.get_height() / 2.;
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}
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create_emboss_volume(create_mesh(), transformation, create_volume_name(),
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create_configuration(), volume_type,
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selection.get_object_idx());
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std::optional<int> object_idx;
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const Selection &selection = m_parent.get_selection();
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if (!selection.is_empty()) object_idx = selection.get_object_idx();
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auto &worker = wxGetApp().plater()->get_ui_job_worker();
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queue_job( worker, [volume_type,
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screen_coor,
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object_idx,
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ff = font_file,
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text = m_text,
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&raycast_manager = m_raycast_manager,
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name = create_volume_name(),
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tc = create_configuration(),
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fi = m_font_manager.get_font_item()
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](Job::Ctl &ctl) {
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// It is neccessary to create some shape
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// Emboss text window is opened by creation new embosstext object
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TriangleMesh tm = (ff == nullptr) ?
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create_default_mesh() :
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create_mesh(text.c_str(), *ff, fi.prop);
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if (tm.its.empty()) tm = create_default_mesh();
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if (ctl.was_canceled()) return;
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std::optional<RaycastManager::Hit> hit;
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if (object_idx.has_value()) {
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// By position of cursor create transformation to put text on surface of model
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const ModelObjectPtrs &objects = wxGetApp().plater()->model().objects;
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raycast_manager.actualize(objects);
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if (ctl.was_canceled()) return;
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hit = raycast_manager.unproject(screen_coor);
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// context menu for add text could be open only by right click on an object.
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// After right click, object is selected and object_idx is set also hit must exist.
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// But there is proper behavior when hit doesn't exists.
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// When this assert appear distquish remove of it.
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assert(hit.has_value());
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}
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if (!hit.has_value()) {
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// create new object
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// calculate X,Y offset position for lay on platter in place of
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// mouse click
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const Camera &camera = wxGetApp().plater()->get_camera();
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Vec2d bed_coor = CameraUtils::get_z0_position(camera, screen_coor);
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// check point is on build plate:
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Pointfs bed_shape = wxGetApp().plater()->build_volume().bed_shape();
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Points bed_shape_;
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bed_shape_.reserve(bed_shape.size());
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for (const Vec2d &p : bed_shape)
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bed_shape_.emplace_back(p.cast<int>());
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Polygon bed(bed_shape_);
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if (!bed.contains(bed_coor.cast<int>()))
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// mouse pose is out of build plate so create object in center of plate
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bed_coor = bed.centroid().cast<double>();
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double z = tc.font_item.prop.emboss / 2;
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Vec3d offset(bed_coor.x(), bed_coor.y(), z);
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offset -= tm.center();
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Transform3d::TranslationType tt(offset.x(), offset.y(), offset.z());
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Transform3d trmat(tt);
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create_emboss_object(std::move(tm), trmat, name, tc);
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// Gizmo will open when successfuly create new object
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// Gizmo can't be open when selection is empty
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} else {
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Transform3d transformation = Emboss::create_transformation_onto_surface(hit->position, hit->normal);
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create_emboss_volume(std::move(tm), transformation, name, tc, volume_type, *object_idx);
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}
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});
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}
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#ifdef DRAW_PLACE_TO_ADD_TEXT
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static void draw_place_to_add_text() {
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ImVec2 mp = ImGui::GetMousePos();
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Vec2d mouse_pos(mp.x, mp.y);
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const Camera &camera = wxGetApp().plater()->get_camera();
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Vec3d p1 = CameraUtils::get_z0_position(camera, mouse_pos);
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std::vector<Vec3d> rect3d{p1 + Vec3d(5, 5, 0), p1 + Vec3d(-5, 5, 0),
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p1 + Vec3d(-5, -5, 0), p1 + Vec3d(5, -5, 0)};
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Points rect2d = CameraUtils::project(camera, rect3d);
