Small refactoring into gizmos overlay in preparation for background texture

This commit is contained in:
Enrico Turri 2018-12-17 12:49:47 +01:00
parent 825f3641e2
commit 57e80f896c
2 changed files with 22 additions and 23 deletions

View File

@ -2501,9 +2501,9 @@ void GLCanvas3D::Selection::_ensure_on_bed()
} }
#endif // ENABLE_ENSURE_ON_BED_WHILE_SCALING #endif // ENABLE_ENSURE_ON_BED_WHILE_SCALING
const float GLCanvas3D::Gizmos::OverlayTexturesScale = 1.0f; const float GLCanvas3D::Gizmos::OverlayIconsScale = 1.0f;
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale; const float GLCanvas3D::Gizmos::OverlayBorder = 5.0f;
const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale; const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayIconsScale;
GLCanvas3D::Gizmos::Gizmos() GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false) : m_enabled(false)
@ -2606,19 +2606,18 @@ std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, con
float cnv_h = (float)canvas.get_canvas_size().get_height(); float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height(); float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height); float top_y = 0.5f * (cnv_h - height) + OverlayBorder;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
if ((it->second == nullptr) || !it->second->is_selectable()) if ((it->second == nullptr) || !it->second->is_selectable())
continue; continue;
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale; float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius // we currently use circular icons for gizmo, so we check the radius
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On)) if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
{ {
bool inside = (mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size; bool inside = (OverlayBorder <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= OverlayBorder + tex_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + tex_size);
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off); it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
if (inside) if (inside)
name = it->second->get_name(); name = it->second->get_name();
@ -2636,17 +2635,17 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec
float cnv_h = (float)canvas.get_canvas_size().get_height(); float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height(); float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height); float top_y = 0.5f * (cnv_h - height) + OverlayBorder;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
if ((it->second == nullptr) || !it->second->is_selectable()) if ((it->second == nullptr) || !it->second->is_selectable())
continue; continue;
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale; float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius // we currently use circular icons for gizmo, so we check the radius
if (it->second->is_activable(selection) && ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size)) bool inside = (OverlayBorder <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= OverlayBorder + tex_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + tex_size);
if (it->second->is_activable(selection) && inside)
{ {
if ((it->second->get_state() == GLGizmoBase::On)) if ((it->second->get_state() == GLGizmoBase::On))
{ {
@ -2734,17 +2733,17 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
float cnv_h = (float)canvas.get_canvas_size().get_height(); float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height(); float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height); float top_y = 0.5f * (cnv_h - height) + OverlayBorder;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
if ((it->second == nullptr) || !it->second->is_selectable()) if ((it->second == nullptr) || !it->second->is_selectable())
continue; continue;
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale; float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale;
float half_tex_size = 0.5f * tex_size; float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius // we currently use circular icons for gizmo, so we check the radius
if ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size) if ((OverlayBorder <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= OverlayBorder + tex_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + tex_size))
return true; return true;
top_y += (tex_size + OverlayGapY); top_y += (tex_size + OverlayGapY);
@ -3020,19 +3019,19 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float height = _get_total_overlay_height(); float height = _get_total_overlay_height();
float top_x = (OverlayOffsetX - 0.5f * cnv_w) * inv_zoom; float top_x = (OverlayBorder - 0.5f * cnv_w) * inv_zoom;
float top_y = 0.5f * height * inv_zoom; float top_y = (0.5f * height - OverlayBorder) * inv_zoom;
float scaled_gap_y = OverlayGapY * inv_zoom; float scaled_gap_y = OverlayGapY * inv_zoom;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
if ((it->second == nullptr) || !it->second->is_selectable()) if ((it->second == nullptr) || !it->second->is_selectable())
continue; continue;
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom; float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale * inv_zoom;
GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y); GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
#if ENABLE_IMGUI #if ENABLE_IMGUI
if (it->second->get_state() == GLGizmoBase::On) if (it->second->get_state() == GLGizmoBase::On)
it->second->render_input_window(2.0f * OverlayOffsetX + tex_size * zoom, 0.5f * cnv_h - top_y * zoom, selection); it->second->render_input_window(2.0f * OverlayBorder + tex_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
#endif // ENABLE_IMGUI #endif // ENABLE_IMGUI
top_y -= (tex_size + scaled_gap_y); top_y -= (tex_size + scaled_gap_y);
} }
@ -3047,14 +3046,14 @@ void GLCanvas3D::Gizmos::_render_current_gizmo(const GLCanvas3D::Selection& sele
float GLCanvas3D::Gizmos::_get_total_overlay_height() const float GLCanvas3D::Gizmos::_get_total_overlay_height() const
{ {
float height = 0.0f; float height = 2.0f * OverlayBorder;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
if (it->first == SlaSupports && wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA) if ((it->second == nullptr) || !it->second->is_selectable())
continue; continue;
height += (float)it->second->get_textures_size() * OverlayTexturesScale + OverlayGapY; height += (float)it->second->get_textures_size() * OverlayIconsScale + OverlayGapY;
} }
return height - OverlayGapY; return height - OverlayGapY;

View File

@ -607,8 +607,8 @@ public:
private: private:
class Gizmos class Gizmos
{ {
static const float OverlayTexturesScale; static const float OverlayIconsScale;
static const float OverlayOffsetX; static const float OverlayBorder;
static const float OverlayGapY; static const float OverlayGapY;
public: public: