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ArcWelder: Fixing some edge conditions with least squares fitting.
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@ -264,15 +264,18 @@ static std::optional<Circle> try_create_circle(const Points::const_iterator begi
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// of all points on the polyline to be fitted.
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// of all points on the polyline to be fitted.
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Vec2i64 first_point = begin->cast<int64_t>();
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Vec2i64 first_point = begin->cast<int64_t>();
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Vec2i64 last_point = std::prev(end)->cast<int64_t>();
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Vec2i64 last_point = std::prev(end)->cast<int64_t>();
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Vec2i64 c = (first_point.cast<int64_t>() + last_point.cast<int64_t>()) / 2;
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Vec2i64 v = last_point - first_point;
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Vec2i64 v = last_point - first_point;
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Vec2d vd = v.cast<double>();
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double ld = v.squaredNorm();
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if (ld > sqr(scaled<double>(0.0015))) {
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Vec2i64 c = (first_point.cast<int64_t>() + last_point.cast<int64_t>()) / 2;
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Vec2i64 prev_point = first_point;
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Vec2i64 prev_point = first_point;
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int prev_side = sign(v.dot(prev_point - c));
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int prev_side = sign(v.dot(prev_point - c));
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assert(prev_side != 0);
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assert(prev_side != 0);
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Point point_on_bisector;
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Point point_on_bisector;
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#ifndef NDEBUG
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#ifndef NDEBUG
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point_on_bisector = { std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max() };
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point_on_bisector = { std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max() };
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#endif // NDEBUG
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#endif // NDEBUG
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for (auto it = std::next(begin); it != end; ++ it) {
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for (auto it = std::next(begin); it != end; ++ it) {
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Vec2i64 this_point = it->cast<int64_t>();
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Vec2i64 this_point = it->cast<int64_t>();
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int64_t d = v.dot(this_point - c);
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int64_t d = v.dot(this_point - c);
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@ -280,8 +283,7 @@ static std::optional<Circle> try_create_circle(const Points::const_iterator begi
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int sideness = this_side * prev_side;
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int sideness = this_side * prev_side;
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if (sideness < 0) {
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if (sideness < 0) {
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// Calculate the intersection point.
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// Calculate the intersection point.
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Vec2d vd = v.cast<double>();
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Vec2d p = c.cast<double>() + vd * double(d) / ld;
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Vec2d p = c.cast<double>() + vd * double(d) / vd.squaredNorm();
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point_on_bisector = p.cast<coord_t>();
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point_on_bisector = p.cast<coord_t>();
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break;
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break;
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}
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}
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@ -303,6 +305,7 @@ static std::optional<Circle> try_create_circle(const Points::const_iterator begi
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circle && ! circle_approximation_sufficient(*circle, begin, end, tolerance * 2))
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circle && ! circle_approximation_sufficient(*circle, begin, end, tolerance * 2))
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circle.reset();
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circle.reset();
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}
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}
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}
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if (circle) {
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if (circle) {
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// Fit the arc between the end points by least squares.
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// Fit the arc between the end points by least squares.
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// Optimize over all points along the path and the centers of the segments.
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// Optimize over all points along the path and the centers of the segments.
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@ -320,8 +323,10 @@ static std::optional<Circle> try_create_circle(const Points::const_iterator begi
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std::optional<Vec2d> opt_center = ArcWelder::arc_fit_center_gauss_newton_ls(first_point, last_point,
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std::optional<Vec2d> opt_center = ArcWelder::arc_fit_center_gauss_newton_ls(first_point, last_point,
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circle->center.cast<double>(), fpts.begin(), fpts.end(), 5);
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circle->center.cast<double>(), fpts.begin(), fpts.end(), 5);
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if (opt_center) {
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if (opt_center) {
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// Fitted radius must not be excessively large. If so, it is better to fit with a line segment.
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if (const double r2 = (*opt_center - first_point).squaredNorm(); r2 < max_radius * max_radius) {
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circle->center = opt_center->cast<coord_t>();
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circle->center = opt_center->cast<coord_t>();
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circle->radius = (circle->radius > 0 ? 1.f : -1.f) * (*opt_center - first_point).norm();
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circle->radius = (circle->radius > 0 ? 1.f : -1.f) * sqrt(r2);
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if (circle_approximation_sufficient(*circle, begin, end, tolerance)) {
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if (circle_approximation_sufficient(*circle, begin, end, tolerance)) {
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out = circle;
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out = circle;
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} else {
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} else {
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@ -330,6 +335,7 @@ static std::optional<Circle> try_create_circle(const Points::const_iterator begi
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}
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}
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}
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}
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}
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}
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}
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/*
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/*
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// From the original arc welder.
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// From the original arc welder.
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// Such a loop makes the time complexity of the arc fitting an ugly O(n^3).
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// Such a loop makes the time complexity of the arc fitting an ugly O(n^3).
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