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ImGuiWrapper::draw(Slic3r::Polygon(rect2d));
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}
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#endif // DRAW_PLACE_TO_ADD_TEXT
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bool GLGizmoEmboss::on_mouse_for_rotation(const wxMouseEvent &mouse_event)
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{
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if (mouse_event.Dragging()) {
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@ -319,6 +392,10 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
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// draw suggested position of window
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draw_fine_position(m_parent.get_selection());
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#endif // SHOW_FINE_POSITION
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#ifdef DRAW_PLACE_TO_ADD_TEXT
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draw_place_to_add_text();
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#endif // DRAW_PLACE_TO_ADD_TEXT
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// check if is set window offset
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if (m_set_window_offset.has_value()) {
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@ -375,18 +452,6 @@ void GLGizmoEmboss::on_set_state()
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// to reload fonts from system, when install new one
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wxFontEnumerator::InvalidateCache();
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const Selection &selection = m_parent.get_selection();
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bool create_new_object = selection.is_empty();
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// When add Text on empty plate, Create new object with volume
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if (create_new_object) {
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set_default_text();
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create_emboss_object(create_mesh(), create_volume_name(), create_configuration());
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// gizmo will open when successfuly create new object
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GLGizmoBase::m_state = GLGizmoBase::Off;
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return;
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}
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// Try(when exist) set configuration by volume
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load_configuration(get_selected_volume());
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@ -395,7 +460,7 @@ void GLGizmoEmboss::on_set_state()
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// when open by hyperlink it needs to show up
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// or after key 'T' windows doesn't appear
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m_parent.reload_scene(true);
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m_parent.set_as_dirty();
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}
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}
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@ -652,16 +717,9 @@ void GLGizmoEmboss::draw_window()
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m_imgui->disabled_begin(!exist_font_file);
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if (m_volume == nullptr) {
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ImGui::SameLine();
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if (ImGui::Button(_u8L("Generate preview").c_str())) {
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const Selection &s = m_parent.get_selection();
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auto selected_indices = s.get_instance_idxs();
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if (selected_indices.empty()) {
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create_emboss_object(create_mesh(), create_volume_name(), create_configuration());
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} else {
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if (ImGui::Button(_u8L("Generate object").c_str()))
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create_volume(ModelVolumeType::MODEL_PART);
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}
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}
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}
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m_imgui->disabled_end();
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#ifdef SHOW_IMGUI_ATLAS
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@ -1238,6 +1296,7 @@ const ImVec2 &GLGizmoEmboss::get_minimal_window_size() const
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m_gui_cfg->minimal_window_size;
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}
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#ifdef ALLOW_ADD_FONT_BY_OS_SELECTOR
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bool GLGizmoEmboss::choose_font_by_wxdialog()
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{
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wxFontData data;
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@ -1287,7 +1346,9 @@ bool GLGizmoEmboss::choose_font_by_wxdialog()
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return true;
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}
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#endif // ALLOW_ADD_FONT_BY_OS_SELECTOR
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#ifdef ALLOW_ADD_FONT_BY_FILE
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bool GLGizmoEmboss::choose_true_type_file()
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{
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wxArrayString input_files;
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@ -1318,6 +1379,7 @@ bool GLGizmoEmboss::choose_true_type_file()
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if (font_loaded) process();
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return font_loaded;
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}
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#endif // ALLOW_ADD_FONT_BY_FILE
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bool GLGizmoEmboss::choose_svg_file()
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{
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@ -1619,28 +1681,30 @@ public:
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struct EmbossObject
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{
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TriangleMesh mesh;
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Transform3d transformation;
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std::string name;
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TextConfiguration cfg;
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EmbossObject(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg)
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: mesh(std::move(mesh)), name(name), cfg(cfg)
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const Transform3d& transformation,
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const std::string& name,
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const TextConfiguration& cfg)
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: mesh(std::move(mesh))
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, transformation(transformation) // copy
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, name(name) // copy
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, cfg(cfg) // copy
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{}
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};
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struct EmbossVolume : public EmbossObject
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{
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ModelVolumeType type;
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size_t object_idx;
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Transform3d transformation;
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EmbossVolume(TriangleMesh && mesh,
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Transform3d transformation,
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std::string name,
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TextConfiguration cfg,
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const Transform3d& transformation,
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const std::string& name,
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const TextConfiguration& cfg,
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ModelVolumeType type,
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size_t object_idx)
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: EmbossObject(std::move(mesh), name, cfg)
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, transformation(transformation)
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: EmbossObject(std::move(mesh), transformation, name, cfg)
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, type(type)
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, object_idx(object_idx)
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{}
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@ -1651,13 +1715,14 @@ public:
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} // namespace Slic3r
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void GLGizmoEmboss::create_emboss_object(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg)
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void GLGizmoEmboss::create_emboss_object(TriangleMesh &&mesh,
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const Transform3d& transformation,
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const std::string& name,
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const TextConfiguration& cfg)
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{
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// Move data to call after is not working
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// data are owen by lambda
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auto data = new Priv::EmbossObject(std::move(mesh), name, cfg);
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// data are owned by lambda
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auto data = new Priv::EmbossObject(std::move(mesh), transformation, name, cfg);
|
||||
wxGetApp().plater()->CallAfter([data]() {
|
||||
ScopeGuard sg([data]() { delete data; });
|
||||
Priv::create_emboss_object(*data);
|
||||
@ -1673,8 +1738,7 @@ void GLGizmoEmboss::create_emboss_volume(TriangleMesh && mesh,
|
||||
{
|
||||
// Move data to call after is not working
|
||||
// data are owen by lambda
|
||||
auto data = new Priv::EmbossVolume(std::move(mesh), transformation, name, cfg, type,
|
||||
object_idx);
|
||||
auto data = new Priv::EmbossVolume(std::move(mesh), transformation, name, cfg, type, object_idx);
|
||||
wxGetApp().plater()->CallAfter([data]() {
|
||||
ScopeGuard sg([data]() { delete data; });
|
||||
Priv::create_emboss_volume(*data);
|
||||
@ -1687,16 +1751,17 @@ void Priv::create_emboss_object(EmbossObject &data)
|
||||
Plater * plater = app.plater();
|
||||
ObjectList * obj_list = app.obj_list();
|
||||
GLCanvas3D * canvas = plater->canvas3D();
|
||||
GLGizmosManager &manager = canvas->get_gizmos_manager();
|
||||
|
||||
plater->take_snapshot(_L("Add Emboss text object"));
|
||||
// Create new object and change selection
|
||||
bool center = true;
|
||||
obj_list->load_mesh_object(std::move(data.mesh), data.name, center,
|
||||
&data.cfg);
|
||||
bool center = false;
|
||||
obj_list->load_mesh_object(std::move(data.mesh), data.name, center, &data.cfg, &data.transformation);
|
||||
|
||||
// new object successfuly added so open gizmo
|
||||
assert(manager.get_current_type() != GLGizmosManager::Emboss);
|
||||
// When add new object selection is empty.
|
||||
// Gizmo is automaticaly close when Selection is empty
|
||||
// new object successfuly added so open gizmo when it was closed
|
||||
GLGizmosManager &manager = canvas->get_gizmos_manager();
|
||||
if(manager.get_current_type() != GLGizmosManager::Emboss)
|
||||
manager.open_gizmo(GLGizmosManager::Emboss);
|
||||
|
||||
// redraw scene
|
||||
|
@ -76,7 +76,7 @@ protected:
|
||||
private:
|
||||
void initialize();
|
||||
void set_default_text();
|
||||
TriangleMesh create_default_mesh();
|
||||
static TriangleMesh create_default_mesh();
|
||||
TriangleMesh create_mesh();
|
||||
|
||||
/// <summary>
|
||||
@ -221,8 +221,9 @@ private:
|
||||
|
||||
// call after functions to work outside of drawing
|
||||
static void create_emboss_object(TriangleMesh && mesh,
|
||||
std::string name,
|
||||
TextConfiguration cfg);
|
||||
const Transform3d &transformation,
|
||||
const std::string &name,
|
||||
const TextConfiguration &cfg);
|
||||
static void create_emboss_volume(TriangleMesh && mesh,
|
||||
Transform3d transformation,
|
||||
std::string name,
|
||||
|
@ -1178,7 +1178,7 @@ std::string ImGuiWrapper::trunc(const std::string &text,
|
||||
return "Should not be accessible";
|
||||
}
|
||||
|
||||
ImVec2 ImGuiWrapper::suggest_location(const ImVec2 & dialog_size,
|
||||
ImVec2 ImGuiWrapper::suggest_location(const ImVec2 &dialog_size,
|
||||
const Slic3r::Polygon &interest)
|
||||
{
|
||||
Plater * plater = wxGetApp().plater();
|
||||
|
@ -181,7 +181,7 @@ Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const
|
||||
}
|
||||
|
||||
void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3d& point, Vec3d& direction) const
|
||||
Vec3d& point, Vec3d& direction)
|
||||
{
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
Matrix4d projection= camera.get_projection_matrix().matrix();
|
||||
|
@ -121,8 +121,8 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3d& point, Vec3d& direction) const;
|
||||
static void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3d& point, Vec3d& direction);
|
||||
|
||||
// Given a mouse position, this returns true in case it is on the mesh.
|
||||
bool unproject_on_mesh(
|
||||
|
Loading…
x
Reference in New Issue
Block a user